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Diseased Rat

Bubo Sraga's page

25 posts. Alias of rashly5.


Full Name

Bubo Sraga

Race

Ratfolk

Classes/Levels

Plague Bringer Alchemist 1

Gender

Male

Size

Small (3'11" height, 72 lbs. weight)

Age

22

Special Abilities

Darkvision (60 ft.)

Deity

Non-religious (familiar with Erastil from family, interested in Ghlaunder lore)

Location

Somewhere in Cheliax

Languages

Common (Taldane), Chelaxian, Halfling, Varisian

Occupation

Merchant

Strength 11
Dexterity 13
Constitution 12
Intelligence 17
Wisdom 13
Charisma 11

About Bubo Sraga

A Ratfolk Alchemist particularly interested in the origin and mechanisms of disease and the strange small organisms that cause them.

Crunch:

Bubo Sraga
Male Ratfolk Alchemist (Plague Bringer) 1
CN Small humanoid (ratfolk)
Init +1; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 13 (+2 Armor, +1 Dex, +1 Size)
hp 9 (8+1)
Fort +3, Ref +3, Will +1;
--------------------
Offense
--------------------
Spd 20 ft.
Melee Dagger +1 (1d3,19-20/x2)
Space 5 ft.; Reach 5 ft.
Special Attacks Bomb +2 (1d6+3, 20 ft.; ranged touch), swarming
Extracts see Extracts below
--------------------
Statistics
--------------------
Str 11 (+0), Dex 13 (+1), Con 12 (+1), Int 17 (+3), Wis 13 (+1), Cha 11 (+0)
Base Atk +0; CMB -1; CMD +10
Feats Throw Anything, Splash Weapon Mastery
Skills Appraise +7, Craft (Alchemy) +9, Heal +5, Handle Animal +0 (+4 with rodents), Knowledge (Nature) +7, Perception +7, Profession (Merchant) +5, Stealth +5, Use Magic Device +6
Languages Common (Taldane), Chelaxian, Halfling, Varisian
Gear See Items.
--------------------
Special Abilities
--------------------
Swarming (Ex): Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Bomb (Su): An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage. Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier. Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack.


Stats:

HP: 9 (8+1)

Stat Modifiers:
STR 0
DEX 1
CON 1
INT 3
WIS 1
CHA 0

Saving Throws:
Fortitude: 3 = 2 base + 1 ability
Reflex: 3 = 2 base + 1 ability
Will: 1 = 1 ability

AC: 14 = 10 base + 2 armor + 1 dex + 1 size
Touch: 12, Flat-footed: 13
BAB: 0
Initiative: 1 = 1 dex
CMB: -1 = -1 size
CMD: 10 = 10 base + 1 dex - 1 size
SR: 0
Land Speed: 20 ft.

Favored Class Bonus: 1/6 of New Discovery


Extracts:

Extract List
Save DC - Level - Extracts Per Day - Bonus Extracts

14 - 1st - 1 - 1

--------------------
1st
--------------------
Cure Light Wounds
Identify
Negate Aroma
Reduce Person
True Strike


Feats, Traits, Abilities:

Racial
Tinker (+2 Craft (Alchemy), +2 Perception, +2 UMD)
Rodent Empathy (+4 Handle Animal for rodents)
Swarming (2 ratfolk in same square attacking same foe considered to flank)
Darkvision (60 ft.)

Feats
Brew Potion
Throw Anything (no penalty improvised ranged weapon; +1 circumstance on attack roll for thrown splash weapons)
Splash Weapon Mastery (only –1 penalty per full range increment w/ thrown splash; when hit w/ splash, can select additional square adjacent to splash area to take splash damage; when miss, can adjust miss direction of grid by +1 or -1)

Class
Alchemy
Bomb 1d6 (class level + int modifier per day)
Plague Vial (10 min/class level)


Skills:

Skill Name: Total Bonus = Ability Modifier + Ranks + Misc. Modifier [+ Class Skill Bonus]

Acrobatics: 1 = 1 + 0 + 0
Appraise: 7 = 3 + 1 + 0 [+3]
Bluff: 0 = 0 + 0 + 0
Climb: 0 = 0 + 0 + 0
Craft (Alchemy): 9 = 3 + 1 + 2 (Tinker) [+3]
Craft (X): 3 = 3 + 0 + 0 [+3]
Diplomacy: 0 = 0 + 0 + 0
Disable Device*: 0 = 1 + 0 + 0 [+3]
Disguise: 0 = 0 + 0 + 0
Escape Artist: 1 = 1 + 0 + 0
Fly: 1 = 1 + 0 + 0 [+3]
Handle Animal*: 0 = 0 + 0 + 0
Heal: 5 = 1 + 1 + 0 [+3]
Intimidate: 0 = 0 + 0 + 0
Knowledge (Arcana)*: 0 = 3 + 0 + 0 [+3]
Knowledge (Dungeoneering)*: 0 = 3 + 0 + 0
Knowledge (Engineering)*: 0 = 3 + 0 + 0
Knowledge (Geography)*: 0 = 3 + 0 + 0
Knowledge (History)*: 0 = 3 + 0 + 0
Knowledge (Local)*: 0 = 3 + 0 + 0
Knowledge (Nature)*: 7 = 3 + 1 + 0 [+3]
Knowledge (Nobility)*: 0 = 3 + 0 + 0
Knowledge (Planes)*: 0 = 3 + 0 + 0
Knowledge (Religion)*: 0 = 3 + 0 + 0
Linguistics*: 0 = 3 + 0 + 0
Perception: 7 = 1 + 1 + 2 (Tinker) [+3]
Perform (X): 0 = 0 + 0 + 0
Profession* (Merchant): 5 = 1 + 1 + 0 [+3]
Ride: 1 = 1 + 0 + 0
Sense Motive: 1 = 1 + 0 + 0
Sleight of Hand*: 0 = 1 + 0 + 0
Spellcraft*: 0 = 3 + 0 + 0 [+3]
Stealth: 5 = 1 + 0 + 4 (Small)
Survival: 1 = 1 + 0 + 0
Swim: 0 = 0 + 0 + 0
Use Magic Device*: 6 = 0 + 1 + 2 (Tinker) [+3]

