I am looking forward to this, greatly. Admittedly, I will probably make a mistake here and there, still being relatively new to PbP, having run the solo campaign for about 3 or 4 weeks.
That being said, I selected all of you, based off of creativity mostly. I looked at the builds to see if we were dealing with uber min-maxers or anything like that, but mainly I wanted interesting characters with depth. This being a sandbox I already have many ideas for additional side quests. I made a massive list below to try to cover all questions, but really this will be a pretty laid back game, low stress and fun.
Here are the expectations
1. Post at least once per day. I will most likely post once in the morning and once in the evening, though often I will post in the middle of the day if time allows. I hope that your characters will spend time talking, debating, and perhaps arguing, please feel free to do that as much as you would like. Though I do not want any PvP.
2. In general for things like perception I will let you make one check per room, or hallway etc, and you can choose to take 10 or roll and it will apply for the room, otherwise it will take a million years to get through one room of traps.
3. I did find a way to post maps, though they are not interactive. For rooms that might be complicated I will post up the map and show where things are, but the majority of the gameplay will be descriptive.
4. Finally got an idea, that is not specifically outlined in the rules? Go for it. Just let me know what you want to do, and we will figure out something that makes sense. Basically I love creativity
Other things to know
1. We are doing Medium advancement, and I will occasionally award xp, based off of what you have done.
2. I have opened the gameplay thread as well. USe the discussion thread to discuss things like loot division etc. I will not mandate how you do loot, I encourage you all to come to a decision on your own...like a party imagine that!
3. If your character is speaking in a language other than Common, stick it in a spoiler.
I will roll initiative for everyone at the beginning of combat. I dont mind if you post your action out of order, but know that I will keep them in order when I do the accounting.
4. I will ask you to select a spokesman after a bit, I will ask them occasionally where you are going, if it not clear.
5. Finally if you are going to be on vacation or whatnot PM me and I will bot your character. If more than one person is going to be gone for a bit, then we can just put the game on hold until people are back. If you cannot post for more than 24 hours I will do a basic bot of your character as well, so everyone is not held up.
Go ahead and chat a little bit, while I put some specifics into the Gameplay thread for each of you.
It will be late this evening before we get into the meat of each of your first tests. Take the time to here in discussion talk about whatever you need to, and if you want to make edits to your skills, or your gear feel free...within reason :) If you have not done so please put your character fluff and crunch into a profile, and if you can put your Init, Saves, HP, and AC's where it can be seen as part of your profile.
In the gameplay you will all be in the same room for a bit so get to know each other as well
Very untraditional party, but the backstories were just sooo good, I couldnt say no.
Kracow will be making an appearance to the discussion thread, though obviously he wont in the gameplay for awhile. Not sure how long the interview/test will take, but after all Kracow went through it too.
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
Thanks a ton for the selection MiniGM. I'm really excited to play Boneyard! I don't think I'm going to make any more changes to him unless anyone spots a gap we really want to fill (and that wouldn't be fun to simply leave as gaps).
My interpretation is that Magical Knack will only boost things like his spell duration for the oracle spells (which will help quite a bit). I certainly would not mind seeing it extended to the Voice of the Grave and Ancestral Weapon abilities, but planned him on the interpretation that it does not help those since they are based on character level, not class level (hence why he still carries a physical rapier too).
As I mentioned originally, I'm open to replacing Voice of the Grave if you would prefer. There are a couple other revelations that are quite in character for him too. Voice gives you the opportunity to do some things, but could also be problematic if you happen to forget he has it. Of course, we're at a level where we could probably scrounge the dough to get a cleric to do it for us too.
I'm also open to putting in a few more things if you would like. I toyed with the idea of giving you a little something about a couple of his previous investigations. One was going to revolve around a missing person who turns up as one of the statues on Statue Street. Another was going to be getting into a case with The Harlequin and the Forthright Men where Boneyard got trapped between two competing obligations and got really, really sick as a result. I was also considering a couple ideas that would really ratchet up things between him and Lady Kythes Finch.
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
Hey all *waves*
So I'm playing Kracow as a classic roguish character, the rogue persona, not the DnD class. He's a gish of rogue and wizard and full of background flavor. Watch for some fatal character flaws to come out.
I've been browsing through others' profiles to get ideas how to best present Kracow. So there might be some changes. Let me know if you read mine and are unclear or want to hear more.
Look forward to hearing from you ingame and glad you made it to the sandbox.
