The 5th Mendevian Crusade (Inactive)

Game Master Brian Minhinnick


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Round 6
Initiative 11+

Good call, Confirm crit 1d20 + 4 ⇒ (15) + 4 = 19
AOO #5 1d20 + 4 ⇒ (7) + 4 = 11
AOO #7 1d20 + 4 ⇒ (13) + 4 = 17

Barek leaps into the trough bringing his blade down while simultaneously dodging the zombies' attacks. His sword cleaves deep into the Mohrg, shearing off several ribs and spilling more of it's ichor onto the dirt.

Torin removes Nathaniel's affliction and then moves away from the burning building.

Initiative 11-

Viorel shoots four pulsing darts of magical force into the Mohrg simultaneously shattering its skull and spine. The creature collapses into a puddle of bone shards and pink goo.

Initiative 9

Still didn't post the hell hound's stats. Next time no stats, no summon.

Rosa steps forward and chops both zombies neatly in half, as easily as you would open a letter. The devilish face on her blade glows with a terrible light.

Her hounds run forward to assault the only remaining zombie, on Nathaniel.

Bite 1d20 + 5 ⇒ (11) + 5 = 16
Breath Weapon 2d6 ⇒ (4, 4) = 8
#9 Reflex save 1d20 + 2 ⇒ (15) + 2 = 17
Nathaniel, DC 14 Reflex save for half or take 8 fire

Initiative 4

The zombie attempts to bite Nathaniel again.

Grapple 1d20 + 9 ⇒ (16) + 9 = 25
Bite 1d6 + 3 ⇒ (1) + 3 = 4

Initiative 4-

Cinderfang is paralyzed.

End of Round 6
----------------------
Begin Round 7

Fire Damage Cinderfang 2d4 ⇒ (4, 3) = 7
Fire Damage Zombie #9 2d4 ⇒ (4, 2) = 6
Fire Damage Nathaniel 2d4 ⇒ (3, 3) = 6
Fire Damage Barek 1d4 ⇒ 3

Nathaniel 22
Barek/Torin 11+ (Whoever posts first goes first)
Viorel 11-
Rosa 9
Zombies 4
Cinderfang 4-

Good job guys. Everyone except Cinderfang can act.

Map


Male Human (Shoanti) Druid 6 hp 57/57, AC 19, (T13/FF 16), Init +3, Perc +12. F+9/R+7/W+9

Cinderfang falls to the ground in critical condition

Took 74 points of damage since he got paralyzed.

Current HP -17 / 57

HELP!


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

@CinderFang: Is that including the 14 hp I healed from my channel energy?

Torin will move to Q22 and Cast CMW on Cinderfang

2d8 + 5 ⇒ (7, 7) + 5 = 19

Spells:

0th: Detect Magic, Create Water, Stabilize, Read Magic
1st: Protection from Chaos/Evil/Good/Law, Shield of Faith
2nd:
3rd:


Male Human (Shoanti) Druid 6 hp 57/57, AC 19, (T13/FF 16), Init +3, Perc +12. F+9/R+7/W+9

Oh, no I missed that! Make that -3! Now I'm healed to 16!


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

yep just checked it so no DMG rosa will still say the same thing as she would feel the waved of + hitter her.

Rosa moves to kill what ever is left. at this speed nothing should by Init 9

She tells the hell hounds to go back and get the rest of the bodys out.

Then Picks up who ever is out cold to get them away from the fire.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Init: 22

As the coldness passes from his limbs and they begin to move again, Nathaniel leaps up. "Thanks, Torin!" he calls.

Reaching out, he scoops up Cinderfang in his arms and prepares to get away from the burning barn.

Move action: Stand up
Standard action: Pick up Cinderfang


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Is nathaniel being grappled by the last zombie?


Yeah, he is actually. You can redo your action Nathaniel, or delay until someone swipes the zombie off you and then stand up and grab Cinderfang.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Ah my apologies, I thought all the enemies were dead. I will delay until someone gets rid of the grappling zombie.


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Round 7. Init 12+
Barak moves towards the flames so that he can get at the remaining zombie. Once in position, he slashes out.

