Talin-Garde's Demise

Game Master Jing the Bandit


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Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

Ducking deeper into cover as the vicious hum of bolts passing nearby is punctuated by the meaty smack as they hit home. "We can try, but we can't yield the initiative forever."

Stealth: 1d20 ⇒ 11

Just gonna follow her advice for now and stay out of sight.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa gave a nod to her allies in agreement before she retreated from the line and moved to Triss. "You wouldn't happen to have an idea why they're here would you?" Ileosa asked as she pulled the bolt out of her shoulder with a grunt of pain. Triss was a sailor after all, she might have insight the others lack.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

"Good question. Is this route always this dangerous?"


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19


The group retreats from the railing and make themselves hidden. they quietly discuss the situation as seconds go by. Triss looks at the others and shrugs a bit "I haven't done a lot of my sailing this far up north. But, from what I've hard beyond the men keeping the peace, this is a bit uncommon." she offers.

1 round has passed, presumably another will pass as well with your team hiding.

After a few more seconds you begin to hear a strange language.

Aquan:

The leader begins to speak "Cowards, villians! Betrayers of Mitra's Divine Will! See how they hide from our might, Mitra was right to call us to her cause! We will kill these blasphemers! COME, WE WILL SURROUND THEM AND WASH AWAY THEIR SINS IN THE SEA!"


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Ella tilts her head to listen, and then says to the others "I don't speak that one."


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

init: 1d20 + 1 ⇒ (8) + 1 = 9

Ella fumbled with the pouch, pulling out the wrong vial, and then having trouble with claws and stoppers, then with a Got You smile, she chugs the thing, just as the shouter stops shouting.

unfortunately poor Ella is rarely quick. 2 rounds left of fatigue.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Inititive: 1d20 + 10 ⇒ (2) + 10 = 12

"Nor do I." Ileosa said as some of her wounds healed. "They have us at a disadvantage... they've more room to move than us. We're out numbered though that hasn't been too hard to manage yet... but what happens when those who are actually doing damage run out of targets?"


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

"Of all the cursed luck, not one of the many languages I speak." Godfrey holds his sling ready. He begins rummaging through the scroll box hanging at his waist and finally seems satisfied by what he has found. "I can obscure the area we are in with a fog, which at least will help against the missile attacks. We'll have no advanced warning if they try to board and we'll be steering blind. Neither desirable but perhaps better then any other alternative right now." He rummages a bit more. "On the other hand, I can render one of us invisible. We might get the drop on them, though you'll still displace if you slip in after them."


CLW: 1d8 + 3 ⇒ (8) + 3 = 11

Triss seeing there is more wounds left on Ileosa's body and time available, calls upon her arcane powers. It seems her prayers are answered this time as a considerable amount of the wounds start to close.

Time passes and doubts are given purchase to weigh in as nothing seems to happen. Then suddenly from all directions, the sounds of claws are slamming into wood and finding purchase. The sounds of wood splintering is repeated over and over, time seems to move on like molasses but clawed hands grab the railings in all directions and suddenly four burly aquatic folks flounder onto the deck Tridents in hand.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

"Thank you." Ileosa said to Triss before everything went wrong.

Knowledge Planes: 1d20 + 9 ⇒ (3) + 9 = 12

When the large creature found its way to the deck Ileosa sighed. "First the patrol, then the elementals and merfolk, no this!" Then she aimed at the creature and shot at it.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 ⇒ 8


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

"Better this than then that incessant cowardly attack from the safety of the water. Now it is skill and strength that wins the day." Godfrey wastes no time with further words, charging into battle with abandon. The menacing hum as his swift two-handed strike blurs his sword into a glittering arc reverberates on the wooden deck.

2h black blade/charge/inspire/arcane pool: 1d20 + 7 + 2 + 1 + 1 ⇒ (9) + 7 + 2 + 1 + 1 = 20
2h black blade damage/inspire/arcana: 1d6 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Coloua stays out of the way of the melee, remaining as hidden as possible as she glares at one of the still untouched creatures.
Evil Eye: -2 to attack rolls for 7 rounds. Will save DC 15 to reduce duration to 1 round.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Ella never wastes time with further words, just charges on one the blue creatures on deck.

Same one as Godfrey to take one down quickly... hopefully. Enough rounds went by her fatigue went away, and now she'll rage again

attack with clawed raging charge: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
damage: 1d4 + 10 ⇒ (1) + 10 = 11

-4ac, 2 for raging, 2 for charging


GM stuffs!:

Will DC 15 for Beast of Ill Omen: 1d20 + 4 ⇒ (4) + 4 = 8
Will DC 15 for evil Eye: 1d20 + 4 ⇒ (20) + 4 = 24
Trident Swipe: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
Damage if hit: 1d8 + 1 ⇒ (1) + 1 = 2
To hit?: 1d2 ⇒ 1
1 is Godfrey, 2 is Ella
Bad Guy effected by Ill Omen: 1d4 ⇒ 1
1=Dead guy, 2 bad guy still fighting Godfrey and Ella, 3 or 4 other side of boat.
Crossbow: 1d20 + 4 ⇒ (9) + 4 = 13
Crossbow: 1d20 + 4 ⇒ (15) + 4 = 19
Damage if hit: 1d10 + 1 ⇒ (3) + 1 = 4
Damage if hit: 1d20 + 1 ⇒ (4) + 1 = 5
To hit?: 2d3 ⇒ (1, 3) = 4
1=Godfrey, 2=Ella, 3=Ileosa

The 'Merfolk' also known as Triton Warriors manage to scramble to their feet before the battle ensues again. Ileosa's crossbow finds it's mark straight in the chest of one of the warriors. Godfrey charges into the frey and finishes the Triton off in glorious fashion. The black blade glistening and glinting in the light of the moon as the Triton fall to the floor lifeless.

