The Beacon Below Your Closet (Inactive)

Game Master I'm Hiding In Your Closet

Halls of Study


1 to 50 of 98 << first < prev | 1 | 2 | next > last >>

Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

The floor is OPEN!

I'm going to require the following information from all of you:

Player moniker:
Character name:
PFS character ID#:
Day Job roll OR any alternative Downtime hijinx:
Faction:
Initiative modifier:
Perception modifier:
Traits:
If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?:

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Checking in! I’ll get the requested info posted.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Player moniker: Zinou
Character name: Dioneo II Starnon
PFS character ID#: 93583-12
Day Job roll OR any alternative Downtime hijinx: Intimidate (Caravan vanity): 1d20 + 18 ⇒ (17) + 18 = 35
Faction: Sovereign Court
Initiative modifier: +10
Perception modifier: +0
Traits: "Omen" and "Affinity for the elements (fire)"
If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: Jean Reno

I need to update his online sheet since I've been playing the guy mostly on face to face games for some time. He's level 7.2 now. He's a blaster oracle mainly, works as debuffer as well. I have only one other character in tier, which is a level 10 bard frontliner. Just tell me if I need to swap characters.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

I’m excited to see what a “Blaster Oracle” can do, actually!

In reality, this seems a decently balanced group! Just about anyone can melee, with a couple specialists in it, just about everyone can heal, with a couple specialists. And with a Blaster Oracle!

Liberty's Edge

HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Resources:
5/5 channel positive energy, 24/24 Sermonic Performance

Player moniker: Knight of Rust
Character name: Lance Corporal Etu Free-As-Wind
PFS character ID#: 50826-5
Day Job roll OR any alternative Downtime hijinx: Diplo (Caravan): 1d20 + 14 ⇒ (16) + 14 = 30
Faction: Liberty's Edge
Initiative modifier: +6
Perception modifier: +15 (+17 near familiar)
Traits: Dangerously Curious, Seeker
If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: Julie Andrews

Everything is fantastic

Liberty's Edge

HP: 18 | AC: 19, Touch: 16, Flat-Footed: 17 | CMB: +0, CMD: 5 | F: +1, R: +4, W: +5 | Perc: +12 (Low-Light Vision), SM: +4 (Speaks Common) Thrush

Player moniker: Knight of Rust
Character name: Cedrick the familiar
PFS character ID#: I'm not important enough for my own number
Day Job roll OR any alternative Downtime hijinx: I'm also a free loader
Faction: Etu, because she feeds me
Initiative modifier: Probably Etu's
Perception modifier: +12
Traits: Is a bird
If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: Samuel L. Jackson

Don't mind me just a bird

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Player moniker: Yogadragon
Character name: Kramac
PFS character ID#: 239325-1
Day Job roll OR any alternative Downtime hijinx:
Faction: Grand Lodge
Initiative modifier: +4, but I often have heightened awareness up which I use for +4
Perception modifier: +9, but I often have heightened awareness up for another +2

Traits: Magical Knack (Inquisitor), Fate's Favored. I also have a T-Rex, though that isn't a trait.

If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: Kramac is loud and jovial. His personality is somewhat inspired by The Tick, though less naieve and oblivious. He does say wicked a lot. Also, I am aware I didn't actually answer the question.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Kramac wrote:


If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: Kramac is loud and jovial. His personality is somewhat inspired by The Tick, though less naieve and oblivious. He does say wicked a lot. Also, I am aware I didn't actually answer the question.

Soooo...Townsend Coleman, Patrick Warburton, or Peter Serafinowicz?

Cedrick - Familiar wrote:


If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: Samuel L. Jackson

I'm going to have to ask you to elaborate on this one: In which role?

Because that is hilarious.

Liberty's Edge

HP: 18 | AC: 19, Touch: 16, Flat-Footed: 17 | CMB: +0, CMD: 5 | F: +1, R: +4, W: +5 | Perc: +12 (Low-Light Vision), SM: +4 (Speaks Common) Thrush
I'm DMing In Your Closet wrote:
Kramac wrote:


If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: Kramac is loud and jovial. His personality is somewhat inspired by The Tick, though less naieve and oblivious. He does say wicked a lot. Also, I am aware I didn't actually answer the question.

