The Broken Age (Inactive)

Game Master Vinsomner

World Map: Kalinthros

Current Map


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You hear bushes rustle to the east, and a figure steps into the open.

You see a well-groomed man with white hair tightly gathered into a braid down his back. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, indicating northern ancestry. He has small freckles on his nose, high cheek bones, and a strong jaw. He is dressed in a three-quarter length courtier's coat and a white cloak. He wears studded leathers under his coat. He holds a finely made quarterstaff of ebony wood with silver filigree. He is tall, with a solid frame and straight posture.

Or rather, you see four of him. They are standing in a square pattern and all of them have identical motions.

His face is stern, but he nods in approval slowly. "Well done. I had expected at least one of you to fall."

He raises a hand and hails Zanven. "I am Ilya. I was wandering through and heard the commotion. What brings you and your servants to these ruins?"


Human unchained monk 5 | hp: 65| AC: 18, T:18, FF:15 | Fort:+6, Ref: +6, Wis: +7| ki:5/8 | Mythic Power: 5/5 | Init: +2| Perception: +11

Zanven looks to the new arrival, lowering his stance and raising his fists in a defense posture.

I've no servants here, I only stumbled upon this camp and have no knowledge of what brought them here. Are you off the new empire? He speaks in a rather calm voice, but puts noticeable disdain at the words "new empire"


Game Master

After a shirt breather, the camp defenders set about cleaning the place up, a small group of them went to gather the horses that fled, while the others tended to the wounded. The dead, luckily one, was wrapped up in a white sheet as to Octavian's orders and a prier was starting to be built just outside of the camp.

Though the new arrival had stilled some of the defenders, their grips on their weapons were tired but willing as this new arrival seemed off. Ishak was one of the first to speak up, "You not help? Who are you." His voice was strained, as much as a kobold could speak, the words came off more of a growl then anything. It seemed the word 'servants' got under any ones skin who was within earshot of the mirrored man.


Thomen is too busy helping those in need (including himself) to notice the new stranger approaching.

For those in need of HP, I'll ask you to gather around me and then Channel.

Channel #1: 3d6 ⇒ (3, 5, 3) = 11

Myself: using another surge for fast healing. I will assume another minute passes by, if not, we'll count how many rounds.

Edit: Sorry, I realised just too late that a channel would be better than 2 LoH in this case.

As people is gathered around him, Thomen goes to them one on one and gives them a small present: a silver ring.

-Here, take this. It will allow me to protect you better in the future.

He gives one to Octavian, one to Jietin, one to Iraldia, one to Breewyn (and one to bind them all in darkness :P).
The last one, he's trying to decide who is he giving it to.

-The little halfling knows how to take care of himself, he doesn't seem to need it. Now, what? The Tengu, or the Half-Orc?


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

"Aye, and ye'd best be watchin' who ye're callin' servants 'round 'ere," Tsakua includes with a snarl. The large half-orc had been moving debris and large bone fragments left behind by the giant skeleton that had attacked. Upon hearing the newcomers speak, he moved over to intervene should trouble arise.
Is there anything valuable to be found within the giant skeleton?


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

After a brief ceremony honoring Goomie and the fallen defender both, Pazeek moves to help clean up the camp and aid, as best as he can, in the various recovery aspects. His tracking abilities provide considerable aid in locating the camp's vanished livestock, while his skill in managing animals--though focused on hipppgriffs--proves equally useful in getting them calmed and under control for others to handle. He then turns his efforts into rounding up the gear once used by the defeated skeletons, making sure mention to one of the others involved in this effort the cache of similar equipment recovered from the skeletons who ambushed the kobolds. He also takes a moment to dig out and turn over the small pouch containing the gold and sapphire looted from that batch of fallen foes.

He then turns his efforts to patching up the various wounds to be found among those who've spent the evening fighting for their lives. The effort burns through the contents of his little healer's kit at a ferocious rate, but Pazeek doesn't stint on the supplies, even though restocking them out here won't be exactly easy. However, his efforts do ensure that the various sources of magical healing available are spent on those most in need or, and Pazeek takes a moment to mutter a quick prayer against ill fortune to avert this possibility, reserved in case of a follow-up attack later in the night.

