The 5th Mendevian Crusade (Inactive)

Game Master Brian Minhinnick


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Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Round 2
Initiative 11

Crest removed, Nathaniel goes to work on snapping off a wing for his trouble.

Full attack, Power Attack.
Fly to hover:1d20 + 19 ⇒ (3) + 19 = 22
Blade attack:1d20 + 10 ⇒ (15) + 10 = 25 Damage:2d4 + 15 ⇒ (3, 4) + 15 = 22
Claw attack 1:1d20 + 4 ⇒ (16) + 4 = 20 Damage:1d4 + 6 ⇒ (2) + 6 = 8
Claw attack 2:1d20 + 4 ⇒ (17) + 4 = 21 Damage:1d4 + 6 ⇒ (2) + 6 = 8


You have perfect maneuverability Nate, you don't need to roll Fly to hover.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Really? Nice. Thank you.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Init 17

Rosa Stays where she and
Move action - Copy Cat.
Fire ball at No2 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13 miss


Male Human (Shoanti) Druid 6 hp 57/57, AC 19, (T13/FF 16), Init +3, Perc +12. F+9/R+7/W+9

Round 2 Init 12

Cinderfang flies through the air and clamps down on #3, clearly trying to tackle it to the ground.

Bite 1d20 + 12 ⇒ (19) + 12 = 31 2d6 + 11 ⇒ (2, 3) + 11 = 16 + grab 1d20 + 12 ⇒ (8) + 12 = 20

Updated HP:

27 - 12 = 15

Sun-Eater will Charge and leap at #2
Bite 1d20 + 11 ⇒ (5) + 11 = 16 2d6 + 5 ⇒ (6, 6) + 5 = 17
(+2 included for Charge)
Acrobatics (if necessary for Jump) 1d20 + 9 ⇒ (14) + 9 = 23


Round 2 Init 12-

"They are resistant to fire!" Viorel shouts to his companions and moves back with few steps next to Torin. "Torin don't go far from me." He tells the dwarf leaving the explanation out as he starts the arcane incarnations and gestures.

5ft step to M13
Cast Enlarge person(casting time 1 round), target Torin, range 40ft
Buffs: Mage Armor
Spells: 1st: 4 2nd: 3 3rd: 1


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

"^$%#^#&* its the hard way then, bring the ^##^#*@( down"


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Round 2. Init 12+

Barek curses after the creature hits him again. This time Barek rolls under the creature, gaining momentum in order to make another leaping attack, spining around in the air to slice his sword into it.

Move with Acrobatics through threatened area to K6 (to get the 10 ft move for the jump) and then leap up again.

Acrobatics to avoid AoO: 1d20 + 10 ⇒ (17) + 10 = 27
Acrobatics for Jump DC 20: 1d20 + 17 ⇒ (8) + 17 = 25

Raging Power Attack on #2: 1d20 + 11 ⇒ (15) + 11 = 26, Damage: 2d8 + 16 ⇒ (2, 1) + 16 = 19

Acrobatics to land well: 1d20 + 10 ⇒ (10) + 10 = 20

Status:

Rage (active): 5 of 19 used
HP: 45/95
AC: 18 (20 vs. outsiders and abberations)
Save bonus: +2 vs. outsiders and abberations
DR 3/-


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Round 2:Init 8

Torin digs in and waits,

Readied attack: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 2d4 + 13 ⇒ (3, 1) + 13 = 17

AOO if needed: 1d20 + 10 ⇒ (7) + 10 = 17


Round 2
Initiative 17

Rosa duplicates herself, and throws a fireball at one of the creatures, but misses.

Initiative 12+

Barek does a somersault forward, popping out of it into an impressive high jump. As he falls, he brings his blade down onto the reptile, and then tumbles back onto the ground. His cut is a wicked one, and combined with the other damage it has taken, nearly fells the beast.

Initiative 12

Cinderfang tears one of the flying lizards to shreds, as Sun-Eater leaps at and misses another.

