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297 posts. Alias of Jing the Bandit.


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Ella and the Dire Boar wrestle further but finally pain and ager push the woman new heights of strength. She slams a fist into the side of the creature causing it to squeal in pain from the continued assault. Her other clawed hand grips into the previous wound and she squeezes. her claws curling around ribs before a satisfying crunch is felt and sounds.

The beast roars in pain but quickly loses it's voice as it's struggles get weaker and weaker then suddenly it drops onto it's belly before her. Ella standing over the slain beast.

Meanwhile in Coloua's corner, the horse is fighting and attempting to struggle to it's feet despite Coloua's attempts to sooth the frightened and injured beast.


CLW: 1d8 + 4 ⇒ (5) + 4 = 9
Gore: 1d20 + 8 ⇒ (16) + 8 = 24
Damage if hit: 2d6 + 9 ⇒ (4, 1) + 9 = 14

Coloua rushes to the aid of the horse and does what little healing she knows how. The horse stirs slightly from the pulse of healing energy and starts to try to get up confused. The other horses calm down a bit as the boar moves away from them and their fallen packmate shows signs of living.

Meanwhile Godfrey manages to drop two heavy slashes, one after another. Lightning sears the flesh as the first slice catches part of the creatures side and peals back the flesh causing some of the fat to bubble. The second slash follows immediately after along the same cut and the boar goes down as it's innards spill onto the campground floor.

Meanwhile, the second boar locks tusks with Ella. The two powerful creatures clawing and goring each other in a bloody mess as two large claw wounds freshly appear on the boars side and a second hole punches into Ella's tough skin.

Svetlana looks around as she is asked how they could help rebuild the place but truly seems at a loss for words. Coulette would remember that on her way in, she saw some broken down catapults up on the battlements but they'd likely take longer than a day or three to repair and be useful.

Svetlana does suddenly speak up after thinking about what was asked for a few minutes "I'm sorry to say I'm not sure what you'd be able to repair. I know that Oleg is patching up any holes in the buildings and the like but apart from that, time resources are what we really need...and for that we'd need to not have our resources stolen everytime we start to get ahead." she said sighing.

"The first time they attacked us there were a dozen of them. Though two of them did all the talking and controlling...well apart from some rather horrid comments I'll not repeat. One, was a woman. She did most of the talking but she was a right evil one. Chilled me to the bones with what she said they'd do to me iffin Oleg resisted. She nearly took off Oleg's hand as a warning with one of her axes." she said remembering the painful memory.

"But the last couple of times, there was only the one leader. Never really got a look at him, he keeps under a hood and carried a bow though. I'd imagine he's better at ambushing caravans than actually slaughtering and robbing. But they started bringing less men each time. I reckon seeing as how we're 'behaving' as they put it, they don't expect no resistance so you three might get a good chance at killing a few of em.'" she says thinking a bit, trying to be helpful.

She suddenly thinks of something else "There's not much that they've not picked over themselves but we did manage to store away a small bit of goods in hopes we would be able to sell something and get back on our feet." she said before she flattened the carrying tray against her chest and took them out to the stockroom.

Inside there is a set of leather armor, a heavy wooden shield, two hand axes, five javelins, a longbow, two dozen arrows, a scythe, two spears, three potions, two vials, and more typical trade goods such as rations and furs.

She brought them to the next door and opened it as well, inside was two barrels of drinking water, a half full barrel of lantern oil, three lamps, a dozen candles, a stack of firewood, a hooded lantern, seventy feet of hemp rope, a tent, and some cheese, hard bread and dried venison

"We've been told to put all the look for the bandits out in the pen out in the middle of the fort. Thankfully they hadn't wanted to dig too deeply the last time or we'd have likely gotten beaten for hiding away what we did." she said a bit worriedly.

"I won't say no to you three finding any uses for the goods, I'm sure my husband wouldn't say the same but I'll smooth things out with him easy enough. Though killing those bandits would help smooth things over more easily." she said as an afterthought.

GM secrets:

Will Save vs Evil Eye: 1d20 + 2 ⇒ (7) + 2 = 9
Will Save vs Misfortune: 1d20 + 2 ⇒ (7) + 2 = 9
Horse Con Save: 1d20 + 3 ⇒ (7) + 3 = 10
Boar Gore attack: 1d20 + 8 ⇒ (4) + 8 = 12
Boar Gore attack vs?: 1d4 ⇒ 2
Boar Gore attack vs Ella: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19

Damage if hit vs Godfrey: 2d6 + 9 ⇒ (5, 3) + 9 = 17
Damage if hit vs Ella: 2d6 + 9 ⇒ (2, 3) + 9 = 14

I'm going to assume that Coloua meant Evil Eye not misfortune as I don't see Misfortune in her list of hexes and she quoted an ability of evil eye.

Ileosa steps back and lines up a bolt, firing it deep into the eye of the boar. It begins squealing and thrashing in pain. Ella catches the boar's good eye and it becomes even more distracted by its pain. Godfrey uses the opportunity and slips in magically with his blade in hand. He gets a good slice into the creature's side with the first attack but the boar's thick hide causes only superficial damage from the second swipe.

Coloua catches the eye of the second boar as it turns it's attention towards the group. It gets distracted by the hunger running through it's mind and see Ella as a tasty morsel. It lunges towards her and despite the distractions, it slams it's tusks into her side!

GM secret stuffs:

Dire Boar 1 Gore attack: 1d20 + 8 ⇒ (7) + 8 = 15
Dire Boar 2 Gore attack: 1d20 + 8 ⇒ (9) + 8 = 17

Damage if hit: 2d6 + 9 ⇒ (4, 3) + 9 = 16
Damage if hit: 2d6 + 9 ⇒ (5, 4) + 9 = 18

Strength check: 1d20 + 3 ⇒ (9) + 3 = 12
Strength check: 1d20 + 3 ⇒ (16) + 3 = 19
Strength check: 1d20 + 3 ⇒ (2) + 3 = 5

Out of the shadows steps two massive boars with battle scars on their sides. Immediately one is hit by a bolt that sinks into it's side and causes it to squeal in pain. It stares down Ileosa before lowering it's head and closing the distance swiftly to slam it's tusks into her side. Blood splatters onto the ground nearby as it's tusks barely manage to get into her defenses.

The other boar, still set on it's original target, slams into one of the horses. Before it can even let out a whinny in pain, it falls to the ground unconscious. The other three animals begin bucking and straining at their leads trying to free themselves but the ropes hold against the creatures straining muscles.

The small adventure to catch up with the Villain's little ally turns out to be a bit longer than everyone had expected. Once the moon was coming up in full though, everyone had to agree it was time to lay down camp despite the small setback that last few hours have been.

But, progress was still made, or at least it feels that way. Setting up camp didn't take long as everyone began to realise that supplies were on the low side. Still, they found a decent enough spot off the main road, tied up their horses, set up a fire and find some very lack luster grub. It doesn't take long though before it's obvious they will need to set up watches and go to sleep.

After a bit everyone settles in and watches begin. The humans take the two brightest watches and Ileosa has chosen to go first.

