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About Pazeek SplitbeakGeneral Stats and Senses:
Ranger* (Infiltrator/Sky Stalker) 6/ Mythic Trickster 1 Favored Class Benefit: +1 skill rank/level. 4' 8", 89 lbs. Senses
Race
Alternate Racial Trait
XP & Advancement
Combat:
Init +3 AC 22, touch 14, flat-footed 19 (+7 armor, +3 Dex, +1 deflection, +1 natural) HP 58 (6d10-6, 4 mythic) Fort +4, Ref +8, Will +5 Speed 30 ft., Fly 30 ft. (average) Full Attack +1 black iron katana +7/+2 (1d8+3, 18-20/x2) and +1 keen wakizashi +8 (1d6+2, 15-20/x2) and bite +4 (1d3+1, x2) OR
Abilities, Feats, Traits, and Skills:
Ability Scores and Modifiers Str 14 (+2), Dex 17 (+3), Con 8 (-1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0) Feats
Traits and Drawback
Adventuring Skills (Ranks/level: 6 + 2 Int + 1 FCB + 2 Background)
Background Skills
Class Abilities:
Adaptation (human 1: Skill Focus [Use Magic Device];) 60 minutes/day, Combat Style (Natural Weapon), Favored Enemy (+4 humans, +2 undead), Hippogriff Companion , Track +3, Wild Empathy +6 Spellcasting:
CL: 5th (class level - 1); DC: 10 + spell level + 3; Spells/day: 1st: 2 Spells Prepared: 1st: Mythic:
Path: Trickster Abilities: Fleet Charge, Hard to Kill, Mythic Power 5/day, Path Dabbling (Archmage: Crafting Mastery), Surge +1d6 Feats: Mythic Aspect of the Beast (claws) Sharpfeather (Mythic Hippogriff Companion):
This large horse-like creature has a hawk’s wings, talons, and hooked beak. Its coat and feathers are a bluish gray coloration. Sharpfeather
DEFENSE
OFFENSE
STATISTICS
Sharpfeather bears the wings, forelegs, and head of a great raptor bird and the tail and body of a magnificent horse. As horses are a preferred meal for griffons, sages claim some flesh-warping wizard with an ironic sense of humor long ago created this unfortunate fusion of horse and hawk as a joke. A hippogriff’s feathers bear coloration similar to those of a hawk or an eagle; however, some breeders have managed to produce specimens with stark white or coal black feathers. A hippogriff’s torso and hind end are most often bay, chestnut, or gray, with some coats bearing pinto or even palomino coloration. Hippogriffs measure 11 feet long and weigh upward of 1,500 pounds. Territorial, hippogriffs fiercely protect the lands under their domain. Hippogriffs must also watch the skies for other predators, as they are a preferred meal of griffons, wyverns, and young dragons. Hippogriffs nest in sweeping grasslands, rugged hills, and flowing prairies. Exceptionally hardy hippogriffs make their home nestled into niches on canyon walls, from which they comb the rocky deserts for coyotes, deer, and the occasional humanoid. Hippogriffs prefer mammalian prey, yet they graze after every meal of flesh to aid their digestion. Their dietary habits can be dangerous to both ranchers and their livestock, so ranching communities often set bounties on them. Victims of these hunts are often taxidermied, and preserved hippogriffs frequently decorate frontier taverns and remote outposts. Far easier to train than griffons, yet easily as intelligent as horses, hippogriffs are trained as mounts by some elite companies of mounted soldiers, patrolling the skies and swooping down on unsuspecting enemies. Although they are magical beasts, if captured young, hippogriffs can be trained using Handle Animal as if they were animals. An adult hippogriff is more difficult to train, and attempts to do so follow the normal rules for training magical beasts using the skill. A hippogriff saddle must be specially crafted so as to not impact the movement of the creature’s wings—these saddles are always exotic saddles. Sharpfeather can carry 532 pounds as a light load, 1,064 pounds as a medium load, and 1,600 pounds as a heavy load, but is restricted to carrying only Pazeek, Pazeek's pack, and his riding gear when wearing barding. Campaign Benefits:
