Tetsu no Kurage no Haka - Tomb of the Iron Medusa in Minkai (Inactive)

Game Master Dreaming Warforged

The notorious Minkai aristocrats of Clan Hanado died out nearly two hundred years ago under the weight of its own arrogance. All that now remains of the once-great clan is the long-hidden Tomb of the Iron Medusa.


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Map of the Necropolis

Nothing attracts your attention.


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

"Everything looks clear Jiro." Ukyou helps to remove the items. "Shall we look inside the portable hole?"


"Allow me." Tihn will cast Unseen Servant, and order it to take the portable hole to the edge of the spell's range. Once everyone has weapons ready, he'll order the Unseen Servant to open the portable hole.


Map of the Necropolis

Nothing happens. It doesn't seem trapped.


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Akiyoshi looks on. Warily, he still holds his blade out, as much for light as for protection.

Did we rest before returning? If it was an option, I'd vote yes.


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

"Well I suppose it might be safe. Shall we take a look inside now?"


Map of the Necropolis

You all have rested the equivalent of a night.

You unfold the portable hole. It's opening lay wide and dark before you.

In what order are you going in?


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Akiyoshi is willing to go first, as always; unless Ukyou wants to lead to check for traps.

Perception: 1d20 + 15 ⇒ (11) + 15 = 26

A note that Akiyoshi's flight spell has worn off. Recasting it is optional, and up to Tihn to decide if its needed, of course.


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

"Akiyoshi, allow me to go first quietly and check for trouble."
Ukyou quietly slips into the hole (without light) to see what may lie within.
Stealth 1d20 + 36 ⇒ (19) + 36 = 55
Perception 1d20 + 28 ⇒ (7) + 28 = 35


Map of the Necropolis

Ukyou cautiously opens the way inside the portable hole. Inside, he finds a chamber furnished as a cozy study, complete with large overstuffed chair, a lantern containing a continual flame, and shelves of books of poetry. A bottle sits on the arm of the chair, which Tihn identifies as a Bottle of Air...

You head back through the mists, getting back to the stairs.


Map of the Necropolis
The Tomb wrote:

The wide flight of stairs descends down into the earth here. After a few steps, thick white mist fills the stairwell, obscuring further vision. Three circular tiles are set into the floor inside of the archway at the head of the stairs; each tile depicts a different medusa’s face—one howling in rage, one mocking with a forked tongue, and one with crossed eyes.


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

"A nice place to curl up once we've helped our young friend. Shall we try the one with the forked tongue this time. I fear it can't end much worse than the last."


Tihn nods in agreement at the suggestion from Ukyou, to try the one with the forked tongue.


Map of the Necropolis

As you step on the tile, the mists part and the stairs continue downward, leading to a corridor. The corridor splits into forks heading east and west. Broken marble fragments lie strewn across the east and west alcoves. The fragments suggest rather beautiful sarcophagi once stood in these areas, apparently obliterated by a powerful and malignant force. A magnificent marble sarcophagus, carved with all manner of sea creatures—dolphins, squid, sharks, shellfish, and merfolk—remains in the northern alcove.

Chiseled in delicate script on the lid of the one remaining sarcophagi are three names and sets of dates:

“Malachi Vochu Hanado, 4372–4422”
“Trepuso Vochu Hanado, 4374–4438”
“Lechuana Vochu Hanado, 4378–4449,”

along with the phrase,

“We Shall Not Be Mocked.”

The two forks separating join back, as though they were enclosing a small chamber. Where they join, a massive stone block fills the entire wall with the mocking medusa of the Vochu in bas-relief. Obviously a door similar to the others you've found, to the family’s vault.


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

"Why don't I make sure this is all there is to see before we check out that sarcophagus or the door." Ukyou slips off to scout around the loop.
Stealth 1d20 + 36 ⇒ (18) + 36 = 54
Perception 1d20 + 28 ⇒ (15) + 28 = 43
Feel free to roll extra Stealth or Perception checks if needed


Map of the Necropolis

Ukyou, you detect the telltale signs of an arcane trap on the door.