GM stuffs:

Change of random encounter: 1d100 ⇒ 7
Watch event: 1d4 ⇒ 1
Stealth: 1d20 + 7 ⇒ (1) + 7 = 8
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Ileosa's watch slowly begins to come to an end. Perhaps staring into the night sky all night wasn't the best way to have time pass as it moved painfully slow. Still, Ileosa feels her time is finally up and as she stands she hears the sound of a branch snapping. She pauses and she can hear the sounds of a predator breathing heavily in the night. She tries to follow the sounds only to find four large eyes staring into the camp, the glow of the campfire glinting off their eyes!

Ella Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Godfrey Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Ileosa Initiative: 1d20 + 10 ⇒ (12) + 10 = 22
Coloua Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Enemy Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Enemy Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

Svetlana pauses and purses her lips as the conversation goes back to the bandits when she delivers her guests their food. "I'm not sure that they show up whenever they want really...I haven't been able to see any kind of pattern but I can imagine that they have someone watching to make sure their efforts are worth it as they've never come when we don't have anything to steal." she offered as an answer.

He raised a hand to her mouth and looked at Daniella and Colette "I worry that your carriage showing up might entice them to come for one of their visits...please, be careful and don't provoke them. I'd rather not see my guests hurt." she said, her emotions torn between wanting to ask for help and not wanting to see people get hurt.

Jessepi leans his head out from behind the carriage and waves kind of shyly at the two human caretakers. Oleg stares at the two of them for a bit "Aye, so you think you can tame these lands. Fine, I'll believe it when I see it. As to where them Bandits are, well why don't you lot go ahead and follow the misses and set yourselves up in a room. They'll show up soon enough. Bastards been trying to bleed us dry, coming by for their 'tribute' when they get to feeling greedy." he said angrily.

He spat on the ground had a rather unsavory and annoyed look on his face. He pulled up his britches and stormed back off to the area he was working on and went back to repairing.

Svetlana was more than happy to help. She was quick to showcase the rooms available in the fort as well as where they might be able to tie up the animals. Once everyone was settled, she happily served the three of them some of the stew she had been making.

Ella and Godfrey find the tracks after a few minutes of searching with some help from Ileosa. Conversing between the four of them, they realize that it would be very useful to get horses if they wished to catch up to the knights on their horses.

Once back in the town walls, Trish speaks up "Yea, look. I ain't too keen on doing the whole hanging out in the woods bit. Besides, someone outta stay here at home base and scouting out for any changing in, well alertness. And, I'm just the gal to do that." she said grinning. She tipped her hat at them and ran before the others could stop her and force her to join them.

With all the walking about and snooping the group had done since they arrived in town, they were able to figure out where the stables were quickly enough. Once there, there were able to rent a few horses for only twenty gold. The downside was they had to leave a deposit for the value of the horses. Thus, the stable owners hold onto a bag of three hundred gold.

The fort itself isn't in the best of shape but it does seem to have been being repaired slowly but surely over the last few months. In fact, upon arriving at the gate and coming to a halt, the sounds of a hammer hard at work can be heard banging away from inside the fort.

Mortimer stands up on the driver's seat of the carriage and barks out a greeting, hailing the occupants. It takes a couple of attempts at the greeting before the hammering stops and a gruff rebuttal in return.

The gate slowly opens after another minute or two and a man well kept enough to be a bit out of place both in the wilds and in civilized society is the first thing they see. The man, a bit to seed, stands before them. The man reeking of sweat, his dusty red hair slowly peppering, wipes his hands on a handkerchief as he looks at the motley crew at his doorstep. He spits on the ground nearby "Welcome to Oleg's Trading Post. Iffin you're as smart as yah look, then you'll guess I'm Oleg." he says staring at them for a moment and taking them in.

"I'm reckoning you're not the support Restov was supposed to send me bout the Bandits, so then I can only assume then you're the fools who got that charter to go out in to the wilderness and try and 'tame' the Stolen Lands. Well...GOOD LUCK" he says a bit curmudgeonly.

The welcome is perhaps anything but, until the arrival of a young woman came rushing fowards wiping her hands on her apron. Despite the roughness of Oleg, this comely woman would look rather out of place in the woods. Her appearance is well kept and clean, her silky brown hair kept in a long braid down her back. Her smile practically radiates with warmth and welcoming, a perfect face for an innkeeper. "Oleg! How many times have I told you, be nicer to guests. You can't make a Trading Post survive if you act like a donkey's ass to everyone who shows up!" she says smartly at her husband.

She looks at the travelers "Apologies for the welcome, I'm Svetlana, wife to this grump of a man. I don't care who you are, welcome to our humble bit of land. Apologies for the state of things, while it's not the most charming of's at least cozy enough and there is a nice big pot of stew on the fire. Please, come in and Oleg will get your animals all settled in." she says happy to have guests.

With at least a plan for moment, the party makes their way to the town gates. With the sunrise in full bloom, the gates are open for traveling merchants.

The guards simply nod their heads as the fivesome head out of the town and follow a trail down the main road for a few minutes before finding themselves near where Godfrey had been communicating with their kobold companion.

It takes a few minutes of search to try and find any sign of Draa'lick or of a note or the like that he might have left. They manage to find something of a note but it doesn't make first.

Decipher Hidden Message:

Sense Motive Coloua: 1d20 + 6 ⇒ (10) + 6 = 16
Ella: 1d20 + 0 ⇒ (15) + 0 = 15
Godfrey: 1d20 + 7 ⇒ (5) + 7 = 12
Ileosa: 1d20 + 10 ⇒ (14) + 10 = 24

Godfrey is quick to figure out that the message must be hidden in Draconic and he manages to translate the message into Common where Ileosa is able to tear it apart over the next half hour and come up with a message that makes sense.

Found Prey, prey is on delicious horses. Make tracking difficult. Will leave claw marks at base of trees to show direction. Follow

There is plenty of time between when the group meets up at the exit of Restov along the road towards Oleg's. It's a rather simple journey, though the road itself isn't in good repair and in fact mostly trodden down grasslands or simple clearings between trees through any wooded areas.

Still, it's a lengthy journey and Jessepi is careful not to push the animals too hard. Either simply out of love of his own steed or knowing that you never know when you might need to push your steed beyonds it's limits, he is sure to take decent breaks every few hours so that the travel time is a bit longer than most people would take. The party travels twelve hours out of the day, from dawn to dusk with breaks in between and he is careful to set up camp himself when everyone takes a break.

The actual journey takes three whole days with the group staying on pace with even the most experienced merchants. However, it's dreadfully boring along the way, each day bringing out only wildlife to see. Jessepi is more than happy to speak whenever he is asked about anything and is even a passable cook. Still, it is a welcome sight when you finally start to see the walls of Oleg's Trading Post as the sun begins to set on the third day of travel.

Jessepi nods at the suggestion to table any further conversation, seeming to take the two ladies thoughts on his people's alienation well enough.

He bids them adieu and looks eager for the morning to come. Everyone spends the evening preparing for the next day and to begin the long journey to their new 'home base'. At the outskirts of Restov, Jessepi is there waiting bright and early in the morning. The small ratfolk is riding an impressively large Great Dane complete with saddle bags.

He has a small sled that is laden down with gear so that the group can make their way through on the roads with some relative comfort and without having to stop each day and waste time hunting. Upon his waist and across is back is a set of four daggers and a small, heavy draw shortbow as well as a quiver of arrows over top of his studded leather.

