
Octavian Lucarin |

Happy Belated 4th!
Octavian glances back and forth at the two groups trying to force their way into the camp and chose to move to the western entrance. As he went energy gathered at his fingertips in a small bead of red light. He aimed his hand at the skeletons and slightly above before shouting "Get down!"
He released the bead of red energy and it shot out, silent in all the combat. It traveled in an arc over the melee and vanished for a second as it fell to the earth. A moment later a roar of fire erupted from the impact and spread out in a ball of red fire that blasted anything in it's path.
Cast Fireball to the south of the western group
Fireball Damage, DC 18 Reflex Save 5d6 ⇒ (3, 4, 2, 1, 1) = 11

Breewyn |

Action for earth elemental.
The creature formed of stone and dirt, slowly rose into being, answering the call issued to it by the summons. Hearing Breewyn's order, it turned and made haste to the nearest skeletal foe that it could see. It sounded like gravel and stone slabs grinding as it rushed over to the enemy and slammed it hard with it's heavy blunted arms.
Slam Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Slam Damage: 1d6 + 4 ⇒ (1) + 4 = 5
It lands a solid blow upon the skeleton, rattling its body with earthen fist.

Tsakua Chain-Breaker |

"M'thanks, little Bree," Tsakua says, as she begins examining his wounds, "Bu' there be still more o' the beasties, and we'd best be ridd'n oursel's o' them 'fore we look t'mend ourselves."
Moving swiftly, Tsakua goes to stand next to the earth elemental summoned by Bree, attacking the skeleton alongside it.
Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Thomen "The Omen" |

There's quite some things I don't understand in the camp map.
Why are there some skeletons with blue border?
What's the white circle with red arrows?
Are the southern skeletons on the other side of a wall?
-If they are, I couldn't have charged them, right? Does that mean I charged the western skeletons?
I guess I am unengaged because I should have moved myself when I declared my actions, am I right?
Thank you :)

Vinsomner |

The skeletons with the Blue border are champions, they wear armor, have better gear, and eye sockets glow blue instead of red.
The white circle and red arrows are actually drawn on by Octavian, that is the range of the fireball he cast.
You could charge the south skeletons, if your jump off the rampart with an acrobatics check.
And usually, unless you can't move yourself, yes you should move yourself when you declare your actions. If you can't move yourself do the following: In OOC tags, describe how many spaces to move, much how Pazeek does it, it general instructions/directions wouldn't work.

Toyer Pepwinnhans |


Zanven The Wanderer |

Acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25
He easily jumps over the skeletons swing as he moves past, placing a hand on its bony shoulder to help finish the vault over it. Before landing and charging the back of the skeleton fighting the kobolds.
Aiming to place a kick right in its lower back.
attack: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Damage: 1d8 + 10 ⇒ (4) + 10 = 14