Move to T19 to get flanking with hellhound.
Rage, Hasted, Blessed, Power Attack on grappling Zombie: 1d20 + 11 + 1 + 1 + 2 ⇒ (4) + 11 + 1 + 1 + 2 = 19, Damage: 2d8 + 16 ⇒ (1, 3) + 16 = 20

Rage: 3 of 19
HP: 88/95
AC: 19 (incl Haste)
DR 3/-
Bless
Haste


Initiative 11+

Torin moves to heal Cinderfang while, Barek takes a swipe at the Zombie grappling with Nathaniel. His blow is deflected by the undead's heavy armor.

Initiative 11-

Viorel your go. Someone please kill this zombie so we can end combat. :P


Round 7 Init 11-

Viorel looks around and decides they are in a hurry and takes a few steps back before calling upon the arcane powers once again shooting the familiar darts made of force at the zombie.

5ft step to Z19
Empowered Magic missile
6d4 + 6 ⇒ (1, 4, 2, 4, 4, 2) + 6 = 23
Buffs: Mage Armor, Bless
Spells: 1st: 5 2nd: 4 3rd: 1


End Combat

Viorel's magical missiles bring down the last of the group's foes. Acting quickly, they manage to drag Cinderfang to safety. Rosa's summoned minions drag several more bodies from the barn, before they disappear in a puff of brimstone scented smoke.

So that's 1500 XP each, and seven suits of Hellknight armor. They're worth 1000 GP each (sale value) and they each weigh 50 lbs.

The barn continues to burn and within a few minutes begins collapsing in on itself. The cellar which the zombies and Mohrg emerged from has a hand dug tunnel leading to a trap door under the burning barn. The cellar itself has been stripped of everything except a rough stone altar against one wall. There is a black cloth partially covering it, on top of which rest half a dozen mouldering humanoid hearts. There are two black candles on the altar as well, their wax melted and dripped onto the stone from past use. On the cellar wall behind the altar is the symbol of a short staff topped by a demonic ram's skull scrawled with blood.

Knowledge Religion DC 12:
That's the symbol of Orcus, demon lord of undeath.

The floor of the room is littered with shattered bones and bits of tough rotting sinew.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Anything in the other buildings?


Nope, they're just collapsed skeletons. Only the foundations are really intact.


Close to leveling up. My calculations say 21,660XP, does folks have the same?

After having checked that everybody was more or less fine, Viorel had turned his gaze to the fire just enjoying it. "We might want to see if we could get some mounts or beasts of burden when we return to the keep, if we encounter this kind of stuff often we are going to run out of room unless we want to constantly return to the keep. I used a good deal of my power in that but could continue after we are done here. If possible we should head out smoke from fire of that size will be seen for miles." The Varisian said as they explored the remains of the place.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Aye.

A safe distance from the flames, Nathaniel straps his blade onto his back. "Everyone okay? I think we should refrain from using fire again; like Virel says, that is an enormous beacon of smoke coming from that barn. We should press on in case someone or something comes to investigate."


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

1d20 + 7 ⇒ (5) + 7 = 12 Knowledge Religion

Rosa cuts her way down to the cellar, smashing the shrine and then sets fire to what's left of the demon temple so as that its obliterated. She gets out and as it burns she says a incantation to the Lord of Hell siting its destruction. She strips the Hell Knights and thows there bodies into the fire saying words in Fiendish to commend them to the hells for giving there lives in fighting Demons.

"They where well trained but walked into a trap they did not see, that mistake cost them all their lives, a pointless and stupid wast of fine foot troops. It will be all the harder to fight the demonic pestilence now."

She sake's her head then looks up from the pyre.

"But here today avenged them for the Hell's for that I am pleased. As for what is out there in the emptiness, let it come all they will find now is ash."

She go's over to the loot.

"This is yours in payment for what you did here, you can split my share among yourselves. I want no profit from what befell here. I ask only for the insignia's on their armor. It was a shame we did not find there banner, but it is ash now as are they. As for the weight I can carry what I can back to the keep. Because I feel we need to head back now. We are as you say over loaded and I must report this as soon as possible. The Hell knights need to know their troop is lost. I think also we could all do with some rest and drink inside us, what say you?"


