Test of the Starstone

Game Master Kyle Smith 700

Your history: Power
Your goal: Divinity
Your plight: Crippled
Your allies: Few
Your enemies: Unending
Your crisis: Time


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Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used

1d20 - 7 ⇒ (8) - 7 = 1

Lorenzo ain't waking anytime soon.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

We finished combat 2:45. Some more minutes to organize and one hour to try to treat my deadly wounds. 3:50. Alec is now waking up now either, lazy dwarf...
Con Check: 1d20 + 3 - 1 ⇒ (5) + 3 - 1 = 7

Wanna try that treatment again Nareth? If you get it I'll be at 0 hit points and can help with something at least...


Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used

Con Check: 1d20 - 7 + 1 ⇒ (19) - 7 + 1 = 13

After two hours, Lorenzo groggily woke up. He touched his handsome face in horror, noting the brutal gash that had near-killed him.


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Treat Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (5) + 7 - 2 - 2 = 8
Treat Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (16) + 7 - 2 - 2 = 19
Treat Deadly Wounds: 1d20 + 7 - 2 - 2 ⇒ (18) + 7 - 2 - 2 = 21

There we go! Yeah time burning!

Nareth makes sure Lorenzo stays down. "You've lost a lot of blood and the bones in your face are out of place. You're not moving anytime soon."


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Con checks: 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9
Con checks: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5

Alec patiently sleeps with his wounds, until finally Nareth manages to wake him up. The Stonelord opens his eyes, but remains on the floor since all around him the ambient seems to be quiet. "Hey, we alive?"

That is, if nothing happens until then...


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Yes, this is assuming we don't get attacked in that three hours.

"Barely." Nareth walks over and kneels down, inspecting Alec's wounds again. "We still have a few hours, so get comfortable."


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 1 - 5:50 PM

Map

The three hours pass uneventfully.

GM only:
XP total: 3545
Random Monster: 1d100 ⇒ 89
Next random monster: 1d36 ⇒ 30 = 8:30 PM


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Nareth occasionally checks on the wounds, but mostly just instructs the two to lay down and save their strength. He checks on his armor, his weapons, tends to his own wounds a bit, but seems content to wait out the last two hours in silence.


Male Human Bard(Archaeologist) 1

After a few hours, Robert begins to be more lax in his "guarding". Now he leans on his staff, occasionally leaning up against the wall, as well. He feels rather useless and a bit out of place. Guarding his comrades, bodies while they recovered were not the kind of thing he'd have seen himself doing when they first set out today.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 1 - 7:50 PM

Map

The next two hours also pass uneventfully.

GM only:
XP total: 3545
Next random monster check: 8:30 PM


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Slowly, Alec gets up. "Ok, folks. Mine and Lorenzo's situation is not improving without some proper rest or healing. It's about time we return to Haven, so let's get moving, at least in a slow pace." He handles to Nareth and Robert whatever they can carry to lessen the burden, then moves back toward the beginning of the place. I just hope the door is there...


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

"Robert, cover the back." Nareth leads on.

For some reason I don't remember us having to return to the beginning location, but I trust your memory.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Actually I do not either, but I'm hoping the portal will appear there. It's better than to open any random door. Otherwise we are REALLY screwed.


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Actually I had a thought that it might be more convenient in the form of it popping up wherever we are at the time.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 1 - 8:05 PM

Map

You head back to the first room you saw in this strange complex and wait a few minutes. Then a few more. No door appears; nothing about the room changes in the slightest.

You've been in this dungeon for 12 hours. You are hungry, thirsty, and wounded, and now it appears your assumption about the entrance to Haven reappearing was incorrect. Things look grim.

So looking at the character sheets, I only see two waterskins (on Alec and Lorenzo). That's 1 gallon of water total, and each person needs about 1 gallon of water per day. Alec has 10 rations, and nobody else has any. You can go without enough water for 1 day + a number of hours equal to your Con score before you start making Con checks to avoid dehydration. Food is better - you can go 3 days.

GM only:
XP total: 3545
Next random monster check: 8:30 PM


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Nareth frowns, approaching the area where the door was and searching for it. "We were told we could return after 12 hours, we wish to do so now! Open the damnable door!"