Vinsomner |

DMCING Jietin
Jietin Strikes out at the remainder of the skeleton that was closest to him. Unfortunately the Skeleton was able to barely dodge the black greatsword as it struck out in its own turn, blue magic blazing in its eye sockets. Though its own swing was poorly aimed as Jietin easily dodged the incoming attack.
Jietin Attack: 1d20 + 12 ⇒ (8) + 12 = 20
Skeleton Attack: 1d20 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17
Zanven
The skeleton was quickly overwhelmed, as your kick snapped its back as a kobolds spear lunged forward and hooked it right in the eye, ripping the skill from its spine. The kobolds were panting, but they held their shields up, eyes wearily watching the human. Ishak had rushed over this point, stopping in his tracks when he saw the male. "You, helped us?" A clawed hand came to rub his temples, it appeared that the kobolds were more then exhausted, "You good, friend, stand down." The other kobolds looked at each other and slowly reclined their rumps to the stairs. Ishak would go over to the railing to see if he could much else. Seeing Jietin still locked in combat, he would suddenly and quickly make a gesture, letting another flash of lightning leap from his finger as it shattered against the skeleton in a loud clap.
Tsakua & Pazeek & Breewyn
The last skeleton was quickly overwhelmed as it tried to fight back, backpedaling before it was quickly turned into a pile of dust and shards. The combined attacks was too much for it to handle.
With the undead, laid to rest once more, Ishak looked about, eyeing the new human for a moment. "Jietin in blood, you behind me." He said, with a weary smirk, "He will turn you to paste."
The sounds of combat had settled and the eerie quiet had befallen the local area. Ishak would summon a small orb of light for everyone who couldn't see well in the dark and let it float just above his head.
Thomen
The skeleton stepped to the side quickly, as it brought its own jagged sword down upon you, it hissing all the while. Though it seemed to be overzealous with its strike as the swing went wide, the blade striking the ground with a harsh clang. Suddenly the hand that held it was ripped off from the shear feedback of the strike. Another, more challenging opponent suddenly appeared, striking between its companion and the flame next to Thormen. Its own blade coming in for a stab as if it knew the dwarves reaction, it corrected the blade in the last vital second to feel the blade hit the dwarf, sliding into an unprotected slot of the armor.
Attack1: 1d20 + 7 ⇒ (1) + 7 = 8 Crit Fail, leaving skeleton disarmed.
Attack2: 1d20 + 7 + 1d6 ⇒ (9) + 7 + (6) = 22
Total DMG: 1d8 + 3 ⇒ (5) + 3 = 8
Toyer
The skeleton that was just disarmed, now would find it laying upon its back, in a clatter of bones, not expecting the attack from below from the gnome.
Note: Toyer, the ill fated speaking skeleton is marked in pink for future reference.
Octavian
The skeletons saw the volatile magic arc down, as they tried to push away from the blast, but none of them were able to escape the fiery explosing. The flames scorching their backs. One Skeleton succumbing to the inferno as it collapsed to the ground, the others seemed to been able to weather it just enough to push forward.
Reflex: 1d20 + 1 ⇒ (11) + 1 = 12
Reflex: 1d20 + 1 ⇒ (12) + 1 = 13
Reflex: 1d20 + 1 ⇒ (12) + 1 = 13
Reflex: 1d20 + 1 ⇒ (11) + 1 = 12
Reflex: 1d20 + 1 ⇒ (9) + 1 = 10
DMCING Gommie and Iraldia Part 1
Iraldia knocked another arrow as she whistled for Gommie to make its retreat. As she shot at one, Gommie shifted back as it struck at the same one Iraldia shot at. The arrow unfortunately pinged off the armor of the skeletal champion, but it seemed to distract it as Gommie grabbed it by its leg and whipped his head to and fro.
Utilizing Trait of +2 when attacking same target as companion. Trying to pull Gommie back without triggering multitudes of AoO (that would be from 4-5 skeletons)
Bow: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Gommie: 1d20 + 6 ⇒ (20) + 6 = 26
Gommie DMG: 1d4 + 4 ⇒ (3) + 4 = 7
Attack vs Iraldia: 1d20 + 7 ⇒ (5) + 7 = 12
Everyone
Camp Defense: 1d20 + 15 ⇒ (6) + 15 = 21
Skeleton Horde: 1d20 + 5 ⇒ (16) + 5 = 21
With the first few deaths of its assaulters, the Camp was invigorated, the skeletons were finding they were hard pressed to make a dent in the line. The defenders were much stronger then they appeared!
The one skeleton who spoke quickly saw that they needed more effort and moved to the side, trying to cut the line of sight from the defenders as its entire body began to glow. All in unison the skeletons began to chant. The thrum of the unearthly tones, sunk into the ground as the battle raged on.
The northern wall was held tight by a wall of flesh and metal, fighting furiously against hard opponents, the south wall was still peppered with arrow shots, but the elves were returning them in kind. Despite the chanting that filled the air, the camps resolve was still strong.
Camp Resolve: 1d20 + 15 ⇒ (13) + 15 = 28
Gommie & Iraldia Part 2
Gommie was being quickly surrounding as a hail of blades came forth, the skeletons attempting to cut down the wolf quickly as it got itself entangled. Another rushed Iraldia with a lunge of a longsword, ignoring the wounded elf that tumbled back and fell to the ground. The longsword struck Iraldia with deadly precision, she would feel the blade bite deep, into her shoulder. Gommie was unfortunate as all the blades that came down upon him struck true, the wolf feeling the bites of the blades. A cry went up as it tumbled to the ground, bloodied and unconscious.
Two skeletons have flank on Gommie
Attack vs Gommie: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Attack vs Gommie: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Attack vs Gommie: 1d20 + 7 ⇒ (13) + 7 = 20
Attack vs Iraldia: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Crit Confirm vs Iraldia: 1d20 + 7 ⇒ (13) + 7 = 20
Total DMG to Gommie: 3d8 + 9 ⇒ (3, 6, 7) + 9 = 25
Total DMG to Iraldia: 2d8 + 6 ⇒ (5, 6) + 6 = 17
Iraldia: Your left reeling from the damage, you suffer a -2 to AC for 1d4 ⇒ 2
Gommie is currently at -13 HP and bleeding out. He has 2 rounds before he dies.

