The Absalom Gambit (Inactive)

Game Master Vuvu

A sandbox campaign focused on Absalom and the sewers beneath it.


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Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Man, we must be getting ready to face some nasties for Mini to be so kind :) So, I think I read this someplace, but you're going to have us all go together instead of splitting up, correct? And when we consider mercs, will you be playing Gunser or will he stay behind?


Unnamed

gunser will be staiying bhind, unless he decides he wants to charge in and save the day.But I will play a merc or two if you want


Unnamed

and yes you are all together in this one


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

So we might need a tank. Mizaru manages some impressive damage, but he's come pretty close to going down fast in some of our fights and without Gunser there to help soak up damage, he could go down fast. Our other hole appears to be ranged damage. So, an archer or wizard/sorcerer might be a consideration.


Unnamed

sure make me a local and a diplo check to determine what bonus you get on the levesl of the available


Unnamed

no take 20 this time


Unnamed

Sorcerer 2d6 ⇒ (6, 3) = 9 Level 9 available

Fighter 2d6 ⇒ (5, 6) = 11 Level 11 available

Ranger 2d6 ⇒ (5, 3) = 8 level 8 available

honestly I dont want to deal with spell selection for a wiz so picked sorcerer


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Knowledge (local) 1d20 + 18 ⇒ (15) + 18 = 33
Diplomacy 1d20 + 18 ⇒ (16) + 18 = 34 Surely I get my +6 for drawing the Throne to make it a 40! :)

We're on my turf now BABY!


Unnamed

Alright. you can hire a level 9-13 Sorcerer, 11-15 Fighter 8-12 Ranger

They will cost 350 per level (down from 500 per level.

See game play for who they are.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

We should obviously get the people who hate orcs.

*cough*

Anyway, I'll leave it up to you guys.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

For certain! Still trying to make a couple decisions on the Mythic changes and equipment. Haven't forgotten the NPCs.


Unnamed

Hey guys,

This is not gaming related, but I wanted to share this project that I have been working on for several months, and the company for several years. Please check this out and maybe support it, or share it with all your friends and family.

Click Here

Thanks for taking the 2 minutes to watch!

Now back to your regularly scheduled monster slaying!


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Ok, Mythic choices have been tough! I have to say that Flash of Omniscience fits Boneyard to a T, but I think I'm going to go with Additional Order: Decisive Strike.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Are Headband upgrades fair game for the item upgrade?


Unnamed

yep! If that is the one item you want to do!


Unnamed

and thank you Boneyard. :)


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

You betcha!


Unnamed

just for that I will have the BBEG kill Varin first


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

LOL!


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Good luck. I'm still consuming the book should be ready by sunday. Some of the choices I made originally no longer exist so I am having to refigure lol.


Unnamed

boneuard your headband functions as a headband of sealed thoughts in addition to everything else but WITHOUT the ability to rebound spells


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Oooh, like it! (and it definitely simplifies my shopping plans)

Since we're nearing the end game here and I have promised Mini a campaign, I thought I'd get you all thinking about a few possibilities. Some of these will take more effort than others to get off the ground.

If any of you are full up, just let me know. You've all been a ton of fun to play with

Option 1: Razor Coast. I'm sure you're all familiar with it, but if not, ask. I would plan on starting you all as newcomers to the region so no prior knowledge necessary. Pretty sure I would start you on a ship bound from Absalom or an alternate version of Freeport set in Golarion. This would be a standard campaign and begin at Level 5.

Option 2: Seven Spirits. This would be based on an idea I pitched for Midgard Tales that didn't make the cut. I think it was a little ambitious for the word count on that adventure and would benefit from being able to develop it on a grander scale. I can't reveal too much without giving away the twist, but it would be based in the Kobold Press Midgard world and primarily in an area called the Haunted Land of Giants where scattered degenerate tribes of giants wander the lands, haunted by ghosts of their ancestors. This would be a mythic campaign and begin at Level 1.

Option 3: Tears for Storasta. This would be based in Golarion around the ruins of Storasta, one of the lost Sarkori cities swallowed by the Worldwound. You would initially be based in northern Numeria (Storasta is right on the southern border of the Worldwound). I'm still deciding if I would work the meta plot from Wrath of the Righteous into it or assume that this took place prior to Wrath. This would be a mythic campaign and begin at Level 1.