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
Didn't mean to kill the conversation with my deep sights *chuckles*
So GM, will you post NPCs in the players section?
Wondering what the difference is for Players tab and a Characters tab?
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
Don't worry about killing the conversation. I think people have just been busy recently. Lots of universities are going through midterms right now. I have 2 other pbp games that have stalled from this, but yeah, I figure after this weekend, things will speed back up.
Yep, I'm going through the last week of my first term of an online course for my Masters, as well as a crazy time with being on call at work.
Boneyard: What mystery do you have as an Oracle? I just noticed that the statblock doesn't include it on yours or mine. I'm an oracle of Life, and just seems you might be the opposite. :)
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
I know about the busy schedule too. I got my master to finish plus grading papers and mid terms for two classes.
Studying for a test is hard, but writing tests for 30+ is just as hard. No one is ever happy.
I looked at the revelations you are using and magical knack. I think it is unclear if it should count towards the revelations. I think I will allow it, based off of the revelations you have selected. Basically it lets you do speak with dead for three rounds, and have an ancestral weapon for three fights that is masterwork. I am alright with that.
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
MiniGM wrote:
just completed my MA in the spring, my favortie lines to say to students were.
student how can you do this to me?
me how can you do this to you?
and
student I'll do anything to get a better grade.
me anything? Study
Student: why are you doing this to me?
prof: Because it's fun to crush the hopes and dreams of others...muhahahh!
(I worked with the disable for 15 years, so I have no patience for lazy or self indulgent.)
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
Sorry for the delay folks. It was a busy weekend. Normally I am able to post, but while I didn't have any midterms, I did have a con and a regular game. But, I'm back.
Garrick - Boneyard's revelation is Ancestors. So, in a way, it is the opposite of Life. He is also dual-cursed with both Haunted, which fits right in with Ancestors and also has the Legalistic curse from the Blood of Fiends companion (and thanks to one of his ancestors). I don't plan to have him advance further as an oracle however with the exception that he may still use feats to pick up extra revelations.
MiniGM - thanks for the generous application of Knack. That definitely helps those revelations become more than stage tricks. I'll probably still have him carry a rapier in appropriate situations. It will also give me more of a chance to roleplay certain ghosts :)
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
Mage armor question for those in the know. It looks like it provides a benefit versus incorporeal touch attacks, but not against regular touch attacks so would not be incorporated into touch AC. Is that the way people generally read it?
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
That is how I have played it since 3x. As for pathfinder, I have yet to read a distinction that changes this interpretation.
Mage armor AC only works against incorporeal touch attacks and reg attacks but not reg touch atks.
Male Human Rog 3/Wordcaster(spellslinger) 3 (Mythic Sneak) | AC 23 (armor+5 Dex+6 NA+1 Pro+1) | T 17 | FF 18 | HP 55 F +6 | R +12 | W+7 | perc +10 | Int +7
Male Tiefling (Beastbrood) Sorcerer (Abyssal) 4/ Paladin 2; AC 19/17/12, HP 43/45, F +10, R +8, W +12, Init + 2, Per +9, Sense M +8
Huzzah! Always good to survive, I would hate for you to die before we got the chance to meet.
While I'm at it I find it helpful when looking at a character to determine what they would like in the form of loot, gives insight into who they are. For Salus getting his weapon enchanted merciful as soon as possible is a big deal, in addition to standard buff items, wands, potions, and so forth. How about everyone else? What are you looking for when it comes to loot? What does this say about your character?
AC 15/12/13 HP 52/52 F+4 R+10 W+10 Init +2 Per +18
MiniGM, do you mean having AC, HP, etc. on the class line so it is exposed at all times (in which case I think I'm good to go). Or, do you want the stat block broken up and spoilered like he has it? Alternatively, would you rather I just remove the spoilers from the stat block and leave the whole thing exposed?
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
Sorry if I don't spoiler to much stuff for the next couple of days, my computer just died on me. On the bright side, I still have an iPod I can post from. Though its extremely slow my comparison... Stupid thumb typing, I miss my keyboard already.
BTW let me know how I can do this better. I am still learning abit here. In general I will only roll your saves when it matters before your turn. So I will roll poison and traps etc. But I try to let you roll as often as I can.
I have sent Garrick a PM, since it has been since Saturday since he made a post. Hopefully he just got busy, and is alright. Only a few days, so not a big deal yet, but since I was asked here is my thoughts. The plan is, if I don't hear or he doesn't turn up, by the time everyone finishes their test, if he is still not in site I will reopen recruitment for some kind of healery type, with some specific rules so I can drop him on into the campaign at a later date.