Soooo...Townsend Coleman, Patrick Warburton, or Peter Serafinowicz?

Please be Warburton please be Warburton please be Warburton

I'm DMing In Your Closet wrote:
Kramac wrote:


Cedrick - Familiar wrote:


If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: Samuel L. Jackson

I'm going to have to ask you to elaborate on this one: In which role?

Because that is hilarious.

Jules Winnfield, of course.

Just wait until Cedrick tries an intimidate check.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian here. Full info and first post will be up after a while!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Definitely Peter Serafinowicz is the closest of the three. Warburton and Coleman are more goofy and dumb than I am going for, while Serafinowicz just seems like his head is so full of a desire for justice that there isn't room for anything else.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Player moniker: Patrick
Character name: Eladrian
PFS character ID#: 95823-7
Day Job roll OR any alternative Downtime hijinx: Hunters Lodge (Survival): 1d20 + 7 ⇒ (13) + 7 = 20
Faction: Grand Lodge
Initiative modifier: +9
Perception modifier: +15 (+19 vs traps)
Traits: Elven Reflexes, Reactionary

If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: I don't watch too much tv or movies, but I have been an avid reader all of my life. I would like to think that I have modeled Eladrian after a mix of Tanis (DragonLance Chronicles) and perhaps a touch or Mel Gibson from Braveheart era. Think strong and quiet presence with a few well placed quips when you least expect them.

Scarab Sages

Male LN Dwaf Investigator/Gunslinger(Pistolero) 6/1 HP:46/46 | AC:17 T:12 FF:15; +2 vs traps, +4 vs Giants | CMD:17 | F:+5 R:+9 W:+7 | Init:+2;+4 underground | Perc:+18 SM:+8; darkvision(60) | stonecunning,trapfinding(+3), trap spotter | Speed: 20 | Inspiration(+1d6) 5/6| Extracts{1: 4/5, 2: 4/4}| Grit 2/2 | Faction Pin{used}| GM reroll{unused}|
Knowledges:
arcana:+7,dungeon:+7, engineer:+11, history:+8, local:+7, nature:+7, nobles:+7, planes:+7, religion:+7; +1d6 to all

Checking in. I will get the requested info typed up later today.

Scarab Sages

Male LN Dwaf Investigator/Gunslinger(Pistolero) 6/1 HP:46/46 | AC:17 T:12 FF:15; +2 vs traps, +4 vs Giants | CMD:17 | F:+5 R:+9 W:+7 | Init:+2;+4 underground | Perc:+18 SM:+8; darkvision(60) | stonecunning,trapfinding(+3), trap spotter | Speed: 20 | Inspiration(+1d6) 5/6| Extracts{1: 4/5, 2: 4/4}| Grit 2/2 | Faction Pin{used}| GM reroll{unused}|
Knowledges:
arcana:+7,dungeon:+7, engineer:+11, history:+8, local:+7, nature:+7, nobles:+7, planes:+7, religion:+7; +1d6 to all

Player moniker: graywulfe (Cory Gilman)
Character name: Lord Montgomery Thorent
PFS character ID#: 1721-5
Day Job roll OR any alternative Downtime hijinx: Craft (Alchemy): 1d20 + 26 ⇒ (6) + 26 = 32 If I don't use my reroll in play I will use it on this
Faction: Scarab Sages
Initiative modifier: +2;+4 underground
Perception modifier: +18 +1d6 (Montgomery can use his inspiration bonus on a lot of skills without expending Inspiration points, Perception is one of those. Also has Trap Spotter.
Traits: Tunnel Fighter, Osirionologist (Knowledge [history])
If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: Sean Connery

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Player moniker: Tripp Elliott
Character name: Branson Davelock
PFS character ID#: 55238-3
Day Job roll OR any alternative Downtime hijinx: Profession (sailor): 1d20 + 13 ⇒ (9) + 13 = 22
Faction: Scarab Sages
Initiative modifier: +1
Perception modifier: +16
Traits: defender of the society, seeker
If your character were in an animated movie, who would voice them (dead people are allowed, just so long as the sound of their voices is well-known)?: Omar Sharif

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Are there any specific spells you guys need me to cover down on?


