The Adventures of Mesdoram and Rameth

Game Master Vuvu

Map

City Spreadsheet


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Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

pretty sure Meso had no straight line to charge me not that it matters

Rameth shrugs as attacks bounce off his magic armors, he steps out of a possible flank studies swiftly and attacks the demon woman.

You know what the worst thing about this is, you weren't even good in bed.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Mutated Bull Spear/SC: 1d20 + 13 - 2 + 3 + 1d6 ⇒ (8) + 13 - 2 + 3 + (6) = 28 for 1d6 + 12 + 3 + 2 + 3 ⇒ (6) + 12 + 3 + 2 + 3 = 26 using more inspiration


The succubus screams and renews her exortations that Mesdoram attack.

Attack (Rapier): 1d20 + 15 ⇒ (8) + 15 = 23
Damage (Rapier): 1d6 + 10 ⇒ (4) + 10 = 14

The succubus will try to grab Rameth.

Grab: 1d20 + 11 ⇒ (8) + 11 = 19

But fails to grab hold of him.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Dor you are going to be buying me drinks for a month after this!

Mutated Bull Spear/SC: 1d20 + 13 - 2 + 3 ⇒ (19) + 13 - 2 + 3 = 33 for 1d6 + 12 + 3 + 2 + 3 ⇒ (4) + 12 + 3 + 2 + 3 = 24

Rameth makes sure he stays out of flank and plunges the Spear into the creatures chest

1d20 ⇒ 16 knowledge check as needed. planes is +7


Map

The succubus screams again after another hammerblow from Rameth.

Curse you! My children, attack this fool!

Unfortunately for Mohini, the cultists around her are busy running and screaming from the arrows and Yaduraya who's using a ribbon-like sword to slice up some of the cultists.

Attack (Melee Touch): 1d20 + 3 ⇒ (17) + 3 = 20
Casting Defensively: 1d20 + 7 ⇒ (14) + 7 = 21
Damage (Vampiric Touch): 6d6 ⇒ (3, 2, 3, 5, 5, 4) = 22

Your life for mine, Pathfinder!

Mesdoram attacks again.

Attack (Rapier): 1d20 + 15 ⇒ (18) + 15 = 33
Damage (Rapier): 1d6 + 10 ⇒ (2) + 10 = 12


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth is close to death, but seeing Mesdoram against him he knows that the battle is now lost, he presses on.

Dor, I will enjoy seeing you in hell for this!

1d20 + 8 + 1d6 ⇒ (1) + 8 + (2) = 11 any way to break the domination?


Woo, forgot 18 is a crit!

Attack (Rapier): 1d20 + 15 ⇒ (9) + 15 = 24
Damage (Rapier): 1d6 + 10 ⇒ (4) + 10 = 14


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

DM you were supposed to give Mesdoram a new save at +2. Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.


Knowledge (Arcana)? None that you know of off hand - you could always use a withdraw action and call for help from your hirelings?

Also, I considered that Mesdoram is a pirate - a chaotic neutral pirate. Why would attacking someone be against his nature?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Perhaps this will avert that last attack on me and he can make it on her


See edit above.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Could use some arrows over here! Rameth shouts out, but he knows he doesn't speak the language.

He slams down his true strike and tries to take her with him

Mutated Bull Spear/SC: 1d20 + 13 - 2 + 3 + 20 ⇒ (4) + 13 - 2 + 3 + 20 = 38 for 1d6 + 12 + 3 + 2 + 3 + 2d6 ⇒ (6) + 12 + 3 + 2 + 3 + (4, 3) = 33

On the attack he releases his studied strike


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

i call bs on that dm, we have been working together fighting side by side, he would suddenly kill his crew mate? Pretty sure Rameth has saved Mesdoram before...


Will Save: 1d20 + 10 ⇒ (8) + 10 = 18

The RNG hates you. In light of the failed will save are you sure you don't want to use your full movement to withdraw and regroup?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth wouldn't do it, he can't escape, can't talk to anyone, he is totally f&$!ed. Try to take her with him, is the only shot he has. Withdraw still will provoke from at least Mesdoram and then I only move 30 feet. A glorious death is well deserved! And Mesdoram's soul will rot in Besmara's locker for all time :)


Withdraw doesn't provoke AoO. And you can move 60 feet.


