The Changing of the Guard (Mouse Guard)

Game Master Kobold Catgirl

It matters not what you fight, but what you fight for.


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Mouse

I hope this does it...
Dain Attack
Robin Attack
Ingrid Attack

"There could be all the honey in the lands there, it is not worth dying for."
Dain Attack: 3d6 ⇒ (4, 2, 3) = 9


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Attack: 2d6 + 2d6 ⇒ (2, 3) + (2, 3) = 10

Martin's momentary gain doesn't even phase Dain, and this leaves Martin frustrated. "What would you know about what is and isn't worth dying for? What about legacy? What about family?"

Success: Martin's Disposition is reduced by 1.

He pauses. "Maybe I've overestimated you all. Maybe the Mouse Guard ain't what I thought it was. You, young house! Robin, wasn't it? You look like a canny lass. What would you say is the Guard's chief duty?"

Robin is up, and must Attack. Martin is attempting to Feint, but against an Attack, a Feint is canceled out. You therefore get to inflict as much damage to his Disposition as you roll successes.

Due to your injury, Robin only gets to roll 1d6 for her turn, barring acting with her Nature, Persona Points (if she hasn't spent hers yet) and Fate Points. This is the product of her Will (2) plus the teamwork (2), halved (4/2=2), minus the injury (2-1=1). Any traits or weapon dice you add are also halved, so they'll only have an effect if the total normal increase would be at least +2d6.

If you choose to Act With Your Nature, you don't halve anything.


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Robin?


Robin falters a moment from the intense gaze of the older mouse. Clearing her throat, she straightens her back and squares her shoulders. "The Guard's chief duty is to ensure the safety and security of everymouse we can, without resorting to dishonorable tactics or dirty deeds!" she says, as bravely as she can.

Acting with my Nature allows me to roll 4d6 and then I take a -1 to my Nature pool, yes? If I don't understand it correctly, just take the first die of my roll.

Nature: 4d6 ⇒ (1, 2, 3, 1) = 7


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Yes. And two others can aid on this roll, which would probably be smart in this case.


Mouse

"Perfectly said Robin. That is what being a guard is about. Protect the others..." - he eyes the carpenter - "even from themselves."
Aid dice: 1d6 ⇒ 3


Male Mouseguard Pikeman!

1d6 ⇒ 2 I grow weary of this discussion. Come mister mouse, let's go. Off to weasel country to die. Can't let the mouseguard get a bad name. Grab your backpack. This is sarcasm.


Ouch, those rolls...


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Failure: Robin's Nature is taxed by 1, and Martin is unswayed.

Ingrid must now use her Persuader or Manipulator to deliver a Maneuver. Martin chose to Feint this round, so this is another Independent test—if you get at least 1 Successes, you can hamper Martin (-1d6 to his next roll), if you get at least 2 Successes, you can gain some ground (+2d6 to your next roll), and if you get at least 3 Successes, you can do both.

"I don't know why I bother listening to your insults," Martin snaps at Baron. "Ye clearly don't give a damn for my fate. Why don't ye all just go back to your Lockhaven?"

He grabs his backpack. "I'm goin'. Any of ye lot that wish to follow may do so. I'm done wastin' my time. But know this: I've seen some harsh times. Gone hungry more often than not. Ye think I weigh this little by choice? I know how to survive. An' there ben't enough years left in me for it to much matter. Stay here if ye must, but I shan't wait any longer. On this much we agree: Weary indeed I am of trading barbs."

[dice=Feint (WEAPON: threat and invoking his "Skinny" trait for a halved +2d6)]2d6+1d6[/dice]

The patrol loses one point of Disposition.


Male Animal Kith Wizard 2

"It's not a question of survival. Consider that you are staking your entire life on your family tradition. Noble, admirable even, and I can see just how much you love your daughter. Are you really willing to risk never seeing her again and going through with this?"

Manipulator: 2d6 ⇒ (4, 6) = 10

Helping: 2d6 ⇒ (6, 4) = 10


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Should I assume you're aiming to Impede and Gain Position?

Just waiting on the two helpers (Ingrid already rolled, but you can roleplay how you help, at least).


