| GM Helaman |
Coming out of the crack where you go to investigate comes a pair of creatures. These insectile monsters have four legs, a strange propeller-shaped protrusion at the end of its tails, and two long, feathery antennae.
They swam towards Simeon who is closest then then veer off suddenly heading towards Emmett and Elidal.
Party Initiative 1d20 + 2 ⇒ (8) + 2 = 10
Monster Initiative 1d20 + 3 ⇒ (6) + 3 = 9
Map Updated-I'll do Emmett unless one of you want to bot him
| Emmett Escheus |
Know Dungeoneering: 1d20 + 5 ⇒ (14) + 5 = 19
Emmett blanches when he sees the monsters approaching: "I've heard of those! Seen a drawing!! These things eat metal, leaving nothing but rust! Careful! Careful!!" he warns, drawing his ranseur instead of his enchanted axe.
"Strike Sterne!" he roars, and his faithful companion springs forth and bites at the strange creature, while Emmett follows and strikes from above with his ranseur.
Sterne charging: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 251d6 + 3 ⇒ (1) + 3 = 4
Ranseur: 1d20 + 8 ⇒ (2) + 8 = 102d4 + 4 ⇒ (3, 3) + 4 = 10
| Elidal Zemiel |
Round 1
Elidal's complexion pales to match Emmett's as he shouts out his warning. Thinking quickly, she falls back a pace as she draws her crossbow. "You will not slow us down!" she cries as she takes aim at the one that Sterne charges towards.
Attack (Light Crossbow; Judgement - Destruction, Into Melee): 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Stepping back and drawing crossbow as a move action, declaring Judgement as a swift action and then firing. Forgot that I do not have a proper reach weapon; will have to fix that next time we're in town :\
| Jaru Toth |
Jaru raises an eyebrow at Emmett's odd claim, but doesn't hesitate to slam a bolt in his crossbow and steps away as he fires at the creature on Emmett.
xbow: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
| Simeon Plavini |
Simeon's attention is snatched away from his engineering musing by the appearance of the strange creatures.
His eyebrows rise as Emmett describes their abilities, "Fascinating...and dangerous." he comments as he also pulls out a bolt, places it in his crossbow and fires.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 ⇒ 4
| GM Helaman |
Stern manages to attack one of the creatures, biting it on the leg but not tripping it, Nalun inspiring the beast. Simeon puts a bolt into it. The other attacks miss or bounce off the creatures chitin.
One closes on Emmett, triggering an attack of opportunity... and from Stern as well.
Ranseur: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 for 2d4 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10
Sterne: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 for 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Hitting it hard and not killing it.
It now attacks Emmett.
touch attack: 1d20 + 6 ⇒ (20) + 6 = 26 against the Ranseur.
- A rust monster's antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition—a second hit destroys the item.
Other other weaves among the part of crossbow users to close to melee on Elidal and tries to attack her armour.
touch attack: 1d20 + 6 ⇒ (6) + 6 = 12
- See above for rust effect if hit
Round 1 over.
Round 2. Players up.
RM attacking Emmett - 22pts of Damage
RM on Elidal - no damage.
| Nalun Phlithmira |
Nalun continues inspiring his allies, he draws his Crossbow and fires!
Fire: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Please don't forget the +2 to hit, damage and to saves vs fear
| Elidal Zemiel |
Round 2
As one of the creatures closes in on her, Elidal takes a step back and drops her crossbow to the ground. Hoping to try and take the thing down before it eats through her armor and everything else, she draws her longsword.
Taking a 5 foot step back, dropping the crossbow and then drawing her longsword as a move action.
| GM Helaman |
Balun and Jaru manage to drop the one attacking Emmett as Emmett also attacks that one.
The one attacking Elidal shuffles forward to strike at her.
1d20 + 6 ⇒ (14) + 6 = 20 Touch attack
Her armour corrodes at the touch.
- A rust monster's antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition—a second hit destroys the item.
Party up - One creature remaining.
| Elidal Zemiel |
Round 3
"Damn!"
Hoping to save her armor from being completely destroyed, Elidal aims a powerful swing at the rust monster before falling back yet again.
Attack vs. Rust Monster (+1 Mithral Longsword; Destruction Judgement, Inspire Courage, Power Attack): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage: 1d8 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Crit Confirm?: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Elidal swings and then takes 5 foot step back!
| Emmett Escheus |
I think this monster is done for...
| GM Helaman |
Elidal splits it down the spine and it falls open, shuddering.