AOO on Sun-Eater 1d20 + 9 ⇒ (14) + 9 = 23
Damage 2d6 + 7 ⇒ (6, 4) + 7 = 17

The young tyrannosaur receives a nasty bite for his troubles.

Initiative 12-

Viorel moves next to Torin and begins casting a spell on him

Initiative 11

Nathaniel, seeing his intended foe down, flies over and cuts the head off the pteranodon that Barek and Sun-Eater are facing down. It plummets into the earth with a thunk, it's twitching neck serving as a blood fountain which bathes those nearby.

Initiative 8

Torin stands there, ever ready, ever vigilant.

End of Round 2
---------------------
Begin Round 3

Monster 18
Rosa 17
Barek 12+
Cinderfang 12
Viorel 12-
Nathaniel 11
Torin 8

Initiative 18

Seeing how f*cked it is, the remaining creature flies away looking for an easier meal.

End Combat Unless someone wants to chase it.

800 XP each.

08/22/4712 15:31

That makes two fights and almost eight hours of walking since the day began. The tired group needs to rest if they don't want to risk injury and exhaustion.

Everyone cool with resting?

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel retrieves his pack and settles back onto the ground next to his downed enemy. "Anyone know what this thing is?"

Can we wait until we've identified this before we decide? I don't want a whole colony of these to come after us if we stay here.


Cinderfang and anyone else who has a decent knowledge nature recognize many similarities with Pteranodons (flying dinosaurs). These seem to have strange coloration and they were behaving more intelligently than a normal dino would. The serrated beaks, and large talons also aren't normal. They look like something off a Vrock demon to Rosa and others with good knowledge planes. -cough- half-fiend dinosaur -cough-

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Any chance more will come back looking for blood?


That, you don't know.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Fair enough.
Let's move on for another half-hour, preferably find some cover, but either way make camp for the night.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Rosa heals herself:

wand CLW
1d8 ⇒ 1
1d8 ⇒ 5
1d8 ⇒ 1
1d8 ⇒ 6

Full HP

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel does the same:
Cast Rejuvenate Eidolon, Lesser on self two times.
2d10 + 10 ⇒ (8, 9) + 10 = 27


Half-an hour sounds good to me to get little farther in case scavangers come around. Again going to use the 3 Alarm spells at camp two audible atound the camp and mental one where I sleep.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Rosa is on look out all but two hours of the night

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel takes watch while Rosa sleeps, idly talking to himself as he scans the horizon.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Rosa dis not sleep as such she just lays down with her eyes closed for two hours in deep contemplation.

Keeps a look out for bad this and she dos not shiver in the cold


Male Human (Shoanti) Druid 6 hp 57/57, AC 19, (T13/FF 16), Init +3, Perc +12. F+9/R+7/W+9

Cinderfang heals himself and Sun-Eater, and then rests heavily, weary from the beating he'd taken throughout the day.

Wand Healing:

On himself
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (7) + 1 = 8

On Sun-Eater
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (2) + 1 = 3

Updated HP's:

Cinderfang 57 / 57
Sun-Eater 35 / 36


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Torin also only needs two hours of sleep, so he keeps watch for most of the night as well.


Working on an update now guys. Sorry for the delay.


DM Rolls:

Rolled before, but boards ate post.

For the first two hours of the evening, Nathaniel keeps watch. After that Rosa and Torin take over for the rest of the night. Though due to the thick fog after dark it's more like 'taking listen' than watch. The group found a dry watering hole in between some boulders to make camp in.

08/23/4712 00:00

Perception:

Rosa:1d20 + 3 ⇒ (13) + 3 = 16
Torin:1d20 + 14 ⇒ (15) + 14 = 29

Around midnight, Rosa and Torin's hear something big thudding its way towards the camp from the south west. Torin's keen ears can hear it sniffing like a great forge bellows. It sounds like it's heading right for the group, and is no more than 100 feet away.