Hopefully he is alright. Since the tests are winding down, though Boneyard has a little ways to go, I am prepared to move on without him. I will still open recruitment, but not much luck as of yet.
I have also come up with "a device to make all well" 1 gp to whoever knows who said that!
So if no good character is presented we can continue sans healer and not have to pay a fortune and have some in combat healing as well.
I had a bad experience in a homegame with someone in the party (I was playing no less not even GM) that just abused it completely, and I am pretty turned off to it.
I will entertain the idea, of the crafting as it comes up but, full disclosure, it will be a very HARD sell.
I wasn't planning on any custom items, probably just end up enchanting my sword further, maybe other party magic weapons, possibly do some wonderous items. Nothing overly ridiculous, just more fun to put personal touches on items and not have to go to the magic mart. No love for magic mart, prefer crafting stuff either in party or friendly npc, only when somewhere it makes a lot of sense do I like the flavor of magic mart (we're talking Sigil or the City of Brass)
I assume items can be custom enchanted further, no problem, but my issue becomes the half price and blowing out the Wealth by level for one character that is the main issue. I have no problem with the flavor of you study and learn how to enchant your sword further, but it costs full price, and avoids the magic mart feel.
my experience resulted in a character at level 5 with a +6 stat boosting item, WBL was unbelievably skewed then.
However as a foreshadowing (not much really, since everyone will learn this when the tests are done) I will go ahead and reveal that one of the fringe benefits of working for Halwer is being able to have an item crafted or enchanted at cost, as long as you are in his employ. Though once chosen that item is the item. IE say you chose your sword. you could turn it over to halwers man who would spend the days required to upgrade it to a +2 and you would be charged cost, but you could not later say, ok now do my armor at cost. If you did your armor first you would be forever locked into upgrading your armor. See what I mean?
I'm ok with that, I wasn't looking to do any personal enchanting until after 9th or 10th level to begin with. I can deal with full price for buying or crafting without much problem.
As far as the previous WBL problem goes, item creation shouldn't make it skew that badly. First you can only exchange found items for made items on a 1 for 1 basis, you sell stuff for half market and you make stuff for half market. Second there are minimum CLs for all the Paizo items, so that +6 should not of existed until CL 8 had been acheived, which I could do a build for at 6th level but it isn't easy and requires some very specific stuff. Third no one character should be that overblown unless they are just selfish, I run evil fairly regularly and tend to end up with less wealth than the rest of the party and I tend to grab a crafting feat for anything with a CL. (last part is anecdotal to be sure, but still...)
Male Orc Witch 9 (scarred witchdoctor/hedge witch) archmage 2 AC 21 ref +11 fort + 17 will +12 hp 139/139 mp 7/7 init +2
Ehad not to be nit picky but I was just looking at your profile. Are you adding in student of stone to your attack and dmg rolls?? Because it looks like you should be doing +4 dmg to the monsters in your test not +3. +2str +1amof +1 student of stone =+4. If I'm wrong sorry just trying to help
Varin is one of the potential replacements for Garrick, who confirmed that he is too busy right now. I invited him to look at the gameplay thread, him and another who have posted good potential characters.
As of now it is between 3 people to replace Garrick, and barring a new post between now and noon tomorrow I will make a decision by then, otherwise by noon the following day
Male Oread Student of Stone Flowing Monk/4 Lore Warden 2 (AC 22/21/18, HP 53/53, Fort +9, Ref +8, Will +7)
Varin Artusk Darkthane wrote:
Ehad not to be nit picky but I was just looking at your profile. Are you adding in student of stone to your attack and dmg rolls?? Because it looks like you should be doing +4 dmg to the monsters in your test not +3. +2str +1amof +1 student of stone =+4. If I'm wrong sorry just trying to help
Ooooo I forgot about that, I also forgot to put in the +1 that it would give on tripping. Thanks for the heads up. I have a lot of my stuff written down, but with my computer out of commission, I've been missing a few bits of info on file. Thanks again on that, I'll make sure to add that in the next time.
My Patron has instructed me to find the most capable men and women in Absalom for a very important, very lucrative and, most importantly, very secret job. While I cannot tell you the details this missive, I can invite you to my Lord's manor in The Coins. Directions are enclosed.
Please arrive at 10 am sharp, and present the enclosed invitation at the door. There you will be taken to your interview and your...shall we say, test.