Pazeek Splitbeak |

As the last skeleton drops, Pazeek takes a deep breath and carefully sheathes his weapons after giving them a quick wipe and inspection. Noting that Jietin is still feeling a little aggressive and is giving their human ally of the moment a look that the tengu is all too familiar with, Pazeek decides to let the kobold leader bandle that mess. Instead, he checks the fallen skeletons for anything of use, avoiding the ones near Jietin for the moment.
Looting the skeletons! Starting with the six outside, leaving the rest until Jietin is calm and not feeling all hacky and stabby.

Octavian Lucarin |

Fire raced down his arm to gather in another bead of red energy at his finger tip and the runes in his staff shimmered as the weapon reinforced the telluric currents the wizard was channeling. The bead shot off as the wizard finished the harsh incantation and pointed at the skeletons. "Return to the void which spawned you!"
Fireball, DC 20 Reflex
5d6 ⇒ (4, 1, 5, 4, 5) = 19

Vinsomner |


Pazeek Splitbeak |

Pazeek swiftly relocates the salvaged arms and armor into a central pile, noting the quality work on the blades as he does so. He also takes a very brief moment to indulge in his hidden love of shiny things by making a few of coins dance across the backs of his claws--a little display of manual dexterity that some females find utterly fascinating, he recalls with a chuckle--before stacking the assortment of coins and gem on one of the shields.
Hoping Jietin has calmed a bit, Pazeek cautioualy makes his way into the ruin, to begin stripping those skeletons of their prizes as well. He starts with the one that the kobold has yelled was a caster of some sort, hoping that the apparent leader has a bit more to offer.

Toyer Pepwinnhans |

1 Moment of Chance used on the pink out-lined skeleton for Ill Fortune: DC17 Will save or 50% chance of next action failing.

Zanven The Wanderer |

Zanven gives a look to the kobold mage, then a look towards the teifling with the large sword before giving a slight grin.
Maybe.
He says, seemimg rather confident. But he does as he is asked and moves up behind Ishak while pulling out a torch of his own.
Rather not make them want to kill me too.
so tell me, you seem to be familiar with him. How do you know each other?
He asks the kobold as he watches pazeek sift through the skeletons remains.
perception: 1d20 + 11 ⇒ (9) + 11 = 20

Ishak |

Ishak was rubbing his temples when the human began speaking. "You special stupid then." was his response when the Human showed his confidence about taking on Jietin. The kobold gave the human a more pointed look this time when he began asking question. "Friends. But more important, need to know if you ally. Or... foe." He gave a curt nod to the other kobolds as they kept an eye on the human, their weapons not farther then an arms reach. "Why you alone here. You helped us, but why?" Ishak was going to have a bit of a headache after this one.

Zanven The Wanderer |

"well, I'm no enemy," he pauses a moment "At least not because of my Race. As far as my present lack of company, well let's just say I'm a human not to welcome in this land. As for helping you, you simply seemed a tad bit in trouble and I'm no friend of the undead. And As for my reason of being here? Well, I suppose a good explanation is divine guidance." he speaks as he works to light the torch. Casting glances towards the other arrivals every so often.
He points toward the orange glow.
"More friends of yours, or?"

Pazeek Splitbeak |

Making Perception check to notice the loud noises, and figure out that that they came from the direction of the camp.
Perception: 1d20 + 13 ⇒ (8) + 13 = 21
Hearing the two blasts in quick succession, Pazeek pauses in the middle of his looting to turn his head curiously in the direction of the distant camp, where the noises seem to originate. It doesn't take much thought on his part to realize that there is probably trouble of some sort happening back at the camp, and he picks up the pace of his looting.
So, Pazeek has looted the six skeletons outside, getting armor, a shield, and a weapon from each, along with some coins and a gem. What do the piles of bone fragments inside contribute to the cause?

Thomen "The Omen" |

Seeing Iraldia's faithful companion fall under the blades of the skeletons, Thomen can only think about helping. He pummels his way through until he can reposition himself next to the poor dog.
5 ft step. Standard: LoH on Gommie. Move: Check where the talking skeleton is.
Lay on Hands+Greater Mercy: 3d6 ⇒ (6, 4, 3) = 13

Breewyn |

Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Breewyn was too focused on the task at hand of checking the other party members. She saw that Jietin was still very much murder frenzy and prepared herself to possibly try to cast a spell on him if he decides to become aggressive. She commanded the earth elemental to stand guard until the summon expires and it returns once more to the earth.
Readying an action, don't know if it will help...