Off to bed everyone heads with little more to say. The innkeeper awakens the next morning and goes to work as usual but notices the missing profit, I mean, guests and goes to investigate.

It becomes quickly apparent that the dwarves have left in the middle of the night, a letter and two sacks of gold were all that remain in the Dwarven leaders room explaining everything (well almost everything.)

Soon enough, a missive is sent to the inn before breakfast is even over due to the dwarves absence despite their punctual behavior. Gossip quickly begins to spread as everyone makes their way down to the tavern portion of the inn to enjoy some much deserved breakfast after all that happened the night before. The only one seeming worse for wear from yesterday's little bit of fun is a rather hung over Godfrey.

Jessepi looks rather pleased standing in his chair as the server comes over and asks what he wants. He orders a rather weak beer, very inexpensive. Still, when it comes, he looks rather grateful. He smiles as they offer to speak about themselves and ask each other questions. It seems that he wasn't too far behind his employers as far as knowing each other.

"I'm always curious about how people live in the cities. We typically make small movable villages a bit into the forest when we settle down so that we can still find work without people coming after us just because we look like rodents." he said in curiosity.

A servant of the Lord Mayor comes over before the ladies have a chance to answer his curiosity. She has in her hands a writ of employment that she asks the three of them to sign so that Jessepi can be formally paid. Jessepi waits till after the two employers sign it and tries to not look excited about getting any money.

Ella's hand slides in. The benefit of half plate is that the plates overlap making it difficult for rigid weapons to slip in and find the vitals. But Ella's choice of weapons aren't rigid, and she takes advantage of them to slip those claws between the plates near the chest.

There is a squelch and a screech of claws on metal as her second claw barely misses it's mark. The greatsword swings feebly, but the Dwarves grasp fails him completely midstroke and it goes rolling across the ground. Suddenly, he coughs up blood and the eyes lose their light and goes glassy. His body shudders slightly before, he goes crashing to the ground with a loud clatter. A look of crazed laughter on the dead man's face, as if this was the type of death he'd been chasing since he retired to the life of a craftsman.

The forest goes quiet and then the dwarves stand up one by one and pull off their hats and bow their heads. Each one walks up in turn and upends a sack of coin upon the body. The final one does so and then looks up at the two of you "It's me duty to go gather our belongings, I'll not ask for any kind of mercy. The doddering old fool would've killed me for doing so. Still, take the gold and his belongings but allow up to carry away his body back to the mountains." he says simply and doesn't wait for the answer to his request as he goes to fulfill his job.

GM Secrets:

Coin?: 20d6 ⇒ (2, 5, 3, 2, 2, 3, 2, 6, 6, 3, 6, 6, 3, 1, 1, 6, 4, 2, 2, 5) = 70

Ella continues thrashing against the elder Dwarf, he first blow glancing off his armor as she aims for the joint. The second claw comes close to breaking the bone clean in two, the arm threatening to fall off.

GM secrets:

Greatsword attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage if hit: 2d6 + 4 ⇒ (2, 1) + 4 = 7

The elder dwarf is looking worse for wear to be sure, and his arm starts to fail him as he takes another swipe, this time his blade going very wide.

He pants slightly as he tries to keep his vision from blurring. Blood is flowing freely on the battlefield and the soil is having a hard time soaking it all up.

The applicants are relaxing but not really speaking to each other as they wait for the return of their potential employers. They watch a bit curiously as one of the two women breaks off to go to the barkeep to order drinks but their attention snaps back to Colette as she speaks up.

The dwarf breaks of into grumbling about the decision but doesn't break out into any kind of argument or the like. He waves off his hand as if to say that's fine to her offer "Ay, though I doubt that'll be the case. I've got to head back towards the dwarven cities nearby since this job didn't pan out." he mentioned before standing up and taking his leave.

The human stares blankly at Jessepi for a moment before the Osprey is the one who breaks the silence, letting out an indignant squawk. The woman turns back towards Colette and Daniella and bows before them before leaving silently.

Jessepi stands there in his seat a bit shocked looking, he rubs one foot over the other in a meek sense of shyness. "Thank you kindly ladies for the chance, it is greatly appreciated. I will work hard to prove I was the correct choice!" he said in a mixture of embarrassment and eagerness.

The barkeeper is quick to provide the drinks that Daniella orders and walks them over to their table, setting them down so that Daniella doesn't have to carry them. She quickly excuses herself but notes what has been ordered and is quick to provide a new glass as the first are finished.

GM Secrets:

Profession Cook: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 10 ⇒ (3) + 10 = 13

The innkeeper's wife watches you with earnest for a bit. She is able to see that Coloua's words are true in that she is but a young maiden learning the art. She sighs in something like that of a old matron watching her charge stumble through her first trials.

She nods as she instructs and shows Coloua how to make the cuts for the vegetables even and how to know when something has rotted beyond use even in broth. Because of her care and focus in showing the girl the proper ways of the kitchen...Coloua is able to find a moment to carefully slip the keys back onto their holder. Still, the lesson is quite inspiring, despite all the work that the Innkeeper's wife has to do to make up for Coloua's inexperience.


Back on the battlefield! Ella's claws find the faults in the man's choice in armor. For her many battles, Ella had learned that the more armor covers a man, the better it is to target the joints! And she does just that, claws ripping open the protective layer and digging deep into the flesh beneath.

The man snarls and swipes with his arm to remove Ella's claws from his skin and takes a few steps before he finds his next moment to strike!

GM secrets!:

Greatsword attack!!!: 1d20 + 10 ⇒ (13) + 10 = 23
Damage if hit: 2d6 + 4 ⇒ (5, 5) + 4 = 14

This time though, the man's greatsword finds it's way under Ella's defenses. The tip of the blade digging deep into the muscles of her abdomen!

Apart from the warriors growls of anger and grunts of pain, the forest is eerily silent. The dwarves watching their foreman have kept completely silent and carefully watching their master in battle as if they were afraid to speak up for fear the greatsword might try to find purchase in them instead.

GM Secrets:

Sense Motive: 1d20 + 10 ⇒ (10) + 10 = 20

The lady stares at Coloua for a moment, her scrutinizing eyes showing she doesn't quiet believe the story she is being told. She shakes her head "It always throws me off guard you smallfolk, you look so much younger than what you are. I was looking to be making a rum cake anyways so I hope you don't mind something stronger?" she asked.

She turned about and grabbed a small mug off the shelf and poured a bit for herself and some for Coloua. She stares at her "Alright then, iffin you want to get your hands dirty...then why don't we see how you go about helping me make the stew for tomorrow. Getting the fat melting and all the good broth from the bones and old vegetables takes time and effert. And you can't make good stew without a really good base, no matter how good the fresh ingredients are." she said going over to the corner and grabbing a spare chair from the office.

Evil GM Stuffs:

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

The lady of the house is still at work prepping some bread to rise for the next day. However, her ears are like that of a hawk and she hears the ever so subtle creak of the door as it opens to let Coloua into the kitchen.

She turns about expecting to find her husband only to see a small woman. "Ah, codsarnit. That good for nothing husband of mine, he must've slipped away early to get himself a few drinks in himself before bed. Come on in dearie, I reckon you're looking for yourself a midnight snack yes? Come come, sit by the fire. It's rare that I get a chance to speak to any of our guests." she offered, seeming quite earnest in her thoughts and actions.


