About Iraldia the HuntressThere was a hush before the attack. It was an eerie calm that made Iraldia's fur prickle with anxiety. The little kitsune girl stopped in the middle of the dirt road, peering around at the small village she called home. "Mom?"she called out meekly. That's when it came. It started low like the roar of a wave rushing up toward land. But by the time it crashed, it was a crescendo of rage. The humans rushed in from all sides, swallowing the village in a single swoop. Fire rained from their bows and lit the wooden homes a blaze. Just barely, the screams of her neighbors could be heard over the war cries. Frozen for a moment, she watched as the soldiers stormed toward her. With a dash, she dove under the nearest porch and scrambled toward the other side in hopes of escape. The wood above her began to sag and splinter under the weight of armored boots. She stopped short as her name was cried out. Her mother. The cry was full of such terror. "Mom?!"The kitsune reversed direction. Then Iraldia froze again. Only a few yards from the porch, her mother lay in the dirt. Her eyes were wide and full of tears. A mortal wound was cut into her chest. The older kitsune, with her last bit of energy, motioned for the girl to stay. So Iraldia lay, staring out as the life faded from her mother's face. Neither moving, neither looking away. Come morning, the girl crawled out from under the collapsed porch. Slowly, she approached her mother's body and gingerly closed those violet eyes. Turning to survey the carnage, she took in the grave that was now her village. Only one human soldier had fallen. She was propped against a fence and clung to life by a mere thread. Iraldia approached the woman with a numb curiosity. The soldier's eyes lifted to the girl and they turned from pain to clear hatred. The woman's breath quickened and she tired to move, her hand twitching toward the shortsword at her side. The kitsune tilted her head letting something draw her to the human. As she closed, a power rippled between them. Iraldia's fur melted away and took on the pink hue of flesh. Her violet eyes dulled and her paws elongated into hands. Hair cascaded down her shoulders. The human's eyes widened as she recognized the small girl, as if she were looking at her younger self. But as the transformation completed, the last spark of life was drawn from the soldier and she fell still. Iraldia looked over her new form with a mix of disgust and relief. It sickened her to resemble her family's murders...but it would be a useful disguise to get close... Years later...
Ira reflected on that day as she sat upon the roof of a burnt out village house a year later. She picked up a ball fashioned out of hay and clay dirt. The hunter tossed it out into the graveyard below her. Now a grown dog, Gommie darted between the hand made head stones to find the doughy ball. Beyond, a caravan shambled across the horizon.
Sheet:
Iraldia Kitsune hunter 3/rogue 1/Guardian 1 CN Medium humanoid (kitsune, shapechanger) Init +3; Senses low-light vision; Perception +9 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 41 (4d8+9) Fort +4, Ref +8, Will +3 Defensive Abilities hard to kill -------------------- Offense -------------------- Speed 30 ft. Melee bite +0 (1d4+1) Ranged longbow +5 (1d8/×3) Special Attacks mythic power (5/day, surge +1d6), sneak attack +1d6 Hunter Spells Known (CL 3rd; concentration +5) 1st (4/day)—deadeye's arrow, hunter's howl[APG] (DC 13), magic fang, shield companion, summon nature's ally I 0 (at will)—guidance, lightning sand (DC 12), quicken stride, resistance, simple bed, spark[APG] (DC 12) -------------------- Statistics -------------------- Str 10, Dex 17, Con 12, Int 12, Wis 15, Cha 14 Base Atk +2; CMB +2; CMD 15 Feats Ferocious Loyalty, Precise Shot, Two-weapon Fighting, Weapon Finesse[M] Skills Acrobatics +5, Climb +7, Disable Device +9, Handle Animal +9, Heal +7, Knowledge (geography) +8, Perception +9, Stealth +10, Survival +9, Swim +6; Racial Modifiers +2 Acrobatics Languages Common, Elven, Sylvan SQ animal companion (dog named Gommie), animal focus (3 minutes/day), change shape, fast shifter, hunter tactics, nature training, track +1, trapfinding +1, wild empathy +5 Other Gear mwk studded leather, longbow, 45 gp -------------------- Special Abilities -------------------- Animal Companion (animal companion (dog named Gommie)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time. Animal Companion Link (Ex) You have a link with your Animal Companion. Animal Focus (3 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots. Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels. Beast's Fury (Su) As a swift action, use 1 power & bonded creature moves speed and attacks (roll 2x, bypass all DR). Change Shape (Human) (Su) Assume a single human form. Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception. Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action Ferocious Loyalty +1 morale bonus vs. foe threatened by ally with this feat. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Ranged Disarm +8 (Ex) You may make a disarm maneuver with a ranged attack. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount. Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex. Track +1 Add the listed bonus to survival checks made to track. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy. Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range. |