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

"Unpleasant surprise left for us over here on the door. Let me see if I can take care of it and then we can decide if we start here." Ukyou backs off the door as far as he can and sends his tools dancing forward to disarm the door.
Will get as far away as I can, but understand from the description, that I may still have to be pretty close to the door.
Disable Device 1d20 + 27 ⇒ (7) + 27 = 34


Tihn smiles as Ukyou goes to work, as pleased to have his friend back for his skill as he is for having another of his kind along.


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

Sorry for the absence..family visits and such!!

Jiro watches as Ukyou checks the passages and nod in admiration of their friends skills!! He keeps his bow at the ready, just in case!


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Akiyoshi looks around the loop as well,turning his supernatural gaze on everything in turn, looking for any signs of evil and its remnants.

"Most of the chambers in this structure have had great evil menaces within them. Are there any preparations we should make before our next such encounter?"


Map of the Necropolis

Ukyou does his best to keep away from the door, but the shape of the hallway keeps him a little too close for his comfort. He works the sigil as best he can, but the pattern is intricate and, after a tense minute, he looses control of the thread.

A guttural voice echoes through the hallway, shouting dark incantations amd you feel your spirit weaken under the assault, as though shredded.

14d8 ⇒ (8, 4, 7, 3, 8, 8, 6, 7, 3, 8, 3, 5, 2, 8) = 80
Will save for Ukyou.


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

"Back, I wasn't able to disarm it!" Recoiling in the tight corridor, Ukyou steels his mind against the threats of the voice.
Will save 1d20 + 9 ⇒ (13) + 9 = 22


Map of the Necropolis

Ukyou takes full damage.


Map of the Necropolis

Secret Rolls:

Perception to locate traps: 1d20 + 29 ⇒ (8) + 29 = 37

Ukyou approaches the trap carefully. From the flow of arcane energy he detects, the trap has reset...


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

"The trap has reset. I think before I make another attempt to disarm it, we'd better see about healing. Otherwise, you all may be burying me for good this time."
I don't have an option for healing (I think), so we should either go elsewhere or if any of you can heal Ukyou, I can try to disarm the trap again.


Map of the Necropolis

I've changed the rules for healing for this game. It's in the recruitment tab or campaign tab.


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

I can't find anything about the healing rules in either recruitment or campaign info tabs. Am I just overlooking it somehow?

Normally, I would just take Ukyou aside and use my wand on him. Through the magic of previewing the dice, I can see it would take 15 charges to heal him back to full.

15d8 + 15 ⇒ (2, 3, 7, 5, 4, 3, 3, 8, 8, 2, 1, 2, 6, 6, 6) + 15 = 81

Will this still work with your modified rules?


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

I couldn't find them either. But, if we go the wand route..."

"Thank you Akiyoshi-san. If everyone will move back again, I'll see if I can disarm this trap for good. We should work quickly in case it does reset again." Ukyou sends his tools forward once again.
Disable Device 1d20 + 27 ⇒ (19) + 27 = 46


Map of the Necropolis
Quote:

Hit points are a measure of resistance and stamina. They are recuperated at the rate of 1/4 of maximum hp per two hours of complete rest, four hours of non-strenuous work or eight hours of intense activity. The character needs to have at least 1 hp to recuperate.

Ability damage is recuperated at the rate of the character’s Constitution modifier (min 1) per day.


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Looks like the rules increase natural healing, but shouldn't interfere with the wand healing at all. So Akiyoshi will have done the wand healing.

"You are very welcome my friend. We will be close at hand, should you need us.


Map of the Necropolis

Once healed, Ukyou, with renewed focus and strong motivation, tackles the trap.

Within a few long and intense minutes, he manages to circumvent the trap and the door slides down with a faint whisper, revealing the vault of the Vochu.

Lining the walls of this vault are six large, padlocked iron chests, each securely fastened to the floor. Ukyou goes through the locks like they were made of butter. Within the chests are:

  • eight platinum ingots (8,000 gp each);
  • 24 gold ingots (1,000 gp each);
  • three bags each containing an assortment of 150 medium-quality gemstones worth 15,000 gp in total;
  • a bag with 50 high-quality gemstones worth 25,000 gp in total;
  • a leather sack containing a periapt of wound closure;
  • six potions of cure serious wounds;
  • three potions of water breathing;
  • a leather bucket containing four scrolls of cure serious wounds (CL 12th);
  • a scroll of irresistible dance;
  • a scroll of transformation (CL 15th)
  • bracers of armor +4;
  • a luck blade with one wish (longsword rather than short);
  • a gem of brightness (38 charges).