Very Truly Yours,
Trinfulard
Hello all
I wanted to gauge interest in adding 3 or 4 players to an ongoing campaign. It originally started as a "Mini" Campaign between a gaming buddy and myself after we had to halt our homegame. We have been playing for while in order to get the hang of the online, play by post, and get used to the lack of a map etc.
Well the long and the short of it is that we have gotten the hang of it and are ready to open it up. This is my first time as a PbP GM, though I am involved in playing a Shattered Star.
I will be looking for players that can tell a story, and play a role. I am not looking for meta-gamers. I love to see creative solutions, as much as I enjoy a good combat. Currently we are wrapping coming up on Level 5, at which point the group will be assembled.
I will leave recruitment open for as long as necessary to get some interesting posts, though I will give a 24 hour notice of the closing of recruitment.
A Little Bit About the World
1. Absalom, and the sewers beneath it is where the gaming is taking place.
2. The current player will continue, he is a Spellslinger, with a single pistol.
3. Players will begin as employees of a minor, but very wealthy noble named Halwer.
4. The PC's will be recruited by him for a particular job. After that, the sky is the limit.
5. The first job, will involve traveling underground.
Character Details
1. Any Neutral or Good.
2. Level 5. Two Traits, 10,500 gp. 25 pt buy
3. Two Traits, all paizo allowed. However keep in mind that if you are selecting a monstrous Race, you will need to be ready to deal with living in the city. Not forbidden, just something to note.
4. Please include a Backstory of why your character has become an adventurer, the way you envision them fitting into an adventuring party, and their appearance/personality.
5. Looking for people who can post at least 1 time per day. Though more is also just fine.
Would you be willing to take on a player who is new to the pbp thing? I feel like it would be a great opportunity to learn as you have mentioned this is a new endeavor.
Also, some questions regarding the setting. What kind of personality and mind set would best suit these adventurers? If they are simply being hired on to accomplish a task, would it make more sense to be somewhat hard bitten and less idealistic?
I ask this because I created a character for another game that never came to fruition. At its base, the character would be a dervish bard which requires the player to be a follower of Sarenrae, a neutral good sun god. Would this function in the above scenario? I was thinking about turning him into a clever duelist eventually, but that would be a ways off.
There is room for all personalities, they just have to be able to function in a group. So a completely self involved character, with not a care for anyone else, would probably not function well. That being said, I think there is plenty of room for both idealistic and "hard bitten" it can make to a lot of good RP
Go ahead and work up your Dervish Bard and see what you come up with.
I would like to submit Calendir Eltoreth - I have created this ranger some time ago and took a liking to him after writing down his background. Recently I had been equating a slightly higher level campaign to give him a test drive mid levels, so this seems the perfect fit for what I was looking for.
He needs some easy adaptations to fit the 25 pt buy, and on the traits, but I believe what I like the most (the background andf personality I have envisioned for him) can remain pretty much as they are.
Do let me know, and I'll proceed with the modifications (well.. I guess I am going to modify his level anyway since I was already thinking about it :D )
I'd like to join as well, though I'm also new to the whole pbp experience. I'll probably have some days where my posting will be a bit spotty (especially weekends), but weekdays I should be around, provided my class workload doesn't pick up drastically.
I'll probably be bringing in a sneaky goblin gunslinger of some kind.
The backstory is good. Obviously edits are needed for the numbers etc. I'd love to see something about how he will function in a group, as a loner. Perhaps make a spoiler tag for that. Also a little bit about what he has done from level 1 to 5. I see what he started, what has happenned since.
Meera's family are all 'connected' with shady dealings. Meera herself being a 'Tavern Bouncer' by trade.
Since I put the character together there have been some more books added to the Paizo stable. As such I may adjust her traits and which 'School' of Monk she is.
Alrighty, So I'm looking at an Oread Ki Mystic Monk of the Sacred Mountain. I'll have to work out the back story and crunch, but I think I'll be looking at making him an initiate into the Brotherhood of the Seal or having just left it (its a monk specific prestige class I'm looking at taking later). I'll work it all out in the back story and such. Figure LN or LG.
Yeah, it should be fun. Are the variant racial traits allowed? Being a non spell caster, the earth affinity trait doesn't really do much for a non-sorcerer. was looking at maybe 'stone in the blood' instead. If you want me to keep with the basic traits though, just let me know.
Name: Nathaniel
Race: Half-Elf
Alignment: NG
Class: Summoner
Archetype(s): Synthesist
Party role: Front-line Fighter/Arcane Support
Backstory: See profile.