Tsakua Chain-Breaker |

"Aye, friends of ours," Tsakua responds, joining the conversation. With a quick glance, he looks over Ishak and the kobolds, making sure they're alright. "And t'where are y'bound? Ye're not th' first t'come through 'ere speakin' o' divine guidance, if such a thing exists." The half-orc seems a bit of a skeptic towards divinity. Shrugging, he continues, "Either way, ye've t'meet our leader. Only other question is," Tsakua adds, "Do we tell Jietin t'calm down, 'r do we just point'im in the direction o'camp and hope he comes to afore walloping our own?"

Jietin |

Jietin growls at all the wary looks. "I'm fine. That wasn't even hardly a scrap."
I never raged this fight, so no worries :P
Jietin is eyeing down the human when the explosion is heard. He growls and twists around. "We need to get back, now. See what's going on. I have the feeling we're not the only ones in a fight."

Tsakua Chain-Breaker |

"An' we should probably let y'go first, in case whoever's foolish 'nuf t'attack us is still alive," Tsakua comments with a grin.
As soon as everyone is ready, Tsakua will head out with the group, running through the night towards the camp.
Stealth: 1d20 + 12 ⇒ (9) + 12 = 21

Vinsomner |

Pazeek: Inside, each skeleton could be found with the same equipment, this time only one of them held a pouch, which contained 35 gp.
Ishak was about to respond, but the conjecture of Tsakua was enough. Humphing for a moment he would go over to the other kobolds to check on their light wounds. He ignored the explosions for just a moment before getting the others to get going. "Agree with Jietin, we go back. That dont sound like they throwing party. I think..." he paused as he suddenly made a realization. "I bait! Shit! Dragon Dung!" He looked at the compliment of the party, "Big one, green one, and birdie... Shit! Shit!" He suddenly strung a string of words in draconic, whatever it was got the other kobolds to grab their gear and help Pazeek with whatever, he was doing. "We got to go!"
Jietin, I didn't even realized you weren't raging hah! Still a beast with that sword though.

Pazeek Splitbeak |

Somehow, the knowledge that the kobolds were attacked as a way of drawing out some of the camp's defenders doesn't surprise Pazeek all that much, as he calmly finishes up his looting. Taking a moment to drop the sapphire and the loose coins into the pouch he found, which is in much better condition that the other two he found, he tucks that laden pouch into one of his own for storage, then takes a few moments to stack the looted armor amd weaponry out of easy sight for later retrieval. The kobolds' assistance allows for the relocation to be finished in just moments, and Pazeek is ready to go. "Anyone want to wager on what we'll find attacking the camp," Pazeek asks with a wry tone of voice as he kicks a loose skull into a nearby wall.
As the others begin to leave, Pazeek gives in to the urge to tease Breewyn just a bit more, leaning toward her with a mischeveous glitter in his dark eyes. "Alas, it seems we will have to wait on those plans we made," the tengu says, somehow managing to sound earnestly disappointed. "And I was so looking forward to playing [b]healer with you,"[/b] he adds with a flirtatious wink, his emphasis on the word 'healer' making his meaning clear. A soft chuckle is all that he leaves behind as he disappears into surrounding undergrowth before she can muster a proper response.
Making a Stealth check to approach the camp unseen for a vicious surprise!
Stealth: 1d20 + 13 ⇒ (17) + 13 = 30
We didn't have time for proper Heal skill use (treat deadly wounds takes an hour of work, and anything else requires the recipient to get rest), and nobody mentioned tossing any curative spells around, so I'm going to assume that Pazeek is still 45/54 for hit points.

Breewyn |

That would be correct sir, once we get back to camp I can try and treat wounds.
Breewyn flushed deeply and stamped her feet in a little tantrum as she started to really get flustered from the gentle teasing from Pazeek. "You, you!! Bird-brained... ridiculous... foolish... GAH!!!" She cries out in exasperation as she realized he already vanished into the brush and was gone. She huffs, still extremely flustered from the gentle teasing of Pazeek, and joins Ishak and the other Kobolds, checking on their conditions as they tried to hurry back to the camp.
Heal Check: 1d20 + 10 ⇒ (12) + 10 = 22
As she took note of their injuries, she thought about what was said in regards to the camp. They needed to get back as quickly as they could, if they were possibly being attacked and this was a clever ruse to divide their group and try to overcome them.