Pazeek looks up as the new arrival makes his presence known. The strange duplication effect lets the tengu know that this potential threat has at least some knowledge of magic, and he groans in annoyance. Only the fact the this human doesn't seem to be part of the camp's recent undead assault keeps Pazeek's weapons from being drawn, though the assumption that they're all servants to the other human, still unnamed, draws a snort of amusememt from Pazeek. It seems that this Ilya has certain opinions that were going go over quite interestingly in the camp, especially when Jietin hears them.

Camp Recovery: Before anyone takes advantage of any offered magical healing, Pazeek is willing and able to try some mundane healing with treat deadly wounds, at the cost of one hour per person treated. If the person treated is willing to go straight to bed for 8 hours of normal rest, or spend a full 24 hours on complete rest, Pazeek is willing to forgo sleep to provide long-term care as well. This will allow magical healing to be used on those who need it most, or those who for whatever reason--Pazeek himself being in this category--can't benefit from a Heal check.

Pazeek will expend enough supplies from his kit to treat deadly wounds three times, saving the last batch of supplies for an emergency. He can also provide long-term care to six patients on top of that. Total resources spent, provided each Heal check finds a subject to use it on, is 6 uses of the healer's kit, and 4 hours, 20 minutes of time. If someone, PC or NPC wants one of these healing check results (or one treat deadly wounds result and one long-term care result, if really in need), let me know in blue text so I can accurately track Pazeek's expended assets. Any check results that go unclaimed between this post and Pazeek's game post where he regains his spells, I'll assume are unneeded.

Heal Results:

Heal Check (Treat Deadly Wounds) #1: 1d20 + 10 ⇒ (20) + 10 = 30
Result: Success. Patient heals 1 hp/level, + 3 extra hp.

Heal Check (Treat Deadly Wounds) #2: 1d20 + 10 ⇒ (9) + 10 = 19
Result: Failure. No retry. However, if someone with the Heal skill notices Pazeek having some trouble with this injury and wants to contribute an aid another check to bring the result just high enough to succeed, then patient heals 1 hp/level.

Heal Check (Treat Deadly Wounds) #3: 1d20 + 10 ⇒ (20) + 10 = 30
Result: Success. Patient heals 1 hp/level, + 3 extra hp.

Heal Check (Long-Term Care) #1: 1d20 + 10 ⇒ (1) + 10 = 11
Result: Failure. Retry.
Heal Check (Long-Term Care) #1: 1d20 + 10 ⇒ (7) + 10 = 17
Result: Success. Patient heals 2 hp/level for taking 8 hours of rest or 4 hp/level for taking 24 hours of rest.

Heal Check (Long-Term Care) #2: 1d20 + 10 ⇒ (8) + 10 = 18
Result: Success. Patient heals 2 hp/level for taking 8 hours of rest or 4 hp/level for taking 24 hours of rest.

Heal Check (Long-Term Care) #3: 1d20 + 10 ⇒ (20) + 10 = 30
Result: Success. Patient heals 2 hp/level for taking 8 hours of rest or 4 hp/level for taking 24 hours of rest.

Heal Check (Long-Term Care) #4: 1d20 + 10 ⇒ (18) + 10 = 28
Result: Success. Patient heals 2 hp/level for taking 8 hours of rest or 4 hp/level for taking 24 hours of rest.

Heal Check (Long-Term Care) #5: 1d20 + 10 ⇒ (18) + 10 = 28
Result: Success. Patient heals 2 hp/level for taking 8 hours of rest or 4 hp/level for taking 24 hours of rest.

Heal Check (Long-Term Care) #6: 1d20 + 10 ⇒ (3) + 10 = 13
Result: Failure. Retry.
Heal Check (Long-Term Care) #6: 1d20 + 10 ⇒ (16) + 10 = 26
Result: Success. Patient heals 2 hp/level for taking 8 hours of rest or 4 hp/level for taking 24 hours of rest.

Okay, what have we recovered from the assorted enemy remains at the camp? And don't forget to send some NPCs out to pick up the loot from the kobold ambush. Twelve sets of armor, with shields and quality swords in the bargain, is something the camp could really use if they wamt to equip liberated slaves, yeah?


