Tervalis Confirmation III (Inactive)

Game Master JASON RODARTE

MAP I

Map 2

Chronicle

WW #1

Sheets

MINOTAUR MAP

MAP III


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Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Wounded Whisp indeed.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I went ahead and filled out a generic chronicle sheet. I filled in what I needed to do and trust that you will add what you need to accordingly,.

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

I'm putting this here so I can link to it later.

Left over from character creation: 1 gp

After first adventure: 430 gp + 20 gp Day Job + 2 PP

Purchase list:

small mithral dagger 252 gp
small light crossbow 35 gp
10 cold iron bolts 2 gp
acid flask 10 gp
sunrod 1 gp
wand of cure light wounds 2 PP

300 gp & 2 PP spent.
151 gp left over.

After second adventure: 430 gp + 10 gp Day Job + 2 PP
New total: 591 gp & 2 PP

small masterwork cold iron dagger 304 gp
masterwork thieves' tools 100 gp

SELL normal thieves' tools -15 gp

404 gp spent - 15 selling = 389 spent
202 gp & 2 PP left over.

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