Ella charges in closely behind Godfrey and her claw finds purchase in the Triton's back. The blow causing his aim to go slightly off and allowing Godfrey to suffer only a minor wound from one of the prongs of the remaining Triton on this side of the boat.

The other two warriors seize upon their clear side of the boat and pull their crossbows out and fire one last bolt. Each choosing to wound one of the Villians that slew their friend. Godfrey's armor does it's job protecting him from the bolt but perhaps it's all the blood on poor Ileosa's clothes that give the warrior a good target as he lodges another bolt into the poor woman.


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Cursing herself that she had cast healing on herself, as its continued effect would nullify her spell of wounding, Coloua lunges at the injured creature with her strangely shaped cane, hoping that despite her weaknesses in melee combat she at least might do some damage.

Attack w/ Wand of Misery: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 1

As she nears, she wracks her brain to see if she recognizes these things at all.

Knowlede(planes): 1d20 + 9 ⇒ (5) + 9 = 14


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

With a swift reload Ileosa took aim at the one who was foolish enough to shoot her.

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d10 ⇒ 10

"That was a foolish thing to do. Appearances are never what they seem." Ileosa told him.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

attack with clawed raging: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d4 + 10 ⇒ (1) + 10 = 11

attack with clawed raging: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d4 + 10 ⇒ (3) + 10 = 13

As Coloua dashes forward and stabs the merman Ella is trying to gut, it distracts the creature, making him to turn, witch was a mistake. With his blood and remains of organs dripping off her claws, Ella nods her thanks to the gnome woman, then prepares to charge anyone remaining alive.


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

Godfrey sneers contemptuously at the shallow graze the merman had inflicted. As that pitiful remaining warrior falls to Ella's vicious assault, Godfrey turns to the remaining two and starts to chant ritualistically as he closes on the pair. When close enough, he outstretches his hand and a rush of many different rays of light bursts over the side of the ship and envelop the two mermen who had been shooting at him.

Move into position and cast color spray to get the two shooting crossbows. DC 14 Will.


GM Stuff:

Will Save Injured: 1d20 + 4 ⇒ (5) + 4 = 9
Will Save 2: 1d20 + 4 ⇒ (15) + 4 = 19
Charge: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage if hit: 1d8 + 1 ⇒ (2) + 1 = 3
Blinded and Stunned: 1d4 ⇒ 1

The merfolk are not prepared for the powers that be as Ella turns to face her new opponent. Little Coloua rushes from her hidden spot with cane banished managing to give the man a smart twak in the back. Ella raises a rage fueled claw and bring it down filleting her opens chest open like an expert sushi chef.

Ileosa turns and eyes one of the merfolks with their spent crossbows and fires her own expertly at them. The bolt buries itself deep into the lung of the poor merfolk giving just enough pause for Godfrey to step up and fire colorful lights into the eyes of the two Merfolk. The one with a bolt in his chest goes for his eyes and stumbles around. The other manages to raise his hand to cover his eyes while the other grabs up his Trident once again. He shakes his head, grabs it with both hands and charges Godfrey. Nimble as Godfrey is, one of the prongs finds home but his armor seems to hold. A small trickle of blood begins dripping down the shaft.

It is at this point that it seems the leader has finally managed to climb the side of the boat as well. Landing upon the deck, he looks around in his resplendent Sea-shell Armor. He grips his own trident and curses in Aquan. The warrior currently not blind or dead upon the ground looks back to his leader almost invigorated by his presence.


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Seeing the leader return to the fray, Coloua begins preparing for the end of this little interruption. Knowing that her healing spell is almost over and she can make the impudent creatures begin to bleed soon, she glares at the one in charge to soften him up.

Evil Eye: Give leader -2 to saves for 7 rounds. DC15 Will save to reduce duration to 1 round (and 1 round is all she will need XD)


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

As a product of being frequently ganged up on by bullies, Ella's standard method of attacking is go for the main kid and hurt his so badly, so quickly that the others are scared enough the fight it over. Worked once or twice even.

So she charges the resplendent sea-shell armor, wondering in the back of her mind, what sea shells are strong enough to act as armor.

if she can reach him
charging raging claw attack: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
damage: 1d4 + 10 ⇒ (4) + 10 = 14

I think she tripped.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Happy to be spared for a round, Ileosa took aim once more, their leader her main target.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 ⇒ 1

"Should have left while you had the chance." She commented.