Game Master

The Skeletal Champions all had breatplates, a masterwork longsword and a shield, 12 of them to be exact. The skeletal warriors had nothing, and the skeletal giant has nothing but a rusty old giant battleaxe that could possibly be smelted down. So in total the camp has recovered 24 breastplates, 24 masterwork longswords, 24 heavy metal shields. Definitely enough to equip the liberated slaves with plenty left over. There was a smattering of 250 gp strewn amongst the bodies in the form of small rotten pouches. With the death of Luca, a magical dwarven sword and a set of heavy scale mail has become available for use.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Octavian turns at the newcomer's appearance and scrutinized him from across the camp. He had given the human who had arrived with the rescue group the stinkeye but Zanven's willingness to throw in with the escaped slaves without a thought for himself made everyone in the camp give him a chance.

This other though...the way he had approached the group, waiting until they were all tired and out of magic after the battle, approaching with weapons out. Several quips popped into his head but Octavian decided to wait and observe from the background and see how the rougher members of his group responded to this arrogant mage.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

24 sets of gear? Not bad. And 315 total gp, and a sapphire, as well. The cash could even be used by one of the recent human arrivals in a town to buy certain things unavailable out here in the boonies.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Going to go ahead and roll my last heal spells, to be shared out as needed, but at least going to make the rolls.

Cures:

Cure Moderate Wounds: 2d8 + 5 ⇒ (4, 6) + 5 = 15

1st Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8

2nd Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8

3rd Cure Light Wounds: 1d8 + 5 ⇒ (1) + 5 = 6

4th Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8

5th Cure Light Wounds: 1d8 + 5 ⇒ (7) + 5 = 12

6th Cure Light Wounds: 1d8 + 5 ⇒ (6) + 5 = 11

7th Cure Light Wounds: 1d8 + 5 ⇒ (4) + 5 = 9

Breewyn set about the task of summoning forth curative energies to heal the wounded of the camp. So focused on her task was she, that she didn't even notice the multiple man come up and address them so rudely. When she finished, she looked rather drained and wiped the sweat from her forehead.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Breewyn wrote:

Going to go ahead and roll my last heal spells, to be shared out as needed, but at least going to make the rolls.

** spoiler omitted **

Breewyn set about the task of summoning forth curative energies to heal the wounded of the camp. So focused on her task was she, that she didn't even notice the multiple man come up and address them so rudely. When she finished, she looked rather drained and wiped the sweat from her forehead.

Pazeek will gladly and gratefully accept that 7th CLW result, because it's just the amount he needs to get back up to full with nothing wasted. Breewyn is best gnome!


Human unchained monk 5 | hp: 65| AC: 18, T:18, FF:15 | Fort:+6, Ref: +6, Wis: +7| ki:5/8 | Mythic Power: 5/5 | Init: +2| Perception: +11

Zanven, eyes still on the new arrival goes up to one of whom he has come to see to be one of the leaders of the camp here who caught his eye due to similar fighting styles offering him a small vial of red liquid (CLW potion) before speaking in a lower voice to try and keep the new arrival from overhearing.

"Here, this should help with any wounds, a show of good faith. My name is Zanven, a wanderer if you will. I was, hrm, directed, this way by a chance greeting with someone, or, something. Apparently it knew you might need help. If that is the case, and if this is a haven for those against this new king's empire, then I would offer you my protection, at least for a time if you would have it."

He then takes a small pause, then as he glances around the camp speaks again. "Not that I necessarily think you need it, but more help is always a welcome thing where I am from, and honestly, I need a place to stay and feel relatively safe, I am exhausted from traveling through the wilds alone." He glances to his rather diminished pack goods and items.

"I also noticed you fight with your fists, did you have a tutor, or were you self taught? I know not the style which you use."

he glances down at his fists. Maybe that being was divine, my strikes have had greater power since we met...

Sorry, Zanven would have waited for a while for a member of the camp to approach him first, not wanting to seem forward or threatening since he has realized that there are no other humans here. Eventually he would approach someone he thought he might have -some- common ground with though.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

"Well, ye've the looks of a fighter about ye, that's fer sure," Tsakua says, accepting the vial. Opening it, he sniffs it, and recognizing the potion, downs it in one gulp.

