psionichamster
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Human Fighter/Rogue 1
Male Human Fighter/Rogue 1
CG Medium Humanoid (Human)
[b]Init: +5; Senses Perception +5
DEFENSE:
AC 15 Touch 13 Flat-Footed 12 (Dex +3, Armor +2)
HP: 9 (1d8+1)
Fort +3 Ref +5 Will +1
OFFENSE:
Speed:30
Melee: dagger +2 (1d4+1 19-20/x2)
Improvised Weapon: +4 (varies; generally 1d4+1 or 1d6+1 20/x2)
Ranged: dagger +4 (1d4+1 19-20/x2) Range 10, Ammo 4
SA: Sneak Attack +1d6
STATISTICS:
Str 12 Dex[/b ]17 [b]Con 13 Int 12 Wis 12 Cha 8
Base Atk 1; CMB +3 ; CMD 17
SQ: Skilled, Favored Class (rogue, Skills 1)
Feats: Improved Unarmed Strike, Sap Adept, Catch Off Guard
Traits Chance Savior (+2 trait bonus to Initiative), Surprise Weapon (+2 trait bonus on improvised weapons)
Skills Acrobatics +7, Bluff +6, Climb +4, Diplomacy +6, Disable Device +7, Intimidate +6, Knowledge (Local) +5, Perception +5, Sense Motive +5, Sleight of Hand +7, Stealth +7
Languages:Common
Gear: dagger (4), rapier, leather armor, belt pouch > thieves tools , flint and steel, sunrod (2), tindertwig (4), chalk (10), backpack > bedroll, rations (7 days), waterskin, wine (1 bottle), whiskey (1 bottle), tankard, wooden holy symbol, silk rope (50’), pitons (6), hammer, chisel, oil (6), bullseye lantern, grappling hook, 35gp, 20sp, 70sp
Carry Weight: 70.7 total (weapons/armor 21; belt pouch 3.5; backpack 45.5, coin 2.5)
Backstory:
Seeing a rival gang getting ready to roust and mug Professor Lorrimor for his coin, Jameson interrupted their attempt from the rooftops. Clocking one of the assailants with a chunk of roof tile and planting a boot firmly between the legs of another, the younger street thieves chose the better part of valor and beat feet. The Professor, a stranger to the young Sczarni, introduced himself and made some vague statements towards a future reward for such gallantry. Jameson dismissed the interaction within a matter of days, only concerned with potential retribution from his fellow thugs and cutpurses.
Years passed by without contact from the Professor, until the fateful day Jameson received an invitation to travel up to Ustalav to speak with the Professor once more. Remembering the vaguely promised reward, he packed up his traveling gear, girded his loins (and fortified his wine & whiskey stash), and set off north.
Description:
| Zagathoth |
this alias was created for a gestalt carrion crown game that never really got off the ground (we started but never even made it to reading the will).
i completely retooled it because i was thinking about using the name and part of the backstory for a potential Giantslayer character... but he really does just fit the tone of this AP so much better. Sadly, now I will have to completely rebuild him again, lol.
i'm going to build him something like:
Randall Carter (aka Zagathoth)
N, Human; gestalt Slayer [stygian slayer]/Warpriest [sacred fist] 1
the basic idea is that he's part of a (very) minor noble family, and he presents himself as a gentleman. what most people don't know, however, is that since he was a child he's had bizarre dreams in which an unfathomable being from the distant reaches of the Great Beyond calls out to him. the being calls him Zagathoth, which he has accepted as his true name. he met secretly with the professor to try to figure out what was going on (to no avail). now he accepts the being as his patron and gains power from it. (I'm going for sort of a vaguely cthulhu-esque feel... if you want to write up a 'god' that's fine, i was just going to treat it like someone who worships a philosophy and take madness and void for the blessings; favored weapon is a moot point because I'm a sacred fist).
Please let me know if there's anything you don't like or would like changed (or love and want played up).
PS-
ill just have it be 20 point buy
is this official now? or should I be wrestling with either 15pt buy or the will of RNG?
| GM Bone Man |
i'm going to build him something like:
Randall Carter (aka Zagathoth)
N, Human; gestalt Slayer [stygian slayer]/Warpriest [sacred fist] 1the basic idea is that he's part of a (very) minor noble family, and he presents himself as a gentleman. what most people don't know, however, is that since he was a child he's had bizarre dreams in which an unfathomable being from the distant reaches of the Great Beyond calls out to him. the being calls him Zagathoth, which he has accepted as his true name. he met secretly with the professor to try to figure out what was going on (to no avail). now he accepts the being as his patron and gains power from it. (I'm going for sort of a vaguely cthulhu-esque feel... if you want to write up a 'god' that's fine, i was just going to treat it like someone who worships a philosophy and take madness and void for the blessings; favored weapon is a moot point because I'm a sacred fist).