Initiative:

Barek 1d20 + 4 ⇒ (12) + 4 = 16
Torin 1d20 + 4 ⇒ (4) + 4 = 8
Rosa 1d20 + 1 ⇒ (9) + 1 = 10
Viorel 1d20 + 2 ⇒ (19) + 2 = 21
Nathaniel 1d20 + 2 ⇒ (14) + 2 = 16
Cinderfang 1d20 + 3 ⇒ (18) + 3 = 21
Monster 1d20 + 2 ⇒ (16) + 2 = 18

Initiative:
Cinderfang 21+
Viorel 21-
Monster 18
Barek 16+
Nathaniel 16-
Rosa 10
Torin 8

Begin Surprise Round

Rosa and Torin get a standard action. The effects of the fog are described on the left side of the map. Keep in mind everyone except Rosa and Torin in medium or heavy armor doesn't have it on right now. Also Nathaniel, your eidolon disappears when you're sleeping so it's gone too. Rosa and Torin you have your spells back, but no one else does. If sh*t gets rough, don't forget your hero points. Welcome to your first nighttime encounter out here, may the gods be with you.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Surprise Round
Init 10

"GET UP!, somethings coming from the south west, big by the sound of it."

Rosa lets puppy go and Summons hell 1d3 hounds

1d3 ⇒ 1

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

You have spells back.


Yeah, read my little paragraph again carefully. You have spells back, sorry about the map. Here you are:

Map


Round 1 Init 21-

After waking up from Rosa's call Viorel moves up looking around. "I can't see a damn thing in this fog." He curses. Still being groggy from his sleep and not really having an idea beyond that possible enemies are around he pulls his morningstar in to his hand. God damn it with this fog I can't see enemies until they are right in front of me, this will not be easy.


Male Human (Shoanti) Druid 6 hp 57/57, AC 19, (T13/FF 16), Init +3, Perc +12. F+9/R+7/W+9

Round 1 Init 21+

@Jelani - Do I have any sense of how hard it would be to climb up that big rock to the northeast?

Cinderfang wakes with a violent start, quickly rolls to his hands and knees, looks around taking in the bad situation. "Sun-Eater, to me!" His back arches, his skin ripples, and he transforms to his Tiger form.

Note that I now have Scent, armor doesn't matter, and no longer prone. Sun-Eater moves next to me.

Updated stats as Dire Tiger:

Large animal
2 Claws 1d20+12 2d4+8 grab
Bite 1d20+12 2d6+8 grab
Str 24 +7
Dex 15 +2
Con 17 +3
Int 12 +1
Wis 17 +3
Cha 14 +2

BAB +4
AC 15 (+4 nat, +2 dex, -1 size)
Initiative +2
Speed 40 ft
Fort +9 (+5 class, +3 con, +1 enh)
Ref +6 (+2 class, +2 dex, +1 feat, +1 enh)
Will +9 (+5 class, +3 wis, +1 enh)
CMB +12
CMD 24

Special Abilities
Pounce
Rake (2 Claws, +12 2d4+8)
Low-light vision
Scent

Updated Memorized Spells:

Orisons
Create Water*
Stabilize*
Spark*
Detect Magic*

1st Level
Longstrider x2 (cast)
Endure Elements x2 (cast)

2nd level
Aspect of the Bear (cast)
Fog Cloud
Warp Wood (cast)
Delay Poison

3rd level
Cure Moderate Wounds (cast)
Spike Growth
Sleet Storm


DC 15 to climb. Note that scent still requires you to take a move action to note direction, and doesn't get rid of the miss chance. But it should help you find other people and the enemy, yes.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Torin will have cast endure elements on himself

Surprise round:

Torin casts Bless

Spells:

Spells:
0th: Detect Magic, Create Water, Stabilize, Read Magic
1st: Bless, Shield of Faith + Longstrider
2nd: Hold Person, Align weapon + Remove Paralysis
3rd: Blindness/Deafness, Summon Monster III + Fly


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Gm with have Puppy who has Hearing and Sent just for this kind of thing, what dos puppy do.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Wait- I thought only Rosa and Torin got a standard action?


