The Broken Age (Inactive)

Game Master Vinsomner

World Map: Kalinthros

Current Map


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Game Master

Tsakua:
The scraps were clearly from old traps, though you cant tell that these traps were not set by the ones who use to live here. They were newer, no younger then several months old at least. You know for a fact that the only surviving traps from the ones who lived here were magical in nature, so someone else was trying to protect something here.

Toyer:

As you walked around the tower, looking more closely at the layout and the walls, you notice there is a slight difference in the flooring near the back. The floor was a bit smooth and slightly grooved near a large section of the back most wall.

Camp:

Octavians crafting drew a lot of eyes again, this time more then normal, with Ishak decided to perch himself in a nice view on the dismantled wall near him. He cocked his head and watch, curious and ever watchful.

When the final hour drew, some of the camp had already gone back to their work, not wanting to waste most of the day when the camp could be packed and ready to move out at the moments notice. Most of the carts were packed and organized neatly, weapons and armor being readily accessible as much as the food was. The horses tethered and cared for, and most of the debris from the camp has been cleared enough to make relocation easy. This was all done within respect of the crafting mage.

When the breastplate sat, glittering in the sunlight, and if one would pick it up, they would notice a significant weight difference. The solid metal breastplate being as light as leather was a bit surprising in its own right. With its careful creation and imbue of not only the wizards mythical power but the latent energies around the camp was sucked into its creation.

Mithril Breastplate of D'uril
AC: +6 Max Dex: +5 AC: –1 Spell Failure: 15% Speed: 30 ft / 20 ft. 15 lbs.
+1 Enhancement Bonus with following enchantments:
Light Fortification
Defiant

Misc Rolls:

Fate: 1d100 ⇒ 51
1d100 ⇒ 38
1d100 ⇒ 2
1d100 ⇒ 68


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Ooooo, shiny armor. Does Pazeek get to choose the enemy for the defiant property, or must it be random? Because it would make sense that, being the intended user, the magic would mold itself to best suit him.

Ugh, accidentally posted this with one of my alts, and added him to the character page. If you remove him, Vinsomner, I'd appreciate that.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Breewyn sat in rapt amazement. She had watched the wizard diligently attend to his task at hand and it was like watching art being created. She wasn't particularly fond of metal-smithing, but watching Octavian slowly work and enchant the armor to accept the spells he had weaved into the enchantment was something else quite entirely. When he had finished, she was finally able to tear her eyes away, stand up, and stretch. She didn't know how long she sat there, slowly becoming stiff, but it was well worth it to her to watch the threads of magic being finely woven into a thing of beauty.

Upon feeling a rumbling from her stomach, she only just realized how hungry she was. She looked around, wandering around the camp in the hopes that the kobolds had prepared something delicious today for their meal.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

"I think we've found somethin' o' value," Tsakua says, "Or at least, we're pretty close to it. This junk," he says, gesturing to the gears and wood, "was part o' some trap by someone what came afore us, but it ain't from those what built this place." Looking around, he adds "We're close to somethin'."


Game Master

Yes, the designated enemy is bound by the user. So in your case, it would work with all your favored enemies. But only one designated per encounter.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Vinsomner wrote:
Yes, the designated enemy is bound by the user. So in your case, it would work with all your favored enemies. But only one designated per encounter.

So if it's a fight with humans and undead at the same time, I could pick one or other, but it stays on that selection for the encounter? Cool, I love custom magic goodies. Gonna fluff the defiant property as putting out an aura of focused intent and menace aimed directly at the selected enemy type.


Ilya spends a moment studying the layout, visiting each room with light inspection. He appears to have an idea and steps outside the tower to check the perimeter. "The tower base was definitely much larger than the room within, much larger than feasible for it to just be solid wall. Stepping back into the small atrium of the tower I realized that it was built to make it appear larger. Something is being hidden in plain sight. There may be another room between this atrium and the outer wall."


Game Master

Quick note pazeek, the stats on the breastplate do not account for the Enhancement Bonus. So make the necessary changes for the stats to include the +1 Enhancement bonus in case my stat block was a bit confusing and you didn't catch that. Next time I'll include the enhancement bonus.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Camp:
Octavian accepted the offered food and drink from Pazeek with a nod and moved to sit on another fallen stone. His robes were soaked with sweat and there was a definite, strange smell coming off of the tall, blue-skinned wizard. Instead of the salty-rotten smell that comes off perspiring humans the illidari gave off a subtle, smokey smell reminiscent of smoldering wood. He took a long drink of the cold water before chowing down on the simple meal.

