The Carrion Crown GM Bone Man (Inactive)

Game Master Riuk

Area Map
Willows Inn


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ok round #1 recap so far
Radriel=attacked
Hector= moved and vanished under a table
Belo= heal
Daniel=I don't know were he is his last post on any of his profiles was the 16th..

Radriel strikes the hooded man in front of him his first hit lands solidly on his jaw the sound of bone baking can bee heard and he reels back dogging the second attack.

Belo jumps back and chants a holy word as the nearly fatal wound on his arms nits and heals.

short sword: 1d20 + 3 ⇒ (2) + 3 = 5

Hector dives out of the way from the attack that came at him as he despaired under the table

Gm rolls:
short sword#1: 1d20 + 3 ⇒ (1) + 3 = 4

short sword#4: 1d20 + 3 ⇒ (6) + 3 = 9

Color code
Purple is #1
green is #3
yellow #4
no color #2....new round

short sword#3: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Daniel will save: 1d20 + 3 ⇒ (17) + 3 = 20

the man in front of Belo steps up and attacks again reopening the same massive wound he just healedwow at lest your still up ^_^

the other two attack Radiel and Daniel both swings go wide, a shimmer passes over Daniel but he shakes it off


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5

Round 2, Initiative 16
AC 16, HP 10/13
Full Round Action: Monk's Flurry

Radriel feeling the satisfaction of the hooded man's jaw breaking continues the attack hoping to finish him off

Unarmed Strike #1: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 2d6 - 1 ⇒ (6, 1) - 1 = 6

Unarmed Strike #2: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 2d6 - 1 ⇒ (4, 6) - 1 = 9


Male Human (Varisian)
HP|AC:
{HP: 9/9}{AC: 18|T: 14|FF: 17}
Saves|Skills:
{F: +1|R: +6|W: +7}[Perception +10][Initiative +1]
Investigator (Spiritualist)/Oracle (Spirit Guide, Lore Mystery) Gestalt 1

ROUND TWO

Gods damn! This attacker will not let up. Either he dies, or I die!
Pulling his dagger from it's scarbard on his belt, Belo attempts to thrust up and drive his dagger into the attacker's neck.
dagger: 1d20 ⇒ 13 if attack was successful,dagger dmg: 1d4 ⇒ 3


M Human
skillz that thrillz:
Acrobatics-1 (+7) Perception-1 (+6) Survival-1 (+6) Know. Nature-1 (+5) Stealth-1 (+7) Climb-1 (+8)
ranger 2(infiltratior/spirit Ranger)
Statistics:
AC 21, (touch 13, flat-footed 18) hp 22CMD: 18 Fort +5, Ref +5 Will +3| Perception +7 Init. +5

I told you there were conspirators! daniel shouts as he brings his shield up from under his cloak.

Daniel moves to the nearest threat and strikes with his shield.

attack: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10

damage: 1d4 + 9 ⇒ (2) + 9 = 11


ok back home..well at work lol

Radriel unleashes a one two punch combo in a attempt to put his assailant down, but each one misses by only a breath of wind.

Belo speaks in tongues and attempts to take the hooded man’s life as his dagger is reflected from its intended area by the flat side of his attacker’s sword.
Daniel tries and fails to harm one of the men and Hector is still cowering under the table
since hector said he will post soon i will not move combat along till he dose ^_^


LN Halfling Arcanist/Ninja Gestalt 1 || HP: 10/10 AC:15 (T: 15/FF: 11) || Fort+1 Ref+5 Will+2 || Init:+6
Magics:
Arcane Reservoir: 2/4 available || Spell Slots: 1: 0/3 available
Skills:
Stealth+11 || Disable Device, Linguistics, Spellcraft, Know (Hist,Dung,Relig,Arcana) +7 || Perception, Diplo, UMD +6 || Sense Motive +4 || Acrobatics, Ride, Escape, Fly +3 || Intimidate, Bluff, Disguise +2 || Climb, Swim -1

ROUND 2 || INITIATIVE ??
AC 15 || HP 6(?)
Double Move Stealthed

Reeling from the pain in his leg, and dizzy from shock, Hector barely gathers himself within the moments he is given to react.

In a huff of breath and twirling instinct Hector plots.
I, I need to fetch the Professor's grimoires... And figure out a way to keep them off of her...

