
GM Boneshaker |

Hello there. My vision is for an ongoing organized player-vs.-player arena where players can battle their characters against each other for the right to advance to the next level. This thread will be used for character applications and questions about the format as well as a sounding board for improving the format.
The premise is that players will be playing a virtual competitive arena game against each other, which will conveniently facilitate the impermanence of death and lack of need for sustenance or sleep within the arena.
For more details on how this will work and how you can participate, please view the Campaign Info tab.

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Very interesting and unique idea. I'm interested.
I have one consideration - in a PvP situation, the chance for metagame knowledge to make or break a fight is incredibly high. If possible, character sheets should be kept confidential, only viewable by the GM. If someone knows what spells I have available, or knows my CMD is particularly low, or I'm immune to fire damage, that would wildly alter the tactics they'd be able to use to defeat me.
Once people start winning matches, spectators can observe their tactics and learn that way, but character sheets and stats should be confidential.

Rallick Nom |

Greetings! I'm a big fan of this idea, in fact this alias was involved in a similar arena setup a few years back.
I like the very organized way you are going about this but I would make a couple suggestions.
Firstly, if our gameplay thread is here on the site, it seems like it would be much simpler to make use of the dice roller here, rather than spitting rolls and their outcome between two different sites. It just seems like an unnecessary hassle to me. Not to mention it will make going back to analyze a fight later much more time consuming.
Secondly, these pbp games always move slower than you might hope. In order to allow people to ever see higher levels of play, I would strongly suggest lowering the number of wins required to level to two.
Otherwise, this looks like a great setup! You'll be seeing some character submissions from me later on.

GM Boneshaker |

The reason for splitting the rolls onto Roll20 is because it is incredibly easy to cheat using Paizo's dice system since you can preview your roll results before you post. Since maps need to be done separately regardless, Roll20 fills that role perfectly and gives me some powerful GMing tools to work with as well. It's fairly simple to use, and there are plenty of helpful tutorials as well. I know that reviewing your battles is important, which is why I made it a requirement to transcribe your rolls from Roll20 into your post on the forums so that it's completely clear.
I may consider changing it to 2 wins to advance, especially considering that with the potential of loss, it could take 4-5 matches or more for some people to get their requisite wins. I'll have that sorted out before it becomes relevant.
Thanks for the interest and input!

Nyaa |

You can find few insights on how NOT to run this kind of game here http://paizo.com/campaigns/v5748p75hokb5/recruiting&page=1. Mostly on pages 2 and 3.

GM Boneshaker |

Thanks, though it just seems like a lot of squabbling over when casters should/shouldn't refresh spells. I already have everyone fully restored between fights. I didn't really see any relevant discussion in that thread, though I do see that it seems like it never got off the ground.
My plan for this is a bit more broad that the current interest would allow. The idea is that, while yes, powerful builds can be made, the player meta would allow for sort of internal tiers of power.