In the midst of the meal he waves over at the glittering breastplate and says "Your armor. It will make you more resistant to devastating blows and adapts itself to different foes. You will also find it much easier to move while wearing it and it should not impede your fighting style." the wizard says with pride. He finishes his meal with a satisfied expression and finished the water with a pleased grunt.

He was silent for a few minutes before speaking up with a slightly embarrassed expression. "I also felt the armor was extremely plain so there are a few... flourishes that aren't technically necessary. I find the salerdin knot done properly is quite beautiful."

He pointed at the tangle of lines that had converged in the center of the breastplate into a balled-knot with a eight-pointed star in the center. "And the Star of Eärendil, whose light will shine even the blackest night."

Yeah I know, straight up copy/paste from Tolkein. Too good not to mimic.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Camp:

Pazeek burbles and warbles happily as he takes up the improved breastplate. It is but a few moments of skilled effort on his part before the armor is properly donned, and he spends some time flexing and bending through his entire range of motion before chirping in satisfaction. "Oh, this I like, very much so. No bound or pinched feathers, no chafing, and so much lighter and cooler than my old armor in the bargain." Glancing at the aforementioned chain shirt on its bench in the manor, he clicks his beak open and shut a few times. "Suppose I should see if anyone here needs an upgrade in their own armor. It's quality stuff, and should be usable by just about anyone with a modicum of training." He then resumes looking over his armor, claws running lightly across the decorative work. "And rest assured that I've no problem with a bit of fancywork. It makes me look that much more impressive to the ladies when I'm in search of a bit of companionship," Pazeek adds with an earnest laugh.

Pazeek is adding his former armor, a masterwork chain shirt, to the camp's stockpile of equipment. Speaking of which, that inventory desperately needs some updating, lol.

Returning his attention to Octavian, Pazeek runs a claw along his beak for several beats, trying to figure out a good way to ask what's on his mind. Eventually, he just shrugs mentally and plunges ahead with his question. "Those spells you used while you were working, are those private spells or something like that? You know, the sort of spells that only members of your people or a particular school of magical training are allowed to use? Because of they're not, then I'd like to talk to you about using them myself." The tengu takes a seat on the remains of the anvil as he speaks, his feathers unconsciously fluffing out a bit from the leftover magical charge in the area. "While I'm hardly an expert on the subject, I know enough about magic to recognize that the way you and I cast spells are far too different for me to learn them. However, if they can be added to a wand or something of that nature, that I can use."

Letting Octavian finish his meal and get some needed relaxation while he ponders the question asked of him, Pazeek takes the opportunity to pack his gear up for travel, easily making his way up the trunk of the tree to the boughs where his nest is located. It takes several minutes, but he eventually has everything packed away, and has even dismounted the scrap wood he made use of, sending the lumber dropping to the ground below after a shouted warning. Dropping down from the boughs, he glides easily to a smooth landing, enjoying how easy it is with his new armor. But he doesn't waste time admiring the breastplate. Instead, he hauls the wood into the manor to join a pile of ready firewood, while his loaded pack is set beside the waiting wagon. Only a dedicated observer would note the hitch in his step--accompanied by a momentary flattening of his feathers--as his eyes pass across the loaded sacks of hippogriff feed in one of the piles of supplies.

The momentary dampening of his spirits passes as quickly as it arrived, and Pazeek moves over to the workbenches to retrieve his weapons, which he stows after adjusting his equipment harness around the new armor. He then strides back to the anvil, where Octavian waits, to hear the mage's verdict on his question.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

And Octavian's hard work has a special place in Pazeek's character sheet now.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Camp:
While Pazeek packed Octavian mulled the avian's request over in his mind. None of the spells he used, so far as he knew, were unique to the Illidari. Certainly there were spells the more advanced spellcasters amongst his people that could be considered unique but Octavian was still too young a wizard to have created any of his own. And the fact that over two centuries had passed since he spoken to any of his people meant that sooner or later he would need to return to great desert and navigate the hidden pathways home.