I'll warn you in advance that I am in now way able to keep up Mini's amazing posting rate so these would run slower than Absalom.


Unnamed

ah ha! I ahd forgotten about that! Awesome another good game! What a delightful prize to find this morning.

bone:
I am actually playing a variant of Trinfulard right now in a solo game with Varin, but I have so many other characters classes I want to try!

I think I would vote for Option 1 or Option 3

With Option 1 I think I would try to make one of my wacky ideas. I have always wanted to try to make a HUMAN Beastmorph, Natural weapon ranger. I would have to utilize vital strike to remain effective at higher levels.

With Option 3 I think I would make a Gunslinger (if you allow slingers)


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

I thought I'd seen you'd found someplace to bring Trin out to play. All right, first cut takes us down to #1 or #3. I'm fine with either of those options for characters. In fact, if you have interest in continuing the tale of the Drezen Rats, I have a built-in (non-canon) group of gunslingers working with the crusaders. Could also see doing something with Numeria.


Unnamed

yea it is a variant, but the idea is the same. I find the Court Bard is a good solo Bard, because he debuffs all enemies instead of buffing himself.

That is funny, the gulch gunner is a really interesting archetype that I have been thinking of using in Way of the Wicked if I die again.

But yes I would be happy to try out Drezen's rats, or the other as well. How bout you other folks?


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Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

I'd definitely like to participate in those campaigns. I actually have an embarrassing lack of knowledge about the overall stories and geography of Golarion so I don't have any particular preference. Just whichever is most interesting, I suppose!

For Drezen's Rats, I've no clue what that is. I do have this Ratfolk Plague Bringer Alchemist that I've always wanted to use though.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Oooh, all rat party? All we need is an arcane trickster and a pair of sneak attack swarming buddies.


Unnamed

all rats could be a lot of fun

varin what are you going to create?


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Idk mulling things over lol. Though if we are playing all ratfolk I may go cleric1/inquisitor whatever and pick up the harm channel stack feat and exotic wpn pro firearms. Being that every other class seems to have a gun archetype but inq lol. Or I amy build a rogue and go sniper and alt back and forth with slinger.

If we are playing rats I vote the ship game. We can be pirates plundering the arch and evading the navies lol.

As for the midguard thing I would love to play that but don't have any of the setting stuff.

Of course now I need to go withdraw from the game I just applied for this will put me full up. And I don't mind a slower game will make things easier one me. Lol.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Yeah, this would be slower. If we did Midgard, I'd do a Player's Guide that would give you everything you need to know. But, we've already knocked that one out so it is Razor Coast or Storasta.

Mizaru, I can help you with Golarion lore too. The Drezen Rats were a complete invention on my part. Drezen was a city/fortress established in the Worldwound (which is the area of Golarion where the Abyss is poking through) by crusaders during the second crusade. I wanted to play a ratfolk in a Rappan Athuk game set near the Worldwound and generally, the ratfolk are more well-established in Tian Xia (the asian analog). So, I invented a company of ratfolk imported from Tian Xia to help with the battle.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Oh wait in that case are we good neutral or evil? Cause I will totally do an inkeyes....


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

Good for Storasta. Good or neutral for Razor Coast although I think good is going to run a little better there too.


Unnamed

take the blackpowder inquisition!


Magus 8(Tovenaar/Staff Magus), Mythic Champion 1 AC 20 Tch 12 FF 14 HP 64(fights to -42, heals c.22/round) F/R/W:8/4/7 Perc +9 Init +2

One great advantage of a party of gunpowder users is shared supplies/crafting.

Just sayin.


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Gun sup buddy. How's the wife? I would love to do the razor coast totally cool with seafaring but the rats sound awesome too. Or we could be privateer rats....


Unnamed

so razor cost as rats? :) I like it. Especially in a slow game starting at higher level might be good

nice. I'm totally going to start building that! Build rules? I know it is mobths away but I am impetuous :)


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

I would vote gestalt but I just like the options it opens. But yeah pirate rsts would be awesome.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

I don't think I'm going to go gestalt because I don't have a lot of experience balancing that versus a normal campaign. I'm playing in my first gestalt game right now (Way of the Wicked using gestalt) and I still don't have a very good feel for it.

