Test of the Starstone

Game Master Kyle Smith 700

Your history: Power
Your goal: Divinity
Your plight: Crippled
Your allies: Few
Your enemies: Unending
Your crisis: Time


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GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"Maybe. Just go ahead and try whatever you think would work, then."


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 9:30 AM

Map

Lorenzo: You find no traps on the door.

Robert: You do not remember any music in Haven.

As Nareth uses Alec's offered step, he leans forward to look through the hole. His armor barely touches the door, and it slides open, revealing yet another hallway, this one heading north and turning to the east 15 feet beyond the door.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"Much simpler than I thought..."

Alec slowly gets into the hallway and peeks over whatever is to the east on that corridor.
Stealth: 1d20 - 3 ⇒ (14) - 3 = 11


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 9:30 AM

Map

The hallway continues to the east into a set of stairs that travels down. The faint sound of gentle pipe music can be heard coming from that direction.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Alec lifts his shoulder, as if saying whatever.


Male Human Bard(Archaeologist) 1

Robert put his hand on Alec's shoulder. "If we are going down now, I would simply counsel caution. Such songs have led men to their deaths before. Be careful."


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"I'm just saying there's not much of a difference. Anything to add Lorenzo? Nareth?"


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

"It seems our only escape from this hellmaze is to die, so onwards I say."


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 9:30 AM

Map

The stairs lead down into another hall that turns south, east, and then north, leading to another staircase, this one leading back up. Shortly after the second staircase, the hall turns to the west, revealing an iron door that swings open when approached, revealing the all-too-welcome sight of Haven in the room beyond.

Haven seems the same, although the illusory man has a shepherd's pipe to his mouth - the source of the gentle music. When you enter, the pipe disappears and the illusory man smiles at you.

Alec:
A thought enters your mind. Well, well, well, you've survived the first day. Unexpected.

Lorenzo:
A thought enters your mind. Well, well, well, you've survived the first day. Unexpected.

Nareth:
A thought enters your mind. Well, well, well, you've survived the first day. Unexpected.

Robert:
A thought enters your mind. Well, well, well, you've survived the first day. Unexpected.

All characters receive 986 experience. You entered Haven at 9:30 AM, day 2. You must leave by 9:30 PM, day 2.


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Nareth speaks aloud to answer the man. "Having three healers helped." He scans around the room to test if this is a trick or not; he fears it may be an elaborate trap of the giant dungeon. "So, we can rest and buy and sell items here." He turns to the others. "We need to amass what wealth we have and buy some healing magic, a wand of cure light wounds if we can manage it." Nareth looks towards the illusory man again. "How can we return to Haven after our twelve hours outside, besides by your good will?"


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Damn, not even level 2 yet!

When they see this is Heaven, Alec looks back, wondering if isn't there more they could have done before heading back. They were in a good shape, after all, but now it was too late. He trusted his companions would try to understand the place better by asking the illusion, so he started counting the equipment to sell it and divide the spoil.

We have a currently real gold pool of 586 gp, considering Lorenzo is keeping the Mace and the crossbow and I'm keeping the breastplate, the MW longsword and the scabbard. I would like to keep the first two since I would need it to have a better AC using my shield (and my waraxe have been destroyed) but if we sell the Scabbard of Honing we will have 836 gp, which will be enough to buy a wand and allow us to gain time in the dungeon. We should also buy some scrolls with clever spells to use in case of need. If you need money I can sell the longsword and buy a non-MW waraxe (although it would not be a good deal).


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

I vote yes for wand of cure light wounds, no for selling the masterwork sword.


Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used

Same.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

86 gp left. Anything else?

Alec begins to sell the stuff to the image, and orders a Cure Light Wounds Wand.


Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used

Some bolts for crossbow.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 9:35 AM

Map

Nareth:
My good will? My, but you certainly have a high opinion of me. You return to Haven just as you did but a moment ago. Through the door. If you meant to say, "how can we reliably find the door," well...you'll just have to work that out on your own. The telepathic voice pauses for a moment. This is a test, you know.

When Alec proffers the various bits of treasure recovered, the illusory man merely waves his hand and the objects vanish, replaced with the gold coins. Similarly, ordering the cure light wounds wand results in a hand wave, disappearing coins, and a thin metal wand appearing from nowhere.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"Hmmm, I like that magic!" The dwarf tries to understand how powerful that illusion can be, but he certainly lack the ways to do so.