He scans the hustling swath beyond the safety of the table, looking for a path to scurry around the assassin's view, to swipe the tomes.

Perception: 1d20 ⇒ 9

He crawls around from his momentary shade to try and get to the books.

Stealth: 1d20 + 11 ⇒ (1) + 11 = 12


Hector comes out from under the table, he sees no way to get passed the men since they have all three doors covered. He grabs the journal and the chest but has no idea were to go from there.

Gm rolls:

No color man
Magic missel: 1d4 + 1 ⇒ (2) + 1 = 3
green man
Short sword: 1d20 + 3 ⇒ (3) + 3 = 6
Yellow man
Short sword: 1d20 + 3 ⇒ (10) + 3 = 13
purple man
Short sword: 1d20 + 3 ⇒ (19) + 3 = 22
Short sword: 1d8 + 2 ⇒ (3) + 2 = 5

The hooded man with a wand lets off another magical spike hitting hector on the shoulder "Those are ours drop it and you might live to see what's coming.."

The one attacking Daniel swings but is deflected off his shield, the other with Belo give a wide swing that Belo avoids it completely

The last man attacks Radriel hitting giving him a shallow cut in the abdomen."garreagnkjnga...agbkdgjdasd" He says with his broken jaw

currant HP
Daniel=11
Radiel=5
Belo=3
Hector=3


M Human
skillz that thrillz:
Acrobatics-1 (+7) Perception-1 (+6) Survival-1 (+6) Know. Nature-1 (+5) Stealth-1 (+7) Climb-1 (+8)
ranger 2(infiltratior/spirit Ranger)
Statistics:
AC 21, (touch 13, flat-footed 18) hp 22CMD: 18 Fort +5, Ref +5 Will +3| Perception +7 Init. +5

hard to read the distance on the map for me. So...

If possible daniel will position himself within striking distance of green man, and the man he attempted to strike last turn. If he cannot with a 5ft step reach the man threatening hector then he just slams his shield, and then his leather coated fist into the one he attacked last round.

shield: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20

damage: 1d4 + 4 ⇒ (4) + 4 = 8

cestus: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18

damage: 1d6 + 4 ⇒ (5) + 4 = 9

behind me! Do not let them have those books!

gotta protect kendra....


LN Halfling Arcanist/Ninja Gestalt 1 || HP: 10/10 AC:15 (T: 15/FF: 11) || Fort+1 Ref+5 Will+2 || Init:+6
Magics:
Arcane Reservoir: 2/4 available || Spell Slots: 1: 0/3 available
Skills:
Stealth+11 || Disable Device, Linguistics, Spellcraft, Know (Hist,Dung,Relig,Arcana) +7 || Perception, Diplo, UMD +6 || Sense Motive +4 || Acrobatics, Ride, Escape, Fly +3 || Intimidate, Bluff, Disguise +2 || Climb, Swim -1

Is there any way I could toss the chest to one of my companions? How impractical a thought would that be for Hector to think? Also, is Acrobatics also impractical here?

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Hector scans frantically searching for a way to keep these bad men from taking the documents, while also trying not to bleed all over the exquisite tapestry-rug he's standing on...

I assume a Perception check is a free action, but I could be wrong.


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5


Round 3, Initiative 16
AC 16, HP 5/13
Free action: activate previously prepared Lucky Presence
Standard Action: Enduring Crane Strike
Move action: if this attack kills my target I will then take my move action to flank the enemy attacking Belo

The cut slice in his abdomen still stinging Radriel takes a split second raising his arms to the sky where Holy Silver sparks quickly fill his body.
He strikes the man with the broken jaw trying to finish him off to swing the odds in our favor.

Uses a previously prepared

Luck Blessing, Lucky Presence (minor)::
 At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, the effect ends.
to roll twice on this attack.