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

Godfrey laughs outright at the shallow cut his marine foe managed to sneak through his guard. "If that's the best you can do, then you'll not to live long." He starts hacking at his foe, supplementing the vicious assault with a spell chanted between gritted teeth.

attack w/ spell combat/inspire/arcane pool: 1d20 + 8 + 1 + 1 - 2 ⇒ (3) + 8 + 1 + 1 - 2 = 11
damage w/ inspire/arcane pool: 1d6 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8

Concentration w/ DC 15: 1d20 + 10 ⇒ (8) + 10 = 18 Brand; +1 damage on the second attack if he fails a DC 13 Fort save

attack w/ spell combat/inspire/arcane pool: 1d20 + 8 + 1 + 1 - 2 ⇒ (10) + 8 + 1 + 1 - 2 = 18
damage w/ inspire/arcane pool: 1d6 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10


GM stuffs:

DC 15 Will Save: 1d20 + 7 ⇒ (19) + 7 = 26
DC 13 Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10
Trident Strike: 1d20 + 5 ⇒ (6) + 5 = 11
Damage if hit: 1d8 + 1 ⇒ (5) + 1 = 6
Trident BGG: 1d20 + 4 ⇒ (10) + 4 = 14
Damage if hit: 1d8 + 1 ⇒ (1) + 1 = 2

Coloua gives the Sea Shell Armored warrior the evil eye while Ella charges up and slams a claw down upon him. The sound of nails grating against hard coral fills the air and for once her powerful swipe doesn't pierce immediately through.

Ileosa takes aim as well, her bolt finding the weakened portion of coral and snaps into the flesh beneath. A small trickle of blood begins to seep through the small hole.

Godfrey steps up and slices aggressively at the warrior but misses. The warrior is caught off guard by the quick second swing and the sound of skin searing fills the immediate area, giving Godfrey the satisfying scent of seared flesh.

The leader raises his trident and strikes at Ella but even in her rage, she is able to dodge. The same goes for Godfrey, dancing narrowly away from the prongs of his own foe's trident swinging madly at him.


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Coloua takes a glance at the other two merfolk, the returns her gaze to the leader, grinning and staring him in the eye as she draws a small blade from her pouch and slowly pushes it into her shoulder.

Damage: 1d6 ⇒ 3

Bloodbath: Cut yourself dealing 1d6 bleed damage. As long as you continue taking this damage, 3 enemies also take 1d6 damage at the beginning of each of their 3 turns. Fort DC17 save to negate (don't forget lead has -2 to saves this round)


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Ella ducks under his clumsy swing, and rips into his meaty bits.

raging claw attack: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 1d4 + 10 ⇒ (2) + 10 = 12
raging claw attack: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d4 + 10 ⇒ (1) + 10 = 11

confirmation raging claw attack: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d4 + 10 ⇒ (1) + 10 = 11

One claw simply grazes his armor but her other one hooks under making the Man part of his merman-ness questionable for the foreseeable future.


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

As Godfrey dances back away from the mad thrusts of his foe's trident, he chants and his sword begins to glow red hot with the fires of his magic.

black blade w/ spell combat/inspire/arcana: 1d20 + 8 + 1 + 1 - 2 ⇒ (2) + 8 + 1 + 1 - 2 = 10
damage w/ inspire/arcana[/dice: 1d6 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

Concentration DC 15: 1d20 + 10 ⇒ (2) + 10 = 12 Brand

black blade w/ spell combat/inspire/arcana: 1d20 + 8 + 1 + 1 - 2 ⇒ (12) + 8 + 1 + 1 - 2 = 20
damage w/ inspire/arcana[/dice: 1d6 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

He'll 5 ft step back away after attacking/casting. Edit: whelp, good rolling there buddy. 2nd attack doesn't happen when the spell fizzles.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

"Hmm... maybe I should add a bit more to this weapon." Ileosa said as she pushed a button and the empty cartage popped out. Ileosa picked it up and put it away as she got out a full cartage and loaded it into the weapon.

Full round action: reload


GM Stuffs:

DC 17 Fort Save BBG: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
DC 17 Fort Save Injured: 1d20 + 4 ⇒ (4) + 4 = 8
DC 17 Fort Save Color-sprayed: 1d20 + 4 ⇒ (11) + 4 = 15
BBG Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage if hit: 1d8 + 1 ⇒ (5) + 1 = 6
Trident Warrior: 1d20 + 5 ⇒ (7) + 5 = 12
Damage if hit: 1d8 + 1 ⇒ (6) + 1 = 7
Trident Warrior Charge: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage if hit: 1d8 + 1 ⇒ (1) + 1 = 2

The dance continues as Ella steps in and attempts to find purchase once again. The first claw causes a searing pain in everyone's ears once again as her nails dig into hardened coral. But her second strike is awe inspiring. She slams her clawed fingers down onto the hole Ileosa's bolt made and with tremendous strength she rakes hard. Suddenly under the strain of unbridled rage and strength, the armor gives way explosively!

