The Carrion Crown (E7 goodness with House Rules frosting)

Game Master Helaman

Ob Portal site | Roll20 Site | Moonday, 13th of Gozran, 4714
GM Tracking

Spoiler:
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Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru listens with interest. "Then we may need to intercede once more in case our new friend is somehow redirected to darker purposes.

I'm equipped up and ready to move on.


Inactive

"Sounds like that's the case," the inquisitor agrees. "Aside from doing a bit of restocking while we have the chance, we should be able to make for Schloss Caromarc tomorrow. Or possibly even this afternoon, depending on how far of a ride it is from here."

I'm good to go also.


Your rest and the acquisition of new equipment takes the night and into the next day but Justice Daramid provides you with riding horses and tells you the journey is 3 days by horse and 4-5 by foot.

You ride for Schloss Caromarc, camping the first night without incident but in riding out the next morning you come across a grizzly scene about 2 hours after dawn.

There are the corpses of what could be as many as twenty men in a clearing just off the edge of the road. It is hard to tell the exact number because the men have been hewn apart, but the wounds are strange... as if seared shut even as the weapon or weapons that did the deed cut these men asunder.


Inactive

Although there doesn't seem to be any immediate threats, Elidal nevertheless draws her sword as she dismounts and cautiously approaches the scene of the carnage. Without a word, she scans around looking for tracks or anything else that might give some clue as to who or what was responsible.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Survival (Tracking): 1d20 + 9 ⇒ (19) + 9 = 28


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

The night before they leave for Schloss Caromarc...

The night is fresh and laden with humidity as Emmett sits on the portal to light up a pipe and look at the stars. But through the smoke, he notices an altogether different constellation, rising in the dark alley to his left. A pair of bright points staring directly at him.

Strangely, confidence rises through him, and Emmett grunts while resuming his study of the night sky.

Slowly, the two points approach, hesitantly, and a big, feral-looking, mangy dog makes his way to the porch, his black and mustard pelt rising in apprehension.

Emmett takes a slab of dried meat from his coat pocket and offers it to the dog, who slowly approaches, smells the hand and the food, then chooses to lap the hand before taking the meat.

A warm smile shines through the old watchman's beard and he says: "You are Sterne. No doubt about it."

Animal companion for Emmett.

The next day, when Emmett rides out, Stern is there, and rides alongside his nervous horse.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |
GM Helaman wrote:

Your rest and the acquisition of new equipment takes the night and into the next day but Justice Daramid provides you with riding horses and tells you the journey is 3 days by horse and 4-5 by foot.

You ride for Schloss Caromarc, camping the first night without incident but in riding out the next morning you come across a grizzly scene about 2 hours after dawn.

There are the corpses of what could be as many as twenty men in a clearing just off the edge of the road. It is hard to tell the exact number because the men have been hewn apart, but the wounds are strange... as if seared shut even as the weapon or weapons that did the deed cut these men asunder.

"Keep your eyes open. Either the ones who did this are still around, or these corpses are not so dead after all..." Emmett says as he dismounts and frees his bow, preparing an arrow.

Perception with Favoured Enemy: 1d20 + 8 ⇒ (9) + 8 = 17 +4 vs humans, +2 vs undead


Elidal is sure she's seen this before though nearly not on as horrific a scale.

Oh it seems so long ago, but it was only about two months earlier... on the outskirts of a small town where your caravan stopped on the way to Ravengro and the group, new to each other, got into a bar room brawl. One of the chief antagonists wandered out after dark and was found decapitated by a weapon that if not the same weapon, is its close brother.

The weapon that inflicted the brutal severing strikes was razor sharp - sharper even, and the wounds are not seared shut as much as... well, one might ask... can cold 'burn'?

There are hoof prints all around the site but the hoof prints vanish 100 feet beyond the carnage.

Emmett does not have Elides background but he too sees much to dismay and confuse him. What ever did this? It was definitely not natural but fortunately seems gone now.

What is curious is that even flies and bugs that could be expected to be gathered around the fresh corpses are not in evidence - it is as if nature herself was avoiding the spot.

Those interested can re-familiarise themselves midway down page 3 and onto page 4 of the game play thread


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru is jarred by the memory of the beheading. "Yes, we've seen this before. The mysterious beheading horseman!"

player is thinking Dullahan. we'll see what Jaru knows.
know religion: 1d20 + 6 ⇒ (18) + 6 = 24


Nice call!!! Both Out of Character and In Character

If Jaru was going to bet on the butcher responsible for these mens deaths? A Dullahan would fit the mould.

One thing becomes clear, there are a lot of pitchforks and torches as well as bottles of alcohol, some broken, some not that were carried by the men, as well as some supplies.

It would seem this is a mob of people from Lepidstadt who have come down the road on the way to Schloss Caromarc.

But for the one thing clear, there is another thing that is unclear - Why were they heading as a mob to the residence of the last ruler of Lepidstadt? What did they know?