Before he could be caught up in melancholy over thoughts of home and family he stood up and began his own preparations to pack. His own supplies took no more then a few minutes to pack as they all fit on Acteon's back. The great black stallion still wasn't completely trustful of the wizard but seemed glad that it no longer had to carry a large, heavy human clad in full-plate.

Maybe I should ask Pazeek how to better handle the warbeast. Octavian thought to himself. He murmured quietly to the horse as he stroked it's neck and face, trying to ease it's temper.

Handle Animal
1d20 + 4 ⇒ (11) + 4 = 15

After a few minutes Acteon stopped stomping his hooves and lowered his large head to make it easier for Octavian to continue. Octavian gave a big grin at this small victory, the first true and unguarded smile in a very, very long time. It felt strange at first, his muscles pulling and moving in unfamiliar ways as the corner of his mouth went up. Maybe he needed the horse more then Acteon needed him.

After seeing that the horse was watered and fed he returned to the convenient stone that he had been sitting on just as Pazeek finished his own work. Before he could doubt himself Octavian retrieved his most valuable possession and flipped it open to the spell that allowed him to increase the quality of items. Before he turned it around so that Pazeek could see it he leveled a serious expression at the avian.

"I will show you my secrets Pazeek but only if you accept the position as my apprentice. Wizard's guard their knowledge jealously and are particular who they choose to train. I will not force you to humiliate yourself or to alter your lifestyle in any way. Understand however that the magic I can show you is powerful and dangerous to the impulsive. I can not, in good conscience , teach you anything unless you swear to abide by my instructions into the arcane. How long you remain my apprentice is up to you but until such time as you decide you've had enough, you WILL be my apprentice. Do you agree to such stipulations?"


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Camp:

Hearing Octavian's stipulation, Pazeek blinks in silence for a few moments. "Well, I have no objection to the whole apprenticeship part of your bargain. But, as I already mentioned, the way in which you and I cast our spells is only remotely similar. So what, exactly, could I learn here?" Pazeek is clearly a bit surprised and confused by the requirement, but equally willing to hear Octavian out.


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Camp:
"Magic available to worshipers of nature is channeled through the lands around you and made safe by the spirits. Those who worship deities are granted magic from higher powers, energy that is funneled and shaped by a far greater power than mortals can hope to wield. Those who achieve power through study or their own blood have no filter with which magic is made safe. Wizards often refer to magic in this world as the Weave and study how it flows throughout everything. We then learn how to tap into this Weave and reshape it according to our will. Without rigorous training and a firm mental construction the magic will often flare wildly and sometimes even cause a feedback that can burn out your mind, destroy your soul or even erase you from reality. It is a powerful and dangerous tool that is limited only by the imagination of the wielder and at it's ultimate level can reshape reality to whatever your whim is. Understanding the basic concepts behind my spells can only be achieved with a formal apprenticeship, even if only for a few months. Without that training the magic could kill you."

Octavian leaned back and closed his spellbook. He wasn't sure exactly what would result from training Pazeek but he knew the only way for the avian to learn the spells which would aid him with crafting would be to understand the way wizards shaped magic. He didn't want to scare Pazeek away but the speech was almost the same word for word that his own master had given him when the young Octavian had sought out Archmage Valera for instruction.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Camp:

Pazeek chirps to himself for a time, a thoughtful expression on his face. "Alright, that seems reasonable enough as far as explanations go. Don't see how it matters if I'm getting the spells from a wand, since I've used those in the past with nothing worse than itchy feathers afterwards. But, your spells and so your rules and all." Now his expression turns a bit sour and he grumbles, his tone mostly amused. "Kind of annoying being an apprentice again though. I worked very hard to get past that point as a fledgeling, and here I am doing it once more."


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Scouting:
After Ilya indicates a direction towards where he suspects the hidden room is, Tsakua will go up to that wall and begin tapping it, looking for any indication of hollowness, a switch, or any clue at all as to how to access this hidden room.
Knowledge (Engineering: 1d20 + 8 ⇒ (11) + 8 = 19


Male Ilidari Transmuter Wizard (Archmage) 6(1) HP: 40/51 | AC:22 T: 14 FF: 22 | Fort: +4 | Ref: +4 | Will: +7 | Perception: +5 Initiative: +2, Darkvision 60 ft.