Enduring Crane Strike:

Discipline: Silver Crane (Strike) [good]; Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: Target creature(s)
Duration: Instance
DESCRIPTION
Making his soul a wellspring of holy power, the disciple strikes out at a foe to unleashed his holy power to restore health to himself or an ally. The initiator makes an attack against a target creature, inflicting damage as normal, and the strike restores 1d6 hit points plus his initiation modifier to the initiator or to an ally within 30-ft.
-----------------------------

1 attack roll twice take best result from Lucky Presence
Unarmed Strike : 1d20 + 1 ⇒ (8) + 1 = 9
Unarmed Strike : 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 2d6 - 1 ⇒ (6, 3) - 1 = 8

critical confirmation : 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 2d6 - 1 ⇒ (6, 2) - 1 = 7
[ooc]looks like a wasted crit

Enduring Crane Strike healing: 1d6 + 4 ⇒ (2) + 4 = 6
Radriel heals himself, hp now 11/13

Radriels fist crashes right through the assailants broken jaw. As it connects a mixture of Golden and Silver energy crackles through his foul body. At the same time a Silver cloud of healing energy briefly crackles around Radriel healing most of his wounds.


Male Human (Varisian)
HP|AC:
{HP: 9/9}{AC: 18|T: 14|FF: 17}
Saves|Skills:
{F: +1|R: +6|W: +7}[Perception +10][Initiative +1]
Investigator (Spiritualist)/Oracle (Spirit Guide, Lore Mystery) Gestalt 1

Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Sadly Belo is too involved with his attacker to notice Hector and the grimores in peril.
With Death but moments away, Belo takes another 5-foot step away from his attacker, and casts his last cure light wounds on himself,
Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
for only minor heal.
Damn!


Daniel yo could only reach the one in front of you so that's who you killed ^_^

Daniel punches the man in front of him and as he is reeling back from the damage, Daniel follows up with a swift strike from his shield penetrating his head with the edge of the shield. that man falls dead as he pulls his shield free.

Radiel throws a hard right cross and electricity jumps from his hit as some if Radiels wounds are healed and the man's eye pops out of its socket and falls to the floor dead

Belo steps back as a small amount of holy power covers him and his cuts partially closes

Hector now sees a way out the path is open with only a dead body or two in the way!

GM rolls:

Fate: 1d100 ⇒ 14

the last two men see that they are out numbered and make a run for it


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5

Round 4, Initiative 16
AC 16, HP 11/13

Don't let them get away.

Radriel desperately wants to capture one of them and make him talk

Radriel runs after the nearest assailant.

A)If he can reach him with a move action he will then attack standard action with

Flurry Strike:
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.
-------------------------------------

non-lethal attack. trying to capture the enemy
Unarmed Strike #1: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 2d6 - 1 ⇒ (6, 4) - 1 = 9

Unarmed Strike #2: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 2d6 - 1 ⇒ (6, 2) - 1 = 7

critical confirmation for attack #2: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 2d6 - 1 ⇒ (5, 6) - 1 = 10

[ooc]Yes!! nailed the bastard. really hope I am able to reach him with a move action.

B)If I am unable to reach him with a move action, I will do a double move as a full round action or,
"Run
You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat."

whatever will allow me to catch him and block his escape route


radiel taking the most direct path moving 45 feat so that will be all you could do

-Posted with Wayfinder


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5

Damn!! was really hoping to knock him out with a crit and be done with it. Oh well, the chase is on


HP|AC:
{HP:11/13}{AC:16|T:16|FF:14}
Saves|Skills:
{F:+5|R:+4|W:+6} { Initiative +2, Acrobatics* +6,Autohypnosis +8, Perception +8, Sense Motive +6, Stealth* +8, Survival +5

hope everyone had a good weekend. Looks like we need round 4 actions from Belo Daniel and Hector

-Posted with Wayfinder


yah I'm just holding on them...and may the 4th be with you lol

-Posted with Wayfinder


M Human
skillz that thrillz:
Acrobatics-1 (+7) Perception-1 (+6) Survival-1 (+6) Know. Nature-1 (+5) Stealth-1 (+7) Climb-1 (+8)
ranger 2(infiltratior/spirit Ranger)
Statistics:
AC 21, (touch 13, flat-footed 18) hp 22CMD: 18 Fort +5, Ref +5 Will +3| Perception +7 Init. +5

Daniel will check on Kendra and the books as well as belo.


Male Human (Varisian)
HP|AC:
{HP: 9/9}{AC: 18|T: 14|FF: 17}
Saves|Skills:
{F: +1|R: +6|W: +7}[Perception +10][Initiative +1]
Investigator (Spiritualist)/Oracle (Spirit Guide, Lore Mystery) Gestalt 1

"I'm fine, Daniel", says Belo, breathing hard. "Is everyone okay?"

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