The Celestial, the Infernal, and the UnCharismatic

Game Master Warhawk7


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Grand Lodge

Male Human Hallowed Gunman 2 | HP 19/19 | AC16, FF 14, Touch 13 | F +7, R +6, W +5 | Init +3 | Per +8

Relik loads his gun, and points it at the bandits.

Howdy! he shouts, moving forward. You wouldn't happen to know of any bandits, would ye? If you ain't bandits let the girl go. I have a group of 10 deputies with me, so don't try anything funny.

Readied action if one draws their gun is to shoot at them. attack: 1d20 + 5 ⇒ (11) + 5 = 16damage: 1d8 ⇒ 1

bluff: 1d20 + 2 ⇒ (19) + 2 = 21


Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7

Cogs frowns as he sees the prisoner. Doesn't look like I'll get to try out this grenade launcher soon. He draws his revolver and takes a clockwork sphere from his belt. He waits for the bandits to react to Relik.

decoy module


Retired

So, this game stopped showing up as updated in my campaign tab. I'm sooo sorry for not posting.

Looking down at the road, Vera begins thinking through a plan, only to be rudely interrupted by Relik's shout. Oh no, this isn't happening. This isn't happening. That beautiful one is going to die in the crossfire, and there won't be anything to do about her. Thinking as fast as she can, she aims her gun at the most immediate threat to the plains elf, the cat with the shotgun.

Readied Shot: 1d20 + 5 ⇒ (18) + 5 = 23
Damage?: 1d6 + 4 ⇒ (3) + 4 = 7

Readied attack vs. the elgato: Trigger is any hostile action by anyone, including a friendly.

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