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

1d20 + 7 ⇒ (7) + 7 = 14 Knowledge Religion
Rosa tell the others what the temple was.

If you understand fiendish know know this is what she says over the body's.

fiendish:

"I will see you again in the Hell's and there you will join me in the ranks for the Hell's never sleep and with pain and souls fight always the taint of Demons, we stand fast in the flames, wile he looks on and give all when asked, for we are the last line and shall never truly fall."


Male Human (Shoanti) Druid 6 hp 57/57, AC 19, (T13/FF 16), Init +3, Perc +12. F+9/R+7/W+9

As Cinderfang's body unclenches itself after several minutes, he wakes up, coughing out smoke, and just rests on his hands and knees for another minute. He pulls himself to his feet, and goes straight to Torin. He takes hold of his arm in a mountainous hand shake. "Thank you friend. No doubt, you saved my life there. Many thanks." Looking around the group, "Well done all of you."


Male Human (Shoanti) Druid 6 hp 57/57, AC 19, (T13/FF 16), Init +3, Perc +12. F+9/R+7/W+9

Also, yeah, my XP calcs add up the same.


So moving on with the previous plan of exploration, or heading back to Clydwell Keep?

08/22/4712 11:25

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel pulls out a wand and taps himself with it.

By my calculations I took 6 damage.
Wand of Lesser Rejuvenate Eidolon:1d10 + 1 ⇒ (10) + 1 = 11
I'm up for some more exploring.


"Could not happen at worse time too we are pretty much at the farthest point from the keep on our intended route. So I would rather clear the near by area while we are going towards the keep and then make a straight line towards the keep trough the unexplored area next to the keep. That way we would not lose much time to go clear the intended route. Altough Rosa if you feel like we don't have time to spare I will gladly sacrifice the few days, it's not like this crusade is going to be ending any time soon. Either way we need to get out of here soon." Viorel comments on the idea.

So basically finish clearing this hex and go trough the next hex as fast as possible and when leaving the keep clear it. Going the intended route.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

"no lets do that have a look around here then head for the keep, a day or two will not matter"


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Just FYI, I'm magically tapped out, so if we have another encounter before we rest, no big in combat heals will be available if need be.


Male Human (Shoanti) Druid 6 hp 57/57, AC 19, (T13/FF 16), Init +3, Perc +12. F+9/R+7/W+9

"We should really find a place to rest, and recuperate. But otherwise, I see no reason to continue exploring. If we need to leave that armor behind so we can keep moving, then so be-it. Perhaps we can stash them somewhere for safe-keeping. Or perhaps only one set?"

He casts Cure Moderate Wounds on himself
1d8 + 6 ⇒ (5) + 6 = 11

Updated HP:
16 + 11 = 27


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

bump


"Well I could carry one of the armors without slowing myself down. But Cinderfang is right that our first concern should be to find a place to rest. This place will not be safe."

Yay for extradimensional containers :P. Also more posted to get things rolling again. Oh and also when we do go to rest I am going to cast Alarm three times. One mental and two audible.


All agreeing that staying in one place is a bad idea, the group begins to walk while they talk, putting some distance between them and the ranch. Nathaniel and Rosa are able to disassemble to armor and strap it to their backs. The sheer size of their packs is now comical, but their great strength allows them to bear the load with no real difficulty.

Do you travel more than four hours before stopping to rest?

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Yes. We need to get clear of the smoke.


DM rolls:

1d100 ⇒ 81
1d100 ⇒ 68
1d6 ⇒ 3

The group continues through the scrubland, heading back east in their sweep of the area. After about an hour the column of smoke is behind them. They continue on for several hours through the uninviting landscape.

08/22/4712 15:30 Travel Map

As those of the group that eat are beginning to feel hungry for dinner after a long day of fighting and walking....

Perception vs DC 17
Barek 1d20 + 8 ⇒ (19) + 8 = 27
Torin 1d20 + 14 ⇒ (14) + 14 = 28
Rosa 1d20 + 3 ⇒ (12) + 3 = 15
Viorel 1d20 + 10 ⇒ (4) + 10 = 14
Nathaniel 1d20 + 12 ⇒ (18) + 12 = 30
Cinderfang 1d20 + 12 ⇒ (3) + 12 = 15

....Barek, Torin and Nathaniel notice three large shadows swooping down on the group from above.

