| Classes/Levels |
Female Dwarf Cleric (Forge Master) 1; HP: 11/11 AC: 20 T: 10 FF: 20 CMD: 14 (+18 vs B.R or Trip) F: +6 R:+1 W: +6 (+2 vs. poison, spells, and spell-likes, +2 vs charm and compulsion) Perception: +3 (+2 for Stone), Forgemaster's Blessing: 5/5 |
About Tella Brightsmith
Tella Brightsmith
Female dwarf cleric (forgemaster) of Torag 1 (Pathfinder RPG Advanced Race Guide 15)
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 20, touch 10, flat-footed 20 (+8 armor, +2 shield)
hp 11 (1d8+3)
Fort +6, Ref +1, Will +6; +2 vs. poison, spells, and spell-like abilities, +2 trait bonus vs. charm and compulson
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee cold iron warhammer +3 (1d8+3/×3) or
. . warhammer +3 (1d8+3/×3)
Ranged javelin +0 (1d6+3)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—mending
. . 6/day—artificer's touch (1d6 , bypasses DR and hardness 1)
Cleric (Forgemaster) Spells Prepared (CL 1st; concentration +4)
. . 1st—animate rope[D], lead blades[APG], lead blades[APG]
. . 0 (at will)—create water, detect magic, guidance
. . D Domain spell; Domain Artifice
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 16, Int 14, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Heavy Armor Proficiency
Traits birthmark, reactionary
Skills Acrobatics -9 (-13 to jump), Craft (armor) +8 (+10 on checks related to metal or stone), Craft (weapons) +8 (+10 on checks related to metal or stone), Heal +7, Knowledge (religion) +6, Perception +3 (+5 to notice unusual stonework), Spellcraft +6, Survival +3 (+5 to track vs. humanoids of the Giant subtype); Racial Modifiers craftsman, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Undercommon
SQ divine smith, forgemaster's blessing, giant hunter, runeforger
Combat Gear alkali flask[APG] (2); Other Gear lamellar (stone) armor[UC], heavy wooden shield, cold iron warhammer, javelin (3), warhammer, cloak of resistance +1, anvil, blacksmith[APG], bandolier[UE], bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), masterwork artisan's tools, masterwork artisan's tools, masterwork backpack[APG], mess kit[UE], pot, scroll case, sewing needle, soap, spell component pouch, thread (50 ft.), trail rations (5), twine (50')[APG], waterskin, whetstone, 225 gp, 5 sp, 7 cp
--------------------
Special Abilities
--------------------
Artificer's Touch 1d6 (6/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.
Cleric (Forgemaster) Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Divine Smith (Su) Spells that target a weapon, shield, or armor have +1 CL and -1 metamagic adjustment.
Forgemaster's Blessing The inscribed nonmagical item functions as a masterwork item.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Runeforger (5/day) (Su) Inscribe temporary abilities on armor shields or weapons.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
--------------------
The Brightsmith's have owned a relatively successful Absalom Smithy for three generations, churning out masses of solid, but simple weaponary and armor. Tella has dwelt in the Smithy since her birth having been born with a great hammer birthmark across the left side of her face, and being uncommonly homely.
Now as she has begun to feel Torag's power manifesting within her she feels compelled to venture out into the world in her gods service.
Personality
Tella is extremely shy, which often translates as gruffness, but once she warms to people she is unfailingly kind and loyal.