The Boy King: A Pendragon Campaign (Inactive)

Game Master Jubal Breakbottle

Current day: 15 April 496
Map of Salisbury county

Encounter Map: Saxons!

Bad guy stats:
Saxons: AC 19, touch 11, flat-footed 18, CMD 14, Fort +6, Ref +1, Will +3


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Tudfwlch sincerely nods to Sion's genuine concern, "Well, squire, I am the one to put the manor's men on alert, and no one would blame you if a dragon harms the flocks or tenants of Sir Amig. If you would like, I can note your concern to Sir Amig in my correspondence that you will carry to him."


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1
Jubal Breakbottle wrote:
Raedwald, who are you asking?

His companions. He was kind of absorbed in self pity earlier, and his player was kind of distracted, so he didn't hear who's at the estate...


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Edward gives a quick prayer to the old gods before leaving the forest, thanking them for the boar and the safety of him and his comrades. He also gives a prayer for the dragon, either wishing it a quick death or a full recovery.

~~~

Edward is in a significantly better mood that night, jesting and laughing and eating his fill. He doesn't bring up or add to the dragon story, but he backs Sion when his word is asked for. He sort of chuckles at the talk of disbelief. "Well to be fair it wasn't exactly a creature of legend, only about this big." He holds out his arms to show. "Stealthy too, blended right into the green."


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

We would be glad to carry your correspondence to Sir Amig. Sion says. We have a long way to go tomorrow so I am going to retire. Good Tudfwlch Thank you for your hospitality I will commend you to your master when I see him. Sion leaves the table and retires to his bed. He wakes early the next morning and prepares for the days ride.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

"Indeed. Good night Tudfwlch. You are an excellent steward. Good night to you as well fellow knights-to-be." Bran grabs some scraps of the boar for Blaidd and together they make their way back to his room for the night.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Edward finishes his mouthful of dessert, then stands. "I suppose we all need our rest. Add my thanks to theirs Tudfwich, you have been much appreciated." Edward goes up to his room, spending some time looking out the window before going to sleep.

~~~

Edward wakes early, chewing on some of the leftover boar while watching the sunrise a few minutes from everybody else. Once the sun is up he returns, ready to ride.


The next day, you awake early from a habit trained by either Sir Amig or Sir Leo. With a legendary hunt and celebratory feast of the previous day, most of you are anxious to depart, even though your journey today is only a half day ride to Tilshead. After breaking your fast, you bid your farewells to Tudfwlch. He provides you a packed lunch and wishes you well. In addition, he returns the saddlebag of scrolls to Bran with instructions to deliver to Sir Amig. The weather appears very cooperative: blue skies with few white fluffy clouds.

You travel along the natural corridor between the barren hills and thick Blakemoor Wood. The hour and a half jog for Bran and ride for you has been particularly pleasant as you near the main trail between Tilshead and Devizes. As soon as you clear the Blakemoor Wood, a large smoke column originating from the West Lavington manor becomes threateningly clear.

Martin reacts first, ”See if you can help. I’ll ride to Tilshead for reinforcements!” He turns his horse toward the hills and gallops away.

Before you post, please review the encumbrance of you and your mount. Your light horses have a 16 Str and triple that carrying capacity due to being a large quadruped. Please confirm your load and effective movement and any penalties.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Unless Edward weighs more than 183 lb. than my horse is currently under a light load.

Edward's brows raise in shock at the smoke, then he nods to Martin and snaps the reigns on his horse, pushing him into a gallop towards the manor.


Edward of Cholderton wrote:
Unless Edward weighs more than 183 lb. than my horse is currently under a light load.

then you did not equip your class's kit, which provides you a mess kit, bed roll, etc. as stated in CHARACTER CREATION under starting equipment. Cheers


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Hmm, don't know how I missed that. Sheet updated. I imagine Edward would weigh a bit over 100 lb. at the very least so the horse is under medium encumbrance.