I will definitely allow the Advanced Class Guide classes once the playtest begins. I'm very curious to begin seeing how those play out (and even what they all are since there are still four more to be announced).

15 point buy. 10,500 gp to spend. Follow the general guidelines for distribution, but feel free to tweak it a little or ask if you want a really big shift. 25% of wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins.

Two traits. Any Pathfinder resource. Ask about 3rd party. Should be from different categories (i.e. not two combat traits).

In general, I'm open to considering 3rd party classes, feats and items, but I'll review them before giving final blessing.

I'll post more later on background, but I'm leaning toward having you hear a tale that the lost treasures of the legendary necromancer overlord Tarath-Vereen are still undiscovered somewhere in the vicinity of Port Shaw and that you're sailing with hopes of finding his ancient catacomb complex.

More later. Headed to PFS.


Unnamed

got it 150 point buy, Gestalt with the advanced template!

Seems like a high point buy but who am I to argue!

Hmm

I am thinking

STR 12-2 =10(2)
DEX 15+2+1 Level =18(7)
CON 13 (3)
INT 12+2=14 (2)
WIS 14 (5)
CHA 7 (-4)

total PB =15

Gulch Gunner Gunslinger


Unnamed

anyhow are we coming close to being ready to hire our mercenary or mercenaries?


Unnamed

Can I assume I built my own MW Gun?

feats

Gunsmithing PB Shot Precise Shot, Rapid Reload

Bonus Rapid Shot

Obviously I will be the damaging type!


Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Hmmmm since we are gun toting rats gunsliner 1 /inq 4 or gun3/inq 2 mini? Gack that pb is gonna hurt lol.


Unnamed

go inquis all the way! Blackpowder inquisition! Also I am going pistol what will you be going w


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
MiniGM wrote:
anyhow are we coming close to being ready to hire our mercenary or mercenaries?

I'll finish my purchases tonight and weigh in on our mercs.


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
MiniGM wrote:

Can I assume I built my own MW Gun?

feats

Gunsmithing PB Shot Precise Shot, Rapid Reload

Bonus Rapid Shot

Obviously I will be the damaging type!

Yep totally ok with building your own gun. Also ok with all the feat choices.


Unnamed

what is better for the pistol rapid shot or deadly aim? Deadly aim would be -2 for +4 rapid shot is -2 for another shot

also another question can I purchase a ring of swimming that is only a +2 or +3? The price would be 400 for 2 and 900 for 3


Stats:
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18

How about a masterwork item for the +2 for 50 gp?

Edit: I'm not real good at the DPR calcs, but I would guess you're doing better with the additional shot.


Unnamed

here we are so far

STR 10 

DEX 18 

CON 13 

INT 14 

WIS 14 

CHA 7

Feats: 1: Point Blank Shot 3: Precise Shot 5: Rapid Reload Pistol Bonus Gunslinger Rapid Shot, Gunsmithing

Traits: Black Powder Bravado, Seafarer
+1 Small Pistol (2650)
+1 Leather Armor (1160)
Endless Bandoleer (1500) Cloak of the Hedgewizard (conjuration-2500)
750 3 Potion of CLW (150) Potion of Endure Elements Potion of Barkskin (300) 1 Elixir of Swimming (250)
other Gunsmith’s Kit (26): backpack, a bedroll, a belt pouch, a flint and steel, a gunsmith's kit, an iron pot, a mess kit, a powder horn, rope, torches (10), trail rations (5 days), and a waterskin. 50 paper cartridges (150)
100 ball and powder shots (120) MW Tools [Swimming, Stealth, Acro, Alchemy, Survival] (250) Rone of Infinite Twine (1000)

844 Left: for some flasks and a melee weapon of some sort


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Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2

Okay done with Varins updates will get it posted tomorrow as I have to leave for work now at 4 and don't get off til 7 can't wait til my new job starts.

Also will figure out something for my character.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

So does anyone want my Belt of Giant Strength (+2)? I can't use it anymore since I bought the Cord of Stubborn Resolve for my belt slot.

I might try to sell it if nobody wants it, so I can use the funds to better equip myself.

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