Looking to where the creatures came from you can see a shadowy space and hear the waterfall below... within the shadowy space you can see many corroded iron beams, presumably holding up the section of castle.
Looking around briefly before continuing you see a wand poking out from under a rocky set of rubble.
| Jaru Toth |
1d20 + 6 ⇒ (18) + 6 = 24
Jaru picks up the wand before Simeon can get his grubby fingers on it. He passes his hand before his eyes and examines it with magic sight. "A wand that extinguishes flame," he announces to the others.
| Simeon Plavini |
While the wand was of interest to Simeon's grubby fingers, he was more interested in the bodies of the fallen rust monsters.
He experiments with pieces of metal, to see if the creature's antennae maintain thier metal eating properties after death...
If they do, he attempts to remove them...
Knowledge(Arcana): 1d20 + 14 ⇒ (15) + 14 = 29
| Elidal Zemiel |
"Well, nothing for it I suppose except to move on," Elidal finally says once it looks like Simeon is finished poking around. "You said that wand will put out flames, Jaru? That could be..."
A lifesaver!
"...useful. Best take it with us," she adds.
Turning her sights now to the bridge leading forward she waits for Emmett to lead the way as usual before falling into step not far behind him and Sterne.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
| Emmett Escheus |
Emmett puts his mangled ranseur back on his back with a disgusted look, then puts a warm hand on Sterne's muzzle, smiling at the brave dog, which yelps and licks the hand back.
With a sigh, he moves in front of Elidal and proceeds forward, casting a worried glance at the corroded beams.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
| GM Helaman |
is the wand the same as a rod of flame extinguishing?
Yes
The bridge looks well constructed... for a rope and plank bridge. It sways precariously in the wind and there is little in the way of safety of those who stumble. If two hands are used then it should be more than ok. Sterne is reluctant to step on to the bridge.
| Elidal Zemiel |
"How about Emmett or I tie a rope to ourselves and cross first - we're the heaviest and would need the most strength to pull back up if we were to slip," Elidal suggests. "Once across, perhaps we can tie it off at both ends and rig some sort of safety system for the rest of us?"
Bit of a convoluted solution, but Elidal is basically suggesting to make a zipline of sorts that each person can tie themselves to as they cross, that way if they slip or the bridge breaks they're still anchored to something.
| Emmett Escheus |
"All right, but I'll need one trip to carry Sterne across. If I can convince him to get roped on my back..."
Urban rangers don't have handle animal... Anyone can help?
| Emmett Escheus |
With Sterne strapped to his front, Emmett crosses, using the rope as an extra measure of safety lest he slips.
| GM Helaman |
Emmett moves slowly across the wood and rope bridge steadying himself and his dog.
Requires a DC15 acrobatics check but by taking 10 and aid from grabbing the ropes you are able to make progress
Emmett makes it 60 feet across the bridge...
Perception: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
As he steps past the half way point he hears a sizzle and a pop!
Looking down he notices the faint etching of a rune glow and then fade...
Above him the skies open and a tragic travesty of an angel appears. Wings stained black shear the air 50 feet above you in the air as her merciless eyes search for a target and alight on the ranger!
Party can take initiative!
The figure has a bow slung of one of its shoulders, a quiver of arrows on one hip and a sword on the other hip
| Elidal Zemiel |
Round 1
Elidal's eyes grow wide with surprise and disbelief as what looks like some sort of...fallen angel...appears in the air above the bridge. "Emmett, get out of there!" she cries as she draws her crossbow and attempts to fire off a shot, hoping to distract it.
Attack (Light Crossbow): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
| Emmett Escheus |
Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
| Emmett Escheus |
Emmett collects himself amd rushes forward to clear the chasm.
Double move.
| Nalun Phlithmira |
Kn:Planes take 10!: 10 + 8 = 18
Ah, the learned Prof. Hildebrand once gave a lecture on these. Nalun absentmindedly says to himself and then gives a start
She's a Devil! An evil creature of the lower planes! Beware her rope, she will snatch you and drag you off to her home in Hell
Nalun begins inspiring his allies...and looking for a likely place to retreat from this flying enemy!
| Emmett Escheus |
Emmett goes a little pale at Nalun's mention and barrels through even faster.