Alain

Thomen "The Omen"'s page

76 posts. Alias of Jereru.


About Thomen "The Omen"

Intro, Defense & Offense:

Thomen "The Omen"
Male Hume Sword Saint 2

CG Medium Humanoid (Human)

STR 18 (+4) (16 Base +2 Race)
DEX 13 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 14 (+2)

Languages:
-Common

Initiative +1
Speed 20 ft

DEFENSE
AC 19 (10 +7 Armor +1 Dex +1 Trait) | Touch 11 | Flat-Footed 18
HP 20 (10 Class +2 Con)+1x(6 Class +2 Con)
Fort +5 | Ref +1 | Will +5
CMD: 17

OFFENSE
Melee
Mwk Greatsword: +8 2d6+6 S 19-20(x2)

Ranged
-

CMB: +6


Race & Class Features:

RACE: Hume
+2 Str
Bones Feat Gain 1 extra feat at 1st level.
Skilled 1 extra skill point per level.

CLASS: Sword Saint
Limit Breaks (Su)
·Master Swordsman (Su): This Limit Break allows the sword saint to use any swordskill he knows (readied or not) without needing to expend or ready them. It also grants her a +2 insight bonus on attack and damage rolls + an additional +2 per four sword saint levels after 1st. In addition, while this limit break is active, the sword saint doesn’t spend any stamina on his talents. This lasts for a duration of 1 round + 1 round per four sword saint levels after 1st. This limit break requires only a swift action.
·Perfect Parry (Su): This Limit Break makes the sword saint a master of defense. Any melee or range attacks automatically misses unless a natural roll of 20 is rolled, and even then, the critical threat is unconfirmed unless another natural roll of 20 is rolled. This lasts for a duration of 1 round + 1 round per four sword saint levels after 1st. This limit break requires only a swift action.
Swordplay (Su) Basic
Defensive Focus (Ex) The sword saint gains the Combat Reflexes feat as a bonus feat, using his Charisma modifier in place of his Dexterity modifier. When recovering swordskills as a full round action, the sword saint increases his threatened area by 5 ft. for every 5 sword saint levels. Until the beginning of his next turn, he may move as part of making attacks of opportunity, provided his total movement before his next turn does not exceed his speed. Additionally, while using defensive focus, the sword saint adds his Charisma modifier plus his class level to her CMD for the purposes of defending against enemies trying to use the Acrobatics skill to prevent his from getting attacks of opportunity against them.
Stamina Pool (Ex) This stamina pool has a number of points equal to 5 x his Constitution modifier and this pool increases by 5 + his Constitution modifier per level. Sustained modes take up a static amount of stamina points from the sword saint’s maximum stamina pool and most sustained modes stack.
Sword Saint Talents
·Giant's Reach: The sword saint can attack enemies 5 feet farther with a two-handed weapon.

Favoured Class Bonus: (Sword Saint) +1


Traits & Feats:

TRAITS
Blood of the Dragons Thomen is not aware, but an ancestor of him had a close relation with a dragon and some people in his family have inherited a weird trait. They believe their good sight is pure genetics, not suspecting where it's really coming from.
Defender of the Clan Thomen has taken part in some clan wars and also gladiatorial games. His attitude for being constantly on the offensive and willing to put himself in danger for the greater good has taught him how to deflect blows better with his armour, gaining precious seconds to deliver a winning blow.

FEATS
1 Weapon Focus: Greatsword
1 Power Attack (Hume Bonus)


Skills:

