The Carrion Crown (E7 goodness with House Rules frosting)

Game Master Helaman

Ob Portal site | Roll20 Site | Moonday, 13th of Gozran, 4714
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Spoiler:
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Coming out of the crack where you go to investigate comes a pair of creatures. These insectile monsters have four legs, a strange propeller-shaped protrusion at the end of its tails, and two long, feathery antennae.

They swam towards Simeon who is closest then then veer off suddenly heading towards Emmett and Elidal.

Know Dungeoneering DC14:
These are rust monsters

Party Initiative 1d20 + 2 ⇒ (8) + 2 = 10
Monster Initiative 1d20 + 3 ⇒ (6) + 3 = 9

Map Updated-I'll do Emmett unless one of you want to bot him


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Know Dungeoneering: 1d20 + 5 ⇒ (14) + 5 = 19

Emmett blanches when he sees the monsters approaching: "I've heard of those! Seen a drawing!! These things eat metal, leaving nothing but rust! Careful! Careful!!" he warns, drawing his ranseur instead of his enchanted axe.

"Strike Sterne!" he roars, and his faithful companion springs forth and bites at the strange creature, while Emmett follows and strikes from above with his ranseur.

Sterne charging: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 251d6 + 3 ⇒ (1) + 3 = 4

Ranseur: 1d20 + 8 ⇒ (2) + 8 = 102d4 + 4 ⇒ (3, 3) + 4 = 10


Inactive

Round 1

Elidal's complexion pales to match Emmett's as he shouts out his warning. Thinking quickly, she falls back a pace as she draws her crossbow. "You will not slow us down!" she cries as she takes aim at the one that Sterne charges towards.

Attack (Light Crossbow; Judgement - Destruction, Into Melee): 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Stepping back and drawing crossbow as a move action, declaring Judgement as a swift action and then firing. Forgot that I do not have a proper reach weapon; will have to fix that next time we're in town :\


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru raises an eyebrow at Emmett's odd claim, but doesn't hesitate to slam a bolt in his crossbow and steps away as he fires at the creature on Emmett.

xbow: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Simeon's attention is snatched away from his engineering musing by the appearance of the strange creatures.

His eyebrows rise as Emmett describes their abilities, "Fascinating...and dangerous." he comments as he also pulls out a bolt, places it in his crossbow and fires.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 ⇒ 4


What a run of bad to hit rolls... Just waiting on Nalun


SHEET

sorry

Nalun begins inspiring his allies!

+2 to hit and damage and vs fear!


Stern manages to attack one of the creatures, biting it on the leg but not tripping it, Nalun inspiring the beast. Simeon puts a bolt into it. The other attacks miss or bounce off the creatures chitin.

One closes on Emmett, triggering an attack of opportunity... and from Stern as well.

Ranseur: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 for 2d4 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10

Sterne: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 for 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Hitting it hard and not killing it.

It now attacks Emmett.

touch attack: 1d20 + 6 ⇒ (20) + 6 = 26 against the Ranseur.
- A rust monster's antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition—a second hit destroys the item.

Other other weaves among the part of crossbow users to close to melee on Elidal and tries to attack her armour.
touch attack: 1d20 + 6 ⇒ (6) + 6 = 12
- See above for rust effect if hit

Round 1 over.
Round 2. Players up.

RM attacking Emmett - 22pts of Damage
RM on Elidal - no damage.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru blows out in frustration at his miss and quickly reloads and fires again t the vermin on Emmett.

xbow: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3


SHEET

Nalun continues inspiring his allies, he draws his Crossbow and fires!

Fire: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Please don't forget the +2 to hit, damage and to saves vs fear


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

right. +2 to damage.


Hi Jaru and Nalun, you are both firing into Melee - which is a -4 to hit (no cover so its not -8) are you sure you want to do that and not use those roll for melee attacks?


Inactive

Round 2

As one of the creatures closes in on her, Elidal takes a step back and drops her crossbow to the ground. Hoping to try and take the thing down before it eats through her armor and everything else, she draws her longsword.

Taking a 5 foot step back, dropping the crossbow and then drawing her longsword as a move action.


SHEET

Yeah, Nalun isn't getting into melee...he's a wimp.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru has precise shot


Balun and Jaru manage to drop the one attacking Emmett as Emmett also attacks that one.

The one attacking Elidal shuffles forward to strike at her.

1d20 + 6 ⇒ (14) + 6 = 20 Touch attack

Her armour corrodes at the touch.
- A rust monster's antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition—a second hit destroys the item.

Party up - One creature remaining.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Feeling somewhat sorry for the hungry creatures, Jaru reloads and takes aim at the last creature.

xbow: 1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15 PB, inspired, precise shot
damage: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9


Inactive

Round 3

"Damn!"

Hoping to save her armor from being completely destroyed, Elidal aims a powerful swing at the rust monster before falling back yet again.

Attack vs. Rust Monster (+1 Mithral Longsword; Destruction Judgement, Inspire Courage, Power Attack): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage: 1d8 + 9 + 2 ⇒ (8) + 9 + 2 = 19

Crit Confirm?: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Elidal swings and then takes 5 foot step back!


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

I think this monster is done for...


Inactive

No kidding! Elidal is no slouch but I usually don't roll *that* well, hehe.


Elidal splits it down the spine and it falls open, shuddering.

Looking to where the creatures came from you can see a shadowy space and hear the waterfall below... within the shadowy space you can see many corroded iron beams, presumably holding up the section of castle.