CLW: 1d8 ⇒ 4

"M'thanks fer that," the half-orc responds. "Judgin' by th'trouble we're gettin', we could use all th'help we c'n get." Letting his gaze leave the newcomer and his dopplegangers, Tsakua glances at Zanven and adds, "An' ye're more'n welcome t'rest fer a bit, but we do try t'trade work fer food."

At Zanven's latest question, Tsakua would seem a little surprised. "Style? Th'kind tha' keeps me alive, an' m'enemies on the ground," he chuckles. "Learned from the streets an' fightin' pits o' Fithurun." Indicating Zanven's fists, Tsakua adds, "Ye're pretty savvy wi'yer fists yerself. We'll have t'spar so ye c'n teach me some o'those tricks."


Human unchained monk 5 | hp: 65| AC: 18, T:18, FF:15 | Fort:+6, Ref: +6, Wis: +7| ki:5/8 | Mythic Power: 5/5 | Init: +2| Perception: +11

Zanven gives a quiet big grin at the suggested sparring.

"An oppurunity to test my strength against A half-orc warrior? Who could resist that. The last time I had the chance was... Well, I used to spar with one of your fellow half-orcs, quite strong he was. Though I fear the worst for him now." The grin disappears as he speaks of one of his last sparring partners.

"And don't worry, I wasn't expecting free food. Though, maybe I've earned a small dinner tonight? Also, I only need two hours of rest, give me that and I'll keep watch the rest of the night."


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

"Aye, I think ye've earned that much," Tsakua says. "An we'll see about sparrin' t'morrow, after we've dealt with our friend here," he says, indicating Ilya.

"I'm sorry t'hear about yer friend," he continues. "Ye weren't from Fithurun, were ye?" Tsakua asks. "Orcs 'n half-orcs alike weren't treated well, but ye were lucky t'live long if ye were found t'be a halfer."


"My apologies." He makes a placating gesture with his hands. His accent is noble and posh. "Such is usually a safe assumption. Yes, I am an Imperial citizen. Do you have a leader or spokesman? I do not wish to break protocol."


Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4

Toyer quietly walks up behind Ilya as he is saying, "I do not wish to break protocol." Toyer isn't intentionally sneaking, but he's still very quiet.

Stealth: 1d20 + 13 ⇒ (19) + 13 = 32

He lifts up Ilya's coat peering underneath it. He giggles for a moment, drops the coat, then smiles up at the man before heading back among the campgrounds to try to scrounge up some food.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

As the new human introduces himself and Tsakua bonds with the recently-introduced Zanven over a shared love of thumping things to death with their bodyparts--something that Pazeek sort of understands, with the way he uses his claws and beak--the tengu lets the words wash over him as background noise while he concentrates on making sure that his assorted allies get their various injuries seen to in a timely fashion. Breewyn wandering about, using her magic periodically, makes his job a lot easier, and Pazeek takes a moment to chirp his thanks as one of her spells washes over him as well.

He reminds himself to tease her a bit more, since she responds so well to it. And she certainly seems as if she could use the distraction, he muses idly as he sews a long cut together. Even in his short time in the camp, he's noticed what appears to be her usual expression, and it bothers Pazeek that this is so. As he works through the evening, he keeps an ear on the various conversations around him, devoting just enough attention to them to ensure that nothing is reaching the level of violence.

The only time he isn't beak deep--metaphorically speaking, of course--in someone's wounds is when he takes a short break for something to eat, and Pazeek gratefully takes the opportunity to stretch and work the kinks out of his body. Thankfully, it appears as though he's just about done, and fortunately so, as his little kit is very nearly expended from the night's efforts. He can pratically hear his little nest in the tree across from the manor calling to him, and Pazeek takes a moment to utter a prayer of thanks that neither the oversized bone heap nor Octavian's enthusiastic spell use caused it any damage.

Just for the record, Vinsomner, the tree I'm referring to is the one where Jietin is standing right now on the camp map. That's where Pazeek built his little nest.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Octavian ignored the human for a few minutes as he went from person to person and ascertained their condition and complimented the defenders of the camp for their skill in battle. Only once everyone was settled in one fashion or another would the illidari turn to face the human wizard.

