
Alec Jadder |

"Maybe. Just go ahead and try whatever you think would work, then."

GM alientude |

Day 2 - 9:30 AM
Map
Lorenzo: You find no traps on the door.
Robert: You do not remember any music in Haven.
As Nareth uses Alec's offered step, he leans forward to look through the hole. His armor barely touches the door, and it slides open, revealing yet another hallway, this one heading north and turning to the east 15 feet beyond the door.

Alec Jadder |

"Much simpler than I thought..."
Alec slowly gets into the hallway and peeks over whatever is to the east on that corridor.
Stealth: 1d20 - 3 ⇒ (14) - 3 = 11

GM alientude |

Day 2 - 9:30 AM
Map
The hallway continues to the east into a set of stairs that travels down. The faint sound of gentle pipe music can be heard coming from that direction.

Alec Jadder |

Alec lifts his shoulder, as if saying whatever.

Alec Jadder |

"I'm just saying there's not much of a difference. Anything to add Lorenzo? Nareth?"

GM alientude |

Day 2 - 9:30 AM
Map
The stairs lead down into another hall that turns south, east, and then north, leading to another staircase, this one leading back up. Shortly after the second staircase, the hall turns to the west, revealing an iron door that swings open when approached, revealing the all-too-welcome sight of Haven in the room beyond.
Haven seems the same, although the illusory man has a shepherd's pipe to his mouth - the source of the gentle music. When you enter, the pipe disappears and the illusory man smiles at you.
All characters receive 986 experience. You entered Haven at 9:30 AM, day 2. You must leave by 9:30 PM, day 2.

Nareth I'grada |

Nareth speaks aloud to answer the man. "Having three healers helped." He scans around the room to test if this is a trick or not; he fears it may be an elaborate trap of the giant dungeon. "So, we can rest and buy and sell items here." He turns to the others. "We need to amass what wealth we have and buy some healing magic, a wand of cure light wounds if we can manage it." Nareth looks towards the illusory man again. "How can we return to Haven after our twelve hours outside, besides by your good will?"

Alec Jadder |

Damn, not even level 2 yet!
When they see this is Heaven, Alec looks back, wondering if isn't there more they could have done before heading back. They were in a good shape, after all, but now it was too late. He trusted his companions would try to understand the place better by asking the illusion, so he started counting the equipment to sell it and divide the spoil.
We have a currently real gold pool of 586 gp, considering Lorenzo is keeping the Mace and the crossbow and I'm keeping the breastplate, the MW longsword and the scabbard. I would like to keep the first two since I would need it to have a better AC using my shield (and my waraxe have been destroyed) but if we sell the Scabbard of Honing we will have 836 gp, which will be enough to buy a wand and allow us to gain time in the dungeon. We should also buy some scrolls with clever spells to use in case of need. If you need money I can sell the longsword and buy a non-MW waraxe (although it would not be a good deal).

Alec Jadder |

86 gp left. Anything else?
Alec begins to sell the stuff to the image, and orders a Cure Light Wounds Wand.

GM alientude |

Day 2 - 9:35 AM
Map
When Alec proffers the various bits of treasure recovered, the illusory man merely waves his hand and the objects vanish, replaced with the gold coins. Similarly, ordering the cure light wounds wand results in a hand wave, disappearing coins, and a thin metal wand appearing from nowhere.

Alec Jadder |

"Hmmm, I like that magic!" The dwarf tries to understand how powerful that illusion can be, but he certainly lack the ways to do so.
"Well, we have a wand, and here is your crossbow bolts, Lorenzo. I suggest we buy another ranged weapon of sorts, or a couple of scrolls." He quickly goes through the coins in his hand and announces. "We still have 110 gold pieces remaining."
Who's keeping the wand to use and control charges?
Alec takes a careful look around the room, to determine if it has suffered any changes. He specially examines the book shelves.
Otherwise he looks around, having nothing to do. It was clearly a mistake to return here so soon on this second day. "I don't feel like sleeping... Waiting 12 hours here is gonna be tougher than outside...."

GM alientude |

Alec: You do not notice anything different from the last time you were here.
Note that you are not required to stay in Haven for 12 hours - that's the limit to how long you are able to stay. You can leave whenever you wish, although once you leave, you'll be unable to return for 12 hours.

Alec Jadder |

"So, should we leave now that our equipment was upgraded or would you like to wait more?"
I would leave now. There's no point in resting.
Is anyone going to prepare Create Water?

Robert de Sanduin |

Robert stepped forward, "There is a real possibility that we won't be coming back here for some time. We should prepare ourselves for a substanial excursion. That means everyone has a waterskin, possibly two. We should all carry a few days worth of rations. And I believe before, you had mentioned something of . . . pitons, Alec? I have but a few, 5, I believe. Perhaps we should use the remainder of our funds to outfit our little group for survival."
Finding a comfy seat, he sat down and pulled out his spellbook and his scroll of detect magic. "I would like to take a little while to copy detect magic into my book so I may better inspect our magical finds. If no one is opposed, I suggest you make yourselves comfy for a least a small while."

Alec Jadder |

"As you wish." Alec moves to the illusory man to finish his transactions while Robert does whatever he must, but then he interrupts the wizard again. "Five pitons are enough, I believe. I have enough food for today and about half our next day. So let's buy what, 14 more pack of rations? Enough for today plus four days? Food is heavy."

