The Adventures of Mesdoram and Rameth

Game Master Vuvu

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Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Open it up!


You find several sticks of incense in the box.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 9 - 1 + 1d6 ⇒ (3) + 9 - 1 + (4) = 15 religion

I assume I light them while they are in the sand?


You do recall, dimly, that incense can be an important part of the ritual in Irori ceremonies, and Irori is a Vudrani god.

You could totally stand them in sand and light the incense.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth sticks them in haphazardly and lights them on up

You just watch. I am in the process of summoning a cult. An undead cult. An undeead cult that worships a slumbering dragon.


Is that all you do?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth studies the alter, taps his forehead to the ground three times, claps three times, taps his forehead tot he ground and holds out his hands for reward!


Wow. Just wow. Rameth is the biggest jackass alive.

Make a Fortitude Save.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

[ooc] well Mesdoram is hardly helping here! [/ooc[

1d20 + 5 + 1d6 ⇒ (10) + 5 + (2) = 17 definitely using inspiration on this!...I think you can right? add 4 if it is poison somewhere


All will be made clear!

Rameth wavers for a moment in the incense and then his vision darkens. He blinks, and when he comes to he sees a silver key sitting on the floor of the chamber.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

He picks up the key and heads back to the main room, then heads down the third tunnel.


The third tunnel descends in a straight slope and your light sputters for a moment until you come around a bend - and into an open field.

Golden leaves and grasses wave in a breeze, and you can hear more than one bell ring in the distance. The sky is the pink and orange of dawn, and lavender clouds float through the sky. The field ascends towards a massive temple of blood-red stone - three prangs leap towards the sky near it and water drips off the elaborate carvings in the stone surfaces, looking almost like blood flowing from wounds in the building.

When you turn around the tunnel has gone - the field ends abruptly in a drop and you see the sky extending below you as well.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Hello cult! Here we come! Rameth makes sure his hand crossbow is loaded, takes a hit of his booze and marches on towards the temple

1d20 + 15 ⇒ (6) + 15 = 21 percep.

Dor, you have been strangely quiet of late. Whats going on?


You don't see Mesdoram near you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Friggin pirates

Rameth takes a moment to attempt to disbelieve everything he sees

1d20 + 8 ⇒ (11) + 8 = 19 will


Everything seems to be real.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Continuing on then


As you approach you see three entrances in the wall surrounding the ground to the temple interior - they seem to line up with the three prangs. The central prang is the largest in the center.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth wanders to the one to the left and takes a look.

1d20 + 15 ⇒ (3) + 15 = 18 percep Assuming it is easy to get in he will enter it slowly

1d20 + 10 ⇒ (3) + 10 = 13 stealth


Rollin' high

You head down a long, pillared corridor - your footsteps echo through the temple, making you feel like you're the only one there - and quite conspicuous at the same time. The ceiling is carved with depictions of demons and angels battling along its length

You can't tell, but it feels like the eyes of the demons are following you.

You eventually come to a place where you have the opportunity to continue in the direction you've gone or left into a grassy corridor.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth will continue on, completely irritated with Mesdoram for bailing on him


You come to a large hallway - alcoves on either side have golden candles that burn with a flame the same color as the walls in stands and tables. At the end of the hall you see a status - it is of a man with six arms and six eyes that burn in the candlelight. A series of spears rotate behind the statue, seemingly suspended by magic as the slowly move through the still air.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 17 ⇒ (17) + 17 = 34 percep around the room for traps

do my many religion checks tell me anything about his room?


You don't see any traps in the room or the alcove. As you approach the statue its hands begin to move jerkily - almost mechanically, in a movement you recognize from your worship of Brigh. The spheres begin to move much more quickly.

You don't recognize any features in the room itself - the statue isn't of any god you've heard of. Vudrani, specifically Irori, religion emphasizes the tripartite nature of mortal existence - mind, spirit and body.


*poke*


Unnamed

Sorry super busy day haven't even been on my phone all day


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

not sure where to go with this...am i missing something, something I am supposed to know to do since it is kind of clockwork?

1d20 + 4 - 1 + 1d6 ⇒ (15) + 4 - 1 + (1) = 19 engineering


I'm not trying to give too much away but it's a physical test instead of a mental or spiritual test.

It appears to be a highly advanced mechanism

As you approach the statue it begins to hover in the air - it becomes more active the closer you approach it.

Soon it begins to hover in the air and sway left and right.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth steps back and slams down a shield extract and a Bull Strength and steps forward again spear at the ready

Fighting a statue, my life is stupid.


Finally, pugnaciousness!

Initiative (Monster): 1d20 + 6 ⇒ (16) + 6 = 22
Initiative (Rameth): 1d20 + 2 ⇒ (18) + 2 = 20 I think this is your initiative bonus?

The statue raises its hands and two of the balls comes whizzing at you from the halo.