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Branson Davelock wrote:


Traits: defender of the society

Interesting, I thought this was one of the class-exclusive ones (Fighters, in this case) - is that not so? If the "of the Society" traits aren't bound to their nominally-affiliated classes, I've got a few characters who could stand to gain from the fact.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Hero Lab didn't stop me, and it's usually pretty good about such things. It's not authoritative, to be sure, but it is usually pretty trustworthy.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

I've been trying to check the Additional Resources page, but apparently it's jacked up right now.

Defender of the Society has two sources, the second being the Player's Guide for Shattered Star, which makes no reference at all to this being a Fighter only Trait. Strictly speaking, none of them are class limited in that source, although many are "Class Ability" limited.

Scarab Sages

Male LN Dwaf Investigator/Gunslinger(Pistolero) 6/1 HP:46/46 | AC:17 T:12 FF:15; +2 vs traps, +4 vs Giants | CMD:17 | F:+5 R:+9 W:+7 | Init:+2;+4 underground | Perc:+18 SM:+8; darkvision(60) | stonecunning,trapfinding(+3), trap spotter | Speed: 20 | Inspiration(+1d6) 5/6| Extracts{1: 4/5, 2: 4/4}| Grit 2/2 | Faction Pin{used}| GM reroll{unused}|
Knowledges:
arcana:+7,dungeon:+7, engineer:+11, history:+8, local:+7, nature:+7, nobles:+7, planes:+7, religion:+7; +1d6 to all

The Player's Guide for Shattered Star is not listed in the Additional Resources doc as a valid resource last I checked. It has been brought up and requested many times and not changed thus far.

Hero lab does not differentiate on those traits, unfortunately.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

DOH! Looks like I’m in the market for a new Trait! Suggestions?

Scarab Sages

Male LN Dwaf Investigator/Gunslinger(Pistolero) 6/1 HP:46/46 | AC:17 T:12 FF:15; +2 vs traps, +4 vs Giants | CMD:17 | F:+5 R:+9 W:+7 | Init:+2;+4 underground | Perc:+18 SM:+8; darkvision(60) | stonecunning,trapfinding(+3), trap spotter | Speed: 20 | Inspiration(+1d6) 5/6| Extracts{1: 4/5, 2: 4/4}| Grit 2/2 | Faction Pin{used}| GM reroll{unused}|
Knowledges:
arcana:+7,dungeon:+7, engineer:+11, history:+8, local:+7, nature:+7, nobles:+7, planes:+7, religion:+7; +1d6 to all

If I think of anything I will pop up a suggestion.

As a side note, even though the dog is in the meeting it will not be along on the mission. I just included it because in typing up my Boons I remembered that I had it and decided to include it.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Armor expert or blessed touch?

Scarab Sages

Male LN Dwaf Investigator/Gunslinger(Pistolero) 6/1 HP:46/46 | AC:17 T:12 FF:15; +2 vs traps, +4 vs Giants | CMD:17 | F:+5 R:+9 W:+7 | Init:+2;+4 underground | Perc:+18 SM:+8; darkvision(60) | stonecunning,trapfinding(+3), trap spotter | Speed: 20 | Inspiration(+1d6) 5/6| Extracts{1: 4/5, 2: 4/4}| Grit 2/2 | Faction Pin{used}| GM reroll{unused}|
Knowledges:
arcana:+7,dungeon:+7, engineer:+11, history:+8, local:+7, nature:+7, nobles:+7, planes:+7, religion:+7; +1d6 to all
Dioneo II Starnon wrote:
Armor expert or blessed touch?

I would second those suggestions

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Blessed Touch it is!


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

That's everybody, then!

Please bear with me; this game will probably be on the slower-paced side, for my sake.