Horse's land speed is currently 35 feet, max dex bonus of 3, check penalty of -3, and can run at a x4 speed.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

with weapons and armor Sion is currently lightly loaded. AC raised to 18 because he now has his shield.
Pwyll(horse)has a medium load carrying Sion and all his gear 35 speed and x4 run. encumberance section added to profile

Sion tosses Rhianwen from his left hand into the air and readies his shield and adjusts his grip on his lance before nudging Pwyll into quick canter after Edward.
Damn it Edward slow down! You can't help anyone if you fall and break your neck.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Bran tightens his grip on his lance and kicks his own mount after Edward's.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Raedwald nudges Gullfaxi to take after the others.

"God's bones! Uther's corpse is barely cold and already Britain's tearing itself apart!"


After five minutes of galloping hard toward West Lavington, you crest a rolling hill and see the furthest farm of the manor. It's a small collection of small buildings near the edge of the Blakemoor Wood. A half dozen bandits struggle with the farmers and the last of the loot near the buildings. Another half dozen bandits carry a load of plunder and are half way hustling toward the effective wall of the forest.

my rolls:

Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Perception: 1d20 - 1 ⇒ (18) - 1 = 17
Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Perception: 1d20 - 1 ⇒ (7) - 1 = 6
Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Perception: 1d20 - 1 ⇒ (4) - 1 = 3
Perception: 1d20 - 1 ⇒ (12) - 1 = 11
Perception: 1d20 - 1 ⇒ (13) - 1 = 12
Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Perception: 1d20 - 1 ⇒ (13) - 1 = 12
Perception: 1d20 - 1 ⇒ (3) - 1 = 2
Perception: 1d20 - 1 ⇒ (15) - 1 = 14

You need another minute at gallop to reach either group of bandits. Where do you go?


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Edward glances between the two groups of bandits briefly. "I don't know if it's safe to split up. We should help the farmers, unless you guys think we can manage to divide and win both fights."


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

"We are five mounted men against a force of rabble. Sion, Edward and Martin help the farmers. Raedwald and I can stop those ones from escaping with their stolen goods." Bran motions as he spells out his plan, hoping the others would see the sense.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

The approval of kings and a pretty set of armor doesn't make you a better fighter. Edward glances to escaping bandits. "Just don't get yourself killed."


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

martin is gone and I don't think he is coming back

Well Edward, those bandits won't kill themselves. Sion puts the spurs to Pwyll and charges towards the group of bandits fighting with the farmers.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Edward laughs. "Maybe they've just never tried, you should suggest it!" He follows after Sion.

This is gonna be scary. I hope these guys are weak because we're each fighting at 3:1 odds.


Bran, Martin galloped away toward Tilshead. You are 4 plus Blaidd. Are you splitting up? What's the final plan?


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Sounds like we're going with Bran's plan minus Martin. Where do we want Blaidd?


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Whoops, forgot about that. Blaidd should stay with me. We have the hawk too, and the horses.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Blaidd is still all beat up from the fight with the boar,and I am still down 2 wound points.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Actually, you should have healed one WP and everyone gets their vigor back.

Wound and Vigor Rules wrote:
When a creature has a full night’s rest (8 hours of sleep or more), that creature regains all its vigor points and 1 wound point. If there is a significant interruption during a rest, the creature regains neither wound points nor vigor points. If a creature undergoes complete bed rest for an entire day, it regains half its level in wound points and all its vigor points.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

yes I was down 3 WP after the fight with the dragon now I am down 2 and I have all my vigor back


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Oh dammit, I completely forgot I trained heal.


So final plan: Bran, Blaidd, and Raedwald toward the "half dozen bandits carry a load of plunder and are half way hustling toward the effective wall of the forest" AND Sion and Edward toward the "half dozen bandits struggle with the farmers and the last of the loot near the buildings." You have a little while, before I put up the next post if you want to change.

Jelani, I would really appreciate being able to see Blaidd's stats without digging in your avatar. What would be easier for you? Can you fit Blaidd's stats on your avatar line? Or do you want to post Blaidd from a different avatar? Thanks


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Sounds like the plan.

Man I hope these bandits have like, 1 level of an NPC class.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

"We'll run them down like dogs! No offense to Blaidd. On your mark, Bran."

Bran's plan is a solid one, I think.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

"Hyia!" Bran cries, kicking Llewlan into motion and whistling for Bran to follow. He holds his lance ready to charge down the fleeing bandits before they escape into the forest.