Attack (Stone Ball): 1d20 + 15 ⇒ (6) + 15 = 21
Attack (Stone Ball): 1d20 + 10 ⇒ (10) + 10 = 20

They slam into your alchemical shield and veer off.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

yea plus 2

1d20 + 9 - 1 + 1d6 ⇒ (9) + 9 - 1 + (3) = 20 Arcana to learn about DR

If I need blunt or slashing:
Rameth activates the ability on his spear to overcome that DR

If not:

Mutated Bull Spear/SC: 1d20 + 13 - 2 + 3 ⇒ (17) + 13 - 2 + 3 = 31 for 1d6 + 12 + 3 + 2 + 3 ⇒ (3) + 12 + 3 + 2 + 3 = 23 Rameth plunges his spear into the statues chest


The spear strikes home and cracks into the statue, bringing Rameth in reach of the flailing arms of the statue.

Attack (Limbs): 1d20 + 15 ⇒ (13) + 15 = 28
Damage (Limbs): 1d10 + 5 ⇒ (10) + 5 = 15
Attack (Limbs): 1d20 + 10 ⇒ (5) + 10 = 15


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

One of the limbs hit


That's why I rolled damage!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

oh i was on my phone i thought that was three attacks! ha

Rameth slams down his CLW extract 1d8 + 5 ⇒ (3) + 5 = 8 from his belt gadget,

Mutated Bull Spear/SC: 1d20 + 13 - 2 + 3 ⇒ (8) + 13 - 2 + 3 = 22 for 1d6 + 12 + 3 + 2 + 3 ⇒ (2) + 12 + 3 + 2 + 3 = 22

Rameth slams his spear, attempting to widen the cracks in the statue

Dor, where the hell are you!


Geez, didn't see a new response here.

The crack does in fact widen and the statue floats backward a few feet, letting the stone halo behind it fire more stone balls at you.

Attack (Ball): 1d20 + 15 ⇒ (20) + 15 = 35
Attack (Confirm, Ball): 1d20 + 15 ⇒ (4) + 15 = 19
Damage (Ball): 1d4 + 2 ⇒ (3) + 2 = 5
Attack (Ball): 1d20 + 10 ⇒ (11) + 10 = 21

One cracks into you and then fades back into the halo, but the creature is wavering.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth advances and attacks

Mutated Bull Spear/SC: 1d20 + 13 - 2 + 3 ⇒ (9) + 13 - 2 + 3 = 23 for 1d6 + 12 + 3 + 2 + 3 ⇒ (5) + 12 + 3 + 2 + 3 = 25

Hoping to smash the thing


The spear blow slams hard into the statue and a webwork of cracks appears throughout the statue. Eventually it crumbles into pieces of stone that scatter across the floor and a gold key drops onto the temple floor as well.

The halo of stones falls to, but when they strike the floor they vanish into clouds of red smoke that fills the room.

And then you wake up back in the central tunnel, with Mesdoram looking down at you.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

You back? You sort of passed out after you got hit by the needle Rameth.


Unnamed

So I have no keys then but do I have my extracts still?


Rameth searches his pockets and finds three keys - iron, gold and silver - his extracts have vanished, leaving empty vials however.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Thanks for the help. I'm surprised you didn't loot me and run. Rameth grumbles And he offers some of his best booze to Mesdoram.

After they drink he uses the three keys

How long was I out?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Holy s!%*. Where'd you get the keys?

Mesdoram stands back as the door unlocks and descends into the floor. It reveals a lever sitting on a ledge.

About four hours. I left you down here when I was exploring the tunnels - there isn't much around and your, uh, dog looked like he was keeping you safe just fine.

Trip barks with all three heads as he wages his tail when Rameth starts moving around.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth fishes out a treat for Trip

I am more powerful than you can imagine! he replies to the key query [/b]Find anything useful?[/b]

He pulls the lever after checking for traps

1d20 + 17 ⇒ (13) + 17 = 30


The ground quakes when you pull the lever and you hear the sound of stone grinding against stone from below you. You're able to keep your balance and Trip barks as a result of the moving cave.

Mesdoram leads you back up the ropes, through the temple and out onto the cliff - where the suspension bridge still hangs in the canyon, but a smooth stone arc extends across the gap next to it.

Meanwhile, the Gurkhals are in disarray, along with Smiley.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth takes a bow to the warriors that laughed at the taunting.

Lets move out, At least one of us is useful.

He and trip then go visit the priestess and recount the religious iconography they saw to see what she has to say about it. Either way he does not go to her tent.


As you approach the camp and try to find the priestess, you find she's missing from the camp.

The Gurkhals are busy tending one of their number who has a vicious claw mark across his chest.

Mesdoram talks to Yaduraya and is quite annoyed, then he turns to talk to you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Let me guess, your new friend the tiger and my bunk mate got together and ran off, over the new bridge that you and I just made?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Gods, what a mess. Apparently when the bridge appears the Gurkhals were pretty please but Mohini went berserk. The Gurkhals tried to stop her, but she grew claws and mauled one of them, then ran across the bridge and into the jungle.

The Gurkhal's screams increase to bellows as you see the others treating his wounds with arrack and bandages.

What in the Nine Hells are the damned Pathfinders thinking, sending a crazy woman with us?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

See why I stopped working for them?

Rameth will help take stock of the camp, and will hit the wounded man with a charge from his wand to help

Once the camp is packed and ready to go, they will head across the bridge

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