The Boy King: A Pendragon Campaign (Inactive)

Game Master Jubal Breakbottle

Current day: 15 April 496
Map of Salisbury county

Encounter Map: Saxons!

Bad guy stats:
Saxons: AC 19, touch 11, flat-footed 18, CMD 14, Fort +6, Ref +1, Will +3


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HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Raedwald continues to try and keep up with Blaidd and Bran, seeing they've already reached the enemy. He raises his lance to the heavens as Gullfaxi tears along the field and bellows to the bandits.

"SCATTER, LITTLE CROWS! THE KING'S WOLVES ARE UPON YOU!"

_________________________________________________________________________

Intimidation: 1d20 + 6 ⇒ (20) + 6 = 26


Round 3 Summary

Edward grins as the arrow catches in his shield. "Brigand and coward, have you no shame?" He says with a laugh. He stabs forward at once of the men blocking him.
Bandit 12 has 12 damage.

The wounded bandit with the shield and club sneers, steps up, and strikes at Edward.

Sion crowds in on the bandits. He causes Pwyll to rear and kick with his forehooves. "Surrender Blackguards!! He calls to the Bandits. Surrender now and no one has to die!"

Bran charges one bandit with his lance, while Blaidd charges the lead bandit, snarling and barking madly. Bran's lance is well aimed, and slides right through the bandit wounding him severely. Blaidd manages to grab the calf of the other fleeing bandit and bites down savagely, shaking his head back and forth.
Bandit 3 has 27 damage.
Bandit 1 has 6 damage.

Raedwald continues to try and keep up with Blaidd and Bran, seeing they've already reached the enemy. He raises his lance to the heavens as Gullfaxi tears along the field and bellows to the bandits. "SCATTER, LITTLE CROWS! THE KING'S WOLVES ARE UPON YOU!"

The two bandits near Blaidd drop their plunder and attack with their clubs.
1 club Blaidd: 1d20 + 3 ⇒ (7) + 3 = 10 miss
2 club Blaidd: 1d20 + 3 ⇒ (10) + 3 = 13 miss

The two bandits near Bran drop their plunder and attack with their clubs. One of the bandits is severely wounded.
3 club Bran: 1d20 + 3 ⇒ (2) + 3 = 5 miss
4 club Bran: 1d20 + 3 ⇒ (7) + 3 = 10 miss
3 Con check: 1d20 ⇒ 20
Bandit 3 has 28 damage.

Two more bandits continue to run in panic with their plunder toward the safety of the forest.

The three bandits with bows sends another volley at Edward.
7 bow into Edward: 1d20 + 5 ⇒ (17) + 5 = 22 threat
8 bow into Edward: 1d20 + 5 ⇒ (10) + 5 = 15 hit
9 bow into Edward: 1d20 + 5 ⇒ (14) + 5 = 19 miss
confirm threat: 1d20 + 5 ⇒ (19) + 5 = 24 confirmed

critical on Edward: 1d8 + 2 + 3 ⇒ (2) + 2 + 3 = 7
more damage to Edward: 1d8 + 2 ⇒ (3) + 2 = 5

<< Bandits! | Round 3 | Environment: forest & 5 wheat fields are difficult terrain and provide cover | Encounter Map: Bandits! >>

Initiative group 1 : Edward
Initiative group 2 : Bandits 10-12
Initiative group 3 : Bran, Blaidd, Raedwald & Sion
Initiative group 4 : Bandits 1-9

Edward, you're up!


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Umm...I'm a little confused on the damage to Edward right now. You have a 17 making a critical threat, a 15 hitting, then a 19 missing. My next move will depend on how badly wounded Edward is.


WTF? Something changed between the preview to the post.

Oh, I know what it was. That rolled 20 got applied to the Con check instead of the bow attack.

Edward, the 22 and 19 hit, right? So take 10 damage for that round.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Ok haha, just curious. I'll update when I get home, I'm on my phone right now and can't look at the map.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

I'm also curious where they're getting this +2 damage from, I doubt they have the money for composite bows.

Damnit Bran, your plan is going to get us all killed. Edward fights to his last, gritting through the pain and stabbing forward with his lance.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19 Hit!
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Con Check: 1d20 + 1 ⇒ (7) + 1 = 8

But the effort makes him lose consciousness.