Camp:
Octavian shrugged and flipped the spellbook open again. "Call it what you want. Apprentice, aspirant, inquisitive. Anyone can do magic if they are trained properly and there are a hundred different names for it. Suffice to say I am the teacher and you are the learner, but only for this subject. In return I would like for you to teach me how to properly deal with animals such as Acteon." He said, pointing at the large warhorse.

"He doesn't try to bite or kick me anymore but there is nothing like trust between us. I'm from a desert people and we didn't have horses so I'm not sure how to work with him."


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Camp (Acteon Evaluation, Part 1):

Pazeek glances over at Octavian's mount, an intent look in his eyes he carefully studies the large horse. "Nice horse you've got. Going by the markings on his gear, I'm going to go ahead and guess that one of the King's cavalry officers decided he was tired of riding--and living as well, most likely--and let you have him." Pazeek says this more in the way of statement than a question, his expression one of knowing amusement. "Well, let's see if the performance matches the looks, yes?"

Making a Handle Animal check to evaluate the general health of Octavian's horse, and then put Acteon through his paces to determine what tricks he knows.
Handle Animal Check: 1d20 + 8 ⇒ (13) + 8 = 21

With a cluck of his tongue, he leaves his rock and approaches Acteon carefully, chirping reassuringly. Allow the animal to get his scent first, Pazeek then runs his claws carefully over the large body, checking Acteon for any signs of injury or other problems. He then returns to his pack in the manor, digs through it briefly, and returns with a complex-looking set of straps, which he attaches to Acteon after a few more moments spent reassuring the warhorse.

Once the straps are place, Pazeek leads him into the cleared area near the anvil and begins a rather odd process of running Acteon in circles, or back and forth, to called commands. Other commands cause to the horse to act in different ways, though most produce no discernable result. After nearly half an hour, Pazeek finally stops, guiding the horse back to the manor, where he removes the straps and returns them to his pack before rejoining Octavian.

"Well, that was fun. Brings back memories of working that military stable back in Aklai. So, here's what I've learned about your warhorse," Pazeeks says with a joint-popping stretch.

Pazeek will tell Octavian what he's learned, once Vinsomner tells me what Pazeek has learned. As such, expect a direct continuation of this post.


Scouting:
Ilya searches around the perimeter along with Tsakua.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Breewyn returned to where Pazeek and Octavian were having their exchange after finding something that satisfied her hunger. She was a bit surprised at Octavian taking Pazeek on as an apprentice and giggled softly when he started to handle the horse that Octavian managed to attain from one of the bands of humans that they dealt with. She shivered some at the thought before trying to think of other things instead.


Game Master

Scouting Party:

After several long moments of searching you found a few relatively loose stones. Though they were spread out and pushing just one or all of them in does not seem to trigger an opening in the wall. It already appeared to be some sort of combination lock. The stones seemed to be slightly more worn the others around them, from many hands once pressing the stones to unlock what lies behind the walls.

There are five total stones that can be pressed, arrayed in the following way:
UP
---------------------
LEFT | CENTER | RIGHT
---------------------
DOWN

Pazeek:

It took some handling to get the horse to obey your commands, but you apply your skill and deft hands and sharp commands to get it into its routine. It had been lacking some proper reinforcement training along the way since it was 'liberated'.

The horse is in general good health but is slightly needing to be exercised more regularly. After prodding and poking with some commands that humans would general use and putting the horse through its paces, you were able to identify quite a few tricks the horse knew.

Aid, Attack, Break Out, Come, Defend, Deliver, Down, Flee, Heel, Maneuver, Stay, Throw Rider, Work. It is obviously Combat Trained.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Camp (Acteon Evaluation, Part 2):

"For a start, Acteon needs more exercise, and on a regular basis. He's a warhorse, and loafing about like he has been isn't good for him. It could mean both of your lives if you get into a situation where you need him to perform at his best, but his strength and endurance aren't what they should be." Pazeek clicks his beak thoughtfully as he briefly works out in his head a modest exercise regimen for both mount and rider, then continues his explanation.

"Very well trained, however, more so than usual. He was definitely not trained in some government-owned stable, not to that level. Even elite cavalry don't train their mounts to that degree. Whoever did it had a lot of money, a lot of time, and a lot of patience." Pazeek then counts off on his claws the various commands to Acteon reponded, and what those commands do. A few of the results were a bit surprising to the tengu, as he could think of no logical reason for a warhorse to ever be in a situation where those commands are needed.