Breewyn |

Breewyn looks back to the human and his question. "No time to waste, if your intentions mean us no ill will then hurry. We will settle the details later, when we don't have to worry about saving the others." She called back, only pausing momentarily before hurry off toward the camp once more.

Vinsomner |

Hey, so even with your lay on hands, Gommie is dead. Octavian dropped a fireball down that laid over Gommie and so taking full damage from the blast of the fireball. So that would put Gommie at -19. He was at -13, then hit with 19, then if you healed, it would only subtract 13 (even after the fact, you'd be healing an already dead companion). So no matter what you do, Gommie is dead. So you have a chance to redo your post as your action isn't going to do anything.

Pazeek Splitbeak |

Dang, Vinsomner has some strong companion hate :p. What'd those poor, helpless critters ever do to you to merit such a response? On a more serious note, I do believe the rescue party's return to camp is up ):D. Time to kick more bony butt!

Iraldia the Huntress |

Ira cries out in anger as the undead swarm over her fallen companion. Time seems to still for the vixen. The sound of her heart beat rising to her ears overwhelmed the sounds of battle. Her bow fell and she drew the shortsword from her belt. Her canine like legs kicked off and launched Ira into the air in an attempt to clear her allies and land amidst the fray...
Acrob: 1d20 + 5 ⇒ (11) + 5 = 16
She lands with a slight stumble, her wounds causing a little uncoordination. She let out a roar of anger as she struck at the skeleton hovering over Gommie.
Atk: 1d20 + 2 + 1d6 ⇒ (7) + 2 + (5) = 14 mythic Surge...I hate Paizo's dice

Thomen "The Omen" |

Thomen tries to reach Gommie to use his healing touch, though in the last moment a burst of fire lightens the area and carbonizes some skeletons... and also poor Gommie.
-Noooo!!!
Out of anger, he swings his hammer against the nearest enemy, as if this could bring Gommie back.
5 ft step. Standard: Attack one of the adjacent skeleton champions.
Hammer Attack+Power Attack: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Surge if 16 is not enough: 1d6 ⇒ 2
Damage if successful: 2d6 + 7 + 9 ⇒ (5, 2) + 7 + 9 = 23

Vinsomner |

Camp Defense: 1d20 + 15 - 5 ⇒ (20) + 15 - 5 = 30 -5 for loss of Gommie
Skeleton Horde: 1d20 + 5 + 5 ⇒ (15) + 5 + 5 = 25
Reflex Saves vs Fire
1d20 + 1 ⇒ (19) + 1 = 20 Half DMG
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (17) + 1 = 18
1d20 + 1 ⇒ (6) + 1 = 7
1d20 - 4 ⇒ (17) - 4 = 13
Will Save vs Toyer's Fate teasing
1d20 + 3 ⇒ (20) + 3 = 23 Fate decided it didn't like Toyer teasing it so...
The battle begun to get chaotic, the line of the western door slowly eroding as the skeletons ruthlessly pressed on as they knew they would sooner or later break in and slaughter every last living being. The chanting rose, and climaxed into a sudden blood curdling screams as the skeletons attacks grew more powerful and frantic. No fatigue would slow them down and as the fires in their sockets grew, so did their fervor to break the living down.
Will Save DC 15 or become Shakened which confers a -2 penalty on attack rolls, saving throws and ability checks.
Camp Will Save: 1d20 + 15 - 5 ⇒ (2) + 15 - 5 = 12
Serin Will Save: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (3) = 15 Spending Surge
The camps resolve was starting to break, the ex-slaves were putting up a decent fight, but they were starting to lose their heart under the relentless assault of the skeleton horde. The north line almost faltered until Serin began his own chant, as he savagely struck out, his blade becoming his wrath. "Begone from my sight evil!" And his wrath was justified as the falchion came hurdling down upon the skeleton as it raised its shield to try and defend from the blow, but only shearing metal was left in its wake as the falchion cleaved through the undead. Suddenly voices rose from the south wall, "The archers are coming around! Watch for them!"
Using Smite against foe in front of him.
Serin Vs Champion: 1d20 + 11 + 3 ⇒ (19) + 11 + 3 = 33 [Mythic Power Attack]
Serin Crit Confirm: 1d20 + 11 + 3 + 1d6 ⇒ (5) + 11 + 3 + (3) = 22 Surge
Dmg vs Champion: 4d4 + 38 ⇒ (3, 3, 3, 3) + 38 = 50 Okay so yes, I checked it out, so did two others. Serin where have you gone?!
The fireball that was cast by Octavian erupted into a magnificient ball of flame, shredding four of the skeletons that were locked in combat with the front line, their bones being splintered and dusted in the process. One fortunate skeleton brought his shield up just in time to avoid most of the fire, before turning its attention to Iraldia.
Iraldia
As you attempt to strike out in vengeance, the skeletons only seemed to be one step ahead of you as they stepped out of harms way, bringing their own swords down in a rain of metal. Though you were able to move just enough to minimize the damage from the blades, as they sliced over your flesh.
Attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Attack: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Total DMG: 2d8 + 6 ⇒ (2, 1) + 6 = 9
Thomen
Thomens hammer swing was true, and caught a charging skeleton from the fire, smashing its ribcage into smithereens as it collapsed to the floor into a mess of bones. It was only replaced by two more as they came charging in, their swords swinging down in a charge. Two of the blades you effortlessly parried, but one was too quick for you to react, slamming down into your shoulder as it ripped through your flesh. Causing you to reel back, unbalanced.
Attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Attack: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Attack: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Crit Threat: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Total DMG: 2d8 + 6 ⇒ (7, 2) + 6 = 15
Your flatfooted for 1 round.
Toyer you have an AoO against the skeleton infront of you.
Above the skeletal screaming, the sounds of battle, you can hear a chant rising somewhere beyond the walls of the manor. You could hear a phrase, before it became hard to decipher in that split second.
"...Rise from the earth, great lord of all!"

