Serass |
Name: Serass, Lord of the Depths
Played By: Death_Keeper
Domains: Ocean and Darkness
Portfolios: The Lord of the Depths is the god of the sea, and all of the creatures that dwell within it.
Theme: This sea god is both a life-giver and a death-bringer, the sea provides food for many peoples, and separates the continents, but is filled with danger and creatures that defy comprehension.
Alignment: Neutral Evil
Attack: 3d6
Defense: 3d6
HP: 40
Description: This god is technically evil, and feared by many, mostly sailors, but is not one for indiscriminate slaughter. His fury can stir the ocean and destroy entire towns with the tidal waves it produces, but such a thing is done only rarely, and only when his anger is roused.
(Think Poseidon, only slightly evil tinged, kind of like how the Romans viewed him, as Neptune, but combined with Triton)
Serass is seen as a very large being, with oceanic features, such as wavelike hair and dark skin, though he often has fishlike traits, such as a shark fin, or octopus tentacles instead of legs.
The First thing that Serass will create is the Sea, and then Sailing and Fishing.
Lord Foul II |
Name: Magnus
Played By: lord foul
Domains: knowledge, magic
Portfolios: Fire, divination, Time
Theme: Magnus appears before his worshipers as a pillar of silver flames, he uses this fire to bless and to curse, he heals with it, shows visions through it, and renders barren ground fertile with it, and many other things
By that same token he can call down balls of destructive fire causing terrible burns to spear on heretics and causing cities and forests to burn
Magnus tells his worshipers to always look and learn new things
Alignment: I'm thinking LN NG tendancies
Attack: 5d6
Defense: 2d6
HP: 30
Description: see theme? Physically he looks like a tall elf, with cobalt tinted skin, silver hair, and glowing blue eyes whenever he appears physically before someone his apparent age shifts whenever you take your eyes off him or blink
Death_Keeper |
Alright, things have calmed for me just a bit. Going to be doing some reworking for the rules but nothing to major as of yet. As I get them hashed out I will post hem up.
Alright well we have two. Do you wish it to only be you four if the others do join us. Or do you mind adding a god in?
If the others do join, that'd be fine, but if not, then I would not be opposed to other people.
if you are asking to bring in a god, I would enjoy Rp with you and your god too
Marco Polaris |
Sorry for the delay -- I had to unexpectedly move on Thursday night and the new place was supposed to have internet service two days ago.
Name: Cryrsanidun, the Sapphire Architect
Played By: Marco Polaris
Domains: Earth, Order
Portfolios: Crystals, Metals, Patterns, Perfection, Subterrain
Theme: A master artisan and tempestuous perfectionist, the Sapphire Architect transforms the core of the world into a strange landscape of undiscovered materials, crystalline entities, and alien patterns.
Alignment: Lawful Neutral
Attack: 1d6
Defense: 6d6
HP: 30
Description: In the center of the earth, the weight of the world itself acts as hammer, anvil, and forge, and Cryrsanidun is its smith. The Sapphire Architect shapes the layers of ground in which most mortals never tread, the deep earth, where massive crystal formations, lakes of molten magma, and undiscovered metals wait to be discovered.
To Cryrsanidun, divinity is present in the patterns of the world, and its creations reflect that, even down to the rigid structure of the atoms in every gemstone. If it could, Cryrsanidun would transform all of creation to match its one, perfect song, to follow in its divine schema. However, it grudgingly respects the divine right of its fellow gods, so long as their mewling, chaotic mortals do not intrude noisily in its domain.
At the universe's creation, Cryrsanidun is a being wholly alien; a great spike of carefully-cut sapphire whose peak bends over to regard the viewer. It has four anthropod-like legs at its base, and six three-fingered arms -- one set of long claws, and one of smaller hands. Each set of limbs is placed radially around the elemental's body. Its pointed "head" is ringed with a mane of crystal spikes and six spherical eyes.
GM Moshado |
You know what yes. We will get a bonus for completing the set. I will post tomorrow when I wake up the beginning post. Sorry been packing to move away so been extremely busy. I have some time tomorrow so that will be perfect.
I think I will be the only Goddess so this will be fun. *winks*
Rough Idea.....
She is a muse and communicator. Loves traveling.
GM Moshado |
Just remember, we have to chose to join the pantheon and pay into it. I am working on rules on Pantheon's but right now I am leaving them as is.
Our extra bonus will be. Everyone gets to make one plane tied to their elemental theme. You can determine how it looks, what its like ect. Also, where it is located in relation to the material plane.
GM Moshado |
Weaving a Sanctum is Separate from making a sun. But if you sun isn't in habitable by any creature I would make it the same cost of a habitable moon 3 AP. If it can eventually be inhabited then same payment as a planet 5 AP. I will rule you can "Upgrade" So if later you want it inhabited you can pay the extra 2 AP at a later date.
GM Moshado |
When you officially spend AP Post it in a spoiler in your posts in gameplay and Describe what the item, concept, object, race ect looks like and can do.
Its good to put it here for a heads up on things so I can tell you if it works or not.
Also keep it on your Profile page so you can keep track of it also.
Also For Rp actually write out how you create it and such.
GM Moshado |
The link is Here -------------------> Rules
When I get the opportunity after my move ill post it here.
GM Moshado |
I do not see where there is a requirement to be in a pantheon to work together on projects. If you would kindly point that out in case I have missed it.
Right now I am allowing working together without a pantheon.
Also, I would suggest you actually ask us to join your pantheon. Gods don't know what you spent AP on unless if affects their creations or its extremely visable like the star. Even then, unless you say so they don't know it is you unless you have the Seer ability.
Magnus The Great |
Oh I thought we were combining them into one super dragon type
I'm fire
Hmm
Fire dragons breath out jets of fire, can see infrared/sense sources of heat
They are pretty much immune to non magical fire (the sun counts as magical and they can't take a nuke if that ever gets invented but anything below that they can take)
When I give magics to the mortals they will have it too
When I make my humanoid race they will be able to shapeshift into said race and/or humans
I'll think on it some more at work but this should be good