"For a start, he's obviously got combat training, which is a set of responses that are pretty much universal regardless of where the mount is trained. 'Attack' is pretty self-explanatory, you point out a target and Acteon stomps it out like a fire with those great hooves of his. Though I'm pretty certain Acteon hasn't received the training to attack the really creepy or weird stuff, such as undead or constructs. Expect to be ignored in those cases. 'Come' is also self-explanatory, he comes to you on command. 'Defend', again, not much explantion required there, he stands ready to stomp, kick, and bite anything that approaches you, or someone you designate. 'Down' causes Acteon to break off from previously-given commands, and if in combat, move away from potential enemies. 'Guard' lets you point out a location or object, and he won't let anyone but you approach it, until commanded otherwise. Finally, 'Heel' will cause Acteon to follow you everywhere you go, even into places a horse would normally avoid."

Having gone through all of this, Pazeek pauses to take a drink from his canteen, tipping the spout against the side of his opened beak while guiding the water with quick flicks of his tongue. When he's had his fill, he replaces the canteen with a chuckle as he notes the glances his little unintentional performance has garnered. "You'd be amazed at how much stuff is made for species with lips and teeth. Not a lot of options available for the few that have neither." Stretching with a low sigh of relief as a few joints pop, the tengu gets back to enumerating Acteon's commands. "'Aid' will let you command Acteon to engage a specific target you point out in concert with an ally you point out as well. 'Break Out' is one of those odd commands, and using it while bound will cause Acteon to try to chew off whatever you're bound with. Obviously, don't give him that command if you're wrapped in chains, yeah? If you're in a cage or behind a wall, that command'll cause him to try his best to kick a hole through for you to get out by. Again, mind the material and its thickness before giving that command. 'Deliver' tells Acteon to take something given by yourself or an ally and drop it off at a designated point, or wait until a designated person takes it from him. Pretty useful."

"'Flee' is just what it sounds like, Acteon takes off and avoids attempts to catch or engage him until you command otherwise. If he's not with you when that command is used, he'll try to stick close but out of sight if possible. 'Manuever' is a specialist command, and it'll make Acteon try to use a single, set combat manuever against a target you point out. 'Stay' is another one of self-explanatory commands, you point out a spot and Acteon will stick to it until commanded otherwise, or hunger and thirst finally drive him to leave. 'Throw Rider' is another specialist command, and what it does is obvious enough. You're lucky that he doesn't appear to have ever been trained to accept a single rider, or you'd never have gotten off of his back under your own power the first time you climbed on. Finally, 'Work' is the last command to which he showed some response. Almost didn't even try that one, but he has faint wear patterns in his coat from a draft harness, indicating that he's been used in the past to haul loads."

Pazeek claps his claws together as he comes to a finish of his evaluation. "And there you have it, Octavian, a detailed run-down of what your warhorse can do if needed, and what he needs to have done as well."


Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4

Scouting Party:
I, the player, am TERRIBLE at games like this, but I feel like these kinds of games are right up Toyer's alley. GM, is there some kind of roll I can make to get clues using whatever Luckbringer ability you feel is appropriate? No worries if you say no!


Game Master

Toyer:

There are quite a few intelligence rolls you can make to try and get hints or see if your character notices anything that would help you make inform decisions. In regards to your class, I say roll a d100 and ill interpret it as I will :)


Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4

Scouting Party:
Oh that's perfect! I can use Luckbringer stuff on ability checks. And what the hell, let's throw the d100 in for fun too! Sometimes overwhelming catastrophe can be just as entertaining as crazy lucky :)

As Toyer pokes about the various rooms, he notices the combination stones on the wall. He leans in to look closely at them, tilts his head sideways to look at them from a different view, then turns his head up-side-down to look at it from a different angle. He touches the stone, but not hard enough to move anything.

Let the Gods decide!: 1d100 ⇒ 50

That's is literally the LEAST exciting roll possible! Depending on what happens with that roll, I'll just go ahead and throw in actual ability stuff. If Toyer explodes the building with the 50/100, then obviously this next stuff will be negated. I'm including these just in case. Using 1 Nothing is Written on Fool's Luck...