The sound of the horses galloping disrupts the bandits. The group in the fields starts to run. The group with the farmers pushes them down and starts to follow their gang. The farmers crawl toward their cottage in panic.

<< Bandits! | Round 1 | Environment: forest & fields are difficult terrain and provide cover | Encounter Map: Bandits! >>

Initiative:

Bran: 1d20 + 3 ⇒ (9) + 3 = 12
Blaidd: 1d20 + 3 ⇒ (8) + 3 = 11
Edward: 1d20 + 5 ⇒ (18) + 5 = 23
Raedwald: 1d20 + 8 ⇒ (6) + 8 = 14
Sion: 1d20 + 2 ⇒ (16) + 2 = 18

bandits 1-3: 1d20 + 2 ⇒ (2) + 2 = 4
bandits 4-6: 1d20 + 2 ⇒ (8) + 2 = 10
bandits 7-9: 1d20 + 2 ⇒ (5) + 2 = 7
bandits 10-12: 1d20 + 2 ⇒ (18) + 2 = 20

Initiative group 1 : Edward
Initiative group 2 : Bandits 10-12
Initiative group 3 : Bran, Blaidd, Raedwald & Sion
Initiative group 4 : Bandits 1-9


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Edward moves his horse forward at a sprint to close the distance.

Run action. Ending it a bit early so I can charge next round.


Please mark your starting and ending squares.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

AS-AT/85-86 to AB-AC/87-88


Some of the bandits hustle toward the safety of their forest. They each carry a load of supplies plundered from inside the house, including a light wooden shield, club, and bow.

Bran, Blaidd, Raedwald & Sion. You're up!


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

They are running! Sion calls as he spurs Pwyll to intercept them.

Run full round movement action 35x4=140/3 for difficult ground =47 feet or 9 squares diagonally AS87 to AJ79. I think that is right.


Only the grain fields (what is being grown) and forest are difficult terrain.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Cool!

"C'mon boy! Lets kill some bandits!" Bran cries to Blaidd, spurring his horse forward towards the fleeing scumbags.

Both Bran and Blaidd take the run action along the lines indicated. 105' of movement for Bran and 120' for Blaidd.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Raedwald spurs Gullfaxi after the pair.

"Save a few for me!" he shouts.

Raedwald will also take the run action. Let me know if I'm in the right or wrong spot.


Round 1 Summary

Edward moves his horse forward at a sprint to close the distance.

Some of the bandits hustle toward the safety of their forest. They each carry a load of supplies plundered from inside the house, including a light wooden shield, club, and bow.

"They are running!" Sion calls as he spurs Pwyll to intercept them.

"C'mon boy! Lets kill some bandits!" Bran cries to Blaidd, spurring his horse forward towards the fleeing scumbags.

Raedwald spurs Gullfaxi after the pair. "Save a few for me!" he shouts.

The rest of bandits run for the Blakemoor weighed down by their plunder.

<< Bandits! | Round 2 | Environment: forest & 5 wheat fields are difficult terrain and provide cover | Encounter Map: Bandits! >>

Initiative group 1 : Edward
Initiative group 2 : Bandits 10-12
Initiative group 3 : Bran, Blaidd, Raedwald & Sion
Initiative group 4 : Bandits 1-9

Edward, you're up!


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Edward hisses under his breath, chasing after the bandits. "Sion, go round and cut them off!"

AB-AC/87-88 to W-X/78-79

What is the penalty for banditry, assuming they didn't kill anybody and they surrender to us?


Edward of Cholderton wrote:
What is the penalty for banditry, assuming they didn't kill anybody and they surrender to us?

In those circumstances, losing a hand.


One of the bandits near the barn yells, "We can take this one!." Two of them drop their plunder and draw their clubs and shield attempting a mini wall. A third drops his plunder and draws his bow. He nocks an arrow and shoots at Edward, which catches his shield square.

10 & 12 have clubs and shields with full AC.
bandit 11 shoots Edward: 1d20 + 4 ⇒ (13) + 4 = 17 miss


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Bran and Blaidd continue to move forward hoping to cut off the bandit's escape. It's looking like they might get away though.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Sion lowers his lance and charges the Bandits that have turned to fight Edward.