Chunks of Sea shell go everywhere before the large portion of it crashes upon the deck. The 'Merfolk' in front of Ella is stunned as large amounts of his blood is suddenly washed upon the wooden floor. He shakes his head and grips his trident in hand with renewed vigor and strikes at Ella Clumsily. The blood starts to slow when suddenly wounds begin to open once again upon the leader and the two surviving 'Merfolk'.

Ileosa reloads as she watches the new tempo of the fight unfolds while Godfrey strikes at his own combatant. The two dance, deflecting and interrupting each others blows. While the stunned warrior suddenly seems to get his faculties under control once again and charges forwards catching Godfrey's second strike before it begins.

Coloua grins from her spot a little ways away, a cut across her wrist with blood flowing freely as she smiles at the wounds opening on all the enemies.


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Bleed Damage round 2: 1d6 ⇒ 2
Still bleeding, Coloua steps forward and stares the leader down. Gesturing at his broken armor and bleeding allies, she laughs.

"I'm sure you thought this would be easy, but obviously you overestimated your own abilities when you dared to try your luck here. You've lost most of your men, the two that remain are on their last legs, and your armor lies broken at your feet."

When she mentions his dead men, she gestures towards them and her centipede scuttles across them. The sound of creatures wailing and screaming in pain emanates from their bodies as if their souls were being sucked out and tortured by her familiar. (Using racial Ghost Sound SLA for effect) She slowly approaches him as if completely unafraid of his trident, her eyes flashing.

"You can continue this charade if you wish, but if you lay your trident down and beg forgiveness, you might be able to earn a swifter and less painful death, or even an opportunity to live."

Intimidate: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Intimidate to assist (by familiar): 1d20 - 1 - 4 ⇒ (16) - 1 - 4 = 11


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa paused when she heard Coloua speak. Instead of shooting the now armorless leader she just took aim and waiting to see what he'd do.

Readied Action:
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 ⇒ 4


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Ella pauses when hearing Coloua's voice. The gaintess is heaving with barely contained rage, his mismatched eyes glaring at the merman, her claws dripping in his blood.
Words are not really necissary to relate that she will kill him, easily, and he only has one chance to live. To listen to the small woman with the bug.

intimate aid another: 1d20 + 11 ⇒ (10) + 11 = 21


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

Godfrey pauses his assault, sword still at the ready as he waits to see how the mermen react.


Suddenly there is a shift in the battle. The whole deck goes silent for a moment as Coloua speaks, her familiar's mandibles and legs clacking and adding to the menacing aura surrounding her. Ella's bulging muscles coupled with the blood of the enemy dripping off her only accents the threats and offering of surrender that is laid out clearly.

The two warriors's faith seems to waver for a moment and their eyes lock upon their leader in hopes that they will either surrender or inspire them to greater heights. The leader heaves slightly from his injuries and his trident seems to shake a bit, almost looking as if there might indeed be a bloodless end to this battle.

He clutches a large pearl resting upon his chest from a humble chain and clenches his fist tightly around it. He speaks clearly, though the strain of the common tongue causes the words to warble slightly but his message is clear enough that everyone can understand "The shining sun has seen the wickedness in your hearts and the tides of wisdom have fallen upon my ears. Mitra's message is clear, you are an enemy to all her people above and below the sea. KILL THEM" he cries out before gripping his trident tight and continuing the assault.

Given the length of the speech I will remove his action from this round. However, the two others will attack as I assume will Ileosa and Godfrey for this round. Once those two have given their reactions, then it'll be all of yours turn again effectively giving Godfrey and Ileosa two turns. I will also not give the two warriors the benefit of Flanking, though they would've had the movement otherwise this round but because of theatrics at play, they lost the chance."

GM Stuff:

26 Damage to BGG
14 Damage to Triton Warrior
Wounded Triton Warrior if Godfrey Doesn't kill him: 1d20 + 5 ⇒ (10) + 5 = 15
Damage if hit: 1d8 + 1 ⇒ (8) + 1 = 9
Fresh Triton Warrior: 1d20 + 5 ⇒ (14) + 5 = 19
Damage if hit: 1d8 + 1 ⇒ (1) + 1 = 2


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

Godfrey barks a laugh at the merman's words, "Mitran lackeys beneath the waves. How quaint." He resumes his relentless assault, hacking away at the warrior daring to challenge him.

black blade attack w/ spell combat/inspire/aracana: 1d20 + 8 - 2 + 1 + 1 ⇒ (14) + 8 - 2 + 1 + 1 = 22
black blade damage w/ inspire/arcana: 1d6 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11

Concentration DC15: 1d20 + 10 ⇒ (2) + 10 = 12

black blade attack w/ spell combat/inspire/aracana: 1d20 + 8 - 2 + 1 + 1 ⇒ (10) + 8 - 2 + 1 + 1 = 18
black blade damage w/ inspire/arcana: 1d6 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11

Same attack sequence as before.


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Bleed round 3: 1d6 ⇒ 3
That's the final round for all affected

Glancing down at bleeding arm and seeing that the blood starts to clot after one final spurt, Coloua steps right up to the leader and looks pointedly at his own bleeding wound as it begins to slow as well.