He slowly pushed himself through the members of the camp to stand 10 feet in front of the human mage. "I am Octavian Lucarin of the recently destroyed slave camp to the southwest. We've killed over 30 humans who have claimed to be our masters and freed ourselves with our own power. Speak quickly before you follow in their path. We have very little reason to trust most humans."


Being depleted of all his healing magic but fully recovered, Thomen takes a small while to review the events of today here at the camp.

-Poor Luca... he was a kind dwarf. I wasn't good enough to save him. Dammit! The only 'good' thing about it is that he fell fighting like a dwarf.

Thomen remembers that he was talking to Octavian about fighting. He would retake the conversation, but Octavian seems busy attending everyone, collecting data and acting like a leader.

-And he might be a good one.

Still thinking about his last ring, Thomen notices that Tsakua and a new human are getting along well. Thomen discreetly checks at this new guy (Detect Evil) and seems satisfied with the result.

-Well, it is good that he found someone with things in common. We all need friends, here.

The thought about friends reminds him of the recent losses that Pazeek and Iraldia have had to endure. This finally makes him take a decision. He goes to where Pazeek is having a small snack.

-Hello... Pazeek? My... my name is Thomen. I would... ehhh... How to say... I'm... I'm sorry about your... friend, the other day. Mmmhhh... here, take this.- He offers him the ring. -If you wear it, I'll be able to protect you, albeit quite minimally, if there's another battle. Not that I'm a good protector, you see... how it fared when trying to protect Gommie... but... well, I guess it's more than nothing... I mean...

As always, words are hard for Thomen to take out of his mouth. He stops talking, and hopes Pazeek is not feeling bad at him for making him remember the matter. He gives him the ring and leaves him to his things.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Blinking in surprise, Pazeek accepts the ring from the dwarf, a confused expression on his face as he tries to sort out the fellow's explanation as to its purpose. Unfortunately, Thomen's apparent difficulty in speaking leaves Pazeek no wiser in that regard than he would have been had Thomen stayed silent. Nonetheless, he can tell that the gift is earnestly meant, and means quite a bit to the dwarf, so Pazeek simply nods his thanks and slips it over a claw. Though he would never admit it, of course, he does have a deeply buried and tightly controlled passion for shiny things, and the ring scratches that itch quite nicely, especially after he turned over the gem amd coinage looted from those skeletons earlier.

Sighing from exhaustion, Pazeek finishes his meal, gives the kobold responsible for it a gentle nibble of appreciation with his beak--he's a lot more tired than he realizes, else he would never engage in such familiar behavior with a complete stranger--then totters wearily off toward the tree in which his nest is located. Even as tired as he is, the climb up the trunk proves no obstacle to Pazeek, and he quickly divests himself of armor, weapons, and other equipment before sliding into his waiting hammock with a tired grunt.

Vinsomner, regaining spells takes an hour of quiet meditation. Can Pazeek spend that hour variously contemplating nature, engaging in weapon drills (not sparring with someone else, mind, but practicing the movements and forms alone), and/or gliding about from one high place to another? I'd like the meditation to actually take the form of something that is meaningful to Pazeek, instead of just sitting on his butt for an hour, navel gazing. Depending on your ruling here, I'll use one the following spoilered sections for Pazeek's spell recovery and preparation.

Stock Ranger Spell Recovery:

Upon waking, Pazeek spend some time getting himself cleaned and trim--armor is pure torture for properly maintaining healthy, attractive feathers--then wanders a short distance away from the camp in search of a quiet place to spend an hour getting himself in tune with the source of his magic. Finding a rather pleasant spot, he takes a seat, clears his mind of the usual clutter that occupies it every day, and opens his senses to the world around him--the sun warming his feathers even as a breeze tickles through them, animals slowly and cautiously resuming their activities after the disturbance of his arrival, curious insects exploring him (and getting eaten by him, in the case of that overly aggressive dragonfly), the sheer feeling of life nearly bursting from the copious vegetation. All of these things his calmed mind notes in passing, never focusing for more than a moment on any one of them. Gradually, Pazeek feels a familiar sensation, one he has never been able to find words for, but that he absolutely knows is the source of his magic approving of his devotion and granting its blessing for yet another day.