The mortally wounded bandit continues to flee and falls unconscious.
Con check: 1d20 ⇒ 7
Bandit 10 has 24 damage and is unconscious.

The wounded bandit ready for melee steps back from the horses.
Bandit 12 has 12 damage.

The bandit with the bow targets Sion but misses.
11 attack Sion: 1d20 + 5 ⇒ (3) + 5 = 8

Bran, Blaidd, Raedwald & Sion


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Bran drops his lance, drawing his longsword and lays into the bandit in front of him, commanding Llewyan to fight as well. He hits the man in the head with a two handed blow, and the warhorse tries to stamp it with its hooves.

Blaidd steps back trying to avoid being surrounded and then bites at one of the thieves. His teeth sink into the man's calve.
_____________________________

Longsword on #3 (Higher Ground): 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 Poss Crit
Confirm Crit (Higher Ground): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Confirmed
Damage to #3: 2d8 + 8 ⇒ (4, 3) + 8 = 15

Hoof on #3: 1d20 + 3 ⇒ (12) + 3 = 15 Miss
Hoof on #3: 1d20 + 3 ⇒ (10) + 3 = 13 Miss

Blaidd on #2 (PA): 1d20 + 4 ⇒ (20) + 4 = 24 Poss crit.
Confirm: 1d20 + 4 ⇒ (3) + 4 = 7 Miss
Damage on #2: 1d4 + 3 ⇒ (2) + 3 = 5

Bran's AC:17 (no shield yet)

What are these guys wearing? Studded leather and shields? Or chainmail and shields? If so would it be safe to assume these are professional soldiers who have deserted? Or do normal brigands have access to that kind of gear in the Pendragon world? What kind of bows do they have?


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Edward! Sion cries when he sees the other squire fall. How dare you raise hands against your betters Dogs!
He stabs at the bandit nearest Edward with his lance but his aim is off.

attack bandit 12: 1d20 + 4 ⇒ (12) + 4 = 16 miss


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Raedwald spurs Gullfaxi around behind Blaidd and his master and lowers his lance, preparing to go chase the bandits into the woods.

Don't think I can attack in this round just yet, right?


Round 4 Summary

Damnit Bran, your plan is going to get us all killed. Edward fights to his last, gritting through the pain and stabbing forward with his lance. But the effort makes him lose consciousness.

The mortally wounded bandit continues to flee and falls unconscious. The other mortally wounded bandit withdraws from the horses. The bandit with the bow targets Sion but misses.
Bandit 12 has 23 damage.
Con check: 1d20 ⇒ 16

Bran drops his lance, drawing his longsword and lays into the bandit in front of him, commanding Llewyan to fight as well. He caves the severely wounded man’s head with a two handed blow, and the warhorse tries to stamp it with its hooves.
Bandit 3 has 43 damage and dead.

Blaidd steps back trying to avoid being surrounded and then bites at one of the thieves. His teeth sink into the man's calf.

”Edward!” Sion cries when he sees the other squire fall. ”How dare you raise hands against your betters Dogs!” He stabs at the bandit nearest Edward with his lance but his aim is off.

Raedwald spurs Gullfaxi around behind Blaidd and his master and lowers his lance, preparing to go chase the bandits into the woods.

Two bandits continue to run in panic with their plunder entering the relative safety of the forest. The two bandits near Blaidd pull on their shield and attack with their clubs.
1 club Raedwald: 1d20 + 3 ⇒ (11) + 3 = 14 miss
2 club Blaidd: 1d20 + 3 ⇒ (16) + 3 = 19 hit
damage to Blaidd: 1d6 + 1 ⇒ (1) + 1 = 2
Bandit 1 has 6 damage.

The surviving bandit near Bran pulls on his shield and attacks.
4 club Bran: 1d20 + 3 ⇒ (13) + 3 = 16 miss

Two more bandits continue to run in panic with their plunder toward the safety of the forest.