Please let me know if there's anything you don't like or would like changed (or love and want played up).
PS-
GM Bone Man wrote:ill just have it be 20 point buyis this official now? or should I be wrestling with either 15pt buy or the will of RNG?
@Zagathoth
as of right now its still 15 or 4d6 i roll but if the power gap is too big between players im going to make everyone use a 20 point buy ^_^i like the Cthulu-esque vibe the world im going for is like Hellboy steampunk/Cthulhu.
were magic its there but feared by most people
again please have any traits/flaws be in you background/Personality and some good personal hooks that i can implement into the game. I really want my players to have passion for the characters as i want to complete the whole campaign.
| mdt |
I don't suppose I could take he set you rolled?
Mostly joking.
I'll get on building the character :)This will be my first natural weapon specialist, and my first dread,
Yay for firsts.
Any suggestions for favored enemy/terrain?Wait Magic is feared? Awesome. I'm playing a fear specialist!
Quit complaining. :) You realize that bogus set would have been mine if he hadn't rolled it for you, right? THe way the dice roller on here works. :)
| HighonHolyWater |
Added into the backstory a few lines to do with his traits. Mainly he has vanity because he sees himself better than others and his inquisitor path right. His faith in the path and his Pharasman faith has gotten him out of a few pickles. He also views his equipment as a part of him thus his armour does not hinder him as much as other people.
Petrov knows Ustulav like an old friend. Growing up on a farm he had to deal with the strange things that prayed upon the livestock in the night. Somehow he made it to adulthood despite the dangers. If it were he who possessed this luck it was his parents who passed it on to him as they were the victims of an unexpected witch hunt. They were judged and found guilty, he couldn't believe it but the evidence was overwhelming. The reason their farm had received so few attacks compared to others in their region was because his mother was a witch and sacrificed the animals to appease those dark powers. The zealous inquisitors took him away with him, it was decided that he had nothing to do with it so they allowed him to live but only under their guidance so that he did not fall prey to the same dark path of his parents.
He was indoctrinated into the Pharasman faith and became an inquisitor himself when he was old enough to take the tests. His first hunt saw to the demise of a old necromancer in the middle of nowhere. Though he did nothing to trouble anyone, it was his duty to Pharasma to destroy such evil and it was only his own devout faith that stopped him from becoming another of the mans servants when it was revealed that he was less than harmless. Another such time on his travels across the land he came across another traveller who had been beset by bandits that were looking to rob him for all he was worth. He called them off but they refused until he put an arrow through one of them and they fled deciding the old man was not worth the trouble of fighting an armed and trained inquisitor. The old man was Professor Lorrimor. They kept travelling along and Petrov saw him to the safety of the next city, a thing not all that common for a soldier such as him to do. Lorrimor promised to never forget the kindness he had done for him. Petrov's training taught him to wear his armour like a second skin, it became a part of him in the fight against evil, protecting him every time. His success and time with the inquisitors led him to also see himself as better than others and sometimes look down upon them, though he always wanted to help improve Ustulav one bit at a time.
It surprised him to find a notice a year later of a summons to the man's funeral and a mention in his will. Confused, he nevertheless left Vigil where he had been residing for a little time and headed back into the heart of the country that he called home to solve the mystery of Professor Lorrimor.
Lord Foul II
|
Lord Foul II wrote:Quit complaining. :) You realize that bogus set would have been mine if he hadn't rolled it for you, right? THe way the dice roller on here works. :)I don't suppose I could take he set you rolled?
Mostly joking.
I'll get on building the character :)This will be my first natural weapon specialist, and my first dread,
Yay for firsts.
Any suggestions for favored enemy/terrain?Wait Magic is feared? Awesome. I'm playing a fear specialist!
yes I do know and it's hilarious (no offence meant)
| TheWaskally |
Bone Man, I present to you, Belo Flavatsky. I worked all Saturday night on him and I hope you are as pleased with him as I am. I opted for the point buy instead of risking Belo on the whims of the Dice Gods.
| GM Bone Man |
in that case, i'll brave the RNG... roll away!
(and I will definitely include my traits in my background, as soon as I pick them, and rewrite it...)
