The Adventures of Mesdoram and Rameth

Game Master Vuvu

Map

City Spreadsheet


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Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

...

Stealth: 1d20 + 22 ⇒ (5) + 22 = 27

Into the bag of holding!

Meanwhile, Mesdoram will motion at Rameth and Averaka to choose a tent to each, pulling his firebreath extract from his bandoleer.

Can I set the tents on fire?


Unnamed

You know how I said it wasn't trapped....know how your rolled low on perception...

Insert evil grin here


Unnamed

1d20 ⇒ 14 for 1d3 ⇒ 1 and a fort save of 12

FAiled:
Lose 1d2 ⇒ 2 Con and fall asleep

Mesdoram drops the plates into the bag, but as soon as he lifts the chalice s all dart launches right into his hand, and a burn of poison starts to tingle his palm


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Fortitude: 1d20 + 8 ⇒ (13) + 8 = 21


Unnamed

The burning stops

HA your took 1 point of damage

Mesdoram drops the chalice into his bag

Now where to? Remember there were 4 tents that seem fancier than the others


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Stealth: 1d20 + 22 ⇒ (14) + 22 = 36
Perception: 1d20 + 13 ⇒ (5) + 13 = 18

Mesdoram will sneak up on the northernmost tent and peer inside.


Unnamed

ok lots of dice rolling to be done.

dice that probably don't mean anything to you:

1d4 ⇒ 4
1d100 ⇒ 100
20d20 ⇒ (13, 2, 12, 3, 2, 9, 5, 13, 10, 17, 8, 13, 1, 16, 19, 6, 10, 2, 6, 11) = 178
1d20 ⇒ 8

Mesdoram sees what looks like 2 "officers"


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Geez, a spoiler for dice I don't need to see? Ominous.

Should I reroll to spy on the other tents, or can Averaka and Rameth sussy some out?


Unnamed

[ooc] sure. 2d3 ⇒ (3, 3) = 6

Rameth and Averaka wave you back to the center and point at one tent and whisper the boss is in there.

Then all hell breaks loose!

There is a horn blowing from the southern tent, and movement begins all over the place

luckily you have won initiative, and you do know that everyone was asleep, so you probably have a round or two before the swarm comes, and maybe some didnt hear the horn...GO


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Is there a map?


Unnamed

Not at the moment. If you are staying to fight there will be!


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will swallow the extract and breath fire on the tent with the leaders in it, then motion his companions back while breathing on other tents as he moves by.

Damage (Firebreath): 4d6 ⇒ (3, 2, 5, 4) = 14
Damage (Firebreath): 2d6 ⇒ (4, 6) = 10
Damage (Firebreath): 1d6 ⇒ 4


Unnamed

one round at a time. I will work on a map today,


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Placed, assuming a five-foot grid.


Unnamed

correct


Unnamed

Both Averaka and Rameth toss alchemist fires lighting up more tents.

Lots of movement is happening in tents, and you expect orcs to be swarming out very soon

GO


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram, confident his companions are following, will move away from the tents and then hide.

Stealth: 1d20 + 22 ⇒ (17) + 22 = 39


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth charges into one of the tents, and Averaka trains his bow on the leaders tent


Unnamed

Orcs start to flood out

Averaka puts an arrow in his face, and the orc sends one into Averaka's side

#5 comes out beating on a drum and the orcs seem, inspired, while #4 Casts a spell on the leader

Spellcraft 15:
protection from good.

GO

Shouts come from the tent Rameth is in


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Sighing, Mesdoram will charge at 3.

Attack: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d6 + 11 ⇒ (3) + 11 = 14

AC 25 due to charge, 27 normally - no line of sight to charge to Rameth's rescue sadly.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth steps out of the tent and attacks #5 putting his spear in its gut


Unnamed

Averaka steps back and puts two arrows into an orc, dropping it


Unnamed

The two orcs step into a flank on Mesdoram, but they both miss with their spears

More Orcs flood out, attacks fly, but amazingly no one is getting cut

Averaka takes two more arrows in the chest and he cries out in pain as the apparent commander attacks

The Mystic manages to get a spell off against Rameth attempting to force him to attack his allies, but it fails, while the Drummer Casts a spell on Averaka and he immediately falls to the ground laughing hideous laughter

Go


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will attempt to kill the orc he attacked before.

Attack (Rapier): 1d20 + 17 ⇒ (11) + 17 = 28
Damage (Rapier): 1d6 + 11 ⇒ (3) + 11 = 14


Unnamed

The orc grunts but still stands and looks at Mesdo w disdain

ooh that orc boss is gonna kill you so dead!


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

He's taken 28 damage, I think he's in trouble.


Unnamed

Averaka shakes off his lauging fit and stands, and has a moment to regret it before he takes 4 greataxes to his body and falls down again that went poorly

The Mystic casts a spell on Rameth and suddenly he freezes in place

The orcs around Averaka hack him to pieces, and the chieftain puts an some arrows in him just to make sure.