The three bandits with bows step back and send another volley at Sion.
7 bow into Sion: 1d20 + 5 ⇒ (5) + 5 = 10 miss
8 bow into Sion: 1d20 + 5 ⇒ (20) + 5 = 25 threat
confirm threat: 1d20 + 5 ⇒ (10) + 5 = 15 does not confirm
9 bow into Sion: 1d20 + 5 ⇒ (10) + 5 = 15 miss
damage to Sion: 1d8 + 2 ⇒ (6) + 2 = 8

<< Bandits! | Round 5 | Environment: forest & 5 wheat fields are difficult terrain and provide cover | Encounter Map: Bandits! >>

Initiative group 1 : Edward
Initiative group 2 : Bandits 10-12
Initiative group 3 : Bran, Blaidd, Raedwald & Sion
Initiative group 4 : Bandits 1-9

Edward unconsciously dreams of dragons.

Bandit 10 has 24 damage and is unconscious.

The mortally wounded bandit withdraws.
12 Con check: 1d20 ⇒ 20
Bandit 12 has 24 damage.

The bandit, who targeted Sion last time, drops his bows, pulls out his buckler and club, and takes a step back.

Bran, Blaidd, Raedwald & Sion, You’re up!
Sion, don't forget to attack with your combat-trained horse which defends you.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Bran moves into a flanking position while drawing his shield and attacks again. Blaidd tries to bite the same man Bran attacks.
_________________________

Move, provoking an AOO.
Longsword on unnumbered one (higher ground, PA, flanking): 1d20 + 4 + 1 + 2 - 1 ⇒ (19) + 4 + 1 + 2 - 1 = 25 Crit
Confirm (higher ground, PA, flanking): 1d20 + 4 + 1 + 2 - 1 ⇒ (9) + 4 + 1 + 2 - 1 = 15 Miss
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Hoof on unnumbered (flanking): 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 Miss

Bite on unnumbered (PA, flanking): 1d20 + 4 ⇒ (13) + 4 = 17 Hit
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

10 damage to the one right of #1.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Sion drops his lance and draws his sword. He urges Pwyll after the retreating bandits bringing on within reach of his sword and Pwyll's hooves.

Sion attack on 11(higher ground, favored enemy): 1d20 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11 miss
Pwyll hoof attack on 11: 1d20 + 3 ⇒ (4) + 3 = 7 miss

crap


waiting on Raedwald


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Raedwald spurs Gullfaxi on, crashing into the forest after the fleeing bandits, his lance readied to strike at the one lagging behind. It whiffs and strikes leaves.

"GOD'S BLOOD!" he shouts in anger.
_________________________________________________________________________

Lance Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Lance Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Sorry for the delay. Work kept me busy, and I've been rereading the charge rules. I'll do my best to keep up more readily in the future. *sweatdrop*


Round 5 Summary

Bran moves into a flanking position while drawing his shield and attacks again. Blaidd tries to bite the same man Bran attacks.
Bandit 2 has 10 damage.
Bandit 1 has 6 damage.
4 club AOO Bran: 1d20 + 3 ⇒ (13) + 3 = 16 miss

Sion drops his lance and draws his sword. He urges Pwyll after the retreating bandits bringing on within reach of his sword and Pwyll's hooves.

Raedwald spurs Gullfaxi on, crashing into the forest after the fleeing bandits, his lance readied to strike at the one lagging behind. It whiffs and strikes leaves. "GOD'S BLOOD!" he shouts in anger. Raedwald’s anger blinds his training leaving him open to the two bandits.
1 club AOO Raedwald: 1d20 + 3 ⇒ (5) + 3 = 8 miss
2 club AOO Raedwald: 1d20 + 3 ⇒ (10) + 3 = 13 miss

Two bandits continue to withdraw from Raedwald in panic with their plunder entering the relative safety of the forest.

One bandit steps up to strike Raedwald and another swings at Bran.
1 club Raedwald: 1d20 + 3 ⇒ (4) + 3 = 7 miss
2 club Bran: 1d20 + 3 ⇒ (18) + 3 = 21 hit
damage to Bran: 1d6 + 1 ⇒ (5) + 1 = 6

The bandit (4) Bran moved away from bends down and grabs an armful full of plunder and hustles away.