Scarab Sages

Male LN Dwaf Investigator/Gunslinger(Pistolero) 6/1 HP:46/46 | AC:17 T:12 FF:15; +2 vs traps, +4 vs Giants | CMD:17 | F:+5 R:+9 W:+7 | Init:+2;+4 underground | Perc:+18 SM:+8; darkvision(60) | stonecunning,trapfinding(+3), trap spotter | Speed: 20 | Inspiration(+1d6) 5/6| Extracts{1: 4/5, 2: 4/4}| Grit 2/2 | Faction Pin{used}| GM reroll{unused}|
Knowledges:
arcana:+7,dungeon:+7, engineer:+11, history:+8, local:+7, nature:+7, nobles:+7, planes:+7, religion:+7; +1d6 to all

For the Knowledge (history/local) check can a person aid with local while the first person is using history or vice versa?

How so we want to coordinate our research? Should we do the planning here or in the gameplay thread? How much, if any, bonus does the library give?


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Montgomery Thorent wrote:
For the Knowledge (history/local) check can a person aid with local while the first person is using history or vice versa?

I'm pretty sure you'll have to aid using the same type of Knowledge - but if you can find me clear evidence to the contrary, I'll allow it.

Montgomery Thorent wrote:
How so we want to coordinate our research? Should we do the planning here or in the gameplay thread? How much, if any, bonus does the library give?

As far as I can tell, the library just lets people make the checks untrained (at the cost of 1d4 hours' time, which might not matter otherwise to the adventure).

Scarab Sages

Male LN Dwaf Investigator/Gunslinger(Pistolero) 6/1 HP:46/46 | AC:17 T:12 FF:15; +2 vs traps, +4 vs Giants | CMD:17 | F:+5 R:+9 W:+7 | Init:+2;+4 underground | Perc:+18 SM:+8; darkvision(60) | stonecunning,trapfinding(+3), trap spotter | Speed: 20 | Inspiration(+1d6) 5/6| Extracts{1: 4/5, 2: 4/4}| Grit 2/2 | Faction Pin{used}| GM reroll{unused}|
Knowledges:
arcana:+7,dungeon:+7, engineer:+11, history:+8, local:+7, nature:+7, nobles:+7, planes:+7, religion:+7; +1d6 to all

Montgomery can lead the Knowledge check for History, or local if we need to go that way. He will gladly aid someone else for the Geography roll.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Sorry for the quiet. I had to make an emergency trip out of town. I will get a post up in gameplay tonight after work.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Gahh! I didn't expect you to actually kick off the mod yet! Its not March 5th!


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

I...missed that that was when I was supposed to start.

Probably just as well, given that this will be slower-paced because that's what I will likely be able to manage.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

No problem.

Scarab Sages

Male LN Dwaf Investigator/Gunslinger(Pistolero) 6/1 HP:46/46 | AC:17 T:12 FF:15; +2 vs traps, +4 vs Giants | CMD:17 | F:+5 R:+9 W:+7 | Init:+2;+4 underground | Perc:+18 SM:+8; darkvision(60) | stonecunning,trapfinding(+3), trap spotter | Speed: 20 | Inspiration(+1d6) 5/6| Extracts{1: 4/5, 2: 4/4}| Grit 2/2 | Faction Pin{used}| GM reroll{unused}|
Knowledges:
arcana:+7,dungeon:+7, engineer:+11, history:+8, local:+7, nature:+7, nobles:+7, planes:+7, religion:+7; +1d6 to all

My apologies for going silent. I ended up getting sick over the weekend and just blanked about the campaign. Very sorry. Just woke up and have to get to work, but I will post again later today.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

I made the assumption that you guys would let me know what spells you had, so I checked, and I’ve tried to not duplicate. It seemed everyone had Liberating Command, so I dropped it.

Someone had a bless wand? I’m happy to wield it and pop it off each combat if desired. Branson is intended to support. He can stand on the line and heal too if needed.

Liberty's Edge

HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Resources:
5/5 channel positive energy, 24/24 Sermonic Performance

Etu has a Bless wand, no real reason why not to send it off with Branson.