Intelligence check - what is this thing?: 1d20 + 2 ⇒ (4) + 2 = 6
Intelligence check - wait, how does this work?: 1d20 + 2 ⇒ (9) + 2 = 11

Ugh boo to both of those, now using a Moment of Chance to Fatespin those.

Intelligence check - hang on, what if I look at it like this?: 1d20 + 2 ⇒ (14) + 2 = 16 <--I'll take this one
Intelligence check - or like this?: 1d20 + 2 ⇒ (8) + 2 = 10


Game Master

Toyer:
With your closer examination of the stones, its obviously they are linked somehow to a mechanism, be it mechanical or magical, who knows until something did happen. It's a bit hard to say really. Though you get a good feeling, something like tugging your clothes kind of feeling, that it wasn't any normal combination lock. It had purpose, more then one. You could almost see different wears upon the stone switches, something that indicated that a few of them were used more then others. You notice there aren't any residual markings that would indicate it being trapped.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

scouting:
Could I use disable device to work on this mechanism?


Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4

Scounting Party:
"I like these stones! They have stories, many stories!" Toyer leans in again, head tilted slightly. "The people here, they play with some of the stones more than the others, though."

Perception to tell which of the stones were used most: 1d20 + 10 ⇒ (2) + 10 = 12

Good lord, the dice hate me this week!!

As Toyer is inspecting the stones, something twinkles in another room and he looses all focus and wanders away from the combination lock.


Male Dwarf Alchemist (Grenadier) 1 / Gunslinger 1 [Gestalt] | HP: 13/13, NL: 0 | AC 16, T: 14, FF: 12 | Fort: +5, Ref: +6, Will: +4 | Perception: +8, Darkvision 60 ft. | Init: +5

camp:
Breewyn watches Pazeek as he continues to train Octavian's steed. She smiled some at his antics, but she also admired the time and care he took to work with the animal and how well the animal responded to Pazeek's training. She found it somewhat enthralling to sit and watch the two of them work back and forth together in their own kind of harmony. When she saw that he was finally satisfied, she listened to all the commands that he managed to work out with the steed. She looked back and forth between Pazeek and Octavian as he described in detail what each command could do. She yawned softly, and got up and stretched, feeling a pop in her back and her eyes widening as she felt the pressure and then the sudden release. She hadn't realized how long she was sitting there watching but she had become rather stiff. She carefully tried to stretch more, attempting to work out more kinks before moving again.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

@Rodric: You're not an angst-ridden gnome... Infiltrator!


Scouting Party:
Ilya considers it for a moment before trying a combination.

"Up, up, down, down, left, right, left, right..."


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

camp:

Breewyn watches Pazeek as he continues to train Octavian's steed. She smiled some at his antics, but she also admired the time and care he took to work with the animal and how well the animal responded to Pazeek's training. She found it somewhat enthralling to sit and watch the two of them work back and forth together in their own kind of harmony. When she saw that he was finally satisfied, she listened to all the commands that he managed to work out with the steed. She looked back and forth between Pazeek and Octavian as he described in detail what each command could do. She yawned softly, and got up and stretched, feeling a pop in her back and her eyes widening as she felt the pressure and then the sudden release. She hadn't realized how long she was sitting there watching but she had become rather stiff. She carefully tried to stretch more, attempting to work out more kinks before moving again.

Oh whoops, that wasn't supposed to happen. :S Sorry about that. Delete that post if you can vinsomner.


Camp:
After watching how Octavian does his magic, Thomen starts to wonder around the camp. Somehow, he feels nervous.

-Something's about to happen... I know, and I don't know if I'll be up to the situation. Last time, one of us died, and that poor girl's wolf... she hasn't been the same ever since.

Being unable to relax, he decides to have a look around the camp while the light still allows some visibility.


Game Master

Tsakua, Disable device wouldn't work due to their being no exposed mechanism besides the switches.

Scouting Party:
When Ilya pressed in the combination, each stone that was pressed stayed stuck in the wall until the sixth switch was pressed, which then released them all and they slid back to their original position. Nothing else happened.

Toyer:
Inspecting the stones for their wear patterns does little good, but you do notice that the top stone had the smoothest surface, appearing to be the most used, while the left stone was the roughest.


Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4

Scouting Party:
Toyer peaks his head around the doorway into the room at the sound of Ilya tinkering with the combination lock. "They like the top one, but they're not a fan of that one on the left," he says pointing at the combination lock. He goes back to his poking about the rest of the building. He inadvertently is looking out for traps, but also not really looking for anything specific as his interest in the building is spent.


Scout Party:
Ilya keeps trying the combination lock. 1d20 + 2 ⇒ (12) + 2 = 14


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

scouting party:

perception: 1d20 + 8 ⇒ (14) + 8 = 22
Tsakua starts rummaging through the room to find any clues to the combination.


Game Master

scout party:
It only takes Ilya to try a few combinations before something begins to happen. As he pushed the last stone in the latest combination of: Left, Down, Right, Up, Center. A fairly easy combination one would note, almost as if they set it to be easy to be... hard? Who knows what the ancients were thinking. The last stone locked into place after the sequence was entered. The tower began to shake as a door slowly begun to slide slowly forward. The wall itself seemed to contain a passage behind it. When the group would enter the passage small orbs of white light began to appear, illuminating a larger room. Unlike the rest of the tower and its barren stone rooms, this one had piles of rotting wood of old furniture and barrels, and some seem to be chest. There were only trinkets of no worth contained in these piles but it's apparent that this place hadn't been scavanged by oppurtunists yet. Towards the back there was a doorway which led to stairs that led down into the earth. The path becoming illuminated by the same small white orbs.

Camp:
It was a dull day it seemed, with the scouting party off doing their thing and the camp seemingly busying themselves with preparing for the coming move. Ishak seemed to be mussing about something in the corner before walking over to the camp fire and placing down a few shattered planks of wood. Huffing he would then go find some rocks and set them in an odd pattern before looking to the others in the camp. [b}"Lets make this day, yes?"[/b] he questioned before settling down at the planks, it seemed as if he was building a map, that resembled the immediate region. Placing a colored stone down, he named it the ruins, while a few other rocks pointed out nearby points of interest. He looked up to the others, seeing if any had any interest in why he was doing this, but decided not to wait. "I think staying in ruins might be good. If we had big army." He points to a black rock, which was apparently for the Black Mines. "Unless we liberate the slave camp. It would be an assault itself. We also got a small relic hunting group from the Kings army coming up from here most likely." He points to the road that ran along the towers, but one that spurred off south, towards a farm then beyond. "I think, we should either liberate the slaves. Or go north. Take everyone to a safer region. One that the King hasn't defiled." He looked at anyone who might have come over.


Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4

Scouting Party:
At the ruckus being made when Ilya figured out the combination, Toyer's curiosity picked back up again. He came back to the room seeing a new doorway where none was before. "Ooooo!" he exclaimed excitedly before stepping through looking all over the new place for odds and ends, and of course traps, like a child in a candy store.

Perception for traps and anything of note: 1d20 + 10 ⇒ (20) + 10 = 30

And he sees into the very soul of the room itself!

He did notice stairs to even more new and fun unexplored territory, but this room held his attention for now.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

camp:
Breewyn saw Ishak begin to busy himself with some stones, some of them colored. She was curious and approached him, listening as he laid out a battle plane, using his stones to illustrate. She sat down, looking at the map intensely concentrating, causing her brow to furrow some as she bit her lip in thought.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Camp:

Leaving Octavian to fully absorb what he's just learned, Pazeek wanders over to the camp fire with a curious expression. He intently watches the kobold's activities, wondering what is going on until Ishak points at a bit of debris and identifies it as the ruins. At that point, Pazeek finally recognizes that he's looking at a map, and he leans closer to examine it. He carefully notes the various features presented while listening as Ishak brings up what Pazeek is beginning to realize is a perennial topic of discussion in the camp; stay or go.

Though he has little investment in the decision himself, Pazeek decides to offer his opinion. "If we stay, we have some advantages here. We have a good idea of the terrain, defensible positions, access to food and water. And it puts an armed force in reach of King *'s lightly-guarded hinterlands. Downside is, the area isn't as explored and mapped as it could, and should, be, and there are known enemies infesting it besides." Stroking his long beak in consideration of his next words, it takes a few moments before the tengu continues.