4d6 ⇒ (5, 5, 2, 3) = 15
4d6 ⇒ (4, 5, 6, 2) = 17
4d6 ⇒ (4, 2, 5, 1) = 12
4d6 ⇒ (3, 5, 1, 2) = 11
4d6 ⇒ (4, 3, 1, 6) = 14
4d6 ⇒ (2, 6, 3, 4) = 15
| GM Bone Man |
Can we make multiple characters for submission? I have two hat acters Rollin around in my head A dread/natural weapon path spelless ranger And A soulknife/warpriest
At most it would be two submissions per player. I really want potential players to be passionate about the character they want to play, since I want to complete the whole campaign ^_^
-Posted with Wayfinder
| GM Bone Man |
awesome,
4d6 ⇒ (4, 5, 2, 2) = 13
4d6 ⇒ (4, 1, 2, 6) = 13
4d6 ⇒ (6, 2, 5, 4) = 17
4d6 ⇒ (5, 1, 3, 2) = 11
4d6 ⇒ (5, 3, 4, 6) = 18
4d6 ⇒ (3, 2, 6, 5) = 16
-Posted with Wayfinder
| Zagathoth |
I was kind of excited about those stats til i remembered i had to subtract the lowest die from each set, lol. oh well, still works out to a 17 point buy (which is about a wash with getting to assign my own 15 points)... I'll start putting him together (and hoping we switch to a straight 20pt buy, lol).
hmmm... on further reflection (aka once i started plugging in numbers and seeing how he'd really work) I think I may need to consider switching his classes to function with those stats...
edit: can I have the rorek86 stats, if he's not gonna use them? I'd probably still have to change up my classes (the original idea is pretty MAD), but I'd have more options...
| GM Bone Man |
I think you mixed up rorek55 and Seth86
Lol ya your right they were ment for Seth posted that at 4 am sorry it was a long night lol
-Posted with Wayfinder
| GM Bone Man |
I was kind of excited about those stats til i remembered i had to subtract the lowest die from each set, lol. oh well, still works out to a 17 point buy (which is about a wash with getting to assign my own 15 points)... I'll start putting him together (and hoping we switch to a straight 20pt buy, lol). hmmm... on further reflection (aka once i started plugging in numbers and seeing how he'd really work) I think I may need to consider switching his classes to function with those stats... edit: can I have the rorek86 stats, if he's not gonna use them? I'd probably still have to change up my classes (the original idea is pretty MAD), but I'd have more options...
Sorry no I ment that roll for seth as it was really late for me and I put the wrong name down. I don't mind if you change your character you have until I close submissions to chage what ever you want and soon after that I will post the selected players
So seth86 if you look under rorek86 ^_^ spoiler that will be your set
-Posted with Wayfinder
| GM Bone Man |
To
@Iron Vagabond DM
@TheWaskally
@Velden Lansell /mdt
@Seth86
@rorej55
@lord Foul2
@HighonHolyWater
@Dianne Lizbet
@Kimberly Snow
@Choant Nohwear
@The Dragon
@psionichamster
@Zagathoth
Im sorry and I hope im not driving any of you or other potential players off but I do want the party to have around the same power level. So if you all don’t mind just using a
20 point buy
…again im sorry for moving back and forth with this.. it is my first online campaign and I don’t want anyone to feel I under powered…when compared with other players
Recruiting is still open until the 6th of next month. Hope I haven't drove in anyone off while still trying to figure out the power level of the game ^_^ but I'm set now at
20. Point buy
| GM Bone Man |
Np Str 8 Dex 18 Con 12 Int 18 Wis 12 Cha 7 =^^=
No Stat under 8 sorry
Edit
Even after racial mods or a stat above 18 after a few months
-Posted with Wayfinder
| Zagathoth |
NP- i was mostly joking about taking the other stat set, lol. I am a little bit relieved to just have the 20 point buy though.
I really like my guy's fluff but I'm having a little trouble nailing down his crunch... part of me really likes the idea of making him an oracle/sorcerer but that flies in the face of my whole philosophy on making gestalt characters, and would obviously present some RP challenges in this style game (although a good RP challenge can be fun at times)...
I'll definitely have something submitted before the deadline... it may just be closer to the deadline than I'd prefer...
| The Dragon |
Hmm. I'm having trouble "feeling" the character. Melee, Magic and Ranged are sort of the foci that are possible to have here. Ranged should be with guns, but I can't afford a gun at level one, so my character would be running around with a longbow in victorian england, which is just wierd.
Magic... is great, probably the thing that'd fit in best, but I don't have a concept for a caster.
Melee has the meta-game working against me, seeing as weapons and armor are frowned upon. Running around unarmored could be done, but I worry that it'd make my character a liability to the team. It also really doesn't fit the setting at all, unless you go for a bruisery kind of person, which runs into problems with weapons and armor. Hmm. I might do it regardless, need to think a little. Maybe a monk dip, strange as it is... But then I'd need to boost my wisdom. Hmm.
| GM Bone Man |
AND to make it easier there have been cases of people decorating a big weapon to make it look like a fashion statement like a "monk" has a huge axe but it looks like a symbol of his faith or a gentleman walking with a cane ...just food for thought
edit
and ive been looking over submissions and one thing i would ask is if your character has a 16 or higher stat i.e str that it would reflect on your appearance since a 18 str is almost as strong as a gorilla ^_^
| GM Bone Man |
I got a concept for a guy named Morg the Cryptkeeper. A Ustalavian travelling cleric of Pharasma. He will be a Cleric//Titan Fighter who walks around with a coffin on his back which is a scabbard for a large greatsword.