Flying Intuition: Pazeek has a knack for reading currents when flying, almost as if they visible to him, and gains a +5 trait bonus to Fly checks. Hippogriff Speaker: +2 trait bonus to Handle Animal checks when the target animal is a hippogriff. Mithril Breastplate of D'uril: +1 defiant light fortification mithral breastplate (AC: +7, Max Dex: +5, ACP: –1, Spell Failure: 15%, Speed: 30 ft / 20 ft., 15 lbs.) This breasplate bears an ornate pattern of lines on its surface that comes together in a ball-like knot that draws the eye. At the very center of the knot is an eight-pointed star that seems to shine faintly with its own light, even during the brightest hours of the day. Crafted by Octavian Lucarin, the armor has the special property of enhancing Pazeek's defenses against those enemies that he has dedicated himself to fighting, regardless of their race or type. The defiant property's benefits may be applied to any of Pazeek's favored enemies, but only one type at a time. If multiple favored enemy types are present at the start of an encounter, Pazeek may designate which type the defiant property applies to as a free action that cannot be changed until the encounter ends. Broken Age Mythic Companion (Su): Within Broken Age, in all intents and purposes, companions are considered mythic along with their players and acquire the Mythical Creature Template. They have mythic surge ability and share the surge pool with their player. If the companion becomes seriously hurt, (1/3 of total health), the player will have to make a Will Save of DC 10 + HD of companion), otherwise they become enraged and attempt to come to their companion's aid regardless of their current situation. If they cannot make it to their companion in one turn, they suffer a -5 to all rolls and AC until they are within 10 ft of their companion. Likewise for player becoming seriously injured and companion suffering the same effects. Bird with the Word: Gain Additional Traits as a bonus feat, selecting Honeyed Tongue and Clever Wordplay (Diplomacy) as the granted traits. Towed Assist: Though Sharpfeather cannot yet carry Pazeek aloft on his back, the two have worked out a method by which former can use a length of rope tied to his harness to lift the latter off of the ground and then tow him along behind while in flight. If Sharpfeather moves no faster than half of his flight speed, Pazeek can glide along behind at the same speed with no difficulty. If Sharpfeather moves at more than half speed, Pazeek needs to make a successful Fly check (DC 10 + 1/10 feet of speed) to move at the same speed while retaining his grip on the tow rope. Regardless of the speed traveled, Pazeek must use both hands on the tow rope at all time. Alternatively, Pazeek can have his hands free during a tow by tying the rope around himself in a supporting harness. Getting free of the harness--without cutting it away--is a full-round action, and Pazeek must make a successful Fly check (DC 20) or lose altitude equal to half the speed at which Sharpfeather is moving. Gift of Hei Feng: Presented in a small, blue box wrapped in a seafoam-green ribbon, this charm in the shape of a feather is constantly moving as though it were being blown upon by a gentle breeze. When the charm is in his possession, Pazeek can issue a mental command to sprout a set of wings that grant him a fly speed of 30 feet, with average maneuverability. There is no limit to the number of times per day that Pazeek can create the wings, and the wings remain until he wills otherwise. Possessions and Encumbrance:
Explorer's outfit, +1 defiant light fortification mithral breastplate, jingasa of protection +1, steelfeather ring +1, agile amulet of mighty fists, masterwork tonfa, +1 keen wakizashi, +1 black iron katana, masterwork nodachi, light crossbow, 20 bolts, muleback cords, ioun torch, ring of maniacal devices, belt pouch (healer's kit [10 uses], animal call kit, flint and steel, mirror, coinage [2gp, 7sp, 9cp]), belt pouch (masterwork thieves' tools, masterwork skill tool [Use Magic Device]), spell component pouch, canteen [full] Weight: 60 lbs. (Light) Masterwork backpack (40 bolts, masterwork survival kit, traveler's any-tool, climber's kit, 50ft. silk rope, bedroll, blanket, grooming kit, soap, gear maintenance kit, mess kit, iron pot, 20 days trail rations, 10 days wandermeal, waterskin [full], waterskin [full]) Weight: 75.5 lbs. x4 Sacks [empty]