Ahhh! I just made the post of the beast! Must move thread before Asmodeus comes!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

it only avoids one threatened square. In any event its fine. sometimes the dice don't go your way, and this time they didnt.

Maybe I will get lucky and you miss. She has a 6d6 Vampiric touch which means she is at least level 12, so she certainly has a fireball or something like that, at least a magic missile. The only way I get away is if you decide, Rameth gets away is DM fiat at this point. I think Rameth would rather take his chances that she misses, and even if he does regroup, there is no way he takes out Mesdoram AND a level 12 caster. This module has simply beaten me. Maybe I get left to bleed to death and I stabilize, who knows...all good


She's a succubus, she doesn't have fireballs.

Your Gurkhals are confused by the attacks by Mesdoram, but they know a demon when they see one and they let fly.

Attack (Composite Longbow): 1d20 + 4 ⇒ (8) + 4 = 12
Attack (Composite Longbow): 1d20 + 4 ⇒ (19) + 4 = 23
Damage (Composite Longbow): 1d8 + 2 ⇒ (5) + 2 = 7
Attack (Composite Longbow): 1d20 + 4 ⇒ (6) + 4 = 10
Attack (Composite Longbow): 1d20 + 4 ⇒ (10) + 4 = 14
Attack (Composite Longbow): 1d20 + 4 ⇒ (2) + 4 = 6
Attack (Composite Longbow): 1d20 + 4 ⇒ (18) + 4 = 22
Damage (Composite Longbow): 1d8 + 2 ⇒ (4) + 2 = 6
Attack (Composite Longbow): 1d20 + 4 ⇒ (9) + 4 = 13

She might be a demon scorned, but she's still a woman and she goes for Rameth's eyes.

Attack (Claws): 1d20 + 11 ⇒ (12) + 11 = 23

Failing to find purchase she roars at Mesdoram to assault Rameth.

Will Save: 1d20 + 8 ⇒ (17) + 8 = 25

Mesdoram breaks free of her control, as if from a dream.

You b@@!$!

He lunges for the succubus.

Attack (Rapier): 1d20 + 15 ⇒ (10) + 15 = 25
Damage (Rapier): 1d6 + 10 ⇒ (2) + 10 = 12

And drives his rapier through her heart.

Panting at the mental strain he turns to Rameth.

We've really *gasp* got to get you *gasp* a better class *gasp* of bedmate.

Then he'll faint.

Oh ye of little faith! I put those Gurkhals in there for a reason you know. Mainly that there's two of us and not four.

The succubus screams in pain and hatred as her time on the Material Plane is shuttered.

NOOOOOOOOOOO! THEIR HUMAN LIVES WILL BE OVER WHEN I CAN RETURN AND TAKE MY REVENGE! MY QUEEEEEEN! AVENGEEEEE ME!

In a burst of brimstone and darkness she vanishes from the ground and the remaining cultists, seeing their high priestess and protector die, flee into the jungle pursued by arrows.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

a little fiat, but i will take it...i do wonder what Rameth's interaction with Brigh would have been like...

OK two things. One. What the crap?! Two. You are doing the dishes and the cooking for the next month.

He kicks dirt at Mesdoram

[bThree. Ow[/b]

He plops on the ground and takes his CLW extract 1d8 + 5 ⇒ (1) + 5 = 6

I don't like the sound of the queen...

Then he rummages in his pack then belt pouch, then snaps his fingers and inside a small false compartment in the heal is a small holy symbol of Brigh

Not a word pirate!

He closes his eyes and for the first time anyone who knows him can remember he prays to Brigh

Hey...so, I shouldn't be here. That demon should have slaughtered me. So I figure you must have helped me companion here break free and made her dumb enough to not hit me with another spell...so thanks...um...I owe you I guess...yea good talk...lets do it again sometime.

He pauses for a bit


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram continues to peacefully sleep after being mind-controlled.

He looks infuriatingly restful despite the dirt.


