It is indeed one on one for the moment, though this guy's cheap silencing item is doubtful to last too long into the fight. He's already likely missed his only real shot at hurting you much.
Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1
Killing isn't my shtick. I'm going to try and get as much info out of this guy as possible, provided there aren't more of them.
If there are, I'm just taking his dagger and throwing him in the river.
Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1
I think that last attack of opportunity may have snuffed him out of consciousness.
I'll probably say a few choice words if he falls under, and then see if I can't stabilize him. Regardless, I plan on walking into that cabin with a half-dead assailant over my shoulder telling people to wake up.
Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1
Hmm... Did he center an aura on himself, or something? Dmitri doesn't know that it was an item that's causing it, but he does know he can't hear the sound of his scythe clashing with weapons, or hear him screaming.
HP 10; AC 17 (T 13, FF 14); saves fort 2, refl 2, will 2; bab 0 melee 2, ranged 2, CMB 2, CMD 15, init +2, perc +5 human oracle (metal)/1
that's a good question... might be on him, or an item he's carrying, which would mean it moves with you... or an item on the ship, in which case it wouldn't move with you guys.
The duration is actually only a round per level, meaning the silence only lasted about twenty seconds, just long enough for Dmitri to do his thing. Really happy with how that played out, now let's see if you'll get any information out of him or if Dmitri was a bit too thorough.
Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1
I thought you'd stabilize him, but you healed him. Does he come back conscious? If so he's just going to try and dart away again... No skin off my ass, though, I'll just reel him back in.
HP 10; AC 17 (T 13, FF 14); saves fort 2, refl 2, will 2; bab 0 melee 2, ranged 2, CMB 2, CMD 15, init +2, perc +5 human oracle (metal)/1
Can't question him if he's still unconscious - but you can tie him up before he can try to run... and our DM will have to adjudicate whether or not the healing brings him back conscious - I don't know how far he's under 0
HP 10; AC 17 (T 13, FF 14); saves fort 2, refl 2, will 2; bab 0 melee 2, ranged 2, CMB 2, CMD 15, init +2, perc +5 human oracle (metal)/1
ouch - didn't even notice I misformatted the dice roll... well with only 3 points healed, I doubt he's conscious yet - you can tie him up before I try another cure spell.
Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1
Dunno. If 13 wasn't enough for him to Stabilize, then, 3 won't bring him back. Still, Dmitri himself isn't really interested in subduing him. He'd probably enjoy it more if he tried to get away.
I just shuffleboarded a man across a deck leaving a foot and a half wide smudge of blood on the deck the whole way, so, Dmitri's feeling good.
Yeah, I suppose I could have woken to the supposed sounds of battle. For example a shout and a body hitting the deck. It's been a long day, I should probably just go to bed. I'm deleting my last post and will just see what I can do in the morning.