"Well, we have a wand, and here is your crossbow bolts, Lorenzo. I suggest we buy another ranged weapon of sorts, or a couple of scrolls." He quickly goes through the coins in his hand and announces. "We still have 110 gold pieces remaining."

Who's keeping the wand to use and control charges?

Alec takes a careful look around the room, to determine if it has suffered any changes. He specially examines the book shelves.
Otherwise he looks around, having nothing to do. It was clearly a mistake to return here so soon on this second day. "I don't feel like sleeping... Waiting 12 hours here is gonna be tougher than outside...."


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Either me or Lorenzo. I have higher DPS but he has more utility.

Voices in my head:
"Brilliant."


Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used

I'll carry it, but don't expect it to be used in combat that much at levels 2/3 :).


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Alec: You do not notice anything different from the last time you were here.

Note that you are not required to stay in Haven for 12 hours - that's the limit to how long you are able to stay. You can leave whenever you wish, although once you leave, you'll be unable to return for 12 hours.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"So, should we leave now that our equipment was upgraded or would you like to wait more?"

I would leave now. There's no point in resting.

Is anyone going to prepare Create Water?


Male Human Bard(Archaeologist) 1

Robert stepped forward, "There is a real possibility that we won't be coming back here for some time. We should prepare ourselves for a substanial excursion. That means everyone has a waterskin, possibly two. We should all carry a few days worth of rations. And I believe before, you had mentioned something of . . . pitons, Alec? I have but a few, 5, I believe. Perhaps we should use the remainder of our funds to outfit our little group for survival."

Finding a comfy seat, he sat down and pulled out his spellbook and his scroll of detect magic. "I would like to take a little while to copy detect magic into my book so I may better inspect our magical finds. If no one is opposed, I suggest you make yourselves comfy for a least a small while."


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"As you wish." Alec moves to the illusory man to finish his transactions while Robert does whatever he must, but then he interrupts the wizard again. "Five pitons are enough, I believe. I have enough food for today and about half our next day. So let's buy what, 14 more pack of rations? Enough for today plus four days? Food is heavy."


Male Human Bard(Archaeologist) 1

Robert murmurs something that sounds vaguely affirmative, waving his hand dismissively as he works over his spellbook.


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

CLW on Nareth: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on Alec: 1d8 + 1 ⇒ (8) + 1 = 9

Nareth tends to the wounds of everybody.

Let's get our 8 hours of rest then we can head back out.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Note that you get spells per day, not per 8 hours of rest, so even if you do rest, you won't get spells back.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Indeed. So, still feel like resting?

Added 14 rations, one more Waterskin for myself. I am ready. Is there water inside Haven, by the way?

Nareth, do I really heal that much or do you want to cancel that? I'm only 3 hp down.


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Best to be at full strength. Just a wand anyways.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Well, I have enough water for myself for two days, and bought food as a group expense for four days. I'm ready to move on, so once you are just say so. I suggest someone buying another crossbow or longbow.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

To answer your previous question, Alec, water is provided at Haven. You may fill your waterskins with no issues.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Alec waits until the others want to leave.


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

We should buy a few more waterskins as well. Can never have too much water.


Male Human Bard(Archaeologist) 1

30 minutes and 5 gold pieces later, Robert smiles and shuts his spellbook. "There we go, all done. Let me acquire a waterskin and I believe I'm ready to depart.

Robert stood before the image and produced the coins for a waterskin, hoping this trick would work again.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Last call for things to be done in Haven. I will move the game forward tomorrow (no time to update today).


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 10:00 AM

Map

You left Haven at 10:00 AM.

After Robert buys another waterskin, the group leaves Haven behind and continues exploring the dungeon. The next room is bare, but has a rather large crevice in the eastern side of the floor.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"Hmmm... I want to get close to it, but I don't think it would be good for me." Nevertheless he takes a step forward, shield raised, protecting the group if they want to do something with the chasm or just pass to the next door.


