
Maegge Weissam |

20 light shields weigh 120lbs; value 20@3 = 60 if wooden, 20@9=191 if steel
10 heavy shields weigh 150lbs; value 10@7 = 70 if wooden, 10@20=200 if steel
12 suits of leather armor weigh 180lbs; value 12@10 = 120
50 spears weigh 300lbs; value 50@2 = 100
10 glaives weigh 100lbs; value 10@8 = 80
6 guisarmes weigh 60lbs; value 6@9 = 63
3 battleaxes weigh 18lbs; value 3@10 = 30
70 black capes weigh 70lbs
120 arrows weigh 18lbs; value 6(20)@1 = 6
200 bolts weigh 20lbs; value 20(200)@1 = 20
Chaos, which kind of shields did we find - wooden or steel?
All the rest of the weapons/armor aside from shields add up to 419gp retail value; I imagine Ranim can roll her Diplomacy to determine what percent of that we get.
I didn't bother costing the food and drink; I figured that we'd want to keep that for ourselves given the price to buy in Hommlet!

Ranim Nejem |
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Ready to move on to the Moathouse on my end.
Arindale, I'll subtract the money.
Okay, new scheme.
We buy an empty building in town with what money we have. We setup a general goods store with whatever we loot from the Moathouse this run.
Braden and Tybek head to the current store to 'discuss' the cloak. Also we get Tybek a new drum.
Maegee, talk to the rats, see if you can't convince them that the current store is a great place to hang out.
Arindale, provide the alcohol for the store.
Berashel and I will alternate running the counter.
We lower our prices, drive them out of business and stick it to the shopkeeps! Maybe we'll even add a tavern/inn onto everything int he end.
If by the time we manage to financially takeover Hommlet the world hasn't ended due to inactivity on our part, we go in rich!
DISCLAIMER: This is humor and in no way an indication of what I plan to do.

Tybek Odeon |

0 Falcons (p.p.)
85 Sails ( g.p.) +75 = 160 g.p.
349 Wolves (s.p.)
15 Caps (c.p.)
Sorry I was so busy that I could not reply. However, I started a group fund a while ago. I call it the Party Drinking Fund. It is not just for drinking beer, you can use some of these funds for healing potions. At the moment, this is how much is in it.
3 Falcons (p.p.)
74 Sail (g.p.)
251 Wolf (s.p.)
754 Caps (c.p.)
1 Ring (worth 30 gold)

Berashel |

Yes it was a nice weekend. I played in a monthly Pathfinder game on Saturday night and my character died from an ill timed critical hit Though I was informed the next day that I ended up not dying as the GM used Smite Good on me and I am not good so only at -6. Then our annual family picnic at my brother's house where my whole extended family is there (quite a large number). Then last night's Way of the Wicked game that I run at my house where a PC villain died (And I didn't do it, "friendly" fire)
So all in all a good weekend!

DM Chaos |

Sorry for the delay. Flew east on Tuesday to do the inspection on the home we are buying. Got back to Chicago at midnight. Was awakened at 4:30 a.m. to rumbles of thunder. I spend the next three hours pushing water away from our basement while mother nature dumped 5 inches of water. We got a little in the basement, but I think some ad hoc trenching I did after the last heavy rain worked as we would probably have had six inches or more and instead part of the basement floor remained dry. I would call it a success. Nonetheless, this has greatly cut into my time to post over the past few days. I will try to get something up in a few minutes.

DM Chaos |

They could have, but there was another, now dead one. Remember, there were three gnolls there and you all could not see any other gnolls last round. I actually put the puppy in the square next to the now dead gnoll, so that would have blocked. This left room for Berashel and Tybek to move forward with Arindale following since he has reach.
I actually screwed up, I think that the now dead gnoll should have been the dazed one, but I put the daze on the archer instead.

Tybek Odeon |

Halos would be helpful Chaos. I can never tell who are the beasties and who are the pets. sorry if I attacked anyone's pet. What is a dolphin doing in the dungeon. Is it swimming?
Can enlarged characters, who have a reach of 10 feet, reach over and/or through spaces occupied by allies to attack the enemy?