Mouse

Dain puts his paw on the carpenter's shoulder.
"Are you willing bet a father against a chair? Think in the hurt it will cause to her."


Robin is kind of scared of this grumbly old mouse, and keeps her mouth shut, merely looking on in concern.


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Baron?


Male Mouseguard Pikeman!

I'm not use! From an RP perspective I think we've lost and are about to start repeating arguments...
1d6 ⇒ 4
Will you be back in time for your daughters wedding?


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Martin frowns, seeming caught off-guard by the question. "I..."

Success! Martin is Impeded, and you Gain Ground: +2d6 to Ingrid's next roll. And good thing, because like Baron said, Martin has held on stubbornly and the patrol is running out of things to say.

Martin's Actions:
Attack
Defend
Attack

Dain, assign three more actions—Ingrid cannot go first, and Baron must get a turn this time.


Mouse

Charge!!!
Baron Attack
Ingrid Attack
Dain Attack


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Attack: 1d6 ⇒ 2

Baron must counter with his Persuader to Attack, and will inflict as many points as he rolls Successes. He gets +2d6 from gaining ground the last turn. Sorry, I got mixed up. That 2d6 is only for when Ingrid goes.

Martin furrows his brow. "...Now, see 'ere. Way I see it, ye have a choice. Take some chances with weasels helpin' me or let an oldfur go off alone. I don't know if any of ye remember the Winter War. I do. I starved. I ran. I bled. If I ain't afraid, why are you?"


Mouse

Finish him off Baron!


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Nooo! He's only two weeks from retirement!


Male Mouseguard Pikeman!

Behold! I spend my persona point and add ALL my natures dice to my beginners luck... 6d6 ⇒ (2, 2, 5, 2, 2, 6) = 19 I'm gonna eat your piece of cake at your daughters wedding. Ya know. Since you won't be alive to do it.


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Hahaha those are terrible rolls but they're good enough.

Martin stops as he's turning for the doorway, hearing Baron's mocking remark. He seems to hesitate. Robin, nearest him, sees something flash through his eyes.

His shoulders slump.

VICTORY! However, since you took 2 points to your own Disposition, it is time to choose your Minor Compromise. He needs to get part of his goal, or you all need to take on some conditions—Angry or Tired, for instance.


Mouse

"I am glad you come to your senses. And, for your daughter's wedding, what about a escort of Guard mice for her ceremony. I guess she will feel good about it. Do you like the idea?"


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Does that sound good to the rest of the mice? Going once, going twice...


Robin claps her hands excitedly. "Yes, we'll provide the honor guard! And, sir mouse, we promise to do everything we can to reclaim Mouse territory from the Weasels. It won't always be this way."


Male Mouseguard Pikeman!

Baron is excited about getting to eat wedding food and mabe meeting brides maids. Mabe there will be wedding food. And brides maids?


Male Animal Kith Wizard 2

"It'll be a nice reprieve from the road at least."


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Martin considers this. "Yeah, alright. The wedding's this summer. I'll have word sent to Lockhaven when you're needed." He offers his paw to shake. "I expect your word to be kept on this much, guardmice."


Mouse

Dain shakes his hand.
"Be safe, and congratulations to your daughter."


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

And with that, we enter the Player's Turn. This is your chance to wrap up personal goals, flesh out characters, go shopping, try to get rid of conditions, do miscellaneous tasks, and pursue loose ends (for instance, had you lost to Martin, you would have to spend a check to head into weasel territory).

Each of you gets a single free check, and since I don't believe anybody played any traits against themselves, that's all you have. This does rather limit your options. You can use this check to get a single test (or potentially even initiate a conflict).

We'll go in order of "who posts first". What do you want to do in Gilpledge?


Male Mouseguard Pikeman!

I lost a nature dice when I used my persona point to keep that crazy old mouse from going in to weasel land. I would like my nature back, haha!


Mouse

Dain will try and heal Robin's leg.
"Let's see this! We can't go all the way back with your leg like that, do we?"
He has Healer (2). He also has "resources" as his special abiltiy. How can he use them?
Heal dice: 2d6 ⇒ (1, 2) = 3


Robin tries to avoid wincing when Dain wraps the bandages tightly around her paw, putting on a brave face.


