Eddie Brock
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On Eddie's turn he's going to attempt to Acrobatics behind the zombie infront of Morthak.
Tirf
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Tirf will move across ceiling on top of Morthak and burning hands the 2 enemys infront
burning hands: 2d4 ⇒ (2, 2) = 4
a wave of fire comes from Tirfs hand and engulfs the enemy
Morthak Bonerattle PFS
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On Eddie's turn he's going to attempt to Acrobatics behind the zombie infront of Morthak.
Eddie: I will likely go before you, and I will also tumble past the zombie. Do you to end up in the square to the right of the zombie? If so I can go somewhere else.
GM: were my Knowledge Rolls good enough to know about the DR of these creatures? I would guess they are probably both considered common creatures and the DC would therefore be 5.
| Terevalis Unctio of House Mysti |
reflex #1 1d20 + 2 ⇒ (9) + 2 = 11
[reflext #s 1d20 + 0 ⇒ (2) + 0 = 2
Both of the undead suffer the heat of the burning hands.
Morthak Bonerattle PFS
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This is the initiative you posted most recemtly:
MORTHAK
ZOMBIE #2
EDDIE
CHLORO
FAUSTUS
CARLOS
SKELETON #1
TIRF
ZOMBIE #!
Tirf just went, so it should be Zombie #! and then me after that. It would be good for you to copy and paste this regularly for combat posts. Maybe put the characters in bold whose turn it is.
Chorlo Fasthands_
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Chorlo will move up, illuminating the area better for those who are attacking.
"It is to crowded for me to help."
Morthak Bonerattle PFS
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Morthak tries to tumble past the Zombie.
acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25
Once on the other side he steps back further to leave room for the others.
I could have stopped to get ready to flank but that would have bottled everyone in for another round if the zombie didn't go down.
He then takes up a guarded stance, ready to be attacked by the other Zombie and the Skeleton.
Standard action for Full Defense. AC is now 21 Hopefully I will draw some fire.
GM: Can I see what the big "X" is from where I am?
| Terevalis Unctio of House Mysti |
Zombie #1 attacks the Halfling
1d20 + 4 ⇒ (14) + 4 = 18 missing
EDDIE
CHLORO
FAUSTUS
CARLOS
SKELETON #1
TIRF
ZOMBIE #!
Eddie Brock
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Eddie will attempt to Acrobatics behind the Zombie infront of him and then uppercut the skeleton with his brass knuckles.
Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21
Brass Knucks: 1d20 + 5 ⇒ (3) + 5 = 81d3 + 4 ⇒ (2) + 4 = 6
| Terevalis Unctio of House Mysti |
Carlos will throw his dagger at the zombie
1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
1d4 + 4 ⇒ (3) + 4 = 7
| Terevalis Unctio of House Mysti |
The skeleton attacks Eddie with its claws
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (11) + 2 = 13
Missing
TIRF
ZOMBIE #!
| Terevalis Unctio of House Mysti |
Zombie #! attacks 1d4 ⇒ 2 Eddie Even Halfling odd
Eddie
1d20 + 4 ⇒ (14) + 4 = 18
1d6 + 4 ⇒ (4) + 4 = 8 punching damage
| Terevalis Unctio of House Mysti |
The party is able to maneuver, through acrobatics or spells in an attempt to gain advantage on the undead in the cavern. Though not one of the undead goes down, it is able to land a blow on Eddie, its supernatural strength getting a telling blow on the warrior.
----------------------------------------------------------------------
ZOMBIE #2
EDDIE
CHLORO
FAUSTUS
CARLOS
SKELETON #1
TIRF
ZOMBIE #!
Zombie #1 continues the assault on Eddie
1d20 + 4 ⇒ (18) + 4 = 22
1d6 + 4 ⇒ (4) + 4 = 8
EDDIE
CHLORO
FAUSTUS
CARLOS
SKELETON #1
TIRF
ZOMBIE
Morthak Bonerattle PFS
|
Some comments:
The party is able to maneuver...
You seem to have dropped Morthak off your initiative list. It used to be this:
MORTHAK
ZOMBIE #2
EDDIE
CHLORO
FAUSTUS
CARLOS
SKELETON #1
TIRF
ZOMBIE #!
Faustus looks a bit distraught as Eddie gets pummeled by various undead. He calls upon some divine power, healing the entire party.
FYI Channel energy does not heal undead so you don't need to use selective channel. In fact, you could use channel to damage all the undead in your AoE.
Karlos steps forwarda and smashes the zombie with his morningstar.
attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 1d9 + 4 + 1 ⇒ (3) + 4 + 1 = 8using studied target as well
Karlos: I moved your icon 5' forward for you. BTW looks like you rolled a d9 instead of a d8 for damage.
Morthak Bonerattle PFS
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Looks like the NE Zombie has already attacked Eddie this round.
Morthak dodges around behind the zombie to the north.
acrobatics: 1d20 + 8 ⇒ (14) + 8 = 22
He then gets in position to attack the zombie.
Readying action: I will ready an action to stab the zombie as soon as either, A: I have a flank available (in which case I will fight normally), or B: it is about to attack (in which case I will fight defensively).
readied attack version A: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 141d3 - 1 + 1d8 ⇒ (2) - 1 + (4) = 5
Version B ignores the +2 to hit and imposes -4 instead. Also ignore the +1d8 sneak damage.
| Terevalis Unctio of House Mysti |
The remaining skeleton will attack Eddie odd Karlos even 1d6 ⇒ 1
1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (3) + 2 = 5
missing.
Tirf
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Tirf will shoot another tk fist at the zombie atk: 1d20 + 2 ⇒ (19) + 2 = 21 dmg: 1d4 + 2 ⇒ (1) + 2 = 3 "Go down you foul beast"
I already posted this round
-Posted with Wayfinder
Morthak Bonerattle PFS
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Chorlo will move up awaiting his chance to move a head to help out.
Chorlo: Does this mean you are moving in front of Karlos? If so my readied attack on the Zombie will trigger.
Morthak Bonerattle PFS
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Yeah he is up above. Grippli have a climb speed.
Chorlo Fasthands_
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Chorlo will squeeze past Eddie and into attack the closest skeleton.
Short Sword: 1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 2
Eddie Brock
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Sorry guys, I accidentally x'd the new posts and didn't notice our game was updated. Eddie will retaliate vs whatever attacked him.
Punch: 1d20 + 5 ⇒ (14) + 5 = 191d3 + 4 ⇒ (2) + 4 = 6
Morthak Bonerattle PFS
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Does that trigger the halfling's attack?
Yes, it should. Attack was already rolled HERE.
Morthak Bonerattle PFS
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Channel Energy is a 30ft radius burst centered on the User.
That's correct. If there is any question about area, you choose one corner of your square to be the "center."
The catch is that bursts don't go around corners. The square the skeleton is in is drawn so that it looks like there is a partial wall separating it and the square just north of that. So I don't think you can get the skeleton unless you were able to run by and get past Eddie.
Tirf
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you have to think of it as 3 demential. A 30ft radius sphere, if it only a partial wall then some of the effect would still hit. It will not go through full walls but, because it's a 3 demential effect, it will go through partials. Now if the creature will be effected will be determined how high partial wall is. If you have a 10ft ceiling and a 5ft partial wall then a creature flying 5ft up would be affected but a creature on ground would not be. At the end of day it will be the GM to make the call. I have seen some rule still affect because the wall wasn't the full 5ft and I have seen some rule that since it is in a part of the 5ft square that the whole square is blocked. Hope that is a little better as well.
-Posted with Wayfinder