While he has been a craftsman by choice for a long time, this grizzled Dwarf is a veteran of many battles. Don't let the fact that he has a temper, drinks too much, and has retired into a foreman's position fool you, this man once proudly made his money by the sword.

GM Secrets:

Evil Eye save: 1d20 + 8 ⇒ (18) + 8 = 26

Initiative Barnabus: 1d20 ⇒ 14
Initiative Ella: 1d20 + 2 ⇒ (7) + 2 = 9

Seeing Ella adopt something of a battle stance, the Dwarf moves in and lets lose the first blow!


Greatsword swipe!: 1d20 + 10 ⇒ (8) + 10 = 18
Damage if hit: 2d6 + 4 ⇒ (3, 3) + 4 = 10

There is some heft in the old man's attack, surprising for his age. The greatsword comes down hard upon Ella's armor, but the breastplate holds and Ella is able to use his momentum to swing the blade out of the way.

Coloua and Triss make their way through the room, finding in particular a map of the entire watchtower. However, Coloua notices that the secret passage is not on the map.

Apart from that, they find very little beyond a ledger describing costs, labor hours, etc from this job and jobs of the past.


Back with Ella and Iloesa, the hostile Elder Dwarf stares at Ileosa as she preaches to him about his own religion. He snarls slightly at her knowing that particular bit about how his word must be his bond. He looks back to his men.

He turns his attention back to Ileosa "Your in no place to giving no demands child, but I'll respect my god and his laws. But this is a duel, there's no point in iffin there ain't nothing on the line. On my honor and those of my family line and our company...Should I die, my men will pack up and leave. Provided your partner is the only one fighting and ye don't interfere and try to save her with words or otherwise. And as such, my men will also not interfere and watch silently." he said angrily.

"Regardless, no one will speak of what happens here tonight. To the guards or otherwise. One of my men will go back to leave a note in me room iffin I die and the money for the job we didn't finish." he said snarling a bit.

He looked at Ileosa "In return, should she die...I'll be taking all her valuables and she gets this forest in an unmarked grave as her tomb." he said grinning.

Ella begins making her way out of the inn not long after the dwarves, Ileosa following along. The two walk silently through the sleeping town, avoiding the gaze of the guards as they slip out of the edge of town. It doesn't take them too long to figure out the woods that the Dwarf had said he'd meet them in. But, perhaps a bit surprisingly, there he stood ready for a battle.

Barnabus Eisenbauch stood there decked out in his Half Plate and sporting a rather intimidating looking Greatsword. Though it was notched with man years of use, it still remained sharp and showing the craftmanship born ages ago. He stands up off a log he had been sitting on and pointed the blade at her "Out here, no one will interrupt us and ain't no guards to call the victor out for dueling. I'll make you eat those words lass!" he said half drunk and all angry.

The ten other dwarves stood there looking back and forth between themselves nervously. Each of them holding only a warhammer. They looked at Ella as if they'd seen this too many times before and with too many bad scenes that they could remember...


Meanwhile back in the Inn, Coloua and Triss continue working their way through the doors till they at last spot the one with only a single bed in use. Triss nods her head to Coloua to let her slip in first. She raises a finger to let her know she'll be right back and slips away and down the stairs quietly.

Less than a minute later she comes back up and closes the door quietly behind the two of them, leaving them in the Foreman's room. "Looks like Ileosa and Ella did a good job distracting those dwarves, I couldn't see any of them in the tavern. It's practically a ghost town down there now...I'd say we can take our time." she says confidently.

The elder dwarf seems to be puffing up in anger the more they drink. Ella's words, not really helping much. When Ileosa spoke to him, he turned his glazing eyes towards her and tilted his head. "Nah why would I be a bloody follower of some human god? You spend enough time with you bastards drinking and you hear plenty about stupid ol Caden! No, I follow Torag like any self respecting dwarf would, him and the whole family! Trials and toil, while only relying on yourself...that's how you prove your mettle to him." he said raising his cup at Ileosa.

He narrows his eyes for a bit before looking back and forth for a minute... "Where'd that boy go? Did the wee little lass have to go to bed cause he was up to late with the grown ups?" he said before laughing out loud. He turned his attention back to Ella. "We're getting no where and you're souring my drinks. That's an offense that only a fist to the face can fix. Don't go being a coward on me, gather up whoever you wish but don't you go grabbing up the guards...Meet me outside in the woods, let's settle this there!" he said leaning in close so that only those involved would hear him. He then stands up and spits on the floor. He picks up the gold he placed down and left the three Godfrey had place. "That's enough to pay the tab...I gotta take a piss, I'll sleep it off outside if I don't make it back before yah close Innkeeper." he said loudly before him and his men shuffled off out of the inn.

Houndig nods at Daniella and scratches at one of the furs on him. "Well, I wouldn't say I wouldn't be more comfortable in the mountains or even under em but I can find food pretty much anywhere. For a dour son of a b&~~~, I seem to do alright with the animals and I know how to handle wounds fairly well with and without magic. I don't do well with those that can speak but that's not what you're looking for from what I hear. I can read a man's worth real well though all the same." he offered.

He paused for a moment seeming like he was done, then spoke up again "Ah, yea I am horrid with a bow but I can handle a regular weapon just fine." he said nodding and feeling he said enough.

Merilee paused and tilted her head waiting to see if Houndig would speak up again or perhaps just out of pure thought. "The spirits of the woods guide me with finding weakness in any enemy. I can do some healing but I'm no cleric. I can guide you well through the forests and find food well enough but I'm afraid I was never really gifted in the ways of combat. Still, whatever your wish, I will try my best to help."she offered.

Jessepi paused and stared at Merilee a while. He seemed to think she had more to say but after a minute of her just staring forwards in almost pure concentration, he decided she was done. He coughed slightly "I'm ok in a fight, I prefer to slip in behind my foes if I can help it and I'm alright with a shortbow if it matters. While my life has been difficult because my kind are not well received by most has been a blessing in some manners. I have plenty of experience in many jobs, taking all sorts of manual labor jobs to feed myself and some of my family." he offered.

"When work was scarce, I've gotten good at hunting and I have learned to be able to hide in almost any rocky area so I'm confident in being able to guide someone through the wilds and even help with repairing homes and such if we need to secure a place for shelter." he said trying his best to sell his experience.

All three of them exchange looks before it seems they decide to talk in the order they arrived. Houndig opens his mouth "The land is beset by bandits and monsters, for the sake of the land and it's inhabitants it needs to be tamed and protected. If that means a town or two crop up, that's fine. I'll just make up for the land lost with making sure the rest of the land stays healthy and safe. As far as taking orders, I've had worst people to have to listen to before." he says in response.

Merilee looks behind her for a moment and seems to be distracted for a moment before she looks back and tilts her head. "It is fine, the spirits cry out for protection, I'd be remiss to not join you in your quest and it'd ensure my continuing to eat and travel." she offered.

Jessepi looks around for a bit as he collects his thoughts "I don't mind, it would be nice to find a place where I don't have to keep myself hidden from most people eyes. This is a chance to change how people see me and to make a bit of money at the same time." he said with some enthusiasm.