SHEET

Nalun frowns Bardic Knowledge: 1d20 ⇒ 2 What is a Dullahan? he has no answers for the party.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"You've met a beheading horseman before? And live to tell the tale!? I'm impressed... Now, why were these men on the road? Seems like they were hunting Vengeance... It also seems like they knew where to find it. Perhaps... Perhaps that alchemist's enemies survived Vengeance and have figured who sent it after them?" muses Emmett, partly to himself.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"Not actually met the dark spirit, but found its bloody work." Jaru traces the spiral over the scene of carnage. "I did have some discussions with Father Grimburrow before we left Ravengro and learned of some local threats. A dullahan is an undead abomination that rises from a particularly cruel military officer of some type. They return from Hell to reap more souls."


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Simeon stoops to examine the remains on the ground , poking at some parts with his staff, "Facinating....burned...here and here...but no charring as one would expect....cold fire...hmmm."

He looks up owlishly when then talk turns to the subject of dullahan, "Indeed, a most miserable creature. But why here? Is is just a coincidence that our paths cross once more"


Inactive

"And you've seen this before, you said?" Elidal asks as she looks up from the tracks. "Do they just attack at random or do they prefer specific targets?" She grimaces. "I ask because I've heard tales of demons and other abominations that bear a special hatred for certain sorts of victims, such as young children or pregnant women for example."

She sighs as she slowly rises to her feet. "Barely a day out of Lepidstadt and already more trouble. Even though I'm certain that Vengeance wasn't the cause of this, it'll likely be blamed on him once word gets out. Should we return and report this to the authorities in Lepidstadt or is there another town nearby that would have jurisdiction over this area?"

I actually think that Jaru and Simeon are the only ones left of the original original party that had that encounter! Elidal didn't show up until the will reading after the funeral, if I remember right.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll
Elidal Zemiel wrote:
I actually think that Jaru and Simeon are the only ones left of the original party that had that encounter!

yep.

Jaru considers. "Father Grimburrow claimed that it sought souls that were destined for Hell. Based on our experience however, the thing seems to bear a grudge against drunk peasants that cross us. Fate willing, he will take Gibbs next."


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett looks at Jaru, a little shyly, and said: "What should we do with the bodies?"


Jaru can say the rights and if you all work together you can get the remains buried though it will take some time. Burning is also a possibility though good burnable wood will also take time to harvest and then set up.


SHEET

Father Toth can say the rites. I guess we gotta bury them Emmett. Nalun says, but then he realizes no one has a shovel.

Or do they?


I don't think anyone bought one :)


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru sighs. "The bodies must be treated properly. I don't think burial is an option without a shovel though. We can lay them out and cover them with rocks to try and keep the carrion feeders away for now."


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

I was afraid he would say that...

"Very well then... I'll gather stones, while some of you can start laying out the dead and sending them off to Her Boneyard."


The work is demanding and long but you complete the burial cairn. It has taken you the bulk of the day. You travel onwards, resting again the next night and pushing on the next day. In the afternoon you are before Schloss Caromarc.

Grand Lodge

The fens give way to a deep, rocky gorge at the northern edge of the swamp, where a peculiar building, or rather group of buildings, clings to steep cliff edges above half a dozen plummeting waterfalls. Beyond a fortified gatehouse, a stone bridge arches gracefully over the raging torrents below.

Perched precariously beyond this is a fine, fortified manse and a ruined building that appears to have partially collapsed into the river below. A slender rope bridge, replacing the fallen remnants of a stone bridge, links to a strange tower pierced with beautiful stained glass windows depicting bizarre beasts. A further building teeters to the north of this, but how it is reached is impossible to see from here. Far above, a great tower rises from an isle of stone to the sky, ending in a great
steeple topped with a huge lightning conductor.

The sky has darkened considerably as dark clouds stir overhead... a storm is coming - a big one.


SHEET

Impressive...and ominous. Nalun says, a shiver running down his spine.


Inactive

"Well...Count Caromarc is certainly an eccentric one," Elidal observes as they take in the sight of Schloss Caromarc. "Or at the very least, has eccentric taste in decor. This place has obviously seen better days though."

She looks at the others. "I suppose this is where we go up and knock. Let's just hope that the Count and whoever else lives here is in the mood for visitors today."

With that, she makes her way towards the gatehouse. "Hello? Is anyone there?"


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru follows with an eye to the sky. "At least we may get a roof over our head though it does not look like much of a roof," he says shaking his head.


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Simeon gazes up at the Schloss, his eyes lingering on the older building, then travelling up , up to linger on the towering lightning conductor.

"How quaint." he observse drily, then eying the darkening sky, "And how typical. If it isn't a headless reaper of souls, it's the blasted weather that follows."

Pulling his cloak up over his head, he follows Elidal to the gatehouse.


A two-story stone gatehouse leads into the castle, topped with a crenellated tower at each corner. The main gate is closed. The strong wooden gate is bound with iron and barred from within.

At your shouts, for the moment, yield nothing.


Inactive

"That's odd," the inquisitor frowns as no one seems to respond to her call. "Does he not have anyone out here manning the gate? Or a bell or something we can ring to get someone's attention?" She peers around for a moment and then simply knocks on the gatehouse door for lack of a better option.