Scarab Sages

Male LN Dwaf Investigator/Gunslinger(Pistolero) 6/1 HP:46/46 | AC:17 T:12 FF:15; +2 vs traps, +4 vs Giants | CMD:17 | F:+5 R:+9 W:+7 | Init:+2;+4 underground | Perc:+18 SM:+8; darkvision(60) | stonecunning,trapfinding(+3), trap spotter | Speed: 20 | Inspiration(+1d6) 5/6| Extracts{1: 4/5, 2: 4/4}| Grit 2/2 | Faction Pin{used}| GM reroll{unused}|
Knowledges:
arcana:+7,dungeon:+7, engineer:+11, history:+8, local:+7, nature:+7, nobles:+7, planes:+7, religion:+7; +1d6 to all

Just an update still sick. I will try to keep up with posts but if I miss on a day and someone needs to bot me that is fine.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

I do have a wand of CLW with 19 charges left if someone wants to take that and use it as they see fit!

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

I’ll take the Bless Wand.

Most of the party can use the CLW wand.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

The map has been linked! Please put your avatars where you wish them to be in the room you see in Slide #2 (assuming the darned thing works).

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

I am assuming we entered through the bottom of the map? This is where I placed my token. If this is incorrect, please place Eladrian's token near the entrance but in front of the group.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

You are where you should be. How's that map treating you, though? It's suddenly not working for me. It keeps complaining about loading wrong or something, and no amount of reloading seems to work.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

It's loading fine for me.. then and now. Granted, you posted 2 hours ago and I have no idea what you might have fixed.. but its working now!

Scarab Sages

Male LN Dwaf Investigator/Gunslinger(Pistolero) 6/1 HP:46/46 | AC:17 T:12 FF:15; +2 vs traps, +4 vs Giants | CMD:17 | F:+5 R:+9 W:+7 | Init:+2;+4 underground | Perc:+18 SM:+8; darkvision(60) | stonecunning,trapfinding(+3), trap spotter | Speed: 20 | Inspiration(+1d6) 5/6| Extracts{1: 4/5, 2: 4/4}| Grit 2/2 | Faction Pin{used}| GM reroll{unused}|
Knowledges:
arcana:+7,dungeon:+7, engineer:+11, history:+8, local:+7, nature:+7, nobles:+7, planes:+7, religion:+7; +1d6 to all

So I went to the doctor and apparently they think I have very slight pneumonia, it took the radiologist looking at the x-rays to make the determination, this morning is the first time I feel like I can string more than a sentence or two together in a typed message, I was so exhausted. I'm going to take advantage of the energy this AM to put together a post for today. both this one and one in the gameplay thread. I hope no one minds that I have been posting about my health here I just felt that I owed everyone an explanation for my lack of posting consistently.

Montgomery would have done some shopping while still in town, as I didn't get it done at the time I will skip the exhaustive listing of stuff and the craft (alchemy) rolls while travelling. But it turns out that I have gotten this far with Monty without ever actually buying paper, pen, or ink aside from his formula book. So he is going to buy a couple of journals, 10 sheets of paper, 5 vials of ink, 3 inkpens, 10 pieces of charcoal, 10 bags of powder, sealing wax, 2 spring-loaded wrist sheaths, and 2 clockwork keys. Spending 1081.3 gold.

the clockwork key is a special magic item that has specific effects relating to constructs.

Everything else I will post in the gameplay thread.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Eladrian wrote:
It's loading fine for me.. then and now. Granted, you posted 2 hours ago and I have no idea what you might have fixed.. but its working now!

I didn't fix diddly. It's STILL not working for me - bad enough for all the games in which I'm a player, but it makes it practically impossible to DM.

For that reason, there's going to be an unavoidable delay until I can get help.

We Are Currently Experiencing Technical Difficulties. Please Stand By.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

I’m unable to edit the map document, although Ican see it. Can someone help me out and put me there please?

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Got you taken care of, Branson. If thats not a good spot for you, let me know.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Thanksgiving! How about to the center of the formation?

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

As I just vacated that spot, you are welcome to it! Got it taken care of!


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

*I*, at least, have managed to solve MY problem - turned out I just needed to clear my history/cookies!

Branson Davelock wrote:
I’m unable to edit the map document, although Ican see it. Can someone help me out and put me there please?

Do you know why not?

If not: Does anyone else have this problem?

1 to 50 of 98 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Discussion Below All Messageboards

Want to post a reply? Sign in.