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

The dwarf moves through where the door should be (touching with his hand if it should be on the wall. He recalls that he saw no door when getting outside haven. If it doesn't work, just to guarantee it, Alec motions everybody in and closes the door leading to the corridor. He remember that are weird runes on the walls, and maybe the room needs to be sealed shut to allow.

"Worst case scenario, we rest here."


Male Human Bard(Archaeologist) 1

Robert is crestfallen when the door does not reappear for them. Bloody and broken, this was to be their refuge. His mind immediately went to work, searching for an answer to the question of Why?

Robert stood, stroking his chin, as if it would help him concentrate. "I've come to three conclusions. First, perhaps the door does not reappear exactly where it first let us in, and we must seek it out. Second, that we are required to perform some task yet, and the door will not reappear for some inestimable amount of time. Lastly," and here he paused, uncomfortable with what he was about to say.

"Lastly, it's entirely possible that we were deceived. Perhaps the door will never reopen and this is simply a very elaborate trap. Built by whom, and to what purpose I could not even fathom a guess."


Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used

I am completely spent, gentlemen. Allow me to rest and i'll be able to expend more magic to get us moving again.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 1 - 8:10 PM

Map

After fully moving into the room and closing the door, nothing changes. Searching around the room proves futile, as well.

GM only:
XP total: 3545
Next random monster check: 8:30 PM


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Nareth tries to decipher the magical writings again.

Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19

Well I'm boned. I fear the only way for us to return now is via death since we can't figure out how to get back normally.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"Perchance when we sleep we will be transported back. I don't assume that we were fooled, but rather challenged. Again." He looks around, uncertain of what the runes should do. "I've got enough food for us for two and a half days, so let's eat, and search for water sources tomorrow. Let's set a watch and sleep here. Lorenzo, you're the one with the worst wounds, so sleep first, and wake up only when you're feeling better. Anything else?"

I'm gonna stop making hyphotesis with Alec and leave that to the highly intelligent characters....


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Nareth runs a hand along all of the walls, trying to see if any of them are false. "I'll take first watch."


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Just need watch details before you guys call it a night. Nareth has first watch - how long is each watch, and who is taking the other watches?

Also, Nareth, what time of day do you pray to receive spells?


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Dusk, which is mainly why I volunteered for first watch.

3 watches over the span of 8 hours, so each watch is 2 hours and 40 minutes. Robert can't take a watch if we want him to prepare spells in the morning.

My suggestion:
Nareth
Alec
Lorenzo


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

So we'll assume we're at the height of summer and dusk is at 8:15 PM.


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Nareth stands exactly where they emerged from the iron door, attempting to grasp at where the opening was earlier. Then he tries thinking to the voice that talked to him earlier. This is a sick game. How do we return? Nareth also casts detect magic to scan the area.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 1 - 8:10 PM

Map

Nareth:
You find no opening in the walls or any hint of a door. Detect magic reveals no auras, and you hear no thoughts answering yours.

Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Nareth mentally wills himself to return to Haven, then tries to to mentally will the door into existence.

Stop me if I'm just being annoying, but I have a feeling there's some trick we're missing.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 1 - 8:10 PM

Map

Nothing happens.

Feel free to post more attempts to return to Haven if it fits your character.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Alec realizes Nareth's impatience and tries to calm him down. "Don't worry about it now, Nareth. We will get there eventually. We have more important things to focus on right now."

It is also troubling him, but he is uncertain of what to do. He tries only one more thing before taking his equipment and armor off to rest. "Haven!" He speaks it aloud.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Nothing happens.


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

"Not impatient, persistent." Nareth looks at the door on the east side of the wall. He closes it, steps back and waits a moment, then opens it again.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"Quite as I expected. I'll try to restore some of my energies now, since I'm quite beat up. Good night." He takes his equipment off, then the armor, leaves the Earthbreaker by his side and lay down on a corner.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 1 - 8:15 PM

Map

Nothing happens.

It is now dusk.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 8:15 AM

Map

While Robert takes watch, Nareth prays and recovers his spells.

Feel free to retcon casting any (healing, I presume) spells before sleeping.

The night passes uneventfully.