Male Animal Kith Wizard 2

Ingrid will make her own attempt at the broken leg.

Healer: 2d6 ⇒ (2, 2) = 4


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Everybody has Resources and Circles. Circles is to find particular mice. Resources represents how easy it is for you to acquire things—it's a combination of how much various mice owe you, how good your credit is, and, of course, what you can trade. Resources is largely irrelevant unless you want to get some medical gear to gain a +1d6. Circles is what you could use to track down a healer.

This is an Obstacle 3 test. You all are free to aid each other if you have a relevant skill (Scientist, for instance, or, of course, Healer).


Male Mouseguard Pikeman!

survivalist to help heal Robin: 2d6 ⇒ (1, 5) = 6 Here, let me get some lemon-grass root, to soothe the pain.


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Not how helping works. When you help, you state the skill you're using and offer 1d6. In this case, that's a 1, so no more successes. Anybody else want to help Dain?


Male Mouseguard Pikeman!

Oops i knew that, I just had a brain death moment:(


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Despite Dain's best efforts, and the efforts of those assisting him, he's unable to fully mend the injury. It looks like the journey has been hard on this ankle. The most he can do is bandage it and fashion a splint, but he knows that Robin will be feeling this injury for seasons to come.

Dain fails his test. Robin heals her injury, but permanently lowers a single skill or ability—in this case, I'll choose Fighter, which lowers to 1. Dain gains a single failure to his Healer (so he will need two successes to level up in it)

Who wants to go next?


Male Animal Kith Wizard 2

Can we spend a check to train a skill?


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

You can seek out a chance to use the skill, which will advance it. Basic practice won't, however (or it might, but like any other test, you have the chance to fail, thus getting conditions or twists—you exercise so long you end up Tired, for instance).

The alternative is that you can use Instructor to give another the chance to train a skill (though you or a helper must have the skill higher than the student). This does not subject the student to conditions or twists—you can just automatically give them a Pass or Fail. You remain subject to the effects of a failed Instructor attept, of course.


Sad!I guess fighting just isn't Robin's specialty.


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

So, who wants to use their check next?


Male Mouseguard Pikeman!

I'd like to do a check in Nature to start working on regaining that lost dice. So, forage, escape or something. Mabe I could go try to forage some food from a farmers cat and then escape?


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

What farmers? What cats? There are no humans. There are no domesticated felines. ;)

That said, when did Ingrid's Nature get lowered? You did Tap your Nature earlier, but you succeeded, and it was within your mouse nature (so nothing got taxed).


Male Mouseguard Pikeman!

Well, in that case...Baron would like a check in FIGHTER. So he can be a better fighter. Does the player decide who/what he tries to fight? Or the GM? Cause Baron will fight just about anybody that's not a mouse. And even a few that are:D


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

This is the Player's Turn! What does Dain do? Does he pick a fight at the bar? I should point out that if it's not a mouse, it's either a weasel or Hunter does just as well as Fighter (Hunter is for animals, Fighter is for everyone).

Come up with something in particular Dain can do, and if you can, come up with some sort of goal to determine consequences of success or failure.


Mouse

Dain again? I have already tried to heal Robin's leg.


Thom: 1 Check — George: 1 Check — Vivian: 1 Check

Sorry, I meant Baron. It's been a long, long day.


Male Mouseguard Pikeman!

This is an old trick. Works really good when one of my older daughters sneaks in late from gadz-knows-wheres.

Baron stands in the open square. He cracks his neck. He stares at well in the center of the square. Then he hollars: I saw you, weasel spy. I know you are there. I've been watchin' you since we got in to town. That's the worst mouse costume I've ever seen. Come on over here. You've been addressed by an officer of the Mouseguard. Take off your disguise.

Baron listens as the crowd gasps.

Baron thinks to himself: If there is a weasel spy I'll catch his #$$. If not, the worst can happen is I'll look stupid. But all mice will know the Mouseguard has it's eyes wide open...

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