Just gonna take '10' for perception here

Elidal can hear some shuffling and a wierd grunt from within the structure. Something is moving around.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Upon Elidal's report, Jaru just looks annoyed. "More snuffling gates," he mutters. "OPEN UP! WE have news for the Count!"


A large and exceedingly ugly creature hefts itself up to the crellelations and levels a VERY large crossbow at Jaru before pulling the trigger.

Its not surprise and I'm not going to call Jaru flatfooted so full AC applies

BigAss Crossbow: 1d20 + 5 ⇒ (18) + 5 = 23 for 2d8 ⇒ (4, 6) = 10

1 off a crit. DC15 Humanoid Check will identify this creature as a 'Troll'


Inactive

Elidal cries out with surprise and alarm as the large, unsightly creature rises up and fires at Jaru. "Get down!" she cries, grabbing whoever is nearest and ducking down behind whatever cover she can find.

"Stop firing! We're only here to visit the Count!" she calls out even though the thing's appearance doesn't lend much reassurance that it can understand her - or that it would care even if it did.

Alas, Elidal doesn't have Kn. Local which I guess a troll would fall under as a humanoid?


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru gasps. "What-?" He quickly calls upon his god for healing and dashes for cover.
clw: 1d8 + 5 ⇒ (3) + 5 = 8


At a further glance, the creature is hideous - its skin is a sickly, greenish hue and its eyes are pools of inky blackness. Its face is long and angular, with a solid, pointy chin and a crooked, hawkish nose, and its hair looks more like a mat of forest weeds and rests tangled and greasy on its heavy brow. There is an air of unsettled violence about it—its hands end in razor-sharp claws and its body seems taut and agile despite its size.

It laughs cruelly as it starts winding back on its oversized crossbow.

There is no cover where you are at... leaving you to come up with your own options.


Know: Local covers humanoids


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Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Knowledge(local): 1d20 + 10 ⇒ (8) + 10 = 18

Simeon's face pinches up as the figure rises up and shoots Jaru, "It's a damned Troll. We'll have to burn the damn thing!"

He reaches for a flask on his belt, but then thinks of a different strategy.

He crouches a little, covering his face with his hand, fingers quivering while uttering a few incantations, then suddenly his hand fly apart and
shows the fearsome visage he's adopted, "Boo!" he says at the Troll.

Cause Fear, Will Save DC 15, Save: target Shaken, Fail: Target Frightenend


Inactive

"A troll!? Hells..." Elidal groans. With there being nowhere in the immediate vicinity to hide, she instead moves to shield Jaru as best as she can while she frantically digs into her pack and pulls out a small vial.

Move action to provide some cover for Jaru, another move to dig out a vial of alchemist's fire.


Given the height of the firing position and the shooter you'd need to stand right in front of him to give him cover

saving throw: 1d20 + 3 ⇒ (9) + 3 = 12 + special... Spellcraft DC12? You can take 10 on that and nail it. You'd say that the creature has more HD than can be affected by the spell

The Troll roars in its defiance.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Caught with our pants down! Out in the open. thinks Emmett, and he urges his companions: "Don't waste your breath, we're in a losing position. Let's move out of here and rethink our approach!"

He'll leave last if the others follow his advice. Otherwise, he'll draw his bow and move to a firing position.


Inactive

As the senior watchman's voice rings out, Elidal pauses. He was right; they had nothing to lose by retreating and the troll would either follow them or it wouldn't. If it did, they'd deal with it and if not, they'd be able to plan their next move.

"He's right, let's fall back for now!"

Okay, I guess Elidal won't stand directly in front of Jaru but like Emmett, she'll retreat if the others do as well.


SHEET

Nalun gestures at the Troll before moving away from it!

Casting Blindness on the Troll. DC17 Fort or be Blinded.


I am coming to really dislike that spell :D Seen it one shot one too many encounters in other games... Nalun has been pretty restrained to date

Fort save v. blindness: 1d20 + 11 ⇒ (16) + 11 = 27

The troll seems completely unphased by Naluns spell.


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

"Yes!" Simeon exclaims, "A sound strategy!"

He scurries back with the others.


Run away!!

You move out of the line of sight of the coach house, the troll taking another potshot (but missing).

If you want I can throw up a map but the coach house is similar to a small keep, including parapets. There is open terrain in front of it and cliffs falling away to the sides of it


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

A map would be great.

"Now what? Do counts usually use trolls to welcome guests at their gate? Seems to me there is something fishy going on here. I just don't like it."


Map is up BUT its a big one. Note that the gatehouse roof map is to the left and on the water


SHEET

Whatever it is...we should be well prepared before facing that Troll again.

If the group decides to fight the troll. Nalun will do the following.

Cats Grace from Wand on Jaru and himself (3 mins)
Heroism on Elidal AND Emmett (Scrolls) 30 mins


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru frowns touching the still tender wound left by the giant bolt. "I thought trolls lurked under bridges, at least according to the stories of your land."

He looks to Emmett. "How will we pass?"


Inactive

"Unless we can somehow enrage or ensorcell it to come out, we may simply have to take our chances out in the open," Elidal sighs. "He doesn't seem inclined to follow us as it stands, so he's either not stupid or good at following orders - or both."

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