Initiative:

Barek 1d20 + 4 ⇒ (8) + 4 = 12
Torin 1d20 + 4 ⇒ (4) + 4 = 8
Rosa 1d20 + 1 ⇒ (16) + 1 = 17
Viorel 1d20 + 2 ⇒ (10) + 2 = 12
Nathaniel 1d20 + 2 ⇒ (9) + 2 = 11
Cinderfang 1d20 + 3 ⇒ (9) + 3 = 12
Monster 1d20 + 8 ⇒ (10) + 8 = 18

Initiative:
Monster 18
Rosa 17
Barek 12+
Cinderfang 12
Viorel 12-
Nathaniel 11
Torin 8

Begin Surprise Round

Initiative 18

Swooping down out of the sky come three large reptilian creatures. They have approximately 15 foot wingspans with black leathery bat-like wings. Their long black beaks are serrated and look wickedly sharp. The area around their baleful yellow eyes is covered in puffy red flesh like a vulture, and there are long red crests extending from the back of their skulls.

Knowledge (Planes); Base DC 20 not a demon.

Barek, Torin and Nathaniel can take a single standard action in the surprise round.

Map

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Scanning the skies, Nathaniel lets out a call of warning as the creatures swoop down. Quickly, he slips his pack off his shoulders and lets it fall to the ground. "Enemies!"


The map(combat) is looking funny, was this intentional? Am i the only one seeing it? It's just the lowest layer of the picture, the icos for characters and writing is just fine. And while posting might as well get that knowledge roll out of the way
Knowledge planes1d20 + 8 ⇒ (3) + 8 = 11 D20 does not seem to be with me recently.


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Knowledge (planes): 1d20 + 11 ⇒ (7) + 11 = 18

Barek sighs, as he sees their latest foes. He nocks an arrow, sights along it, and let's fly.

Free action: load. Standard action: attack #1.
Attack: 1d20 + 10 ⇒ (14) + 10 = 24, Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Rage (non-active): 3 of 19 used
HP: 76/83
AC: 20
DR 3/-


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

1d20 + 15 ⇒ (2) + 15 = 17 Knowledge (Planes) 1st lets see what they are Fail thank the stars thats not a to hit role


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Init 12- as she dos not know to act until the call gos out.
AC20
Spells
Endure Elements

Drops the armor she is carrying and then pulls her sword
Action Ready attack 10' looking to use fire call next round.
With practiced command Rosa barks out.
"FORM CIRCLE, Nath back here, keep in the valley it makes it harder for them to swoop. Any thing with range use."


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

I think it's safe to assume we used CLW wand charges to heal Cinderfang a little before we left.

Surprise round:

Torin will cast shield of faith on himself, +2 AC for 5 min

Spells:

0th: Detect Magic, Create Water, Stabilize, Read Magic
1st: Protection from Chaos/Evil/Good/Law
2nd:
3rd:


Surprise Round
Initiative 12+

Barek shoots an arrow through the wing membrane of flier approaching from one o'clock

Initiative 11

Nathaniel calls out a warning, and divests himself of his heavy pack.

Initiative 8

Torin prays to Desna and a glowing shield appears around him.

End Surprise Round
-------------------------
Begin Round 1

Monster 18
Rosa 17
Barek 12+
Cinderfang 12
Viorel 12-
Nathaniel 11
Torin 8

Initiative 18

The great flying reptiles sweep down quickly in graceful dives, snapping at the party with their serrated beaks.

#1 on Nathaniel (charge)1d20 + 11 ⇒ (2) + 11 = 13
#3 on Rosa (charge)1d20 + 11 ⇒ (10) + 11 = 21
Damage 2d6 + 7 ⇒ (1, 2) + 7 = 10
#1 on Barek 1d20 + 9 ⇒ (20) + 9 = 29
Confirm Critical 1d20 + 9 ⇒ (12) + 9 = 21
Damage 4d6 + 14 ⇒ (6, 4, 3, 5) + 14 = 32

Rosa receives a blow across the crown on her head before she can react to Nathaniel's warning, the bird diving towards Barek punctures into his chest cavity leaving a painful ragged gash in his ribs.