Make sure to update spells memorized/prepared and mark off any food eaten. Your waterskins are empty at this point, and either 2 people are very thirsty, or everybody is pretty thirsty, unless Nareth prepares create water.

GM only:
XP total: 3545

@8:30 PM
Random monster check (10% chance): 1d100 ⇒ 66
Next random monster check: 1d36 ⇒ 31 = 11:35 PM

@11:35 PM
Random monster check (10% chance): 1d100 ⇒ 76
Next random monster check: 1d36 ⇒ 34 = 2:50 AM

@2:50 AM
Random monster check (10% chance): 1d100 ⇒ 73
Next random monster check: 1d36 ⇒ 21 = 4:45 AM

@4:45 AM
Random monster check (10% chance): 1d100 ⇒ 40
Next random monster check: 1d36 ⇒ 32 = 8:40 AM


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

Spells updated.

Nareth creates enough water to quench everyone's thirst, then heals Alec and Lorenzo.

CLW Alec: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Lorenzo: 1d8 + 1 ⇒ (6) + 1 = 7

After that he casts virtue to give everybody 1 temporary hit point, stopping everybody each minute to cast it again.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Restored 1 HP from rest + 5 healing. Removed 4 Rations from stock. We would have shared the water we had, or at least Alec would.

The Stonelord wakes up, now feeling rested, and asks for some help to put his armor on quickly. "An uneventful night, thanks Torag! Let's eat something, cause I'm almost starving. Did anyone took the equipment from that skeleton?"


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

"No, I was not concerned with it at the time."


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Lorenzo, Robert? You guys there?


Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used

Yup, trying to work out my HP. Up to -6 from resting, up to 1 from CLW?


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Looks right to me.


Male Human Bard(Archaeologist) 1

Still here, ready to move on now that I've reprepared spells and such. Decided to swap out sleep for charm person. Getting people to open doors for us might not be such a bad idea...

Robert stretches as he pulls himself away from his spellbook. "Yes, we were rather preoccupied at the time. I suppose we'll make our way back and see just what that thing had for us to take."


Male Human (Varisian) Bard 1 | HP 9/9 | AC19 (T15, FF14) | CMB +1; CMD 16 | F+1, R+7, W+2 | I+5, P+4 | 2/2 Level 1 Spells Used | 5/6 BP Rounds Used, 4/50 Healstick Used

Lorenzo groggily healed some of Alec's injuries and then his own; the brutal gash mostly fading from his face.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Our second day. Lets hope it ends better than our first.


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

"Ha ha ha!" Alec laughs aloud. "Let us see. Resume of day 1: One main weapon broken, everyone's so beat up we already used all our healing available for day 2, and we have no idea on how to return to a safe place. Day 2 has a long way to go before turning worst than day 1..."

Slowly the party advances toward the room with the guillotine, being specially careful about the trap.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 8:20 AM

Map

You travel back to the room where you fought the skeletal champion. The guillotine trap has not reset, and when you enter the room, the bones of the undead are still there, along with the gear it used - a breastplate, heavy steel shield, and an exceptionally well-crafted longsword (masterwork).


GP | HP 14/14 | AC 19 / T 11 / FF 18 | F +5/R +1/W +4 (+2all) | Perc +2 | Init +1 | Darkvision

Do the Breastplate requires any adaptation for me to use it?

"Well, I'll be honest, I could use both the breastplate and the Longsword, but I've seen that you used restorative magic on me instead of yourself, Nareth. You too, Lorenzo. Thank you both. If you want to protect yourselves better, I'm ok with it."

Otherwise I'll go with Shield/Longsword/breastplate and have an AC of 19.


Male Human Cleric 1 | HP 11/11 | AC 17, T 11, FF 16 | CMD 13 | Fort +4, Ref +1, Will +5 | Init +1 | Perc +3

"Take them both and lead the way. We best be proactive instead of reactive about wounds." Nareth helps Alec get on the breastplate.

Assuming it doesn't need any adaption. If it only fits normally shaped humanoids let's put it on Nareth.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Only full plate requires adjustment to the owner.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X
Quote:

Day 2 - 8:20 AM

Map

After collecting the skeletal champion's gear, you head back to the door you passed in the hall and open it. Inside is a seemingly empty room.

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