Armour Check Penalty: -5

ADVENTURE SKILLS
Skill Points: 2x(2 +0 Int +1 Skilled +1 FCB) = 6
Acrobatics: -4 (0 Rank +1 DEX +0 Class -5 ACP)
Bluff: 2 (0 Rank +2 CHA +0 Class)
Climb: -1 (0 Rank +4 STR +0 Class -5 ACP)
Diplomacy: 6 (1 Rank +2 CHA +3 Class)
Disable Device: -4 (Untr) (0 Rank +1 DEX +0 Class -5 ACP)
Escape Artist: -4 (0 Rank +1 DEX +0 Class -5 ACP)
Fly: -4 (0 Rank +1 DEX +0 Class -5 ACP)
Heal: 1 (0 Rank +1 WIS +0 Class)
Intimidate: 7 (2 Rank +2 CHA +3 Class)
Kn Arcana: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Dungeoneering: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Local: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Nature: 0 (Untr) (0 Rank +0 INT +3 Class)
Kn Planes: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Religion: 0 (Untr) (0 Rank +0 INT +0 Class)
Perception: 6 (2 Rank +1 WIS +3 Class)
Ride: 0 (1 Rank +1 DEX +3 Class -5 ACP)
Sense Motive: 5 (1 Rank +1 WIS +3 Class)
Spellcraft: 4 (Untr) (1 Rank +0 INT +3 Class)
Stealth: -4 (0 Rank +1 DEX +0 Class -5 ACP)
Survival: 1 (0 Rank +1 WIS +0 Class)
Swim: -1 (0 Rank +4 STR +0 Class -5 ACP)
Use Magic Device: 2 (Untr) (0 Rank +2 CHA +0 Class)

BACKGROUND SKILLS
Skill Points: 4
Appraise: 0 (0 Rank +0 INT +0 Class)
Craft: Weapons 5 (2 Rank +0 INT +3 Class)
Handle Animal: 6 (Untr) (1 Rank +2 CHA +3 Class)
Kn Engineering: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Geography: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn History: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Nobility: 4 (Untr) (1 Rank +0 INT +3 Class)
Linguistics: 0 (Untr) (0 Rank +0 INT +0 Class)
Perform: 2 (0 Rank +2 CHA +0 Class)
Profession: 1 (Untr) (0 Rank +1 WIS +0 Class)
Sleight of Hand: -4 (Untr) (0 Rank +1 DEX +0 Class -5 ACP)


Swordskills:

BASIC DC 14 (10 +1 Half Level +2 Cha +1 Self-Crafted)
Sanguine Sword Deal normal damage to a single target at 15 ft. Heal HP equal to the damage dealt.

Gear:

Gear (weight)
Mwk Greatsword 375 gill (8 lb)
Mwk Banded Mail 400 gp (35 lb)
Belt Pouch 1 gill (0.5 lb)
Knife 3 gp (1 lb)
Canteen 2 gill (1 lb)

Backpack 3 gill (2 lb) with
Blanket 1 gill (3 lb)
Silk Rope 15 gill (5 lb)
Grappling Hook 1 gill (4 lb)
Flint and Steel 1 gill (0 lb)
Bedroll 1 gill (5 lb)
Soap .5 gill(0 lb)
Weaponsmith Tools 83 gill (5 lb)

Total weight: 69.5 lb (Light Load 100)

Purse: 113 gill


Thomen:

Thomen is a strong young blond guy from Sprohn. He's quite happy and cheerful, always willing to help a friend and looking on the bright side of things even when in dire times. Most of his friends believe this is due to Thomen being a bit too blunt to understand the implications of some problems, though it is not something they really wish to tell him straight.

From a young age he discovered he was good and happy with swords, the bigger the better, so he joined a clan and used his skills in the Clan Wars. While he's never been too much into Laws, he appreciates the secondary effects of them (not dying during a Clan Match), so in the end his approach is a kind of 'you there, me here' thing.

Prince Mewt's attitude, however, is something that most people of Thomen's environment couldn't chew. They didn't like his random mood changes and 'spoiled brat' behaviour. So when Thomen's clan mates heard about Marche and the crystals, they all were set on giving all the help they could. Unfortunately, about half the clan got red cards on their last mission rescuing a Nu Mou from the Lamiahs, and they were sent to jail.

After that incident, the clan dissolved, and Thomen was left looking for a new clan to join, a clan that would appreciate his swordsmanship and an opportunity to leave a lasting impression of himself in Ivalice (not knowing, of course, that Marche's triumph would mean the end of Ivalice itself).

Background set in FFT: Advance.