I don't suppose the luck blade is Jigoku no Mucuro?

"I would say we should take this back for the young heir; he is likely to need it to back his claim."


Map of the Necropolis

Nope! But the end is near, one way or another ;p


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

Hmmm..can we wish for Jigoku no Mucuro????


Map of the Necropolis

The luck blade is a katana, not a longsword. Sorry about that.


Map of the Necropolis
Jiro Bukisaka wrote:
Hmmm..can we wish for Jigoku no Mucuro????

Interesting idea!


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

"I agree with you Tihn-san. Some of these items may also be necessary to help us finish exploring this rather deadly tomb."
So who wants to try wording that wish :)


Unless we think the young heir to the clan's name can defend himself against whoever/whatever lays claim to the sword currently, I think we'll have to do it the old fashioned way: murderhobo style!


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Muderhobos, onward!


Male Human Monk (Zen Archer) 14 HP-117, AC-23/23/17, F+11 R+14 W+13

LOL...I suppose you are correct!!


Map of the Necropolis

You head back up the stairs, surrounded by the mists again, and this time choose the last tile. The mists open to reveal a set of stairs leading down, but this time to a crude cavern-like tunnel. It seems like this area has never been finished.

In front of you, the tunnel extends into darkness...


Tihn holds his staff high, helping the light reach as far as possible.

"It would seem we have narrowed down where the sword may rest."

Tihn will carry the arcane scrolls found earlier, and one of the potions of cure serious wounds.

We'll get back into our regular marching order and head down the tunnel.


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Akiyoshi will take a potion of cure serious as well, though probably not two, as he has his lay on hands to rely on. That leaves two each for the other two. As the only divine, Akiyoshi will take the cure scrolls.


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

Ukyou hisses, "Want me to scout ahead or shall we just go see what lays here together?"


Map of the Necropolis

From the darkness appears a frightfully pale, dark-haired woman, wearing a soiled, oldfashioned gown and with what look like tears of dried blood caked on her cheeks, asking in a tremulous voice:

“Are my daughters unharmed? Have you come to rescue us?”


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Perception: 1d20 + 14 ⇒ (9) + 14 = 23
Kn: Religion: 1d20 + 14 ⇒ (12) + 14 = 26 Ghost, or zombie?

Akiyoshi moves a single step closer, in order to draw the woman's attention, and keep her focus on him.

"I know not who you are, mistress, but we come here seeking only knowledge and peace. Tell me your name, and if I know where your daughters might be, I will tell you."

Diplomacy: 1d20 + 28 ⇒ (20) + 28 = 48


Map of the Necropolis

"They've taken them from me! So many... So... Manyyyyy... He said he would care, but I'm sure he doesn't! ... Let me get to the surface. My brother... He'll know what to do!"

Akiyoshi:
Vampire.


Stats:
AC 22/18/15 HP 117/117 F+7 R+15 W+9 Init +13 Per +28, Spells Active: detect scrying, mage armor, overland flight

Knowledge (religion) 1d20 + 11 ⇒ (10) + 11 = 21
Ukyou takes the opposite approach to Akiyoshi, drifting back slightly in an effort to fade into the shadows and content to let the paladin take the lead in the conversation.


HP 182/182 | AC 26 (T 16, FF 24) | CMD 30 | F +18 | R +12 | W +14 | Init +2 | Per +15 | LoH 14/10 | Smite 5/3 | Bond 15/14

Akiyoshi looks deeper, knowing what he is likely to see, but feeling the need to be sure.
*Sense Evil

"What is your brother's name, mistress? And what is yours? Tell us, that we might be able to unravel this mystery.

Akiyoshi will attempt to subtly take a defensive posture, so should she suddenly attack, he will get the benefit of a Full Defence.


Map of the Necropolis

The woman drops to her knees and brings her hands together, in a gesture of thanks: "May the gods smile on you and your family! I am so thankful to be able to leave this place of death! I am Hanado Lacara. My brother is Hanado Cademo. He is waiting for me on the surface. I should bring my children with me though..."

Akiyoshi:
You sense a dark and deep evil in this woman.

Knowledge (history) (DC 40...)?

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