Holding her misery stick over her head and looking up into his eyes she declares "So be it then. Your 'God' won't save you today" and brings the weapon down onto the site of his closing wound.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 ⇒ 1


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

Godfrey casually dodges the wounded merman's counter attack, cutting him down with little more then an afterthought. The unharmed merman's attempt to come to his companions aid is to late, but Godfrey is only able to slightly deflect the desperate thrust of his opponents trident. Hissing in pain, he rains a furious series of blows down on his new foe.

black blade attack w/ spell combat/inspire/arcana: 1d20 + 8 - 2 + 1 + 1 ⇒ (1) + 8 - 2 + 1 + 1 = 9
black blade damage w/ inspire/arcana: 1d6 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

Concentration DC15: 1d20 + 10 ⇒ (20) + 10 = 30

black blade attack w/ spell combat/inspire/arcana: 1d20 + 8 - 2 + 1 + 1 ⇒ (7) + 8 - 2 + 1 + 1 = 15
black blade damage w/ inspire/arcana: 1d6 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

raging claw attack: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 1d4 + 10 ⇒ (1) + 10 = 11
raging claw attack: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d4 + 10 ⇒ (4) + 10 = 14

confirmation raging claw attack: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 1d4 + 10 ⇒ (1) + 10 = 11

Ella smiles, not at the creature's commitment or faith, but because Mitra has acknowledged them as an enemy. Means the god knows fear. Maybe she's watching now. She hopes so.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

"Of course that didn't work..." Ileosa muttered as she too aim at another of the warriors since there was too many around the leader.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d10 ⇒ 10
Nope


Secret GM stuff:

Trident attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage if hit: 1d8 + 1 ⇒ (7) + 1 = 8
Just wow...welp chalk that up to being cowed.

The battle resumes upon the last two words of the leader. Both Warriors spurred into action and striking at Godfrey. The man with the black blade manages to parry off a blow and only take a glancing wound from the other before slaying the wounded one before him.

Coloua steps into the fray, blood trickling down her arm as she expertly smacks ones of the leaders wounds causing him to shift his focus for but a moment. Alas, it was all the time needed for Ella to catch him off guard. With his wounded chest exposed, she slams a clawed hand into his ribcage. His eyes go wide at the sound of his bones cracking under the pressure. He can't even catch his breath from the pain as her other clawed hand slams down again and rakes.

The leader goes down, his vital organs exposed and blood washing the deck. Had someone come across this with no knowledge of the blow that took place to cause the injury, they'd swear a Viking had come by and performed a blood eagle from the front. Gasping and attempting to draw enough breath, his lungs inflate one last time.

During this moment,Godfrey whirls around and strike his other opponent scoring a large wound before a bolt comes in and catches him in the back. He falls to the ground, dying as he looks upon his leader breathing his final breath.

The Triton leader speaks these final, gurgling, raspy words "It will be the son who brings your doom." before the light fades completely from his eyes. Tears fall from the surviving warrior before blood loss takes him.


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Smiling grimly, Coloua quickly reaches into her bag, grabbing a small vial and a large empty one. She drips a drop of something from the first onto her wound, and then begins busying herself trying to collect up as much blood from the leader into the other as she can.

Firstly casting her last Infernal Healing on herself, secondly collecting blood from the corpse to be able to cast Blood Transcription in the morning. Not sure if you want me to roll anything for the blood collection, please let me know


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

For ease of posting the conversation, just transcribing from Discord

ELLA: Ella calms down, checks on everyone to make sure no one is dead or dying, then butts heads with the little one. Since she is interested in the biological underwater adaptation of the merman. "Why do you need the blood?" she asks, in a slightly annoyed voice.

COLOUA: Coloua glances up at Ella as she puts her vials away. "I noticed that he was using magic during the combat. I have a method where I can utilize the blood of a fallen mage to potentially learn new magic techniques that I had previously not known. I'm hoping to gain some knowledge or power from him. Do you wish some of it for yourself? I'd be happy to collect more"

ELLA: Ella listens, annoyance turning to interest but then gone again. She had little interest in magic, just the biological study of the flesh. "Not his blood, this body. The combination of his gills and lungs, maybe insulation from the cold, or protection of his eyes. I'll wait."

COLOUA: "I am only in need of the blood, and just this one pint I have already collected. Feel free to do whatever you wish with the rest of him"

ELLA: Ella nods and waits, then easily slings the body over her shoulder to take down below for later. "The dolphins? Are they still out there?"


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

"No." Ileosa said as she came walking up, putting her weapon away. "They're gone." She went on to say. Then she looked to Coloua with a bit a superstition and asked "You can learn magic from people's blood? Even if it doesn't come from their blood?"

"Also one of you, remind me to buy you all drink when we return." Ileosa said with a slight polite smile.