If Vinsommer does allow custom meditation routines, then this will serve as Pazeek's contemplation of nature.

Pazeek Spell Recovery (Gliding):

After waking and getting himself cleaned up, with his feathers nicely preened--never know when some potential partner will need to be impressed with a bit of good looks, after all--Pazeek climbs as far up into his nest's tree as the branches will allow and then, with a joyous warble, jumps out of it. Before he's half of the distance to the ground, and the shocked camp residents upon it, however, the wind catches in his feathers as the tengu angles his limbs and body just the right way, and his fall turns into a smooth glide that takes him from tree to the roof of the manor nearby. Landing, he sprints across the roof and leaps into the air upon reaching the edge, gliding once more to yet another tree. Pazeek spends roughly an hour in this fashion, never once touching the ground, reveling in the feeling of air as he maneuevers through it in shorts bursts of motion. As he glides, the tengu begins to feel a familiar sensation, one he has never been able to find words for, but that he absolutely knows is the source of his magic approving of his devotion and granting its blessing for yet another day.

As this feeling begins to fade, Pazeek fixes his thoughts on the challenges he is most likely to face over the coming day, and soon enough he finds that he knows just the right magic to aid in overcoming them. With a happy chirp, he returns to his nest to don his armor and equipment, ready--hopefully--for whatever the day will bring.


Game Master

Meditation can be done the way its meaningful for the character yes. I view it as an activity that helps refocus your character and if that's doing something other then naval gazing that it's all free.


Toyer peeks under Ilya's coat. The human doesn't stop him, but the leather in his glove creaks as he tightens the grip on his staff.

Octavian speaks, and Ilya furrows his eyebrows. "That is... quite unfortunate. There is no need to threaten violence, Mr. Lucarin. If I had ill-will for your group, I would have sniped you from cover instead of presenting myself in the open. Surely that is sensible to you."

He looks about the field at the bodies of the fallen. "I have no doubt you are capable, which I why I have prepared a defensive spell as a precaution. I am not here for fugitive slaves. I am a traveler through these ruins. If you wish a wide berth, you will have one. Are you planning on staying here? Or are you traveling in a particular direction?"


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Breewyn was quitelling a mess after helping with all of the medical needs of the camp. Between casting spells and physically assisting in cleaning and treating injuries, she was very sweat and worn out. She was extremely appreciative of the rather forward raven fellow and his efforts towards asssiting in the care of the survivors.

Once finished she went to find a wash basin to clean herself with before finding a patch of soft grass to rest upon. She laid down and stared at the sky, trying to imagine the patterns of the stars that form the constellations.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Octavian had accepted Thomen's ring with a nod while the human mage answered and slipped it on his right hand. "If you care so much about what is sensible then you will understand if I don't answer that question. It's only sensible to keep our own counsel, you understand." Octavian replied cooly while leaning on his own dark staff. "So what spurred you to travel deep into the wilds, alone, and seek...something in these ruins? There are no roads nearby and only a fool would seek to explore these ruins alone. Are you such a fool? Or do you-" the wizard cut off suddenly and took a deep breath, derailing the aggressive line of questioning he was beginning.

"Forgive me. Today has been a very trying time for us with the loss of several companions after ambushes from a necromancer. Just answer me this; The human ruler seeks to exterminate and/or enslave every non human race in the lands. Do you, in your own opinion, believe that humanity as a race is weaker or stronger then any of the others?"

Dear god, save us from the banter of the two Lawfuls in the group with 20+ intelligence. Get it on!


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Breewyn was stirred out of her mental state, by Thomen's approach to gift her with a ring. She looks at the silver ring with a mixture of curiosity and confusion, then she looks up to him. "Um thanks? I mean I like you and all, but I barely know you... It's all so sudden." She blinks innocently, still not fully understanding the implications of the ring he was offering to her.