Kinda inspired by Gun Grave.
yes it would be odd but with the pharasma cleric you could say he /she is a under taker they are always creepy back then. Since most of them kind of hoped for someone to die so they can get paid ^_^ i like it
| GM Bone Man |
I suspect 'model' is the atlethic build you get around 14, while 16+ is the category that has impeessively big people in it.
that's pretty much it ya a 18/con str you would look like mister/miss universe but a high str amd low con it would be like well defined mussels but not much meat on the old bones there..or to make it really easy have a reference pic on you characters profile ty
| Seth86 |
Character update
Ikit Klaw
Male ratfolk alchemist (plague bringer) 1/wizard (spellslinger) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 150, 153, Pathfinder RPG Ultimate Combat 74)
N Small humanoid (ratfolk)
Init +6; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 9 (2 HD; 1d6+1d8)
Fort +2, Ref +6, Will +3
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Offense
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Speed 20 ft.
Melee dagger +0 (1d3-1/19-20)
Ranged bomb +7 (1d6+4 Fire) or
. . pistol +6 (1d6+1/×4)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Alchemist (Plague Bringer) Extracts Prepared (CL 1st; concentration +5)
. . 1st—expeditious retreat, shield
Wizard (Spellslinger) Spells Prepared (CL 1st; concentration +5)
. . 1st—mage armor, magic missile
. . Opposition Schools Abjuration, Divination, Enchantment, Transmutation
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Statistics
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Str 8, Dex 18, Con 10, Int 18, Wis 12, Cha 8
Base Atk +0; CMB -2; CMD 12
Feats Brew Potion, Gunsmithing[UC], Point-blank Shot, Throw Anything
Traits alchemical prodigy (thuvia), chance savior
Skills Acrobatics +4 (+0 to jump), Craft (alchemy) +10 (+11 to create alchemical items), Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +7, Spellcraft +8, Stealth +9, Survival +5; Racial Modifiers +2 Craft (alchemy), +2 Perception, rodent empathy
Languages Aklo, Common, Draconic, Orc, Undercommon
SQ alchemy (alchemy crafting +1), arcane gun, cornered fury, mage bullets, plague vial
Other Gear lamellar cuirass, dagger, pistol, alchemy crafting kit, bedroll, belt pouch, fishhook (2), flint and steel, gunsmith's kit, masterwork backpack, mug/tankard, sewing needle, signal whistle, string or twine, thread (50 ft.), trail rations (7), waterskin, weapon cord, whetstone, 35 gp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Alchemical Prodigy (Thuvia) Alchemists level is considered 1 higher when calculating duration of extracts.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Arcane Gun (Su) Imbue two firearms with magic; cast spells thru the firearms.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Divination You must spend 2 slots to cast spells from the Divination school.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Mage Bullets (Su) Sacrifice a spell to grant an enhancement bonus or special ability to arcane gun.
Plague Vial (10 minutes, DC 14) (Su) Creatures that harm you with melee attacks must save or be sickened for 1 round/level.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rodent Empathy Ratfolk gain a +4 bonus on Handle Animal checks made to influence rodents.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Transmutation You must spend 2 slots to cast spells from the Transmutation school.
Weapon cord Attached weapon can be recovered as a swift action.
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Ikit lived the slums, in the dark, away from the people. He knew if they found him, he would be expeled or killed. That was not his intention. Better alive and unseen, than seen and be dead.
And so he lived his secluded little life alone. Tinkering with the chemicals he could find without people seeing him. With time, he managed to 'build' himself a very crude looking device, that he eventually learned that he could channel magic through it. It was fascinating. It took him a few years to finally 'master' it. Well, he thought he mastered it, bugs and all
He always had an ear to the ground, he didnt want to be found out, so he had to listen and watch, so he could run away quickly from any possible discovery of him. This lead him to find out about a very bad disease that was spreading through the town. He didn't feel it, nor was he affected by it. He figured it was becaase he lived in such filthy places any way
With his knowledge, he figured out what it was, or atleast what was causing it. And knowing if he did nothing, the town would soon spiral into chaos. He didnt want that. So over a period of time, he gathered his resources, the little he had, and risked confrontation with those in the town, the healers was his best bet. It took quite a while, especially with their fear of strangers and outsiders, but eventually he began to work with them to stifle and stop the spread of the disease