Initiative 17

Rosa draws her sword and swings at the beast that just bit her in one fluid motion.

Attack on #3 (PA, Guidance) 1d20 + 9 ⇒ (12) + 9 = 21
Damage 3d6 + 14 ⇒ (5, 4, 6) + 14 = 29

Her huge blade shears off a good portion of one of its wings, causing a momentary stagger in its flight past.

Okay, everyone can act.

Map


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Init 12-
Rosa now says
"FORM CIRCLE, Nath back here, keep in the valley it makes it harder for them to swoop. Any thing with range use."

She again readies for there attack.No3 if they are demon she gets a +2 to hit, also should have been +17 to Planes roll with 2 still did not get it GM


Rosa, you don't have to ready. You were surprised in the surprise round (no action). You go right after them in Round 1 and one flew up to bite you. Since you said you wanted to ready, but there was one within reach I just rolled your attack. You did 29 damage... you can 5' if you want. Do you want your round 2 action to be a readied attack if there are none in reach?


Male Human (Shoanti) Druid 6 hp 57/57, AC 19, (T13/FF 16), Init +3, Perc +12. F+9/R+7/W+9

Round 1 Init 12
Cinderfang quickly morphs into his Condor Shape, and lifts into the air, up 20 ft, above J15.

Updated Stats as Giant Condor:

Large Animal
Bite 1d20+12 2d6+11 grab
Str 24 +7
Dex 15 +2
Con 17 +3
Int 12 +1
Wis 17 +3
Cha 14 +2

BAB +4
AC 15 (+4 nat, +2 dex, -1 size)
Initiative +2
Speed Fly 50 ft (average), Land 10 ft
Fort +9 (+5 class, +3 con, +1 enh)
Ref +6 (+2 class, +2 dex, +1 feat, +1 enh)
Will +9 (+5 class, +3 wis, +1 enh)
CMB +12
CMD 24

Special Abilities
Low-light vision
Scent

Updated Spells:

Orisons
Create Water*
Stabilize*
Spark*
Detect Magic*

1st Level
Longstrider x2 (cast)
Endure Elements x2 (cast)

2nd level
Aspect of the Bear (cast)
Fog Cloud
Warp Wood (cast)
Delay Poison

3rd level
Cure Moderate Wounds (cast)
Spike Growth
Sleet Storm


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

will do that GM Rosa will keep in formation with others who areon foot Let the flyer's in the group do their thing. She will attack as the things fly and attack them when they do that, its seems they have to close to attacks and I have reach over the heads of the others.


Cinderfang the mage armor still has time left so +4 AC for you and Sun Eater.

Round 1 Init 12-

As Cinderfang starts to sift in to the huge bird of prey Viorel reaches for his alchemist's fire from his belt pouch. After the druid started to raise to the skies Viorel took a few step forwards moving himself under Cinderfang thinking it would probably make it at least for a short while lot harder to attack him. Few moments later two fiery beams shoot from his hand towards the beast that was flying the lowest.

5ft step to L12
Move action to take out Alchemists fire
Standard Scorching ray #2 as target
Ray #1 1d20 + 6 ⇒ (4) + 6 = 10
Damage 4d6 + 8 ⇒ (1, 1, 5, 1) + 8 = 16 (Now I am almost glad it most likely will miss)
Ray #2 1d20 + 6 ⇒ (19) + 6 = 25
Damage 4d6 + 8 ⇒ (4, 6, 6, 2) + 8 = 26
Buffs: Mage Armor
Spells: 1st: 5 2nd: 3 3rd: 1

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Round 1
Init 11

Ignoring Rosa's command in the heat of the action, Nathaniel turns and charges with his sword down on one of the hovering creatures.

Charging enemy 3; +2 from charge, +1 from Higher Ground
Attack:1d20 + 13 ⇒ (8) + 13 = 21
Damage:2d4 + 15 ⇒ (2, 3) + 15 = 20


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Round 1. Init 12+

Barek coughs from the attack, the taste of blood in his mouth enraging him. He drops his bow and rushes at the creature, pulling out his large blade in one swift motion, after which he leaps into the air, swinging the sword through the air at the creature.