Encumbrance
10-Minute Background:
Step 1: Appearance, Personality, and Background
Another detail of note is the glossy and trim appearance of his blue-black feathers, as well as the meticulous polish of his beak and claws alike. Pazeek is almost compulsive about presenting an attractive appearance, and he works hard in his free time to maintain that appearance. 2) 3) 4) 5) Step 2: Goals
2) 3)
2, Unknown) 3, GM-assigned) ???? Step 4: Friends and Enemies
2) 3) Step 5: Mannerisms, Memories, and Quirks
2) 3) Pazeek is a bit vain when it comes to his appearance. When he's not absolutely required to do otherwise for some reason, he can cheerfully spend hours preening and oiling his feathers, polishing his beak and claws, and otherwise making himself look as presentable as possible. One sure way to earn his ire is to denigrate his efforts. Role and Advancement:
Character Level and Feat Progression:
Character Mythic Trickster Progression:
Look into getting the Peacocking campaign trait. Item Crafting Rules:
Unchained Craft Rules By increasing the Spellcraft DC to craft magic items by +5, Pazeek can make up to 2,000 gp worth of progress in an 8-hour period, instead of the usual 1,000 gp. Instinctive Crafting
Pazeek can use his Crafting Mastery mythic path ability to create potions, spell-trigger, or spell-completion magic items, using Use Magic Device skill checks to emulate any prerequisites that he lacks. Each missing prerequisite requires its own check to be made. For spells, the DC of the check is determined as though Pazeek were activating a scroll (20 + caster level), and Pazeek must have a minimum score (10 + the spell's level) in the appropriate mental ability; if he doesn't have the minimum score, he must emulate it with another separate Use Magic Device check. Finally, his ranger caster level must be equal to or greater than the caster level of the spell(s) he is emulating, and is used for determining any spell effects based on caster level. The Use Magic Device checks are made when the item is ready for completion, and each such check increases the DC of the Spellcraft check to complete the item by +1. Furthermore, each UMD check--whether a failure or a success--has its own chance for a mishap or side-effect to occur. Failing a check doesn't necessarily ruin the item, and a successful check won't necessarily have a benign or beneficial side-effect. To determine the nature of the mishap or side-effect, roll once on the Wild Magic table for each UMD check made in the process of crafting the item. The results of each roll take effect only when the item is actually used (or each time it is used, for items with charges or multiple uses). Special Materials
Lucarin Credit: 29,000 - 8,700.
Handy Haversack (2,000) (1 day, Spellcraft DC 19)
And unnamed legendary item, most likely a cloak, that makes Pazeek more tengu and ranger/rogue/monk as its powers develop. Gear Shopping List:
explorer's outfit (-gp, 8 lbs.) +1 defiant light fortification mithral breastplate (15 lbs.) masterwork tonfa (100gp, 1sp, 1lb., 1d6/x2) masterwork wakizashi (111gp, 7sp, 2 lbs., 1d6/18-20 x2) masterwork katana (116gp, 7sp, 6 lbs., 1d8/18-20 x2) masterwork nodachi (120gp, 8 lbs., 1d10/18-20 x2) light crossbow (35gp, 4 lbs., 1d8/19-20 x2, 80ft.) 20 bolts (2 gp, 2 lbs.) muleback cords (1,000gp, -) ioun torch (75gp, -) belt pouch (1gp, 0.5 lbs.) healer's kit (50gp, 1 lb.) animal call kit (1sp, -) flint and steel (-gp, -) mirror (-gp, 0.5 lbs.) coinage: 8gp, 9cp belt pouch (1gp, 0.5 lbs.) masterwork thieves' tools (100gp, 2 lbs.) masterwork skill tool (Use Magic Device) (50gp, 1 lb.) spell component pouch (5gp, 2 lbs.) canteen (2gp, 1 lb. [empty]/3 lbs. [full]) 1,769gp, 6sp Weight: 57 lbs. () masterwork backpack (50gp, 4 lbs.)
x4 sacks (each 1sp, 0.5 lbs. [empty]/60.5 lbs. [full])
masterwork studded leather barding (83gp, 3sp, 40 lbs., +3 AC, +5 Dex, -0 ACP, )
light wagon (50gp, 1,000 lbs. capacity)
gear total: 2,497gp, 3sp, 1cp |