The three bandits with bows step back and send another volley at Sion.
7 bow into Sion: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12 miss
8 bow into Sion: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11 miss
9 bow into Sion: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3 miss

<< Bandits! | Round 6 | Environment: forest & 5 wheat fields are difficult terrain and provide cover | Encounter Map: Bandits! >>

Edward unconsciously dreams of dragons.

The mortally wounded bandit withdraws into the fields to hide.
12 Con check: 1d20 ⇒ 12
Bandit 12 has 24 damage.
Bandit 10 has 24 damage and is unconscious.

A bandit tries to stand his ground against Sion.
11 club Sion: 1d20 + 3 ⇒ (16) + 3 = 19 hit
damage to Sion: 1d6 + 1 ⇒ (1) + 1 = 2

Bran, Blaidd, Raedwald & Sion, You’re up!


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Pywll rears and kicks but the bandit dodges the stallions flashing hoove and steps right into the path of Sion's decending blade.
Sion attack on Bandit 11(higher ground, favored enemy: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19
damage: 1d8 + 3 ⇒ (8) + 3 = 11
Pwyll hoove: 1d20 + 3 ⇒ (10) + 3 = 13


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

additional hoof attack from Pwyll
Pwyll hoof: 1d20 + 3 ⇒ (20) + 3 = 23 crit
confirm: 1d20 + 3 ⇒ (20) + 3 = 23 confirmed
damage: 1d4 + 3 ⇒ (2) + 3 = 5
damage: 1d4 + 3 ⇒ (2) + 3 = 5 10 damage to bandit 11

21 damage total to bandit 11


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Bran says, "Flank!" to Blaidd and continues to attack the bandit in between him and his mastiff. Bran misses the man, but Blaidd and Llewyan bite and hoof him.
____________________________________

Blaidd 5' step into flanking position.

Bran longsword on #2 (PA, Higher Ground, Flank): 1d20 + 4 + 2 + 1 - 1 ⇒ (5) + 4 + 2 + 1 - 1 = 11 Miss

Llewyan hoof on #2 (flanking): 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 Hit
Llewyan hoof on #2 (flanking): 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Blaidd bite on #2 (PA, flanking): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 Hit

Damage to #2: 2d4 + 6 ⇒ (3, 4) + 6 = 13


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

How long does it take to turn around? I'm pretty sure I'm not going to catch those other bandits, so I might as well attack the one nipping at my shins.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

There's no facing in Pathfinder, and it doesn't take any time to turn around. Your horse can full attack it, you can attack it, and you'll both have flanking from Blaidd.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

*Bleeds*


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Raedwald wheels Gullfaxi around and the horse rears up, before bringing his hooves down upon the bandit. One of them slams into the man's skull with a sickening crack, while Raedwald drops his lance and draws his sword.
_________________________________________________________________________

Gullfaxi hoof on #1 (flanking): 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Gullfaxi hoof on #1 (flanking): 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23 Hit

Gullfaxi hoof crit confirm: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23 Confirm

Damage to #1: 1d6 + 3 ⇒ (6) + 3 = 9

What's the crit modifier for a horse's hoof? I can't seem to find it.


x2. If it's not listed it means the default x2.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

WHO ARE YOU?!


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Jelani is Bran


Round 6 Summary

Pywll rears and kicks but the bandit dodges the stallions flashing hoove and steps right into the path of Sion's decending blade.
Bandit 11 has 18 damage.

Bran says, "Flank!" to Blaidd and continues to attack the bandit in between him and his mastiff. Bran misses the man, but Blaidd and Llewyan bite and hoof him.
Bandit 2 has 34 damage and dies.

Raedwald wheels Gullfaxi around and the horse rears up, before bringing his hooves down upon the bandit. One of them slams into the man's skull with a sickening crack, while Raedwald drops his lance and draws his sword. Then, Raedwald remembers his training to actually swing his sword at the bandit. His hesitation causes him to miss.
Raedwald longsword on 1: 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13 miss
Bandit 1 has 15 damage.

The flanked bandit attacks Blaidd and tries to step out of flanking.
1 club to Blaidd: 1d20 + 3 ⇒ (8) + 3 = 11 miss

Two bandits continue deeper into the forest with their plunder. Another bandit retreats with an armful of plunder reaching the edge of the forest.

