The Borderland (M&M): A Villager's Perspective (Inactive)

Game Master Rocan

A group of villagers need to band together.


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Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Hello to all.

i will be away for a mountain vacation until the 31 with Zero internet connection.

Please Bot me as appropriate.

I will be available today if you have a question tough.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Have fun, avoid the giant birds that roam there while you're at it ;)


Will do Taliesin, sorryall for the late posts again, I've had to remake some planned encounters. I'll have a post up shortly.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

sure :)


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Have fun Taliesin

Good to have you back Storyteller


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Hello to all,

I am back from my trip so give me a day or two to catch up with the post in this game and the others i play in...

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Welcome back


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Hey there, wb.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

tks,

the trip was great :)


Welcome back Taliesin, you can jump right back in when you're ready.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

tks..

i already did :)


Are you waiting for me to roll you further? I just need more information off of you as to what you plan to do now. I'm not the only storyteller here ^^

Also after a good night's rest you are all level 3.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Waiting on the NPC to answer my question and tell us all that he knows etc... :)


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Sheet updated


Please post your level 3 stats like this.
Level 3
Class & level:
HP: + (1/2 HD rounded up +Con and/or FC)
BAB:
Saves:
Feat(s):
Skills:

Special Ability increase or new abilities:

Grand Lodge

Level 3

Adept 1/ Sorc 3

HP: +5

BAB: stays at +1

Saves: 0/0/1

Skills (total bonus): craft alchemy +1 (9), perception +1 (6), UMD +1 (8)

Special Stuff: Fated (Su): Starting at 3rd level, you gain a +1 luck bonus on all of your saving throws and to your AC during surprise rounds (see Combat) and when you are otherwise unaware of an attack. At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.

Spells: alarm (destined bonus), magic missile (3rd level spell)


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Level 3

Magus 3 / Warrior 1

Feat: Rime Metamagic
Arcana: Arcane Accuracy


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Lvl 3
Paladin 3/Warrior 1
Hp gain +10 (6+3+1)
+1 BaB
+1 Reflex save

+2 rank to diplomacy

New abilities:

Spoiler:

Aura of Courage (Su)

At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Divine Health (Ex)

At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.

Mercy (Su)

At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.

Sickened: The target is no longer sickened.

Extra Feat: Dodge


Don't forget your Feat Nathaniel.
Taliesin if you could add a bit more to the list, like Nathaniel and David did.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

I still need to level up Scout and update my alias, but hears Forfax.

Level 3
Class & level: Warrior 1/Cavalier (Beast Rider) 3
HP: +8 (5+2+1)
BAB: +3
Saves: 3/1/1
Feat(s): Power Attack
Skills: Handle Animal 1 (8), Intimidate 1 (9), Knowledge (Dungeoneering) 1 (7), Perception 1 (9), Ride 1 (9)
Special Ability: Cavalier's charge

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Do animal companions gain a feet at level 3 or are they just stuck with only the feet they started with?


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

i know i haven't decided on skills yet.

Magus 3 / Warrior 1

Feat: Rime Metamagic
Arcana: Arcane Accuracy
BAB +1
Ref +1
Spells: +1 1st level
Skills: 2+ Int mod
Hp: +5+Con mod


Forfax, you gain 1 base hp extra, half d10=6, Animal companions gain Feats very differently then PCs, at 1st, 2nd but the next one is at 5th level.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

I need to update still darn it.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

And I am coming the the realization that I never actually updated my profile.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

I updated.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Kn. M&M lore:
We're up against something bad. Beware falling rocks.


Indeed, though in the lore they can hurl those rocks far further than they do now. I think the crushed scout says enough.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

i am ready for a fight :) if i can find the target that is...


Guys give me a short list of a combination of a trait, spell or minor Feat (Skill Focus, Persuasive etc.) you would go for on later levels.

non-spellcasters may take another trait/feat instead of a spell.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

is this on top of normal feat / spell our characters would get from normal leveling?