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

"Although magic can originate in someone's bloodline and be passed through blood, in most cases you're correct it does not reside there. Despite this, blood holds a portion of a creatures' power and has enough latent effects from magic use to be used for my purposes"

Coloua stuff. Feel free to read if you want:

This is solo Coloua stuff that requires a roll, so I'll just throw it here and ppl can mentally fit it in to where it belongs in terms of the timeline.
The first time that the group rests, Coloua wakes up and while getting ready for the day, drinks the blood that she had collected from the merfolk's leader. After concentrating for a few minutes, she spends an extra hour sitting in the corner alone, letting her centipede wander through her fingers while she whispers to it.
Spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

"A drink? Why?" Ella isn't opposed, but is curious for the reason, that is all.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

"Because this annoyed me enough to thank you all for ending it." Ileosa answsered with a shrug.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Ella will nod to that, in complete understanding. "Underwater Mitrans, who would have thought."


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

Godfrey, the watches the leader of their foe's die pitilessly, even as he begins to clean his gore-slicked blade with a chanted spell. "No, I think you'll find that your insipid god will do no such thing." Sheathing his sword, he watches Coloua go about her gristly work with no small amount of curiosity. "Fascinating. If it is no trouble, I would be most interested in learning more of this magic you speak of. The blood of any foe becoming a font of knowledge is tempting, given how vast our list of foes grows with our work."

He smiles, "As for a drink, I will be sure to remember. One never turns down a free drink of a decent vintage." He turns to a nearby sailor and gestures towards the corpses spread over the deck, "Be a good man and see to all this. The stink begins to offend me."


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

While Ella takes the leader's body below and the sailors start to clean up the rest of the mess, Coloua looks up at Godfrey with a curious expression.

This is not the first time he's mentioned wanting to 'compare notes' about abilities. I've never had anyone actually be interested, they are usually just afraid of what I do.

"I would be happy to try and work with you to share knowledge, but I'm unsure how much use I will be. I do not 'study' magic like a mage, but instead learn things while communing with my friend here, either internally or externally." She gestures towards the magus with her right hand, as her centipede crawls back up that arm to return to it's 'nest' inside of her.

"At a certain point in my past, I began to realize how strong both death and decay are, and how rot and insects will eventually overcome everything we know no matter how powerful it might be. Upon that realization I began to spend my energy towards understanding that entropic 'force' and after some time this one came to me. When I speak with it, it shares with me the knowledge of how to do certain things. Purely mechanically you might compare it to a wizards book of knowledge where they keep their magic, but in reality it is much more important as an ever-present mental and empathetic link with the concept of death and dissolution. I am unsure how to even try to explain it, and even if you were interested in spending time with my friend here I doubt you would be able to glean the same things from it as I can."

Beginning to head below deck herself, she looks back over her shoulder.

"We can try to share our work if you'd like, but I'm not sure how willing you would be to get intimately involved in my methods. It did not go well for some of the others I've tried to teach."

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Hopefully I'm doing this all right, should have everything up and dottable soon.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Alright guys so not a big one (This is Jing the Evil GM) but when you get the chance, (hopefully in like the next two weeks) can you format your crunch like this?

I didn't put this into the recruitment, which was a bit of a mistake as it would've saved me some scratching of my head, but it can really make things easier long-term for me as we add new things and such to our characters.

Crunch for character:

Wulfrum Boulderhead
Male mountain dwarf warpriest of Torag 6 (Pathfinder RPG Advanced Class Guide 60)
NG Large humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +12 (+14 to notice unusual stonework)
--------------------
Defense
--------------------
AC 21, touch 9, flat-footed 21 (+9 armor, +3 shield, -1 size)
hp 60 (6d8+12)
Fort +7, Ref +2 (+2 trait bonus vs. breath weapons), Will +8; +1 morale vs. fear, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee agrimmosh +9 (2d6+10/×3) or
heavy shield bash +7 (3d6+8) or
mwk dwarven boulder helmet +7 (1d6+8)
Space 10 ft.; Reach 10 ft.
Special Attacks blessings 6/day (Earth: acid strike, Good: holy strike), channel positive energy 3/day (DC 16, 2d6), fervor 6/day (2d6), sacred weapon (1d8, +1, 6 rounds/day)
Warpriest Spells Prepared (CL 6th; concentration +9)
2nd—bull's strength, effortless armor[UC], holy ice weapon[ACG]
1st—bane (DC 14), bless, divine favor, ironbeard[ARG], magic weapon
0 (at will)—create water, detect magic, detect poison, purify food and drink (DC 13), spark[APG] (DC 13)
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 14, Int 10, Wis 16, Cha 10
Base Atk +4; CMB +8; CMD 19
Feats Improved Shield Bash, Power Attack, Saving Shield[APG], Shield Focus, Weapon Focus (shield, heavy), Weapon Focus (warhammer)
Traits dragonfoe, - custom trait -
Skills Acrobatics -7 (-11 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +1, Craft (armor) +11, Intimidate +9, Knowledge (religion) +4, Linguistics +2, Perception +12 (+14 to notice unusual stonework), Profession (cook) +7, Profession (tanner) +7, Profession (trapper) +7, Sense Motive +7, Survival +9 (+11 to track vs. humanoids of the Giant subtype), Swim +1; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Orc
SQ giant hunter[ARG], mountaineer[ARG]
Combat Gear wand of cure light wounds; Other Gear uskroth's armor, mwk shield spikes heavy steel shield, agrimmosh, mwk dwarven boulder helmet[ARG], bedroll, blanket[APG], flask, flint and steel, grappling hook, masterwork armorsmithing tools, masterwork backpack[APG], mug/tankard, pavilion tent[APG], snuffbox, precious metal[ACG], waterskin, weapon cord[APG]
--------------------
Special Abilities
--------------------
Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Weapon +1 (6 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally&apos;s AC.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.