"Freeing the slaves is an idea worth further thought. Aside from being the stated goal of those here, or most here at least, it would add a number of warm bodies to our ranks who could act as guards, extra exploration teams, and needed workers in a number of tasks. On the other hand, those slaves will definitely put a dent in the supplies available, make it more likely that we'll be found by enemies due to occupying a larger area, and make it that much harder to pack up and leave in a hurry if we have to."

Pacing slowly around the fire, his eyes fixed on the map, Pazeek continues to offer his various thoughts on the matter. "And, of course, getting those slaves is contingent on successfully taking a camp that is sure to be guarded closely against just such an occurence, among others." Pointing at the designated north side of the crude map, Pazeek moves on to his final points. "Fleeing is an option, yes, but we need a destination first so we know what supplies will be needed, and in what quantities. That last is especially important if we strike that camp and free the slaves there. Then we must find a route that gets us past the front lines of King *'s various forces, while also evading pursuit. Difficult road, that."

* Do we have a name for this king? If so, I have entirely forgotten it. Perhaps that name, and any others of import, should be noted under the campaign tab for reference?


Game Master

camp:

The king's name is Ledon actually, most called King Ledon.

Ishak nodded to Pazeeks words, though he notices the gnome still silent as ever. He let off a breath of air. "Beating a dead horse with this topic almost, but I still am unhappy with our decision, feel like its not a permanent. I know we exploring potential spots for temporarily relocating camp. But, I think, we need to think long term here. If we stay, we will be discovered sooner or later. That means we have to liberate the mining camp. Granted there is plenty of room here, but it's apparent we have enemies within the city itself. But leaving, unless its in a small group, will get us noticed quickly. I know a way through the mountains, old kobold clan, ally of mine, has tunnel that goes through the range. Cut our travel over the mountain by days. Or recruit neighboring kobolds, help us here." He paused to catch his breath before looking down at the map with a frown. The kobolds would jump at the chance to stop the slaughtering of their kind from the humans hands.

"These ruins have many hidden secrets. Many hidden threats. We do not know what may lay here or out there. I think liberating the camp in any scenario will prove good and useful. Get an army going. We could still out move the kings army, as they can only react unless we strike larger targets."


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Camp:

Pazeek nods in thought, eyes still fixed on the map. Eventually, his gaze travels to Ishak. "What information is available on this mining camp and its defenses? That would help determine whether an attack against is feasible to begin with."


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Camp:
Jietin looms over the map and grunts at the idea of getting an army started. "We certainly need the numbers. I think we should focus on that first."


Camp:

Thomen listens to what the rest is saying while negating in disapproval.

-I think you all miss one point. You're all thinking what is best for us, but we need to liberate the slaves because that's what's best for them. This is what sets the difference between Ledon and us.


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Camp:
Jietin grunts. "I once knew an old man that said 'help yourself first, because if you are stronger you can help others more'. Guess it depends on how much help you need though."

Jietin wants to recruit, but he is more than willing to go along with other ideas.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Camp:

"You raise a good point, Thomen," Pazeek says in response to the dwarf's words. "But how is it helping them if we have no food, shelter, or protection to provide them. Harsh as it is, freedom from the oppression of those humans also includes the freedom to die from starvation, exposure, and the attentions of anything lurking in the brush." The tengu frowns as he speaks. "I'm not in the mood to risk life and limb to free those slaves, only to help shovel most of them into a mass grave a month later after they die due to our failures. Don't need that kind of thing to explain away after I die."


Camp:

-Well, there must be food enough for them in the camp they are just now because, if there's not, then we really must free them, don't you think?

After a moment, Thomen goes on.

-I'd rather take a 95% they die by my failed attempt to help than a 100% they die on the slave camp.

He doesn't even notice he's not stuttering anymore.


Male Tiefling Barbarian 5 | AC 19, Touch 13, FF 16 | HP 65/86 | F +7, R +4, W +3 | Init +3 | Perc +10

Camp:
Jietin spits. "They don't kill slaves for fun, that's their property, their tools. Hell its the only reason I'm still alive after the crap that I've pulled. No, they are slaves but they are fed and sheltered right now. We might not have that for them. I don't think so...do we?" He inquired. Jietin doesn't really have a good grasp of economics or resource management.


Scouting Party:
Ilya smiles in satisfaction as the locks opens its secrets and reveals the hidden door. He waits patiently for the little thief to thoroughly search for traps before they investigate the ruined chest. Hopefully the contents were not ruined as well...

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