The three bandits with bows step back and send another volley at Sion. An arrow pierces his shield and pins his shield to his arm.
7 bow into Sion: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 hit
8 bow into Sion: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 miss
9 bow into Sion: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16 miss
damage to Sion: 1d8 + 2 ⇒ (5) + 2 = 7

<< Bandits! | Round 7 | Environment: forest & 5 wheat fields are difficult terrain and provide cover | Encounter Map: Bandits! >>

Edward bleeds.

The bandit failing to stand his ground against Sion and Pywll withdraws into the field.
Bandit 11 has 18 damage.
Bandit 12 has 24 damage.
Bandit 10 has 24 damage and is unconscious.

Bran, Blaidd, Raedwald & Sion, You’re up!

Please review Wounds and vigor for criticals. Instead of multiplication they do auto wound points equal to their multiplier, so a lance critical does 2 wound points in addition to their normal damage.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Bran spurs Llewyan over the corpse of the dead bandit to keep attacking the one standing. Blaidd turns on the rogue as well with snarling jaws. Bran's sword only nicks the man's armor, while the dog and horse strike home.
____________________________________________

Move over.

Longsword (Higher Ground, PA): 1d20 + 4 + 1 - 1 ⇒ (10) + 4 + 1 - 1 = 14 Miss

Hoof: 1d20 + 3 ⇒ (14) + 3 = 17 Hit

Bite (PA): 1d20 + 4 ⇒ (14) + 4 = 18 Hit

Damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Okay little confused. back when we were fighting the dragon you said we roll for the critical multiplier. now you are saying that instead of rolling for the critical hit multiplier we just get wound point damage equal to the critical multiplier. So for most weapons the most extra damage we will get for a critical hit is 2 wound damage. Am I understanding things right?

Sion puts spurs to Pwyll. Charging after the three retreating bowmen. Pwyll kicks at the bandit and Sion slashs at him with his sword but neither makes contact. Surrender Damn you or share your friends fate!

Pwyll attack #7: 1d20 + 3 ⇒ (3) + 3 = 6miss
Sion attack #7(higher ground, favored enemy): 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13miss


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Wait, I don't have Quick Draw. How could I attack in the round I'm drawing it on?


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Dropping a weapon is a free action. Drawing a weapon is a move action. You still get a standard action so you could attack once, and your horse gets two attacks if it doesn't move.


still waiting on Raedwald


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

He doesn't seem to know what to roll, can I just roll for him?

Hoof extra critical damage: 1d6 + 3 ⇒ (6) + 3 = 9

Raedwald longsword (higher ground): 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


I already rolled Raedwald's sword attack in last round's summary. Taking your extra crit damage roll +2 of wounds and Bran's action, bandit 1 is dead. So we need Raedwald's round 7 action.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Oic.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Am I able to charge at Bandit 4, or is the terrain too rough? Sorry for being so dumb with this. :(


Raedwald of Broughton wrote:
Am I able to charge at Bandit 4, or is the terrain too rough? Sorry for being so dumb with this. :(

No charge, because the trees are in the way. However, you could move and attack with some clever square counting.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Should I go after 4? Or try and cut off the ones Sion is driving?


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

no meta gaming lol


waiting for Raedwald


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Raedwald chases after the bandit fleeing along the trees, sword held high and shouting epithets after him.


Round 7 Summary

Bran spurs Llewyan over the corpse of the dead bandit to keep attacking the one standing. Blaidd turns on the rogue as well with snarling jaws. Bran's sword only nicks the man's armor, while the dog and horse strike home.
Bandit 1 has 29+ damage and dies.

Sion puts spurs to Pwyll. Charging after the three retreating bowmen. Pwyll kicks at the bandit and Sion slashs at him with his sword but neither makes contact. ”Surrender Damn you or share your friends fate!”

Raedwald chases after the bandit fleeing along the trees, sword held high and shouting epithets after him.
Bandit 11 has 18 damage.
Bandit 2 has 34 damage and dies.

Two bandits 5&6 continue deeper into the forest with their plunder. Another bandit 4 retreats with an armful of plunder deeper into the forest.