Sense Motive for Colette:

Everyone seems to be genuine about their reasoning. They all seem rather eager to work.

Finally it seems the time has arrived for the applicants to start making their way in. The first to arrive is a rather sour looking barrel bellied Dwarf. He is covered in furs and not the most pleasant smelling person to be around. His beard had already started graying heavily from the once brilliant red that it was.

He walked up to the table and eyed the two of you through his one good eye "O' course they'd make me trek my ass through a city to meet two children." he started before looking over to the innkeeper and holding up two fingers. He sat himself across from them and introduced himself. "Doubt they even took the breath to inform you, the bunch of pompous asses. Well, I go by Houndig Stonespeaker." he said as he scratched at himself.

Before the two women could speak up, the front door opened once again and a woman with hair the color of cocoa walked through the doors. She seemed to be at least better in presentation than the first to show up but she seemed oddly distracted. Her hair had branches woven in and out and she finally made her way over to the table after staring around the room for a few moments and sat down.

She started to speak up when suddenly a shriek akin to a hawk startles the table and even herself. What had looked like a wooden hairpiece in the center of her woven hair turned out to be a living breathing Osprey. She looked up and shushed him. "Be quiet Artemis, they'll think you're rude." she said talking to him as if it was perfectly normal.

She turned her attention back to the table as a cup of water was brought to her. "Ah, thank you. I am Merilee and I am a spirit speaker." she offered as her introduction. She then looked at the door expectantly and very shortly after her gaze was brought there, then it opened a third time. At first everyone's gaze was high enough for a dwarf or taller to be looked in the face but the Dwarf exchanged a look with the others at the table in confusion before he looked further down and notices a Grey furred Ratfolk.

The little guy made his way over to the table swiftly before hopping up to stand in the last chair at the table. He was small even for a Ratfolk at only three and a half feet tall. He bows his head "Aye got told Aye might find me a good paying job if I come here? Yes? My name is Jessepe. I...typically don't come into the city, not too often are my kind seen politely. But! I made sure to bathe and groom my fur nice and proper like." he said nodding and tittering a bit back and forth on his feet.

Slipping into the kitchen, Coloua finds herself in a sweltering environment. With the stove at full broil and a kettle over the fireplace, the room is practically a sauna. But still, the woman manning her station seems perfectly at home here and at ease in the environment.

Looking carefully around the room, Coloua manages to spy the set of keys on a hook on the wall adjacent to lady of the house who is busy whistling away as she braises some meats and vegetables.

Meanwhile back at the front room, the older Dwarf is laughing a bit as Godfrey is taken away to rest. "AHAHAHA...the lad is the one who went down first. I imagined it'd be you little lady." he said grinning. However, when she said they'd go to ten, he grinned further. "Oh ho there's a surprise, let's see if yah can manage." he said as he continued to ante up a gold coin each time they had another drink.

The Owner of the inn looked a bit bewildered at the statement to go to ten cups of that rotgut but still he took account of what was left on the table and made himself busy with the rest of the drinks to match the request. It seemed he took the challenge as an actual order for that many drinks and he planned to collect on such.

GM Secrets:

DC 15
Barnabus's Save: 1d20 + 10 ⇒ (10) + 10 = 20
Ella's Save: 1d20 + 11 ⇒ (20) + 11 = 31
DC 16
Barnabus's Save: 1d20 + 10 ⇒ (7) + 10 = 17
Ella's Save: 1d20 + 11 ⇒ (11) + 11 = 22
DC 17
Barnabus's Save: 1d20 + 10 ⇒ (4) + 10 = 14
Ella's Save: 1d20 + 11 ⇒ (2) + 11 = 13

The two keep staring each other down as nasty burning drink after another keeps getting downed. The Dwarves are looking back and forth perplexed that anyone is keeping up with their foreman. Four more drinks are down before it seems that even the hardy bodies of the two opponents remaining are starting to get drunk.

It's at this point the old Dwarf gets belligerent. "The hell is this b~$~+ made of. She's gotta be using magic! You cheating scoundrel, don't you try and deny it!" he starts yelling, slurred as it may be.

GM Secrets:

DC 10
Fort Save Barnabus: 1d20 + 8 ⇒ (15) + 8 = 23
Fort Save Ella: 1d20 + 9 ⇒ (8) + 9 = 17
Fort Save Godfrey: 1d20 + 6 ⇒ (1) + 6 = 7
DC 11
Fort Save Barnabus: 1d20 + 8 ⇒ (5) + 8 = 13
Fort Save Ella: 1d20 + 9 ⇒ (18) + 9 = 27
Fort Save Godfrey: 1d20 + 6 ⇒ (19) + 6 = 25
DC 12
Fort Save Barnabus: 1d20 + 8 ⇒ (8) + 8 = 16
Fort Save Ella: 1d20 + 9 ⇒ (5) + 9 = 14
Fort Save Godfrey: 1d20 + 6 ⇒ (4) + 6 = 10
DC 13
Fort Save Barnabus: 1d20 + 8 ⇒ (10) + 8 = 18
Fort Save Ella: 1d20 + 9 ⇒ (16) + 9 = 25
DC 14
Fort Save Barnabus: 1d20 + 8 ⇒ (10) + 8 = 18
Fort Save Ella: 1d20 + 9 ⇒ (3) + 9 = 12

The Inn Master comes over with twelve cups filled with something that stings the eyes with it's potency. Still, the three brave combatants stare each other down from across the table from each other.

Barnabus smiles at Ileosa and raises his first cup to her "A hangover is just your body screaming success at surviving another day!" he said joyously. And with that the first round had begun. Godfrey's words, it seemed, perhaps cursed himself or at least predicted his tolerance well. The first cup goes down the hatch and while he manages not to make a face from it, he can already tell this is not something you should be chugging. His face getting hot quickly.

Still, though the group grinned across the table at each other. With the first cup down, Barnabus opens his coin pouch and puts a gold coin on the table. He nods at the other two who understand the gesture and reasoning. With confidence in their chances, each places forth a gold coin as well. The Dwarves watching are rather surprised even that the humans managed to keep their face with the first cup of good hearty alcohol. They grinned at each other and politely served the group their next round of drinks.

All three of the contestants toss back the next round's drink. While it's effects could be felt by all, no one seemed overly taken by the second round's effects. A round of applause from the Dwarves came about as they all watched for a moment and they served up a third round of drinks, even clapping the two 'humans' on the back in congratulations.

The three cup though began to drag Godfrey into the depths of drunken stupor. Recognizing that he'd black out if he kept up any further and not willing to lose his dignity by falling under the table...He stood up, Ileosa quick to offer a gentle hand to prevent him from stumbling as he does so.


Meanwhile behind the counter, Coloua's hands and eyes start fumbling eagerly to try and find the keyring with the back up keys for the inn. Much to her dismay, it seems that they are not present behind the counter. She may have to try the kitchen, the owners themselves, or perhaps somewhere else to find the item of her quest!

The Dwarves began exchanging worried looks between themselves and the older Dwarf as if worried how he might react. Sudden he burst out laughing loudly "Listen to this lot, a couple of humans feeling awfully full of themselves and their ability to hold down some liquor. I bet they think they'll become the next Cayden Cailean!" he said loudly.