So Nathaniel, are you playing the same character in multiple campaigns? I am a little confused about how to read the profile info. I do like the backstory though.
Hey perspective players, I have been asked about some potential 3rd party materials.
I will consider them, though it is against what I had said in the original post. For me to do so it has to be a very good story, and I will have to look at the material closely.
If it seems overpowered, but the story is intrigueing enough I would have the character start at level 4 not 5.
Just don't count on them being accepted carte blanche :)
Hello I would be very interested in playing. I was thinking of playing an elven mage. A very quick backstory is that he spent his early life as a celibate protector of a temple of Yuelral in an attempt to be taught the secrets of magic. Once he was initiated into the service of Yuelral and took his first steps unto the path of the magi he got himself chosen to travel the world seeking lost lore. In reality the only thing he was interested in seeking was women a goal hampered by his complete lack of social skills. I will pm you a full character with complete backstory.
@conchubhur make sure you put into it a personality as well, how he will interact with others. Also feel free to just put it as an alias, since if selected you will need to do that anyhow. But if a PM is easier that is fine for now
Meera's family is a 'fixture' in the underside of the city. Normally only concerning themselves with the 'lighter' parts of the trade, namely as Bouncers, Body Guards, Couriers and the like. What is not known outside of the family is that they are a 'displaced' family originally hailing from Minkai who fell afoul of the politics there. After running to pretty much the far side of the world the relocated Clan went about integrating themselves with the new locals, finding that their previous life style blended in almost seamlessly.
Meera has grown up well protected by the family and trained as per is family custom. Working as a tavern Bouncer she is in a position to both make money and 'Keep her ears open' as she works amongst the bar patrons. Anything of interest she relates back to her 'Elders' within the family so that they can 'Keep abreast' of any developments.
As she's matured, gained skills and worked her way up within the Families hierarchy, she is slowly learning the more secretive background of her past.
Meera is not ashamed, nor worried about her families mixed heritage, nor about any 'looks' she might attract. She keeps her hair contained and protected by a scarf. Her hands and arms covered by 'Wraps' (Or 'cestus') a light shirt, leather vest above leather trousers over which solid boots are buckled up to her mid thighs.
Her position as a 'Bouncer' has won her both many friends as well as many a hot headed patron who would be more than happy to even a 'score' after Meera having removed them after they thought they could cause trouble in what ever establishment she's been hired to look after.
Am going to change one Trait to 'Adopted' which will let me then take the trait 'Enlightened Warrior' from the "Agathion-Blooded" Aasimar listed in "Blood of Angels" (PG 21)
Quote:
Enlightened Warrior: You have always found it easy to maintain inner peace and enlightenment that translate well to the battle field. You may take levels in Monk while maintaining a Neutral or Neutral Good alignment."
I am going to change from "Martial Artist" to a different type so that I can increase the character's Ki pool. (^_^)
]Will also edit the equipment list, since originally the gear was all bought as a 'disguise'. Trade all that disguise stuff in for more useful things. (^_~)
I am going to make a fighter. I am liking this concept the best so far. There seem to be no fighters yet so I will make an attempt to fill that role. I will have something tomorrow.
I have a concept coming together for a half-elf detective bard who grew up in Puddles, but has worked his way up to The Coins. It's going to be a bit of an odd build in that he is going to dip a level of haunted ancestors oracle. He doesn't know anything about his parentage, but is continually visited by all manner of more ancient ancestors some of whom are helpful and other that are a pain in the you know where. He's known in the city to be very professional, but to have some rather unorthodox methods that leave him a bit on the outs with traditional law enforcement. It is also not unusual for his patrons to make some special requests such as working directly with them or as part of a group. As long as it is an interesting job and pays well, he's open to nearly anything.
What are your thoughts on the Scarred Witch Doctor archetype found in the Advanced Race Guide (and linked here)? Would you allow that to apply to a half-orc character? If not, could an orc walk around Absalom freely?
I'll update the background a bit if you would be willing to consider the character.
I also have Calvin the Surgeon that would love to be resurrected for a game, if the scarred witch doctor is a no-go.
I have made up my sneaky goblin. One eared Fik. He challenged leadership and had his ears bitten off, then found a gun and got revenge. He wears the ear of his former big chief as a trophy (hence the name), and moved to Absalom and found work doing odd jobs in the sewers. Also he dreams of being tall. Stealth, disable device, disguise, knowledge(local) and other general roguishness.