You've defeated a CR 5 and CR 7 creature with 1 to 3 people so you get the commensurate XP! Huzzah! If that doesn't take you to level 7 the challenges in the underground temple will. Are you going to go back and free the Pathfinders or wake Mesdoram up?

And I've got a great idea for an adventure in Absalom when the next adventure is finished. Mwa ha ha ha ha ha ha!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

rameth gets up and used some dyes to paint an eyepatch and "call me stupid" on mesdorams face. After he frees the pathfinders


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will wake up and groan at the headache he has.

I hate those damn succubi. I ever tell you about the time...

He shows absolutely no worry about any painting on his face.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

As he's digging around he finds a cache of gold and gems dug up by the temple and stored in one of the dilapidated rooms. He shares it out amongst all of you, and Rameth and Mesdoram get 1,950 gp worth of loot in the bargain.


Thank the gods you arrived.

The Pathfinders are almost pathetically grateful at your arrival.

I swear, they were about to sacrifice us to their damn demon lord. But who sent you?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Your boss, who is going to get a major punch in the jaw when I get back, teaming us up with a succubis. What an a!%&!$%


The Pathfinders will look at you surprised.

Who? We don't have a boss anymore - our Venture Captain was killed during the battle?

If there's nothing else, the Gurkhals and Mesdoram will gather together the loot and get everyone back to the caravan site, then start the trek back to Niswan.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth describes the man that sent them the asks what happened


Wait - you got to level 7 in Investigator and didn't get Amazing Inspiration?

I've never met anyone like that, although that does sound like our chapter house.. Our Captain was a half-orc named Bonecrusher, he was killed when we walked into the ambush. I don't know what they were doing here, but the cultists - they must have lured us here with that story of the lost city.

The Pathfinder who's talking, and has a fancy hat, looks exhausted and malnourished.

They summoned that...thing they were using as a high priestess when they sacrificed the first caravan apparently. I just wish I knew what they were thinking with sacrificing us?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

didnt see that one. ill go look at it again

Rameth quickly takes out some rations and softens them for the malnrouished fellow

Well we better get you guys back. Anyone want a hit?

Rameth pulls out his booze


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

i am going to wait on that one. I like the bonus to percep and SM


d8's Man! That's like not grabbing Combat Inspiration at Level 9!

The Pathfinders gratefully accept, and travel back with you to Niswan. The beasts are still present, prowling, but much less...feral looking. The city seems much cheerier all things considered.

When you return to the lodge the man, Blackoak, is missing. The furniture is covered in dustsheets but a small note is waiting with your names on it next to two scrolls.

My Dear Friends Rameth and Mesdoram,:

I was so pleased to discover you'd survived your trip into the jungle. I honestly had thought that at least one of you would perish there at the Demon Lord's Lost Temple, but as I am sure you will agree one must make sacrifices when playing a larger game. You came highly recommended from a fellow player in the city of Wati and I can see his judgement was as impeccable as it has been.

Do not fret however, your toils were in an excellent cause. The eruption of a demon invasion on Niswan would have disrupted trade terribly, and I do need the trade from Vudra to move through to the Inner Sea for the foreseeable future. In recompense for your service, I have left two enchantments for you - little bonuses to your physical well-being. A small bit of gold to have the spells cast, of course, but I'm sure you managed to find a small amount in your travels.

Demons do love their shiny baubles.

I am certain we will see each other again, and until then I wish you good health and a lucrative future.

Your friend,

M


On the table are two enchantments that can be used to create the effect of a belt of physical perfection +2. An expenditure of 8000 gp would be enough for the materials to bind the enchantment to you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 9 + 1d6 ⇒ (19) + 9 + (5) = 33 local for Wati and here to see if the M might be someone we know.

good prize there! we both need to save for a way finder and clear spindle stone


Yes, I thought we deserved a present, but just giving us the enchants outright seemed too much. This makes it the same cost as finding a friendly enchanter.

The only "player" who might have recommended you in Wati was Ibrahim. But who would he recommend you to?

Who indeed...


Unnamed

The trail soon goes cold and Rameth and Mesdoram realize that they will simply have to wait for the other player to make himself known. They find themselves back in Magnimar, where Rameth has some contacts, and more importantly a place to stay while the next move is plotted and planned.