The tavern grew a bit quiet at the utterance of a god different but their own but the Dwarves seemed to not even notice. The Older Dwarf spoke up again "The name is Barnabus Eisenbauch. Since you lot seem to have a bit of fire in yah...what say we see who really can hold their liquor?" he said pulling out a small bag of coin. He waved the owner over and let the purse clink. "Lets get into the harder stuff and keep it coming till someone is licking boots under the table." he said laughing.

He grins "First one under between me and you two pays the bill." he said grinning.

Our story begins in the lovely city of Restov. It is quite a famous place in Brevoy, being the birthplace of the Aldori dueling style after all. Nobles and merchants alike are found aplenty in this thriving city on the edge of the wild lands and skill with the blade is quite common amongst everyone who lives here and has the money to afford a teacher or to send their kids to one of the Aldori or Taldan dueling schools.

The Great Free City of Restov as it's more commonly referred to, is home most notably to the Swordlords. However, it's the men who hold all the power in the greater lands of Brevoy, for only they can become the Lords of the land. Despite this, there is still a chance for women to gain great pull even amongst the Lords. But great deeds must be earned to prove their mettle.

Lord Mayor of Restov, Ioseph Sellemius, has issue a challenge to all who dare answer...Travel forth to the Greenbelt and fight back against the wilds of the Stolen Lands and bring peace to it once more. Do so, and you'll be rewarded greatly!

But the Greenbelt has earned quite the reputation and with thus the call was answered but not as well as they had hoped. Three Charters have already been issued to varying bands of mercenaries, nobles, or general do gooders. However, four charters were prepared and four Regions were staked out for groups to conquer. Thus, the final team was formed from the few applicants that remained. Feeling that two people could never hope to soothe the lands by themselves, the Lord Mayor offered a pittance for the two women to hire a sellsword of some kind.

Armed with a copy of their charter each and a meeting time and location, each woman makes her way to the Tavern, The Salty Salamander. Having been given time to collect their thoughts and prepare a missive with their desires in what they wish for out of their third companion, a week goes by before the big meeting to interview the people who have heard the call for someone skilled to join a group into the wilds. People from all over Brevoy have heard of the request and finally the most promising of the applicants have been sent to meet their potential employers that evening.

A few hours before dinner, the two women arrive each in their own timing to wait until both have arrived. A table had been prepared for them with drinks waiting. Little is known about the two women beyond their names and to whose family each belongs.

I'll be giving you guys the chance to take it from here for a little bit. It's a good time for the two of you to introduce yourselves and learn a bit about each other before you'll be interviewing your three candidates. You can presume pretty much any hospitality you can think of as this is a Large City and the meeting has been made by the Lord Mayor of Restov.

Post to clear used Dice Rolls for NPCs

GM Secrets:

Rumors: 1d20 ⇒ 6
Perception: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Perception: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19

Triss sadly shrugs her shoulders at Godfrey's request "I'm afraid I have never been in the business of not getting drunk when I'm drinking. I can offer you a great hangover cure Luv but that's the best I can manage about the drinking." she offered in response.

Coloua slips away unnoticed and makes her way up to the rooms that she has seen people moving in and out but much to her disappointment every door she checks is locked. Perhaps she can find a spare key somewhere or alert the others to her needs.

Ella makes her way to a nearby table easily enough, most of the patrons have been giving the Dwarves a bit of room with their boisterous behavior. She quickly notices that they are playing some kind of Dwarven card game she's never seen before and the lot of them are drinking eagerly.

When the large tankard is set down in front of Ella, there is one or two of the dwarves who look up but quickly it's back to the card game. A few minutes later though it seems an offhanded comment sends the attention of the head hancho towards Ella. The older dwarf laughs and elbows one of the others. "Get a look at that little human lady. She must think she's a big drinker." he said before gahawfing loudly.

Godfrey's Rumor:

"Ye Merrie Men are coming to town and the handsome William Marcus Marlow is coming with them! Can you believe it? The Bard of Barrington! Here! They are doing the “Fall of Amberlyn”! Oh, I can’t wait!" is overheard from the lady of the house while she's serving some nearby customers.

Discussion that will be used for leveling only.


GM secrets:

Rumor: 1d20 ⇒ 3

Rumors for Godfrey:

"Lord Havelyn is a good soul but so grim and gloomy. For so great a lord to be unhappy, he must be guilty about something!" is overheard between two ladies working on their laundry together.

The day goes on with everyone going about their plans. Godfrey makes his purchases and slips out of town. He leaves a letter for the kobold to find alerting the creature to the desires of it's master in the discreet location they had thought up beforehand.

Once he is done, he heads back into town to listen and take in the sites.

Ella and Ileosa make their way out into the town, gossip seems hard to find where they headed, most of the guards are making rounds in the area and the two of them make their way into some of the farmland before finally realizing they had walked a ways too far to find any good gossip today.

Coloua watches idly from her place she has encamped herself. The inn gets busy here and there but for the most part it is only for an hour or two at a time. The foot traffic as it is seems to be mostly for the night and around noon. The owner and his wife go about their day, bringing stuff up from the basement on the rare occasion but always in quick succession. The basement it seems is mostly for storage alone and they only bring things up close to the time they need it.

Finally dusk begins to fall and the town starts to slow down as it is time to take in supper and drink. Guards change shifts and those with coin or already having a room like the dwarves make their way towards the inn. Soon the inn is loud and raucous once more with wine and ale flowing and stews being slurped.

Coloua makes her way down to the basement of the inn later that evening, carefully and quietly. Once down there she pulls out her centipede and sends him skittering about as she herself begins to look as well.

The basement is filled like one would expect out of an inn, boxes of linen, kegs of ale, bottles of wine, and a half stocked larder for the kitchen. Coloua walks around carefully before she notices a small corner of the basement which has less foot traffic. The dust here is thick save for a single set of tracks.

GM secrets:

Appraise: 1d20 + 5 ⇒ (19) + 5 = 24

Coloua's Basement mysteries:

Something surprises Coloua, a box of Elven Wine. Although one bottle is missing, the remaining eleven are untouched and quite expensive. She moves the box a little and notices the tracks make to a stone wall. A bit of careful looking and she notices a bit of dust disturbed on one of the bricks. A bit of gentle pressing and it moves surprisingly easily. Pushing it in all the way causes a clicking sound some of the stone bricks unseat from the rest of the wall. With a little strength applied, it is clear to see this is a hidden door of dwarven quality.

Inspecting inside, it is clear to see the tunnel is still in great condition. Deciding that it's best not to sneak up into the castle by herself, she takes the information she's learned and heads up to bed.

Godfrey's outting:

Godfrey finds his way back to the Alchemist's shop. The wizard behind the counter listens to Godfrey's words and nods. "Aye, I understand the desire for knowledge for knowledge's sake. Hmm, I know you lot are traveling and these spells could be useful to yah but I gotta worry about my own living. Keeping this shop open isn't easy...But, I think we can reach an arrangement. You let me look over your own book and let me copy a few spells for myself as well on top of the twenty gold per spell and you've got a deal. I'll be able to replace all the ink and reagents used and once you lot are gone, I'll also be able to make a few new scrolls to sell." he offered.