Charge
attack on bandit 10: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d8 + 4 ⇒ (6) + 4 = 10
lance does double damage on a charge so damage is either 20 or
damage: 1d8 + 4 ⇒ (8) + 4 = 12
22 rolling twice and adding the results.
If I am wrong about being able to do this let me know. The movement and terrain have got me a little confused


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Raedwald continues riding after Bran and Blaidd. He begins muttering under his breath.

"Good GOD don't let them get away!"


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

DC 5 Ride to guide with knees: 1d20 + 6 ⇒ (4) + 6 = 10

Edward grins as the arrow catches in his shield. "Brigand and coward, have you no shame?" He says with a laugh. He stabs forward at once of the men blocking him.

Attack vs. #12: 1d20 + 4 ⇒ (18) + 4 = 22 Hit!
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Round 2 Summary

Edward hisses under his breath, chasing after the bandits. "Sion, go round and cut them off!"

One of the bandits near the barn yells, "We can take this one!." Two of them drop their plunder and draw their clubs and shield attempting a mini wall. A third drops his plunder and draws his bow. He nocks an arrow and shoots at Edward, which catches his shield square.

Bran and Blaidd continue to move forward hoping to cut off the bandit's escape. It's looking like they might get away though.

Sion lowers his lance and charges the Bandits that have turned to fight Edward. The lance pierces his shoulder severely wounding the bandit.
Bandit 10 takes 22 damage. Please roll extra damage.

Raedwald continues riding after Bran and Blaidd. He begins muttering under his breath. "Good GOD don't let them get away!"

The bandits near the forest continue to run with their heavy loads of plunder. Three more near the barn drop their plunder, pull out their bows and send a volley into Edward.
7 bow into Edward: 1d20 + 5 ⇒ (20) + 5 = 25 threat
confirm threat: 1d20 + 5 ⇒ (4) + 5 = 9 does not confirm
damage to Edward: 1d8 + 2 ⇒ (5) + 2 = 7
8 bow into Edward: 1d20 + 5 ⇒ (13) + 5 = 18 hit
more damage to Edward: 1d8 + 2 ⇒ (8) + 2 = 10
9 bow into Edward: 1d20 + 5 ⇒ (2) + 5 = 7 miss

<< Bandits! | Round 3 | Environment: forest & 5 wheat fields are difficult terrain and provide cover | Encounter Map: Bandits! >>

Edward grins as the arrow catches in his shield. "Brigand and coward, have you no shame?" He says with a laugh. He stabs forward at once of the men blocking him.
Bandit 12 takes 12 damage.

The wounded bandit with the shield and club sneers, steps up, and strikes at Edward.
12 club into Edward: 1d20 + 3 ⇒ (11) + 3 = 14 miss

The wounded bandit turns and flees. The bandit with the bow shoots at Sion.
Bandit 10 Con check: 1d20 ⇒ 14 stays conscious
11 bow into Sion: 1d20 + 5 ⇒ (5) + 5 = 10 miss

Initiative group 1 : Edward
Initiative group 2 : Bandits 10-12
Initiative group 3 : Bran, Blaidd, Raedwald & Sion
Initiative group 4 : Bandits 1-9

Bran, Blaidd, Raedwald & Sion, you're up!


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Sion crowds in on the bandits. He causes Pwyll to rear and kick with his forehooves.

Surrender Blackguards!! He calls to the Bandits. Surrender now and no one has to die!

intimidate: 1d20 ⇒ 2
ride: 1d20 + 4 ⇒ (20) + 4 = 24

move 5 feet forward


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Bran charges one bandit with his lance, while Blaidd charges the lead bandit, snarling and barking madly. Bran's lance is well aimed, and slides right through the bandit wounding him severely. Blaidd manages to grab the calf of the other fleeing bandit and bites down savagely, shaking his head back and forth.
__________________________

Both of us charge along the red lines.

Lance on #3 (charge, power attack): 1d20 + 4 + 2 - 1 ⇒ (12) + 4 + 2 - 1 = 17 Hit
Damage: 2d8 + 14 ⇒ (6, 7) + 14 = 27

Bite on #1 (charge, power attack): 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

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