It is indeed, just a little bonus from me as I am in a giving mood. I'll give each of you one of your three options.

Or if I'm in a very giving mood, two of them.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

The following:

-Endurance Feat; sleeping in armor removing the penalty sounds good to me.
If you would consider that invalidt, Feat =>Shield Focus

-Beacon of faith trait; 1 a/day increase cl by 2 when using a power/spell of your domain. (Does this count for the paladin?)

Instead of spell:
-Searing Beacon: extra precision dmg equal to Wis modifier on crits vs undead


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

Thank is a tough one. I think Magic Weapon would be the spell that I would go for. Trait wise I think something that had a bonus for knowledge history and nobility would be the most inkeeping with my history. I don't know if there is trait that hits both of those.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

The trait that give a +2 to concentration(can't remember the name at the moment)

minor feat: Skill focus: Intimidate or perception
Feat: Arcane strike

Grand Lodge

Mmhmm...tough one lol

I would probably say
1. magic aptitude (+2 spellcraft & UMD)
2. magical curiosity (+1 trait to UMD) if not doubled up on trait type?
3. I don't know lol

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

I was thinking:
Trait: Heavenly Touch
Feat: Combat Reflexes
Feat: Celestial Servant


Well if you all have a piece of the cake I'll make up my mind about the gifts.

Also the Mimic is a good idea Elenzar, I've had a lot of fun with those things before. I'll keep it in mind.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

*Has a piece of the cake and enjoys it very much.*


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Pass a piece of the cake and takes one for himself :)

Grand Lodge

David searches his pack for some drink to wash down the cake. He looks around, but the weather is too hit and he doesn't see any ice cream.


When you eat of the cake a sudden enlightenment engulfs you all, something stirs in your soul and knowledge and abilities come back to you as i you've just remembered them.

Nathaniel:
You feel hardened and less soft, like you can endure tough times. Gain the Endurance Feat as a feat

Elenzar:
Your work as a scribe had you also pouring over many scrolls, though you did not remember it immediately they also contained information about the history and noble houses of the elves. Gain Keeper of Ancient Scrolls as a new trait, you can ignore the prerequisites.

David:
You were always apt at magic items and small spells, even when you didn't know or notice it yourself, somehow this ability manifests it just now. Gain Magical Aptitude as a feat.

Forfax:
You have known you're ancestry wasn't fully human, someone has intervened in it. With you being the only one who has seen the heavenly maid that gave you Scout, you think you can now dispense a bit of the heavenly energies yourself. Gain the Heavenly Touch trait

Taliesin:
The fight with the cyclops has opened you eyes that dangerous situations are afoot and you must keep your head cool if you wish to survive. It will not do if you lose your spell in the heat of battle, right? Gain the Focused Mind trait

I'll keep the other choices in mind for another time. Please refer to these traits and feats by putting (DM Bonus) behind it in your character sheet.


Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

Hello to all

I will be away until Tuesday so expect very very little posting from me.

Please bot me if needed

Tks

(traveling today and Tuesday, so i might be posting from phone)


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

I can only hope for the best with this mediocre diplomacy roll.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Forfax,.....please, do NOT attack him further.
Aid in diplomacy to calm him down.


Also I'm now realizing Crag Hack actually had a +1 to hit and damage extra as his strength was even higher than I had rolled with him.

Also he can't be flanked as he has Improved Uncanny dodge.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Damn this guy is like a god isn't he.

Now if I roll an Aid Another would it go towards his last diplomacy check or the next one?


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

He got lucky. We were this close.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

You were close to being cleaved yes :P

I for one am NOT in for being slaughtered.
Abandon fight, let him walk off and then come back for you to heal you.


Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7

If I avoid a pike I'm fine.

Do what you have to I was close to fleeing the cyclops leading the kids away.

This act 2 defeat showing our heroes vulnerable side brought to you by the desperate Elenzar. My bet is every one is remembering he's a bastard.

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