Rameth's armor withstands his attacks, while Mesdo takes a long gash from a spear, but is mostly unharmed.

GO might be retreating time...that went really poorly nat one for Rameths save, 3 greataxe crits and another hit on the NPC...


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Sorry, what happened now? I see no dice or, y'know, numbers.


Unnamed

phone posting, doing it on my dice app, updated the map though. Basically Averaka tried to get up got his head cut off, Rameth killed an orc, then got hit with a hold person, but the orcs then biffed their attacks on him. A whole bunch of orcs then savaged Averaka's body, while you almost killed a Sgt. and managed to only get hit once by the responding attacks.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

OK, so can Rameth move now?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 ⇒ 12

At the end of the round he can


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Attack (Rapier): 1d20 + 17 + 1d8 ⇒ (9) + 17 + (3) = 29
Damage (Rapier): 1d6 + 11 + 2d6 ⇒ (3) + 11 + (5, 2) = 21

Mesdoram will attack the same stupid orc And that should kill the bastard, no question and then retreat, calling out to Rameth to run.

Well, that went well. Should have stuck with my instinct.


Unnamed

Let me check his stats that damned Orc ferocity.
Do note that retreating will provoke from the other two want to tumble?


Unnamed

He does in fact go down. Rameth fights against the spell holding him and breaks free


Unnamed

2d20 ⇒ (3, 10) = 13 either AOO hits

3d20 ⇒ (13, 4, 19) = 36 Rameth takes two hit 2d12 + 2 + 6 ⇒ (6, 6) + 2 + 6 = 20

3d20 ⇒ (15, 12, 18) = 45 plus two arrows 2d8 + 8 ⇒ (2, 1) + 8 = 11

Then 1d20 ⇒ 13 a net is thrown over him by the mystic, followed by another attempt at a hold person

1d20 ⇒ 20 but Rameth saves.

Several of the orcs move in on Rameth while some continue to savage Averaka's body

GO


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth finds himself complete surrounded

He slams down a true strike via his belt gadget and tries to make a hole to get out

Mutated Bull Spear/SC: 1d20 + 16 - 2 + 3 + 20 ⇒ (10) + 16 - 2 + 3 + 20 = 47 for 1d6 + 14 + 3 + 2 + 3 ⇒ (1) + 14 + 3 + 2 + 3 = 23

his spear pops out the back of the head of an orc who crumbles. he tries to flee

5d20 ⇒ (10, 2, 8, 8, 12) = 40 and he manages not to get hit, though he only moves 15 ft being in the net


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram will double move to help Rameth.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

How do I get Rameth out of the net? Can I attack it?


Unnamed

Yea just a standard will free him, dealing 3 damage to it of slash or piercing


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Damage (Rapier): 1d6 + 7 ⇒ (6) + 7 = 13


Unnamed

you double moved right?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

That was for next round.


Unnamed

Check!


Unnamed

bah eaten post.

Giving the super cliff notes

The nat 20 machine strikes again, though none of home confirm, but Rameth falls over, he is in negatives. There are tons of orcs around.

Perception 20:

You see some orcs coming with rope and shackles. Probably going to try to take him prisoner

Still want to try to cut him free or want to flee, and come back later. or abandon him altogether.

for the record, this went just about as bad as it possiblly could have the dice crushed us, you failed the perception to spot the trap, Averaka took multiple great ax crits, Rameth got nat 20'd all to hell, lucky he isn't dead too. When for the most part, with the exception of the bosses, they were nat 20 hunting. I actually figured this would be tough fight, but we would have it well in hand...ah well, thats the dice for ya


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Yeah, not sure how else to put this but maybe you could not use the dice app again - it apparently is delivering 20's more frequently than any other number which is a huge disadvantage, especially when other people aren't using the same app.

If Rameth's collapsed I can't do much but leave and come back, I don't think I can carry him.


Unnamed

Oh the last round was done on the boards it just got eaten but the Google doc kept the result.

I've been using it for a couple years now when phone posting or massive combats and it has been fair, and until now I have always felt it had an inordinate number of 1's but apparently not!

In any event, you escape as the orcs are focused on capturing Rameth


Unnamed

Medoram makes his way out, finding his way into the darkness. He finds that Rameth did in fact set up some simple deadfall traps that look nasty. Checking the fear Averaka left behind he finds 4 potions of clw and one cmw

Make me a local check


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Knowledge (Local): 1d20 + 10 ⇒ (7) + 10 = 17


Unnamed

You know that since Rameth was not killed outright, he will be a hostage. He will be tortured until they get tired of torturing him, then they will kill him slowly. You figure you have anywhere from 2-7 days before they kill him, depending on how much fun he is...


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Immediate rescue it is! No one tortures Rameth but me, and maybe the boy! Any ideas on rolls or suggestions you might have? Their guards are dead. Do they send anyone for help?

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