GM Spookiness:

Rumors: 1d20 ⇒ 13
Rumors: 1d20 ⇒ 8
Rumors Reroll: 1d20 ⇒ 20
Rumors Reroll: 1d20 ⇒ 8
Rumors Reroll: 1d20 ⇒ 15
Rumors Reroll: 1d20 ⇒ 10
Rumors Reroll: 1d20 ⇒ 18

Godfrey's rumor:

"I’ve heard that Father Donnagin was sent here after the church demoted him from bishop. He got into some sort of trouble – serious trouble I’d wager to be banished to the Watch Wall."

Ileosa's Rumors:

"Here’s to the soldiers of Balentyne! One hundred of the finest fighting men it’s ever been my privilege to serve with."

" I hear Captain Varning is leading another patrol out tomorrow. I wonder how long they’ll be gone this time? The last time they were gone for five days! If you ask me, these patrols are a waste of time. They’re just an excuse for Varning to get out of the tower and gallivant around the country side instead of doing his fair share of guard duty."

Coloua's Rumors!:

Coloua tries her best to speak to the dwarves but ends up insulting one of them and a drink is poured on her head in anger.

Ella's night out:

You find yourself a spot where you can easily see the tavern doors and also watch around the area fairly well. You watch for several hours and spot a few of the guards patrolling the area. They do a fairly good job, seeming well organized. However, you don't notice anyone really suspicious. You suspect that this close to a large garrison, there is actually very little crime. Apart from the occasional Drunk fight, you'll likely not see much in the way of actual criminal acts.

After several hours, it seems that the stream of drunk fools is dying down and the inn is looking like it's close to closing time.

GM secrety stuff:

Rumors: 1d20 ⇒ 20
Rumors: 1d20 ⇒ 15
Rumors: 1d20 ⇒ 17
Rumor reroll: 1d20 ⇒ 7

Rumors for Ileosa:

"Do you know how the Lord’s Dalliance got its name? It was once a brothel! I hear there used to be a secret passage to the basement that allowed the Lord of the Watchtower to sneak in here and have a good time. Of course it must have been sealed up years ago." is overheard when talking to a gaggle of womenfolk in the market buying vegetables.

"Lord Thomas Havelyn is the most honorable and capable commander that Balentyne has ever had. If he can’t keep the Watch Wall working, then no one can!" is offered by a local guard when Ileosa asks about the safety of the town.

"They say the bugbears are massing up north. I wonder what their up to? Well, it doesn’t matter! We’ll be ready for ‘em! You’d think those shaggy walking carpets would have learned by now that the Watch Wall is unbreakable!" is uttered in small talk between a guard and a smith.

Ella's Observation:

Ella is first to find herself a nice place to blend in and people watch. Finding a main road to watch the comings and goings, she is just in time to watch people begin moving around for the afternoon. Guards patrol the town from time to time and it's quick enough to observe that the town itself doesn't seem to have their own militia or garrison so it's safe to say that all the men are from Balentyne itself. There only appears to be a small detachment in the town at any given time so the bulk of their forces must be inside Balentyne or outside of Aldencross patrolling the surrounding areas.

Getting close to dusk however, she is able to spy a group of men and women coming from Balentyne, covered in dirt and sweat from their day's labor. Some appear to be construction laborers and others appears to be more unskilled labor like maids or cooks.


Coloua makes her way up to the main street towards Balentyne, her small stature allows her to slip into a crowd of people headed that way a little after noon. She is able break away from the group out of sight and ignored by those around her to find herself a nice tree to hide in and watch from.

There is a bustle of activity and though she has a good vantage point, she is still a ways away to make out exact faces. However, her keen eyes still allow her to try and piece together numbers and the results are pretty staggering if her own eyes are to be believed. The amount of guards here is robust, not so compared to the bugbears but their armor and weapons quality is superior to the bugbears, add in the stone ways, ballista and stone throwers, and the potential for allies to come to their aid should the attack turn into a's no wonder you were sent forth to throw open the gates and sow chaos to give the bugbears a greater chance to destroy the place utterly.

When dusk begins to fall, Coloua notices a band of dwarves leaving as well as other unskilled laborers headed back towards the town.

GM Secrets:

Rumors: 1d20 ⇒ 9
Rumors: 1d20 ⇒ 13
Mirror Image 75%: 1d100 ⇒ 90
Rock Whip 75%: 1d100 ⇒ 76
Defending Bone 25%: 1d100 ⇒ 4
Scorching Ray 75%: 1d100 ⇒ 77
Frigid Touch 75%: 1d100 ⇒ 8
Expeditious Retreat 75%: 1d100 ⇒ 79
Jump 75%: 1d100 ⇒ 98
Touch of the Sea 75%: 1d100 ⇒ 59
True Strike 75%: 1d100 ⇒ 5
Protection from Arrows 75%: 1d100 ⇒ 70
Protection from Good 10%: 1d100 ⇒ 20
Protection from Law 10%: 1d100 ⇒ 23
Invisibility 50%: 1d100 ⇒ 90

Godfrey's Rumors:

"There’s a pack of dwarves in town led by a grumpy short fellow named Barnabus Eisenbauch. They’re here to fix up the watchtower or so I’ve heard. A hard working fellow, just don’t challenge him
to a drinking contest. He’ll drink you under the table every time!
" is overheard while talking to the local Armor Smith.

" Have you had any of Mama Guisseppe’s beef stew? Delicious! I hear she goes up to the Watchtower and cooks a big batch of it for the men every Monday! What a nice old lady." says one of the ladies at the vegetable stalls.

Coloua's Rumors:

"Soldiers today! A worthless, shiftless lot! Balentyne is in total disarray. Soldiers today are too lazy not like in my day." is said by an older grizzled looking man during your attempts to learn about things.

"Have you seen Kaitlyn Mott? She’s the most beautiful woman in town! How did an ugly lump of a man like Captain Franz Mott bag a looker like her? And how does he keep her, that’s what I want to know!" is said by a one of the women in a group of gossiping ladies in the market.

GM secretiness:

Shared Suffering 10%: 1d100 ⇒ 53
False Life 35%: 1d100 ⇒ 31
Steal Breath 75%: 1d100 ⇒ 44
Touch of Idiocy 75%: 1d100 ⇒ 12

Rumors: 1d20 ⇒ 12
Rumors: 1d20 ⇒ 8

Suddenly, the GM speaks directly to the players. It's alarming and causes the PCs to mass hallucinate and then forget everything that is about to be said.

You are close now. Just a few miles from here sits the small market town of Aldencross and less than a mile from there is the watchtower of Balentyne – your goal. Already Sakkarot’s horde gathers and prepares to move. Within two weeks, they will be in a small valley north of the lake awaiting your signal. Fire the rocket into the air at just the right moment and you will take the first step towards claiming vengeance against Talingarde.

Destiny has taken you here. Destiny has given you a mission. There is no doubt that the future of this green and pleasant land lies in your hands. You could go to that town right now and warn them of the plots of the sinister Cardinal Thorn. You could give yourself up and face the justice you deserve. You could turn back from the horror and the slaughter that you are going to inflict upon these Mitran sheep. This is that moment. This is the turning point. After this, there is no going back. Any one eager for redemption?

Dramatic Pause.

I thought not. Come, my friends. We have work to do. We must burn Balentyne.