Male Human Bard(Archaeologist) 1

"Oh, come now, let's have a look, shall we? Perhaps there will be something of value." Robert strode forward, to the edge of the chasm. Casting light at the end of his staff, as before, he peered down in to the abyss, using his staff to illuminate the darkness.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Alec plants his feed on the ground beside Robert, but away from the chasm. He will get ready to provide some anchoring to the frail wizard, in case something drags him in.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 10:00 AM

Map

Combat Round 1
Centipede #1 - 5/5 hp - AC 14 T 12 FF 12 CMD 11 (Immune to Trip) Fort +3 Ref +2 Will +0
Centipede #2 - 8/8 hp

Robert Perception: 1d20 + 4 ⇒ (13) + 4 = 17 vs DC 22

Centipede #1 charging bite attack on Robert: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (miss) for 1d6 - 1 ⇒ (1) - 1 = 0 damage.
Centipede #2 charging bite attack on Robert: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 (hit) for 1d6 - 1 ⇒ (2) - 1 = 1 damage.

Robert must make a DC 13 Fortitude save or take 1d3 ⇒ 2 Dex damage.

As Robert peers into the crevice, he's startled by two enormous centipedes that burst out from the darkness, biting at the surprised wizard. Their attack is uncoordinated, luckily, and only one of them manages to sink it's mandibles into Robert's leg. The wound is relatively minor, but it stings badly nonetheless.

Party Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Monster Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Party reroll: 1d20 + 2 ⇒ (14) + 2 = 16
Monster reroll: 1d20 + 2 ⇒ (4) + 2 = 6

Party's turn to act.

GM only:
#1: 1d8 + 1 ⇒ (4) + 1 = 5
#2: 1d8 + 1 ⇒ (7) + 1 = 8
This combat worth: 400 xp
Next random encounter: 11:15 AM


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Ready for the predicted danger, Alec takes a 5-foot-step southeast, draws his honed Longsword, and attacks the beast 2 with a powerful blow, severing the body from the head!

PA Longsword: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21 (Hit)for: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14 damage.

AoO:
PA Longsword: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14! for: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9 damage.


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Nareth swings up his spiked chain, wrapping it around the next centipede and drawing it tight to sever the creature in half.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12

Now that's some nice rolls!


Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used

Back. Looks like thats over.

Well struck, gentleman.

Everyone's HP accurate?


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 10:00 AM

Map

Robert Fort save: 1d20 + 2 ⇒ (10) + 2 = 12 (fail)

Further rounds of poison:
Robert Fort save: 1d20 + 2 ⇒ (8) + 2 = 10 (fail) for 1d3 ⇒ 2 Dex damage.
Robert Fort save: 1d20 + 2 ⇒ (3) + 2 = 5 (fail) for 1d3 ⇒ 1 Dex damage.
Robert Fort save: 1d20 + 2 ⇒ (10) + 2 = 12 (fail) for 1d3 ⇒ 3 Dex damage.
Robert Fort save: 1d20 + 2 ⇒ (15) + 2 = 17 (pass)

Altogether, Robert takes 8 Dex damage from the poison ravaging his body.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"Thank you, Lorenzo."
Alec gets more worried with the wizard and its stiffness. "Are you ok Robert?"


Male Human Bard(Archaeologist) 1

[ooc]Yikes! That's a Dex of 7, now![/dice]

Robert groaned as he limped slowly away from the edge of the chasm. His veins felt like they were on fire. "Well, you can go ahead and say it, Alec. I don't think I'm going to be moving very fast for a little while."

Robert could feel his reactions slow as the poison raced through his body. He fell to the ground, gasping as he tried to catch his breath. His limbs were shaky as he tried to stand up again, and slowly, he found his feet again. He staggered back to the chasm, his breathing ragged. Sticking the lit end of his staff into the darkness, he gave the others a wry look, "Well, lets hope that wasn't all for nothing, eh?"

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Any kinda heal check help with that?


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"I'm not gonna say it, don't worry. It was certainly worth it, as we need experience in different situations if we are to beat this challenge." He also peeks through the darkness of the hole.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 10:00 AM

Map

Nareth - no Heal check can help diffuse poison while its running it's course. Heal is useful for recovering from the effects of poison with rest, however.

The crevice looks to be quite deep. Robert's light provides some illumination, and Alec can see perfectly into the hole with no light. About 20 feet down, the walls of the crevice angle sharply to the east, and you cannot make out anything beyond that. Further examination would require climbing down into the crevice, or a way to project your sight beyond the stone.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Alec explains what he sees to the group. "I do think we have enough to worry about up here... Like that door." He points to the unopened door in the room.


Male Human Bard(Archaeologist) 1

Robert nodded his assent, wheezing through gritted teeth, "Agreed."

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