DM Chaos |

I will try to halo them next time. For now there are no beasties.
Yes, Arindale can reach over you, but I believe that he takes a -4 on his attacks. Last roll he rolled a natural 20, so the penalty was irrelevant.
Braden - I am not sure about the rules, but with that many people between you and the enemy, any line of sight spell/ray seems like it should have a miss chance. I would consider the enemy to have partial cover, which I think is a 20% miss chance. Roll a d100 and if it is 20 or less, then the spell is going to miss.

DM Chaos |

Just as a note, next Wednesday I will be driving to the east coast and will have limited internet on Wed-Thursday. My family is moving to the east coast and I may or may not have reliable internet access (or I may have tons if it gets set up). I am the advance party with the rest of the family following in a few weeks.
If I am slow on posting, this is likely why. I shall attempt to post at least once per day, but I really do not know how reliable my posting will be for anywhere from a day or two to two weeks. We are going to get internet from Comcast, and that is always a crap shoot at best.

Braden Montajay |

Found it interesting that spell like abilities (which are typically ruled as arcane) now count to qualify for feats (e.g. arcane strike) and prestige classes (e.g. mystic theurge).
Definitely causing some angst on the forums, but will my aasimar cleric/sorcerer that uses daylight and heavenly radiance to make his fourth level a mystic theurge level be too unbalancing? I think not.

DM Chaos |

I had not read that, but I think I would rule that you need to be able to cast the spell, not just as a spell-like ability. I think having a second level spell like ability sort of fudges things. For instance, one would never have to have any mage/sorcerer/bard levels to become an arcane archer.
If the prerequisite is a specific spell, then I might consider that as a spell-like ability as fine. But when it says "Able to cast 2nd-level divine spells and 2nd-level arcane spells." as with the Mystic Theurge, then I would say that it has to be at least 2 such spells. So, unless you have multiple arcane spell like abilities, it is not going to qualify.

DM Chaos |

This is more of a classic dungeon crawl, more so than a social interaction module. I am going to try to give it more of a social side, but it is your call. There is a lot of dungeon and a very diverse group of enemies, some smart, some dumb but powerful, some singular and some groups. Just like you have fought so far in the moathouse.
Ranim - pretty much depends on whether you want to go combat, whip/trip, or spells/abilities. This party has most angles covered, frequently with 2 or more people, so it is pretty open how each of you wants to move forward.

Arindale |

Arindale - just as a note, there are definitely undead in this module, but remember, it is not called the Temple of Elemental Evil for nothing.
You all are close to leveling. I will try to check later today. I checked before this battle and you were still a few hundred XP away, but not too far.
The channels are to extend our healing and ability to keep going in the dungeon than to do damage to undead TBO. Another wand of CLW is badly needed as well. We will have to ask around town to see if there are any wand crafters around...

Tybek Odeon |

I too am going on vacation to a remote cabin in Maine on the week of August 5 - 9th. There will be no electricity and certainly no internet. The following week I leave for Gencon on August 14th and will not be back until August 19th. Please DMPC Tybek as needed.

Arindale |

Level stuff:
HP 1d4 + 4 ⇒ (1) + 4 = 5 bah! 5+3=8 Hit points
Skills:
Diplomacy 1
Spellcraft 1
Feat: Extra Channeling
I am wondering if I should take scribe scroll though...would be helpful to be able to scribe some extra scrolls for healing and spells in general, what do you guys think? For a cleric it is almost a must have...was going to take it at 5th if I didn't do it now.

Berashel |

Scribe Scroll is nice for spells that are situational uses that you might not want to have memorized. Also nice for some emergency healing.
Create Wand may be also nice for not only healing but some other spells (Lesser Restoration, shield of faith, align weapon, etc)

DM Chaos |

Create Wand is much cheaper. Scribe Scroll and Brew Potion get expensive quick.
Just my 2 cents.
this is a dungeon crawl for a lot, but you can take time off for crafting. Just remember that these dungeons may regenerate as the evil powers recruit new forces. Or animate undead ogres as the case may be.
The longer you take off, the more likely the rooms you cleared may have new residents.