*trained only


Items:

Money: 8sp 7cp

--------------------
Weapons
--------------------
Dagger (0.5 lb)

--------------------
Armor
--------------------
Explorer's Outfit (2 lb)
Leather Armor (7.5 lb)
Mask, Doctor's (0.5 lb)

--------------------
General
--------------------
Alchemist's Kit (5 lb)
Alchemist's Lab, Portable
Backpack, common (0.5 lb)
Bag, waterproof (0.5 lb)
Bedroll (1.25 lb)
Blanket, common (0.25 lb)
Flask (1 lb)
Flint and Steel
Formulae Book (3 lb)
Inkpen
Pouch, Belt (0.125 lb)
Waterskin (1 lb)

--------------------
Consumables
--------------------
Cheese (hunk) x2 (0.5 lb each)
Ink (1 oz. vial)
Rations x4 (0.5 lb each)
Soap 0 / 50 (1 lb)
Sunrod (1 lb)

--------------------
Load
--------------------
Current Load: 28.125 lb (light)

Light load: 29 lb or less
Medium load: 29-57 lb.
Heavy load: 58-86 lb.
Lift over head: 86 lb.
Lift off ground: 173 lb.
Push or drag: 431 lb.


Appearance & Personality:

Appearance: A small ratlike humanoid covered in dull black fur. His ruby eyes appear black in low light. Bubo usually wears enough protection to suitably protect himself when handling alchemical substances and pathogens, taking to wearing thick gloves everywhere as well as a ratlike mask of glassed eye openings shapes for his whiskered snout. His daily outfit consists of sturdy boots, leather pants, a belt, a shirt with a jacket, and a heavy waxed cloak that covers his body and whose hood is usually kept up. Not a hint of flesh can be seen except for his tail, which confirms him a ratfolk at first glance. Multiple pockets line all his clothes, perhaps filled with a variety of items.

His pointed ears display two copper piercings each while his leathery tail shows signs of multiple old burns.

Personality: Bubo holds himself aloof, finding little interest in social niceties though he does still see the value of politeness especially when doing business. He values his family and close friends but is generally indifferent to those he does not know.

He is open-minded and holds no bias. However, he doesn't like doing things that don't potentially benefit him. The usual ratfolk propensity to hoarding manifests itself in him and, tempered by his merchant lifestyle, drives him to collect various objects that he may deem 'interesting' or 'useful' which he may sell later.

Bubo values knowledge and competence and may become impatient and demanding when other people do not meet his standards, or when misunderstandings occur.


History:

Born to a relatively small warren in the east of the nation of Cheliax, Bubo had a difficult time growing up with his down-to-earth relatives. He was seen as strange due to his more reserved nature and being seemingly distant. He did love them; he just didn't feel the need to express it.

His interest in disease stems from an early passing mention of bacteria by one of his uncles, who was an alchemist. The idea of such small beings being related to sickness fascinated him and became a subject of his curiosity for many years. Bubo asked for his uncle to teach him what he knew.

Upon reaching adulthood, he left home, both to learn more about what fascinated him and also to make space in the increasingly crowded warren.

Lately, he spends time travelling, researching diseases, studying alchemy, and heading for places where outbreaks occurred (to possibly obtain a sample) all the while selling his wares and collecting items. He visits home sometimes, wanting to see his family ever so often but also to hide more objects in the increasingly large hoard he keeps near his home.


Relation to Nicolo Cosma:

His Alchemist uncle, who taught him the basics of alchemy, was a friend of Nicolo Cosma. Bubo himself had only met him a few times in his life, the lengthiest and most memorable when his uncle had directed him to Nicolo's house after he left home. Their encounters held an easy friendship where Bubo was always eager to hear of Nicolo's various encounters with diseases and the knowledge he had on alchemy while Nicolo humored him.

Bubo holds him in high esteem, not only because he was a friend of his uncle or because of his knowledge, but also because he once sent him a particularly interesting water sample that 'Bubo may be interested in' on one of his adventures. That water sample fueled many months of research and culturing.

Bubo was visiting his family when the letter came, addressed to his uncle, who had already died a year previous. Reading the letter a few more times, Bubo then went to his hoard and carefully took out a small vial.

He set out to Egorian, both to inform them that his uncle had already died, and also to pay his respects to the man he admired, carrying the gift Nicolo had given him all those years ago to lay on his grave.



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