Looking around briefly before continuing you see a wand poking out from under a rocky set of rubble.

DC21:
Wand of Flame extinguishing


The room is filled with the wreckage of what should have been a pretty large alchemical lab.

The wall that is destroyed leads to a rope bridge that bridges the next part of the schloss with the room you are in.


Inactive

"Damnable things!" Elidal scowls as the second rust monster falls. "Now I'll have to have this repaired whenever we get back to civilization," she sighs as she inspects her broken armor.

Adjusted Elidal's ACs to reflect her broken armor.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

is the spoiler above an ability check?


Sorry - yeah . Spell craft to ID


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

1d20 + 6 ⇒ (18) + 6 = 24

Jaru picks up the wand before Simeon can get his grubby fingers on it. He passes his hand before his eyes and examines it with magic sight. "A wand that extinguishes flame," he announces to the others.


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

While the wand was of interest to Simeon's grubby fingers, he was more interested in the bodies of the fallen rust monsters.

He experiments with pieces of metal, to see if the creature's antennae maintain thier metal eating properties after death...

If they do, he attempts to remove them...

Knowledge(Arcana): 1d20 + 14 ⇒ (15) + 14 = 29


Their rust capability is still there but is faint and appears to be fading by the moment but the antennae may benefit you by further experimentation or by way of spell components so you harvest them neatly.

It leaves you with the bridge to the next part of the Schloss.


Inactive

"Well, nothing for it I suppose except to move on," Elidal finally says once it looks like Simeon is finished poking around. "You said that wand will put out flames, Jaru? That could be..."

A lifesaver!

"...useful. Best take it with us," she adds.

Turning her sights now to the bridge leading forward she waits for Emmett to lead the way as usual before falling into step not far behind him and Sterne.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett puts his mangled ranseur back on his back with a disgusted look, then puts a warm hand on Sterne's muzzle, smiling at the brave dog, which yelps and licks the hand back.

With a sigh, he moves in front of Elidal and proceeds forward, casting a worried glance at the corroded beams.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

is the wand the same as a rod of flame extinguishing?


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Simeon, satisfied that his harvesting had gone well, joins Emmett at the precipice, looking professionally at the bridge installation.

Knowledge(engineering): 1d20 + 12 ⇒ (17) + 12 = 29


Jaru Toth wrote:
is the wand the same as a rod of flame extinguishing?

Yes

The bridge looks well constructed... for a rope and plank bridge. It sways precariously in the wind and there is little in the way of safety of those who stumble. If two hands are used then it should be more than ok. Sterne is reluctant to step on to the bridge.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"Ropes are our friends," Jaru intones. onward!


Some one roping themselves to someone else and if so who?


Inactive

"How about Emmett or I tie a rope to ourselves and cross first - we're the heaviest and would need the most strength to pull back up if we were to slip," Elidal suggests. "Once across, perhaps we can tie it off at both ends and rig some sort of safety system for the rest of us?"

Bit of a convoluted solution, but Elidal is basically suggesting to make a zipline of sorts that each person can tie themselves to as they cross, that way if they slip or the bridge breaks they're still anchored to something.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"All right, but I'll need one trip to carry Sterne across. If I can convince him to get roped on my back..."

Urban rangers don't have handle animal... Anyone can help?


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll
Emmett Escheus wrote:
. Anyone can help?

would a remove fear spell work?


Sure, why not


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru pulls out his carved bone symbol and blessed the dog.

giddyup


Sterne can best be lashed to Emmetts to Emmetts front in a sling. It would be more awkward on his back I am basing this on pictures of dogs skydiving having no real world pictures of how this would be done on the back. Does this sound ok?


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

With Sterne strapped to his front, Emmett crosses, using the rope as an extra measure of safety lest he slips.


Emmett moves slowly across the wood and rope bridge steadying himself and his dog.

Requires a DC15 acrobatics check but by taking 10 and aid from grabbing the ropes you are able to make progress

Emmett makes it 60 feet across the bridge...

Perception: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25

As he steps past the half way point he hears a sizzle and a pop!

Looking down he notices the faint etching of a rune glow and then fade...

Above him the skies open and a tragic travesty of an angel appears. Wings stained black shear the air 50 feet above you in the air as her merciless eyes search for a target and alight on the ranger!

Knowledge Planes DC18:
This is an Erinyes, also known as a Fury.

Party can take initiative!

The figure has a bow slung of one of its shoulders, a quiver of arrows on one hip and a sword on the other hip


Inactive

Round 1

Elidal's eyes grow wide with surprise and disbelief as what looks like some sort of...fallen angel...appears in the air above the bridge. "Emmett, get out of there!" she cries as she draws her crossbow and attempts to fire off a shot, hoping to distract it.

Attack (Light Crossbow): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


You have initiative Emmett, no need to roll


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"A summoning trap!" Jaru hisses as the dark angel appears. "But what is it?"

I think our bard is the only one with know planes.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett collects himself amd rushes forward to clear the chasm.

Double move.


SHEET

Kn:Planes take 10!: 10 + 8 = 18

Ah, the learned Prof. Hildebrand once gave a lecture on these. Nalun absentmindedly says to himself and then gives a start

She's a Devil! An evil creature of the lower planes! Beware her rope, she will snatch you and drag you off to her home in Hell

Nalun begins inspiring his allies...and looking for a likely place to retreat from this flying enemy!


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett goes a little pale at Nalun's mention and barrels through even faster.

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