I'll post this here just to keep you lot informed and to not have it possibly lost in the text storm on the OOC.

So, you will likely have read that our Bard, Vriskella has sadly figured out that they are in over their heads a little with how many games they are playing/running and had to bow out.

I kinda don't want to introduce an overlooked prisoner at this time, however I am willing to DM bot the character for the time being to still give you the benefits that player would've made possible if you all wish it.

So if you could post your request on that here I would appreciate it.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

I'd prefer to drop her, so one less thing for you to keep track of. But I guess that depends on the encounters coming up and if they'd be too difficult with one less person, which you know over us. If you think we are risking being broken and crushed much more now than before, Bot. Otherwise drop. Chocked quietly on moldy bread.

Coffee isn't kicking in yet, so brain is mush.

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

1d20 + 10 ⇒ (17) + 10 = 27
Too tired to write an entire new post with more stuff
Just putting roll here because f$*~ it


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

I trust your judgement. If you think we're going to need the extra character or the abilities she brought to the table to escape the prison intact, then I'm happy you're willing to DMPC her. But if her loss won't make things too much more challenging, then I'd say we're probably fine with just the five of us.

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

May I please be allowed back in to be able to watch?

The Exchange

Male Nagaji Fighter (opportunist venomblade) 1

....
I guess I could take kicking me from this to mean no....
Oh well.

I will miss some of the best RP I’ve been able to have in years.

Thanks for letting me play for at least this long


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

Dipping dots...


Male Human Slayer 2 [Sczarni Executioner | Cleaner | Stygian Slayer] | AC 16 T 12 FF 14 | HP 20/20 | F +5 R +5 W +4 | Init +2 | Perception +6 [+8 vs Humans]

Dot~


Female Human Blood Summoner/Devil Binder 2 | HP 22/22 | AC 17 Touch 13 Flat-Footed 14 | CMB +1 CMD 14 | Saves: Fort +3 Ref +3 Will +7 | Perception: +0 | Init: +3 | Status: -1 CON | Spell Effects:

Senara Level Up!:
Unchained Summoner 2
HP 22 ((2d8)+6)
BAB +1
FCB +1 HP to eidolon
Base Saves +0 Fort, +0 Reflex, +3 Will
Skills +1 to Diplomacy, Heal, Knowledge (Planes), Knowledge (Religion), Spellcraft, Use Magic Device
Background Skills +1 to Handle Animal, Knowledge (Geography)
Class Features bond senses

New Spells

    1stenlarge person
    0light

Kaellan Level Up!:
Unchained Eidolon 2
HP 24 ((2d10)+2+2)
BAB +2
Base Saves +3 Fort, +0 Reflex, +3 Will
Skills +1 to Bluff, Disguise, Perception, Stealth
Evolutions Improved Natural Armor
Class Features armor bonus (+2 natural armor), evasion, Str/Dex bonus (+1)


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

4d6 ⇒ (5, 2, 5, 6) = 18
4d6 ⇒ (1, 5, 4, 4) = 14
4d6 ⇒ (5, 5, 2, 4) = 16
4d6 ⇒ (5, 6, 4, 1) = 16
4d6 ⇒ (3, 1, 4, 3) = 11
4d6 ⇒ (6, 5, 2, 2) = 15
4d6 ⇒ (6, 6, 2, 1) = 15


posting in here to clear cache


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

+1 Witch level
- +7 HP (4 + 2 CON + 1 FCB)
- +1 BAB (and CMB/CMD)
- +1 Will save
- 4th level Ability Score Bonus +1 to INT (now 20 INT)
- +2 to all hex and ability DCs (1 from level, 1 from INT)
- +1 to all spell DCs (from INT)
- Putrified Innards - lvl4 Putrefactor ability
- Skill ranks in Fly x2, Intimidate, Know(arc), Know(local) x2, Know(nature), Perception x2, Spellcraft, Stealth, UMD, Craft(alchemy), Sleight of Hand
- Spells learned - Blindness/Deafness, Feast of Ashes, Lipstitch
- Spells per day up to 5 L1 and 3 L2

Familiar:
- +4 HP
- +1 BAB (and CMB/CMD)
- Skills updated (all derived from Coloua's skills)

I already leveled her last night was just waiting to update profile and in-game stats lol


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Ella Magrid level 4, delving more into the secrets of alchemy, distracting her further from her rage and driving her deeper into her mind, the large woman learns how the mercreature's coloration helped hide them in the waters. Experimentatio,n while left alone in the boring seas lead her to her newest discovery. By infusing pigmentation into her own skin, a process gained after drinking many foul tests, she would also blend into her environment with ease.