Surprise Round
Initiative 18

Something happens, hear more sniffing and thudding.

Initiative 10

Rosa sounds the alarm and begins summoning.

Initiative 8

Torin blesses everyone.

End Surprise Round
-------------------------
Begin Round 1

Initiative 21+

Cinderfang shifts to tiger form and calls Sun-Eater to his side.

Initiative 21-

Viorel draws his weapon and curses the weather in this hellhole.

Initiative 18

More sniffling and thudding, now VERY close. Rosa you can hear it the best, sounds like it's almost within your reach to the west.

Okay, need actions from Barek, Nathaniel, Rosa and Torin. Rosa, finishing your summoning spell takes your move action, so you only have a standard this round.

Rosa - It's a dog, so it was sleeping. Until everyone started shouting, and now it's awake and growling and barking in the direction that the thudding noises are coming from. It doesn't know any tricks, and has an Int of 2. So unless someone with handle animal trains it to have the "Attack All Creatures" trick it's probably going to be cowering in fear soon. The "giant fiendish bull mastiff" you have listed on your sheet is third party material and illegal in this game. You can buy a riding/war dog, but that's it.

Map

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Round 1
Init 16-

As he snaps awake, Nathaniel reaches for his sword before he suddenly feels a bit more... vulnerable... than usual. Eyes widening, he quickly makes a decision and frantically starts chanting.

Begin casting 'Summon Eidolon', casting time 1 round.
Perception to locate the enemy:1d20 + 12 ⇒ (12) + 12 = 24


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Round 1. Init 16+.

Barek awakens and swallows down a potion, healing him of some of the injuries from the previous day.

CMW potion: 2d8 + 3 ⇒ (4, 6) + 3 = 13

Status:

Rage (inactive): 0 of 19 used
HP: 53/83
AC: 20
DR 3/-

Spells: Bless


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Rosa

Spells:

O Level 4/4 Unlimited
Detect Magic
Read Magic
Resistance 1/r
Spark

1st level 0/5+1/11
D->Burning Hands
Shield of Faith x2 6mins
Protection from Chaos x2 6mins
Restoration, Lesser 1

2 Level 0/3+1/1
D-> Invisibility
Endure-Elements Communal 24 Hours (cast each day) (running)
Bull's Strength +4 STR 6mins
Align Weapon (law) 6mins

3 Level 0/2+1/1
D->Fireball.
Summon Monster III 1d3 Hell Hounds x2 6/r (being Cast)


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Round 1 Init:8

Torin will move to N22 and channel energy

heals 30': 3d6 ⇒ (5, 6, 6) = 17


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

rosa ends spell on R2 gets a hell hound, can she take a swing that round as well GM?.


Round 1
Initiative 16+

Barek drinks down a potion

Initiative 16-

Nathaniel begins summoning his Eidolon, he can hear the creature just to the west of Rosa.

Initiative 10

Rosa completes her summoning spell, and gets 1d3 ⇒ 3 Hell Hounds appear.

You can put the HHs wherever. You have a standard action left so you can ready an attack if something comes into your vision/reach. Go ahead and post the attack roll and damage, and put up the hellhound stats in a spoiler please.

Initiative 8

Torin heals everyone for 17 points of damage.

End of Round 1
---------------------
Begin Round 2

Cinderfang 21+
Viorel 21-
Monster 18
Barek 16+
Nathaniel 16-
Rosa 10
Torin 8

Need actions from Cinderfang and Viorel.

