Are you waiting for me to roll you further? I just need more information off of you as to what you plan to do now. I'm not the only storyteller here ^^
Also after a good night's rest you are all level 3.
Special Stuff: Fated (Su): Starting at 3rd level, you gain a +1 luck bonus on all of your saving throws and to your AC during surprise rounds (see Combat) and when you are otherwise unaware of an attack. At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.
48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4
Lvl 3
Paladin 3/Warrior 1
Hp gain +10 (6+3+1)
+1 BaB
+1 Reflex save
+2 rank to diplomacy
New abilities:
Spoiler:
Aura of Courage (Su)
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Divine Health (Ex)
At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Mercy (Su)
At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.
Male Half-Elf Scribe=Warrior 1/Inquisitor 4 HP 30/30 AC 18 Perception +11 Init +6 Fort +6 Reflex +5 Will +7
Thank is a tough one. I think Magic Weapon would be the spell that I would go for. Trait wise I think something that had a bonus for knowledge history and nobility would be the most inkeeping with my history. I don't know if there is trait that hits both of those.
I would probably say
1. magic aptitude (+2 spellcraft & UMD)
2. magical curiosity (+1 trait to UMD) if not doubled up on trait type?
3. I don't know lol
When you eat of the cake a sudden enlightenment engulfs you all, something stirs in your soul and knowledge and abilities come back to you as i you've just remembered them.
Nathaniel:
You feel hardened and less soft, like you can endure tough times. Gain the Endurance Feat as a feat
Elenzar:
Your work as a scribe had you also pouring over many scrolls, though you did not remember it immediately they also contained information about the history and noble houses of the elves. Gain Keeper of Ancient Scrolls as a new trait, you can ignore the prerequisites.
David:
You were always apt at magic items and small spells, even when you didn't know or notice it yourself, somehow this ability manifests it just now. Gain Magical Aptitude as a feat.
Forfax:
You have known you're ancestry wasn't fully human, someone has intervened in it. With you being the only one who has seen the heavenly maid that gave you Scout, you think you can now dispense a bit of the heavenly energies yourself. Gain the Heavenly Touch trait
Taliesin:
The fight with the cyclops has opened you eyes that dangerous situations are afoot and you must keep your head cool if you wish to survive. It will not do if you lose your spell in the heat of battle, right? Gain the Focused Mind trait
I'll keep the other choices in mind for another time. Please refer to these traits and feats by putting (DM Bonus) behind it in your character sheet.