Rameth spends his evenings drinking, while Mes spends his gambling and womanizing, all in all it is a good vacation. One evening while Rameth has already drunken himself into a stupor Mesdoram notices a burly looking man, with the look of a warrior in the corner drinking, looking otherwise broken. Mesdoram, being a few cups in is overcome by curiosity and he wanders over and says...


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

He says I better not have lost any money with the gambling I'm doing!

You look like a man with a tale to tell. Can I buy you a drink?


Unnamed

amazingly you keep breaking even...

Sometimes greed gets the better of you. It did of me and my friends and not there is no one left. Just what is left of me. He gestures to his leg, Mesdoram looks down and sees it is missing below the knee.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Now that sounds like a hell of a sea story.

He'll settle at the table and then toss his mug at Rameth's head.

Ranged Touch Attack: 1d20 + 8 ⇒ (15) + 8 = 23

Barkeep! Two fingers of the meanest swill you've got for my no-longer-sleeping-friend, a bottle of your finest red for me and the storyteller!


Unnamed

Rameth sits up and shrugs, feeling good about himself and he takes the swill happily.

You know the basics. We were a groups of strangers who met at a bar and became adventurers. We wound up being pretty good too, killed more monsters than we can count, made tons of loot. A few months ago we got word of a Orc warlord who had a treasury in Belzkin. I mean they were orcs, how hard could it be. We fought our way in and it was going well until they was a deafening roar and we were filled with dread, then a horrific blast of cold hit us, everyone else was frozen solid and I left the rest of my leg there. I managed to crawl out of there as I was taunted mercilessly by the orcs who for some reason let me leave. So now I am alone and lame, so I drink.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

More fool than I - Belkzen is hardly "just Orcs".

Aye, that's terrible. What was it that hit - a White dragon?


Unnamed

No idea. I never saw it


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Well, not to be indelicate about this, but where was this treasury?


Unnamed

you really wanna know?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram waits when the waitress delivers the wine, a fine vintage from Southern Varisia tasting of sunshine and starfruit. Then once she's out of earshot he leans in.

I do. My friend over there, he says jerking a thumb at Rameth, and I are looking for trouble and treasure to fund an expedition to the Dragon Empires.

I know this place is painful for you, and I won't gainsay you the drink. My friend seems to, well, have a problem and it's hard to see good friends die. But as my friend is fond of saying, he's fought death. And I need coin to get back home and take my rightful place, and anywhere that well protected has to be something special.

Sense Motive: 1d20 + 11 + 1d8 ⇒ (19) + 11 + (5) = 35


Unnamed

He shrugs and pulls out a map and puts it on the table.

[b] pay for my room for the rest of the month and all I can drink and its yours


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I'll pay for your room and cover a generous drink allowance, but I've seen my friend drink and I don't have all-you-can-drink money. Mesdoram counters.

I'm willing to leave a significant amount, say 100 gp? That's a lot of drink, but not the top shelf stuff.


Unnamed

He seems honest btw

He counters after looking at the purse

200. That will let me have a few nights of the good stuff. I saw the treasure. Thousands of gold. Maybe tens of thousands are there.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will think about it.

I'll make Rameth split the cost if it pays out.

Done. Making sure to shake the drunk's hand, he'll lean over.

Show me on the map.


Unnamed

He smiles sadly as if he knows there should be a better way to live.

He reaches into his adventurer pack and pulls out the map and shows Mesdoram. He points out the mountains in the hold of Belzkin.

Here is how we infiltrated to avoid the bulk of the danger. He traces a path through th eRealm of the Mammoth Lords. Though were we coming from here I would have considered taking a boat all the way up through the Storval planes. I suspect there would be more raids, but it would probably be safe enough.

He then points out a spot in the Kodak mountains, about what looks like 5 miles from the mouth of the river. This is where we found the orc warlord camp. There were lots to them but we managed to battle our way in easily enough. There is a secret door into the mountain complex here. He points. There were lots of traps on it, we got caught because there was a mechanical alarm on it, as well as a magical one. We missed the magical one. Inside there are tons of rooms, each one has different kinds of supplies. Food, weapons, armor, you get the idea.

He slides it across the table.

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