The three bandits with bows step back and send another volley at Sion. One arrow slams into Sion.
7 bow into Sion: 1d20 + 5 ⇒ (12) + 5 = 17 miss
8 bow into Sion: 1d20 + 5 ⇒ (15) + 5 = 20 hit
9 bow into Sion: 1d20 + 5 ⇒ (8) + 5 = 13 miss
damage to Sion: 1d8 + 2 ⇒ (1) + 2 = 3

<< Bandits! | Round 8 | Environment: forest & 5 wheat fields are difficult terrain and provide cover | Encounter Map: Bandits! >>

Edward bleeds.

Two severely wounded bandits 11&12 hunker down in the wheat fields hoping to be forgotten.
Bandit 10 has 24 damage and is unconscious.
Bandit 11 has 18 damage.
Bandit 12 has 24 damage.

Bran, Blaidd, Raedwald & Sion, You’re up!


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Pwyll continues to crowd the bandit rearing and kicking. The bandit is battered by the flashing hooves and Sion's flashing sword cuts into the bandit.

Pwyll 5 foot step
Pwyll attack: 1d20 + 3 ⇒ (2) + 3 = 5miss
Pwyll attack: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Sion attack(higher ground, favored enemy): 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22
damage: 1d8 + 3 ⇒ (2) + 3 = 5

should I have stopped and stablized Edward?


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Raedwald curses as the bandit he turned to chase flees into the forest as well. He'll never catch him now. He shakes his sword after the man and screams after him, a wordless shout of rage. He turns Gullfaxi about and begins riding over to Bran and Blaidd, seeking further direction for the fight. He'd taken the lead so far. Best to keep it that way.

At this point, given Raedwald's location, he likely can't see other bandits yet. That'll change soon. I wager, but just in case, I'll attempt a Perception check.

Perception: 1d20 + 1 ⇒ (16) + 1 = 17


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7
Jubal Breakbottle wrote:
Edward bleeds.

Lol.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Before I act, how fast is #4 moving laden down with loot in the difficult terrain?


Bran of Tisbury wrote:
Before I act, how fast is #4 moving laden down with loot in the difficult terrain?

In the forest, 6 squares double move. He only has one armful of plunder. The other carries a club.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Devoid of any immediate targets, Bran wheels about surveying the battlefield. "Gods! Edward has fallen. Come Raedwald, let us rout those remaining and see if he yet lives!"

Bran whistles for Blaidd as he spurs Llewyan over the short fence and down the row between the fields.


Round 8 Summary

Pwyll continues to crowd the bandit rearing and kicking. The bandit is battered by the flashing hooves and Sion's flashing sword cuts into the bandit.
Bandit 7 has 9 damage.

Raedwald curses as the bandit he turned to chase flees into the forest as well. He'll never catch him now. He shakes his sword after the man and screams after him, a wordless shout of rage. He turns Gullfaxi about and begins riding over to Bran and Blaidd, seeking further direction for the fight. He'd taken the lead so far. Best to keep it that way.

Devoid of any immediate targets, Bran wheels about surveying the battlefield. "Gods! Edward has fallen. Come Raedwald, let us rout those remaining and see if he yet lives!" Bran whistles for Blaidd as he spurs Llewyan over the short fence and down the row between the fields.

Two bandits continue deeper into the forest with their plunder. Another bandit retreats with an armful of plunder reaching the edge of the forest.

The two bandits 8&9 sees a charging knight closing the path of retreat and panic. With a yelp, they dive into the wheat field. The bandit 7 engaging Sion follows his friends and withdraws into the wheat field, too.

<< Bandits! | Round 9 | Environment: forest & 5 wheat fields are difficult terrain and provide cover | Encounter Map: Bandits! >>

Edward bleeds.

The bandit failing to stand his ground against Sion and Pywll withdraws into the field.
Bandit 10 has 24 damage and is unconscious.
Bandit 11 has 18 damage.
Bandit 12 has 24 damage.

Bran, Blaidd, Raedwald & Sion, You’re up!


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

"Sion, don't let those two get away! Raedwald and I can handle these three!" Bran shouts to his fellow squire, pointing to two of the fleeing brigands (#11 and 12).

He continues to gallop forward into the wheat field. Blaidd runs at the horse's heels, ready to tear more man flesh with his slavering bloody jaws.
__________________________

Double move again.

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