With the fresh memory of the Cardinal's orders and the unpleasant memories of those who disobey his orders also on their mind, the Villains set about preparing to burn the ship. It's an easy enough task, there is plenty of rigging and carpentry repair supplies kept dry down in the hold as well as hammocks that make for easy burning.

With a few potential fires prepared and their jolly filled with their loot, Godfrey takes a bit of lantern oil from the captain's quarters and a few of the torches and sets the fires a blaze.

He quickly joins the others and soon the jolly hits the lake water and the the group starts rowing their way to shore. With the mist becoming denser, it becomes hard to see more than a glow as they get further from the ship that shows their fires are spreading and doing their job. Safe in the fact that the ship is likely to sink, the bodies of the crew stashed in the hold will likely be trapped forever in the ships watery grave.

Once upon land, the Villains re-affix their disguises and Godfrey gets a lay of the land with the help of Ella and Draa'lik. He is able to tell them how far they'll have to march to make it to the town before evening sets in fully. With all that in mind, Godfrey proceeds to send Draa'lik off with instructions to rejoin them once the bugbears begin their attack. The kobold nods and silently makes his way into the nearby forest.

The group travels on, into the afternoon, stopping for a bit to get a bit of lunch in before pushing on till they arrive at town. It's late in the evening, and with their ample wealth, they are able to procure a few rooms in the inn and a good and all the comforts they might desire.

Bones crack and pop as everyone starts moving again, Draa'lik licks his lips a bit as his body reverts back to normal. He shakes like a wet dog to work out the stress of the transformation before he simply sits down by the man he finished off. He starts eating the man's arm while he's still warm and bleeding out.

Captain Kargeld stands over Ella bearing down, the axe pressing harder as Ella strains against him. Ileosa takes aim and fires. The bolt fires true but Kargled's head is shaking from rage and strain. The bolt pierces through one cheek and out the other. Kargeld snaps his jaws shut and breaks the bolt in half, screaming in pain and anger.

Coloua moves in and grabs her little fetish. She starts squeezing it's waist. Kargeld's face contorts a bit in pain as Ella can hear the man's ribs cracking and breaking but the Captain's mind goes blank from shock, his muscles pushing through out of pure Adrenaline but it's enough for Ella to push herself back up to her feet.

She shoves him off her, the axe still buried in her chest before each clawed hand buries into a different shoulder. He roars in anger at the Captain's face before ripping downwards with all her strength. There is a sickening pop as tendons break and the Captains arms fall to the deck.

He stands there, his head facing up into the sky, his muscles taunt as his body dies. His balance and tensed muscles keep the body upright, the body cools and his body goes rigid.

Godfrey watches for a brief moment before he steps forwards and quickly swings his blade cutting through both of the unconscious men's necks. There is a pause and the only sound is the sound of the wind blowing. After a minute, everyone just looks around at the carnage and the broken bodies of their comrades.

GM Madness:

Captain Kargeld's Will Save: 1d20 + 6 + 3 ⇒ (16) + 6 + 3 = 25
Sudden Pouncing Kobold Mouth first!!!: 1d20 + 11 ⇒ (3) + 11 = 14
Kobold claws!: 1d20 + 10 ⇒ (9) + 10 = 19
Kobold claws!: 1d20 + 10 ⇒ (18) + 10 = 28
Captain Kargeld Strikes!: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29

Damage if hit: 1d4 + 1 ⇒ (4) + 1 = 5
Damage if hit: 1d3 + 1 ⇒ (1) + 1 = 2
Damage if hit: 1d3 + 1 ⇒ (1) + 1 = 2
Damage if hit: 1d12 + 10 ⇒ (4) + 10 = 14

Triss's CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Crit confirmation?: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Damage if crit?: 2d12 + 20 ⇒ (7, 4) + 20 = 31

Godfrey's blade keeps swinging true, the three sailors left surrounding him were looking woozy before the blade found flesh. Two quick strikes and two more sailors drop to the deck. Coloua shouts at Draa'lik and the kobold suddenly springs out from behind the rain barrels and lands on the last sailor's back. His jaw snapping at the man's neck while the sailor tries to hold him off with his shield.

Something isn't right about him though, large claws where once there were small dexterous hands and the muscles in his legs were thicker and built for pouncing on it's victims. The claws find purchase on the sailor's arm and flays the skin off causing the man to scream and pass out from shock, dropping the kobold to the deck. He hisses angrily.

Triss slips up behind Ella and healing magic pulses into her back, wounds start attempting to knit back up. However, Captain Kargeld looks around frantically perhaps to run before he raises his axe and finds that his only way out is through Ella. He drops it viciously down onto Ella. The blow causing Ella's legs to start to buckle. Kargeld roars in frustration as he pushes on his axe trying to cleave her in two but Ella strains back, holding him off for the moment, her life starting to flash before her eyes.

GM Secrets:

Will Save: 1d20 + 6 + 3 ⇒ (12) + 6 + 3 = 21
Sailor 5: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Sailor 6: 1d20 + 4 ⇒ (5) + 4 = 9
Sailor 7: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Sailor 8: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Captain Kargeld: 1d20 + 11 ⇒ (18) + 11 = 29

Damage if hit: 1d6 + 4 ⇒ (2) + 4 = 6
Damage if hit: 1d6 + 4 ⇒ (5) + 4 = 9
Damage if hit: 1d6 + 4 ⇒ (2) + 4 = 6
Damage if hit: 1d6 + 4 ⇒ (4) + 4 = 8
Damage if hit: 1d12 + 10 + 2 ⇒ (7) + 10 + 2 = 19

Ella springs into action and rakes two long claws from each hand down Captain Kargeld's chest, blood oozing freely from the wounds. Godfrey holds his ground and there is two more flashes of green before a sudden explosion of noise. Two more men fall one's body marked and reeking of ozone as his flesh shows signed of his body having been used as a lightning rod. The men still standing continue to drip blood and Coloua steps out from behind Godfrey to slam her little stick into the thigh of her opponent.

The sailors pivot and Godfrey is surrounded on all sides trying to fight off attacks from all angles. One of the Sailors strikes out at Coloua but she's far smaller than he's used to fighting and he misses wide. Godfrey manages to catch the blade of one of the men but he is treated to two swords impaling his back. Blood begins to flow freely from Godfrey's many wounds and he's starting to show signs of being overwhelmed.

The Captain freezes at Ileosa's word. His head head turns angrily her way and his muscles bulge from straining before he raises the axe high again and slams it down on Ella's chest.

The Week Long Voyage

The first evening back, barely underway and sailing. The entire ship is serenaded by Coloua as she proceeds to become VIOLENTLY ILL. Triss attempts to help but basically spends the entire time making sure Coloua doesn't tip over the railings and rubbing her back offering encouraging words. This is perhaps the most painful retching that any of you have ever heard. But, despite this, the little Wayang seems pleased with herself once she is able to recover for a few moments.

Godfrey inspects his new slave?, minion? With a few questions and some kindness the Kobold warms up enough to speak to those that seem to be Godfrey's companions. Draa'lik seems cordial enough for a Kobold. When told to hide while he's on the ship, he nods and he is actually very difficult to find but seems to show up wherever someone is looking for him after a few minutes. When asked what he will do once they get to their destination, he nods saying that he will go into the woods and wait for the signal while he finds himself another wolf to tame.


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