alchemist (internal alchemist, vivisectionist) level 2
+1 dexterity
+11 hit points (8+3con)
+1 fort, +1 reflex (+1 more from increased dex)
alchemist discovery: chameleon (+4 stealth)
formula learned: blend
other abilities gained: poison resistance +2, poison use, poisoning (standard action)
skills (7): disabled device, intimidate, know(nature), perception, spellcraft, stealth, survival
background skills (2): craft alchemy, linguistics (goblin)


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

Godfrey continues to master the blending of Arcane and Martial in ways that should terrify the hearts of Talingardian sheep. With his new allies, he has found fellow practitioners of esoteric and powerful magic. By sharing knowledge, he's begun to tap into new and devastating magical abilities that he previously felt were out of reach. Bolstered by the study and trapped on a ship with little else to do, he has sought out knowledge far and wide in an attempt to prepare himself for the tasks ahead.

  • +1 Magus Level
  • +11 HP (8 + 2 CON + 1 Toughness)
  • +1 BAB (and CMD/CMB)
  • +1 FORT and +1 WILL
  • +1 INT
  • +10 adventure skill points (3 L4/Jing special point + 4 INT L4 + 3 INT L1-3) [2 Bluff, 1 Diplomacy, 2 Fly, 1 K(Arcana), 1 K(Dungeon), 1 K(Planes), 1 Perception, 1 Spellcraft]
  • +2 background skill points
  • +2 Arcane Pool Points (1 for Favored class 4/4 AP; 1 for INT increase)
  • +1 Hex (Flight)
  • +3 Spells in spellbook [L2: Bladed Dash and Glitterdust; L1: Burning Hands]
  • +1 language (Goblin)
  • +2 concentration checks (INT/leveling); +1 Spell DC (INT)


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

+1 Inquisitor Level
+10HP (HD 8+ Con 2)
+1 BAB
+1 Fort
+1 Will
Judgment 2/day
2nd level magic - Hold Person, Indivisibility
+9 adventure skills
+2 Background
+1 to Wisdom


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Just a heads up...I'm about to head out for a vacation. I'm leaving on Wednesday and coming back on the 22nd. Both of those days I'll be offline, but most of the days between I should be able to get onto the forums about once a day. I'll still be posting just wanted to let you know in case I miss a day or two.


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Ok the vacation is taking up more time than expected. I've been reading along but hard to get time to post. Will try and get one up tonight.


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Just had some not good things go down, so although I am still here I might be too distracted/busy to post regularly for the next week to 10 days.

I'll try to keep on top of it but please bot me if I am holding up the game.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Very sorry to hear that sir. I hope things get better as soon as they possibly can. We'll be here when you get back.


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Things settling down. Just enough time to copy/paste in all my games that I should be back to posting tomorrow. See you tomorrow!


Non yah: 12d6 ⇒ (1, 1, 3, 3, 3, 4, 2, 2, 2, 3, 6, 3) = 33


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

knowledge nature: 1d20 + 11 ⇒ (8) + 11 = 19
spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

engineering: 1d20 + 4 ⇒ (18) + 4 = 22


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Stopping in to say hi!
Quarantine is getting really boring...


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

Very much so! Time to go on a rampage?


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Psh, you're bored and I'm working my ass of! XD
Though that isn't totally true I'm actually bored and work right now... And maybe playing Fire Emblem Three Houses on my new switch... Which I used the nice money I got from the government to get ..


NE Female Wayang Witch (Gravewalker/Putrefactor) 4 | Domain: Death HP 36/36 | AC 14 (T14/FF11) | Init +3 | Perc +6 (+8) | Speed 20' | CMD 14 (FF 11) | F+3 R+4 W+4 (+ mods) | Active Conditions: None

Well I'm working my ass off too, during working hours.

The boring is coming from the fact that living alone and teleworking and no RL evening social activities means I only see a human every couple days. Getting a bit stir crazy even with online games and streaming movies.


Male Human Magus 4 (AC 16/12 Tch/14 FF, HP 13/44, Fort +6, Ref +3, Will +5, Init +4, Per +8/10)
Skills:
Appraise + 5, Bluff +9, Climb +6, C(Weapons) +8, Dip +8, Fly +5, Intimidate +7, K(Arcana) +11, K(Dun) +9, K(Geo) +6, K(Hist) +6, K(Nobles) +5, K(Religion) +10, Linguistics +5, Per +10, S. Motive +9, Spellcraft +11, Swim +10

Been a bit but I was going through old games and had fond memories of this game. Thought I'd say hi and say I hope y'all are doing well.


Annis-born changeling hag-riven bloodrager 2/ internal alchemist vivisectionist alchemist 2 | HP 50/50 | Rage 9/9 | Evil Eye 6/6 | Mutagen 1/1 AC 20 Touch 12 Flat-Footed 18 | CMB +7 CMD 19 | Fort +10(+2 vs poisons) Ref +6 Will +1 | Init: +2| Perception: +6, Darkvision 60ft | Status: Normal | Spell Effects:

This game had ended in the archived list so I didn't notice. Hi Godfrey. The game was wonderful, a lot of fun, great writing, many memories.

I am doing good, hope you are doing so as well :)

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