Here's the write-up I did for Digger for his first stalled campaign.
Digger's backstory:
Tock Chandler was born of a Taldan father and a Tian mother in Varisia. They were once successful traveling merchants, but when Tock was about three, he became very ill while they were between towns. They had to push their horses near to death to get him healing in time. They then decided to move permanently to a small town to raise their handsome son. Tock isn't sure if he blames them or himself more, then, for his boring life so far.
On the road, there was always someone who'd love to tell a great story to a young boy. Tock's favorite stories were all about Cayden Cailean. He marveled over how the human-cum-god went through life with nothing more than a sense of adventure and a chaotic tendency towards luck. As time went on he became a devout worshipper, though without a real cleric around, his theology isn't exactly orthodox. He loves nothing more than chaos and luck. He spreads it wherever he goes, constantly spinning tales about himself and the world around him.
Tock loves nothing more than telling a story. Whether it's meant to be fictional or a lie, he is in his element. He befuddled his parents as a child, getting away with more and more as time went on and they tired of trying to figure out "the truth." One day at the market, his convoluted reasonings on why he should be allowed to drink as much ale as he wants became so intense that there was no way to refute them.
Also at this market was Scarnetti, who was impressed with the youth's force of personality. He later dug up some information on the child and periodically kept tabs on the boy's development. When he reached 16, already tall and handsome as most any man, Tock was hired to work as a bartender at a tavern Scarnetti had influence upon.
His oft-stated goal is "to live the greatest story of all time." He generally believes in the greater good of life, for what is more chaotic than sapient life? However, he is a near-compulsive liar and cheat and hedonist. His ethics and moral code are flexible to say the least. His deepest dream, which he would never reveal, is actually to garner enough power to conquer the Starstone and join his hero in godhood.
Digger is tall, in great shape, and very handsome. He is frustratingly aware of these facts. His story-spinning is aided all the more with that charming smile. He has the medium-brown hair of his father, and the small but expressive eyes of his mother. He dresses stylishly, bordering on foppishly. He always makes eye contact and remembers people's names. He loves a good joke, and has almost perfected the art of friendly teasing.
However, he is conceited and sometimes downright spiteful. He feels a life of adventure is basically owed to him, and prefers the story of the Drunken God to the slow deterioration and death of his parents. He will not go out quietly, but he can hold a quiet grudge for years before acting upon it.
He enjoys creating other identities and disguises, filling each in with elaborate personalities and backstories. He seeks adventuring with characters fit for the greatest story of all time. His friendship is unswervingly loyal (unless it would make a REALLY good story).
Despite his demons and flaws, he does hate actual, true evil. His definition of it might just be a bit more specific than others'.
Digger's a good bowman and a great bluff charisma rogue. His goal is to become the greatest lia--storyteller of all time.
I'll roll up the Oracle when I get home from teaching. I'd be happy to play either. I'm thinking either flame or bone ...drug addled Dr. Gonzo type. Digger's a pet creation but I know he lacks trap skills. If I end up being considered I'd be fine with either one.
Seems like Digger should have Oratory, also would have to change that campaign trait to a regular one, but I like him so far. Be curious how you leveld him up.
I went ahead and updated Calvin's character sheet. The spells are mostly placeholder and I have some more gear to acquire. I think Calvin is fun, and the scarred witch doctor, while flavorful and awesome, may not lend itself well to the streets of Absalom. You can see his...well...quirky... behavior on display in his posts.
There are still a number of things to tweak here, but here is the start of Boneyard Pyke, michaelane's submission.
Notes on build:
Remaining to-dos:
I'm still deciding dual-cursed or just haunted, but I like the idea of him being sickened if he fails to live up to the obligations of a job he accepts. It also opens up Misfortune as a revelation if I take extra revelations or swap any out.
If you are uncomfortable with Voice of the Grave (speak with dead), I have a few other revelations that I think would be interesting and in character. It pretty limited since he can only use it one round a day so it really probably gives you a decent plot device and if you really don't want to give something away, it is pretty easy to work around with that restriction - probably only one question unless you're extremely generous. Also should probably get your feelings around augury since that too is potentially available.
I have not completed spell selection. I'll probably settle on that soon. He's going to be going for things that have a fair degree of flexibility and then will use scrolls for things that are more one time use (will probably add a few more of those).
As these begin to be filled out there are some concepts that I really like. Already more concepts that I really like than I have space for. I think I plan on letting recruitment go until friday or monday.