"Perhaps. Perhaps not." He sniffs his nose. "Strength is not static. The High King, and by extension his armies, have two things just as important as strength -- they are motivated, and they are organized." He tilts his head slightly to one side. "Perhaps they will win, and establish Pax Imperia... Perhaps they will lose, and be driven back to their homeland. He straightens his head and makes a flat, dismissive motion with one hand. "That struggle is not relevant to my interests right here and now. I am not your enemy, and you are not mine."

Ilya considers him for a moment, then raises an eyebrow. "Would you be willing to consider an offer for a mutually beneficial arrangement? Truth be told, I approached you to parlay. You are correct that I am not in these ruins by happenstance. I am seeking something. Something that you could help me find. In exchange... I can help you to escape these lands. I have the means to take you safely outside of the reach of the High King."


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

"Y've th' power, y'say?" Tsakua asks, stepping forward to Ilya. "An' what o' them that're still here? Not us, mind you, but them as are enslaved, or hunted by these armies? Have y'power t'take them too?" Tsakua's questions come of brusque, due more to the nature of the half-orc than any actual attempt at rudeness. In fact, to those that know him well, some might think Tsakua is just being ornery and contrary for the sake of it.

"If we've t'leave, it'll make sense, as we're small in number and strangers 'ere," he adds. Looking to Octavian, he adds "We do need th'supplies, but we've promises t'keep an find out 'bout round 'ere as well."


"How many?"


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

"Could be dozens. Could be hundreds. We've towns an' slave camps 'round fer miles, an' there's folks need savin' an' them as needs learnin' from the sword an' fire," Tsakua says. "I'll speak fer m'self on this part, but if you've a way to get folks away from here, I'd rather we send them as can't fight as well or care fer themselves as we can."


"That is far more than I expected." He makes a placating gesture with one hand. "I can safely convey perhaps a dozen. Any more would be too dangerous. If it would secure your assistance, you can nominate any you wish to be conveyed in your stead."


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

"I ain't got an assistant fer yuh t'secure," Tsakua says, thoughtfully, "but if y'give me time t'think on it, we might have some folks that could use yer help, come the time fer it. An' if ye're willin' t'help them, I guess that's good'nuf fer me t'help y'find yer way through these ruins."

Once the conversation ends, Tsakua continues moving about, helping move pieces of the giant skeleton away from the entrance to the camp and shore up defenses.


Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4

After eating dinner Toyer meanders around the camp briefly seeing everyone tending to their business and chatting. The man with the staff doesn't seem to be troublesome, so he finds a nice cozy spot among some brush to sleep for the night.


Ilya nods in confirmation. He takes his seat around the campfire, using prestidigitation to clean off a spot first. "What have you explored thus far?"


Game Master

12 Days until the arrival of the kings military.

Okay, lets put the conversation into spoilers, and everyone taking their morning into new spoilers. Those in part of the conversation can act on both morning and conversation due to time dilation.

Morning:

The morning was young, the sun was barely into the sky as movement began, the morally wounded camp began trying to repair any damage to the surrounding building, hoping to salvage something. Everyone was on edge and it was apparent that there current position was weak. Ishak came to the fire pit, his face seemed cold as he looked into the flames for a moment before looking around at those who have woken.

"We need better camp. This place not good." he gestured a taloned hand towards the wall that was destroyed by the skeletons failure of the spell. They were now even more open and were running out of building supplies. "No choke point. Ground soft. Find harder, stone. Maybe old keep?" he glanced to the other kobolds for a moment and then all nodded, "We found something. Found old tower, climbed up it and could see large building towards the north-east. In corruption land." He made a face and frowned for a moment, "But also saw clump of buildings and wall to the north-west. Trees thick there. Also found tunnel into side of mountain." He looked at the group, "What we do? Not safe here."

Those who wakened from the camp were all gathering at the fire now. Many tired faces looking towards the group for answers, for validation. The death of Luca and Gommie reminded them of their mortality and the fact Iraldia was no where to be seen kept everyone on edge.


-If... our plan... ummm... is to stay, then we could do something with these buildings. I... I would suggest we... errrr... we pick the one which has building supplies closer.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Breewyn quietly walked over to where others were gathering. She rubbed sleep from her eyes. She didn't know when she fell asleep, bur she did have a restful sleep which comforted her and brightened her mood considerably. "Was that where we found you when we came looking?" She asked, already thinking about possibilities for if he said yes.


Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4

The gathering group of people start to make enough noise to wake Toyer. He yawns loudly, gets up, and starts wandering around the camp. When he hears the part about the large building in the corrupted area, he turns to look at the speaker and says, "I don't like that place. They live there," turning his head to look at the remnants of undead things strewn about the camp. Then, he quickly loses interest again and starts poking about again.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Morning:
Pazeek joins the others around the fire after his exhuberant morning flight, a bit of something meaty and well-cooked gripped in one claw serving as his breakfast. As he tears strips from the meat, he listens to the talk going around the fire. When Ishak mentions thw various locations he's found that could serve as a new camp, Pazeek hums thoughtfully before offering his opinion. "I don't know about that keep you mention, but any other spots in this area should be thoroughly scouted before we just move in. And I'm under the impression that we don't have all that much time to spare, so the sooner we pick a course, the sooner we can get started on whatever needs doing. And that place in the corrupted area will have to be cleared regardless, should the choice be made to stay in these ruins."

Having little else to contribute, for the time being, Pazeek finishes his meal and leaves the fire for the camp's small work area. He had intended to try his claw at improving his weapons, putting to use some of the strange knowledge filling his head over the last couple of days. His first efforts were interrupted by yesterday's events, so he intends to make another go at it today. Laying out his weapons once again, he looks them over thoughtfully, then frowns and looks at the armormhe's wearing. With a click of his beak, Pazeek quickly removes the armor and lays it alongside the waiting weapons, then fetches one of the breastplates recovered from the destroyed skeletons and places it next to his own armor. After a few long moments of contemplation, he leaves the work bench in search of Octavian.

After locating the caster in question, Pazeek approaches and broaches his request. "I've decided to do a bit of work on my gear, and if you've the time to spare, I'd greatly appreciate your aid in my efforts."


Human unchained monk 5 | hp: 65| AC: 18, T:18, FF:15 | Fort:+6, Ref: +6, Wis: +7| ki:5/8 | Mythic Power: 5/5 | Init: +2| Perception: +11

the following morning Zanven speaks to the leaders of the camp after spending an hour at dawn break in meditation.

Are you folk fighting the new empire? or do you seek to flee from it for now? Either way, I may be able to help.


"The tower sounds like the best option." Ilya used his prestidigitation to move several coals closer to the fire. "It affords protection while allowing us to continue to explore the ruins. It has my vote."


Breewyn wrote:
"Was that where we found you when we came looking?"

Thomen turns his head to Breewyn.

-You... you mean me? No, I was... in the slave caravan, you know.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

"Aye, but it's an' old tower," Tsakua comments. "Might be good as a jumpin' off point, or a post, but we'll need t'check it first afore we go makin' it a more permanent residence."

Thinking to himself for a little while, Tskaua adds "What about that armory we cleared? Place had big open space, sturdy walls, and doors that'd hold of that tree thingy." Looking towards those who had survived the encounter, he asks, "That'd probably make a good, safe place fer us t'stay, 'specially 'gainst these beasties."


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

"A good building around us will be needed. They will have bows."


Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4

Toyer winds up standing next Jietin having gotten some food among his poking about, and he nods at what Jeitin said while munching away.


-We can... eh...- Thomen looks around himself. -We can try a different approach, instead of just thinking about defence. We might think about offence.

He does a small pause to put his words together.

-When we decide which place do we want to use as a base... I could help in making some active defences. You know... ballistae, catapults... it all depends on the materials at hand, of course... but you know...

He ends up the phrase there, as if everyone present knew.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Breewyn shook her head at Thomen's inquiry. "No, I meant Ishak. I was referring to the second group that had to go find them." She made a little face, before relaxing back to her relatively neutral countenance that still had a smile tugging at the corners of her lips.


-Oh. Sorry.


Game Master

Ishak shakes his head at Bree's inquiry, "No, Tower is off more, it's bit old, best view we found though."


Ilya furrows his eyebrows. "Pardon my ignorance, but do you anticipate some large force coming for you? Did you kill anyone besides slave-owners? Were they particularly important slave-owners?"

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