Map


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

17-O-P-Q GM for HH
1d20 + 11 ⇒ (20) + 11 = 31
Pos crit1d20 ⇒ 20
3d6 + 8 ⇒ (4, 2, 5) + 8 = 19 (+2 TH if Demon type)
3d6 ⇒ (5, 3, 1) = 9 Channel neg Eng - 1/2 will save DC? 1/2 will (forgot :()


Round 2 Init 21-

Noticing Sun-Eater and Torin next to him Viorel takes a step back to have his flanks somewhat covered. "Can anyone get rid of this damn fog?" He half yells frustrated by his lack of options. He then starts casting his spell creating three illusionary doubles for additional protection. Well at least if that thing get's close the ward will let me know.

If Sun-Eater moves on Cinderfang's turn ignore the part about it.
5ft-step to M22.
Standard Mirror Image 1d4 + 2 ⇒ (1) + 2 = 3
Buffs: Mirror Image(Images 3 Duration 60 rounds)
Spells: 1st: 1 2nd: 2 3rd: 1


Oh I forgot about the alarm, what's the radius? I'm sure it's been going off. My bad.


Male Human (Shoanti) Druid 6 hp 57/57, AC 19, (T13/FF 16), Init +3, Perc +12. F+9/R+7/W+9

Round 2 Init 21+

Cinderfang moves to I-25 and starts climbing up the rock.

Climb check 1d20 + 11 ⇒ (9) + 11 = 20


Alarm
Placed 3 actually, two audible and one mental. The mental one I spesified to be where I slept the other two somewhere just that would make sense. Area 20-ft.-radius emanation centered on a point in space, duration would be 12 hours.


Round 2
Initiative 21+

Cinderfang goes over to climb up the rock.

Initiative 21-

The mental alarm started going off during the surprise round. Again I apologize for forgetting that.

Viorel steps between Torin and Sun-Eater and causes some illusiory doubles of himself to appear.

Initiative 18

Awesome Blow 1d20 + 21 ⇒ (9) + 21 = 30
Miss Chance 1d100 ⇒ 55
Damage 4d6 + 12 ⇒ (3, 3, 4, 5) + 12 = 27

Rosa can see a huge neon blue spiked tail come sweeping out of the mists and slam into one of her summoned hell hounds. The spikes pierce it completely through and send it flying ten feet to crash into the dirt on her right side. It appears to still be alive, though barely so.

The hell hound in the way kept the monster from actually moving into your vision Rosa, so readied attack doesn't trigger.

Map

Barek, Nathaniel, Rosa and Torin can act now.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

Ok I like rolled an amazing double 20 for it hit, You can put the HHs wherever. You have a standard action left so you can ready an attack if something comes into your vision/reach. Go ahead and post the attack roll and damage, and put up the hell hound stats in a spoiler please.
So can I use this to hit the thing as well as my hell hounds. GM Will close to point 5' to get roll here miss chance.

Init 10

Miss Chance 1d100 ⇒ 29 Rosa to hit v 5' when she spots it ve below

Hits and rolls for her See above

Hounds 3 fire, Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half) As they have sent then its Sent v location not sight, and 10'cone so they will move and Rosa will follow to close. if you see what I mean GM. She is using them to hunt the thing. so where every they all shoot the fecker will light up. Then it can be seen to chop chop. No Idea what they have to roll to hit Thinking she has seen where it is, follow the tail so can also tell them where to fire. As she moves upto it to hit it.

"TO ME ITS OVER HERE, IM TELLING THE HOUNDS TO LIGHT THE &^"%""* UP, FIRE THERE NOW!"


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Round 2: init 8

Torin moves to N28 and casts Fly

Spells:

0th: Detect Magic, Create Water, Stabilize, Read Magic
1st: Bless, Shield of Faith + Longstrider
2nd: Hold Person, Align weapon + Remove Paralysis
3rd: Blindness/Deafness, Summon Monster III

"We can't fight what we can't see, fall back."


Okay Rosa, I thought you had said you wanted the hellhounds right in front of you. If you want them somewhere else, that's fine. Your double 20 attack will go off, but then you would be the one taking that awesome blow. If you're cool with that we can do a minor retcon of last round.

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