Free action Rage.
Move action to go K8 and jump 5' to attack enemy #1.
Acrobatics to jump 5' DC 20: 1d20 + 17 ⇒ (14) + 17 = 31

Rage Power Attack: 1d20 + 11 ⇒ (16) + 11 = 27, Damage: 2d8 + 16 ⇒ (1, 4) + 16 = 21
Sword is Cold-Iron Demonbane. I know, you said not a demon, but in case the Cold-Iron matters.

Acrobatics to land: 1d20 + 17 ⇒ (4) + 17 = 21
It might get an AoO as Barek drops after the attack.

If it's not possible to do this jump attack thing, then Barek will ready his action to attack should it come at him again.

Status, AC, etc.:

Rage (active): 4 of 19 used
HP: 59/95
AC: 18 (20 vs. outsiders and abberations)
Save bonus: +2 vs. outsiders and abberations
DR 3/-


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Roound 1: Init 8

Torin will move to N14 and ready an attack incase any of the flying creatures come into range:

Readied attack: 1d20 + 10 ⇒ (19) + 10 = 29
Potential damage: 2d4 + 13 ⇒ (1, 1) + 13 = 15

AOO if needed: 1d20 + 10 ⇒ (3) + 10 = 13 miss


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

GM DOUUU! just worked out Rosa can hit the one in from of her its only 20' up, shes 10' and had a 10' reach so can chop it, can I change action to move an attack, charge even? She will Channel smite as well.


Rosa just did hit it in round 1, in round 2 it's going to act right before her and most likely move out of her reach. Updating the combat soon.


Round 1
Initiative 12+

Barek leaps up and slashes a huge gash across the creature's chest. It lashes out at him as he falls back to the ground.

AOO bite 1d20 + 9 ⇒ (14) + 9 = 23
Damage 2d6 + 7 ⇒ (1, 1) + 7 = 9

Initiative 12

Cinderfang turns into a giant bird and flies up into the air near Rosa.

Initiative 12-

Viorel fires off two of his fire rays at the nearest flier. One misses, but the other strikes true. It sizzles and burns the creature, but not as much as it should have for a direct hit (fire resistance)

Initiative 11

Nathaniel turns his back on the creature that attacked him, and charges off to assault the flier below him.

#1 AOO bite 1d20 + 9 ⇒ (17) + 9 = 26
Damage 2d6 + 7 ⇒ (2, 4) + 7 = 13

He manages to land a nasty blow for his trouble though, slashing through the reptile's crest with a spurt of blackish blood.

Initiative 8

Torin readies himself to be attack by one of the flying lizards.

End of Round 1
---------------------
Begin Round 2

Monster 18
Rosa 17
Barek 12+
Cinderfang 12
Viorel 12-
Nathaniel 11
Torin 8

Initiative 18

The terrible lizards continue their assualt upon the party. The one on Barek flaps its mighty wings to hover in place, kicking up a cloud of dust and dried grass as it lashes out at him.

Take 10 on Fly to Hover
#2 bite on Barek 1d20 + 9 ⇒ (14) + 9 = 23
Damage 2d6 + 7 ⇒ (1, 3) + 7 = 11
#2 claw on Barek 1d20 + 9 ⇒ (2) + 9 = 11
#2 claw on Barek 1d20 + 9 ⇒ (4) + 9 = 13

The one whose crest Nathaniel just removed turns its attentions to him.

5' step. Fly to hover 1d20 + 11 ⇒ (17) + 11 = 28
#3 bite on Nathaniel 1d20 + 9 ⇒ (9) + 9 = 18
#3 claw on Nathaniel 1d20 + 9 ⇒ (13) + 9 = 22
#3 claw on Nathaniel 1d20 + 9 ⇒ (1) + 9 = 10

The blows all bounce off of Nathaniel's inexplicably tough Elven hide.

The last animal does a fly-by attack on Cinderfang.

#1 bite on Cinderfang 1d20 + 9 ⇒ (12) + 9 = 21
Damage 2d6 + 7 ⇒ (2, 3) + 7 = 12

Okay, Everyone else can act.

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