Octavian Lucarin |

Will Save 1d20 + 6 ⇒ (9) + 6 = 15
Octavian shrugged off the skeleton's screams and brought his staff directly in front of him, planting it on the floor. He sent a surge of magic into the weapon to resonate with the latent energies of the magic he had cast before and added a boost from the wellspring within him. The runes on the weapon began to glow a familiar emerald green color as energy swirled around the staff and began to build.
Casting Mythic Enlarge Person on Thomen using my 1/day arcane bonded spell and mythic charge, will take effect next round

Toyer Pepwinnhans |

Will Save: 1d20 + 1 ⇒ (14) + 1 = 15 - Taking this one
Will Save: 1d20 + 1 ⇒ (2) + 1 = 3
AoO: 1d20 + 6 ⇒ (19) + 6 = 25 - Taking this one
AoO: 1d20 + 6 ⇒ (18) + 6 = 24 - Just using this to confirm the crit
Damage: 1d8 + 3 ⇒ (1) + 3 = 4 - Don't know how to make the roll double for the crit confirm, so just double this one!
If he doesn't die, this happens to him, if he does die, Toyer will stay where he is and make the attack against the next skeleton
Toyer takes a step away from the clattering skeleton (this 5' step is shown on the map, will move back if the skeleton dies) coming for him and swings at his feet again.
Trip attack: 1d20 + 1d6 + 4 ⇒ (9) + (4) + 4 = 17 - Plus a surge
Trip attack: 1d20 + 4 ⇒ (4) + 4 = 8

Toyer Pepwinnhans |

Toyer it's 2d8+6 for your crit.
Of course it is...I'm going to go hang my head in shame for a little while for that one
Attack Damage: 2d8 + 6 ⇒ (5, 6) + 6 = 17

Thomen "The Omen" |

Thomen is struck by a skeleton, but his resolve never yields. He even has time to lend his shield to Iraldia, and has some comforting words for his battle friends.
-Once more unto the breach, my friends, once more...!
Need to remind everyone at 30 ft that they enjoy a magnificent +4 bonus vs fear due to Aura of Resolve, NPCs included.
Also, I'll use an immediate and a surge when Iraldia is hit to add +1 to AC and roll another dice and take the lowest (Sudden Block). Then Iraldia will be granted a free attack against the skeleton.
My actions: Standard=Attack the skeleton North East. Move=Keep looking for the talking skeleton.
Hammer+Power Attack: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Damage if 16 is enough: 2d6 + 7 + 9 ⇒ (1, 5) + 7 + 9 = 22

Tsakua Chain-Breaker |

So help me, I will make the Flying Thunder Lizard happen

Pazeek Splitbeak |

@Tsakua: Just so you know, Pazeek isn't actually enacting that kobold-hauling plan, he hasn't even considered it beyond an idle thought, since there's no time to work out the details :p.

Pazeek Splitbeak |

Acrobatics Check: 1d20 + 3 ⇒ (4) + 3 = 7
How truly nice, I muffed the check...