Alec Jadder |

Indeed. So, still feel like resting?
Added 14 rations, one more Waterskin for myself. I am ready. Is there water inside Haven, by the way?
Nareth, do I really heal that much or do you want to cancel that? I'm only 3 hp down.

Alec Jadder |

Well, I have enough water for myself for two days, and bought food as a group expense for four days. I'm ready to move on, so once you are just say so. I suggest someone buying another crossbow or longbow.

Alec Jadder |

Alec waits until the others want to leave.

GM alientude |

Day 2 - 10:00 AM
Map
You left Haven at 10:00 AM.
After Robert buys another waterskin, the group leaves Haven behind and continues exploring the dungeon. The next room is bare, but has a rather large crevice in the eastern side of the floor.

Alec Jadder |

"Hmmm... I want to get close to it, but I don't think it would be good for me." Nevertheless he takes a step forward, shield raised, protecting the group if they want to do something with the chasm or just pass to the next door.

Alec Jadder |

Alec plants his feed on the ground beside Robert, but away from the chasm. He will get ready to provide some anchoring to the frail wizard, in case something drags him in.

GM alientude |

Day 2 - 10:00 AM
MapCombat Round 1
Centipede #1 - 5/5 hp - AC 14 T 12 FF 12 CMD 11 (Immune to Trip) Fort +3 Ref +2 Will +0
Centipede #2 - 8/8 hp
Robert Perception: 1d20 + 4 ⇒ (13) + 4 = 17 vs DC 22
Centipede #1 charging bite attack on Robert: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 (miss) for 1d6 - 1 ⇒ (1) - 1 = 0 damage.
Centipede #2 charging bite attack on Robert: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 (hit) for 1d6 - 1 ⇒ (2) - 1 = 1 damage.
Robert must make a DC 13 Fortitude save or take 1d3 ⇒ 2 Dex damage.
As Robert peers into the crevice, he's startled by two enormous centipedes that burst out from the darkness, biting at the surprised wizard. Their attack is uncoordinated, luckily, and only one of them manages to sink it's mandibles into Robert's leg. The wound is relatively minor, but it stings badly nonetheless.
Party Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Monster Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Party reroll: 1d20 + 2 ⇒ (14) + 2 = 16
Monster reroll: 1d20 + 2 ⇒ (4) + 2 = 6
Party's turn to act.
#2: 1d8 + 1 ⇒ (7) + 1 = 8
This combat worth: 400 xp
Next random encounter: 11:15 AM

Alec Jadder |

Ready for the predicted danger, Alec takes a 5-foot-step southeast, draws his honed Longsword, and attacks the beast 2 with a powerful blow, severing the body from the head!
PA Longsword: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21 (Hit)for: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14 damage.

Nareth I'grada |

Nareth swings up his spiked chain, wrapping it around the next centipede and drawing it tight to sever the creature in half.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Now that's some nice rolls!

GM alientude |

Day 2 - 10:00 AM
Map
Robert Fort save: 1d20 + 2 ⇒ (10) + 2 = 12 (fail)
Further rounds of poison:
Robert Fort save: 1d20 + 2 ⇒ (8) + 2 = 10 (fail) for 1d3 ⇒ 2 Dex damage.
Robert Fort save: 1d20 + 2 ⇒ (3) + 2 = 5 (fail) for 1d3 ⇒ 1 Dex damage.
Robert Fort save: 1d20 + 2 ⇒ (10) + 2 = 12 (fail) for 1d3 ⇒ 3 Dex damage.
Robert Fort save: 1d20 + 2 ⇒ (15) + 2 = 17 (pass)
Altogether, Robert takes 8 Dex damage from the poison ravaging his body.

Alec Jadder |

"Thank you, Lorenzo."
Alec gets more worried with the wizard and its stiffness. "Are you ok Robert?"

Robert de Sanduin |

[ooc]Yikes! That's a Dex of 7, now![/dice]
Robert groaned as he limped slowly away from the edge of the chasm. His veins felt like they were on fire. "Well, you can go ahead and say it, Alec. I don't think I'm going to be moving very fast for a little while."
Robert could feel his reactions slow as the poison raced through his body. He fell to the ground, gasping as he tried to catch his breath. His limbs were shaky as he tried to stand up again, and slowly, he found his feet again. He staggered back to the chasm, his breathing ragged. Sticking the lit end of his staff into the darkness, he gave the others a wry look, "Well, lets hope that wasn't all for nothing, eh?"
Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Alec Jadder |

"I'm not gonna say it, don't worry. It was certainly worth it, as we need experience in different situations if we are to beat this challenge." He also peeks through the darkness of the hole.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16

GM alientude |

Day 2 - 10:00 AM
Map
Nareth - no Heal check can help diffuse poison while its running it's course. Heal is useful for recovering from the effects of poison with rest, however.
The crevice looks to be quite deep. Robert's light provides some illumination, and Alec can see perfectly into the hole with no light. About 20 feet down, the walls of the crevice angle sharply to the east, and you cannot make out anything beyond that. Further examination would require climbing down into the crevice, or a way to project your sight beyond the stone.

Alec Jadder |

Alec explains what he sees to the group. "I do think we have enough to worry about up here... Like that door." He points to the unopened door in the room.