Tales of the Nalbrin (Table 2) (Inactive)

Game Master sarpadian

Regional Map
Tactical Map

Initiative:

Rannock
Falgard
Riuk
Enemy
Morg
Mattock
Quingrin


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Human [Ulfen]* Bloodrager/Bard 1

"Fair enough," Ulfgar answers as talk turns to making camp, "Falgard, would you care to muster a duty roster for watch rotations?"


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

Mattock drops his pack.

"Last watch for me and a second dwarf, if you please, Falgard. I'll need an hour or so to study my spells in the morning and I'm typically not very alert to outside stimulus while I do so."

Struck a day's rations from Mattock's sheet. Still in heavy load with the pack, but after tomorrow it will be medium.


Statistics:
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 5 || Acrobatics +11, Climb +7, Perception +8, Sense Motive +8, Stealth +7 || Inventory
HP 23/23 || AC 20 / T 16 / FF 17 || Fort +6 / Ref +5 / Will +5 || Perception +8 || Init +4

Breifly pausing from setting up camp, Falgard looks around at the assembled Nalbrin.

"Right then. I'll take the first watch, I suppose..."

He begins to motion to each dwarf in order

"Trask, ye'll be next, followed by Ulfgar, and after that, Riuk. Mattock, ye'll be with the whelp. Make sure he doesn't get into any trouble" he says, ending the last sentence with an air of disdain.

"Any objections?"

Summary:

Falgard
Trask
Ulfgar
Riuk
Mattock + Morg


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Uninterrupted sleep, I could learn to love you.


The night passes uneventfully, and the next morning begins with the party finding a way down to the underground riverbed.

random encounters: 3d6 ⇒ (2, 3, 2) = 7


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

You all awake or come out of your studious trance to the sound of trickling water and the sight of Morg's back as he sways back and forth.

He looks over his shoulder.

Top of the morning to ya. It's good to be alive! Any ideas?


Male Medium humanoid (dwarf) Male dwarf monk (monk of the empty hand) 1/skald 1

"Nab some grub, pack up and get ready to get movin." Trask says as he unpacks his
mess kit.


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

"Aye. We've another long day of marching ahead." He makes it sound like a lifetime prison sentence.

Mattock closes his heavy volume, winds it with string, and twists a small stick in the string to make sure the book can't accidentally open.

Then he helps with breakfast preparations.

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

"yes, yes food. ..but what would be the best way to get down...."

Riuk said a loud as he thought

"well how much rope do we have...two could go down and then we can lower our gear and supplies with the rope, and then we all follow we might loose the ropes but I think it the safest way."

-Posted with Wayfinder


Human [Ulfen]* Bloodrager/Bard 1

"There shouldn't be any need to leave gear behind..." Ulfgar offers, "we just need to find a natural pilar or a strong stalagmite... we can wrap a rope around it and drop both ends- we each climb down holding both ends as one rope then from the bottom we can grab one end and drag the whole rope around and down."

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

" but you see the only issue with that is, the people that go down at the same time need to be equal weight and move in unison or else one snag and there there you go."

Riuk scratches his beard

" so I still think if we can get two of us to go down first and then we lower the gear to them with the ropes ,we can all then climb down with ease."

-Posted with Wayfinder


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

I gotta handle on a strong stalagm... Never mind. He finishes up.


Human [Ulfen]* Bloodrager/Bard 1

"No, we twist the rope and treat it as a single line... We can each climb down alone, as if on a single rope..."


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

I'm unclear about the ledge and dropping in option.


There's a narrow ledge that crosses the canyon. From your perspective it looks like a slight slope up from the end of the mining tunnel where you're standing to a peak that's over the middle of the river. If you want to use the ledge to get down to the riverbed, you'd be walking out on the ledge until you reach the middle of the river, and then dive off the ledge into the river. Theoretically, you could jump before you got to the river (and that's what will happen if you fail an Acrobatics check on the way), but you're more likely to get hurt that way.

Mechanically, what you're looking at a series of four Acrobatics checks to get to the diving point over the river (unless you have an ability that lets you use Acrobatics at full speed), and then an Acrobatics or Swim check for the dive itself. If you fail one of the first set of Acrobatics checks, you fall and take falling damage (as per normal rules, you get a DC 15 Acrobatics check to turn the 1st 10 ft. of fall into nonlethal damage). The falls associated with each check are all 20 ft., except for the last one (which is 30 ft.). If you make it to the diving point, succeeding on the final Acrobatics or Swim check allows you to completely negate the falling damage; if you fail the Acrobatics/Swim check, you'll take some nonlethal damage.

Does that help?


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

I've got rope, and this nifty tool. I will go last.

Helpful mechanics description, failed the gut check. The others probably have better climb.


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

Mattock slips a flask out of his pocket, and takes a long sip while he peers over the edge.

"That's a long way down."

Climbing seems more sensible than ledge-walking and diving. Unfortunately, I don't know spider climb. I like Nate's twisted rope plan, if we have enough rope. Sarpadian, how long is the climb?


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

3d6 :) quater speed, 5 checks.


Human [Ulfen]* Bloodrager/Bard 1

it's 20' down, plus however far horizontally it is to the nearest suitable pillar/stalagmite... If we tie two 50' ropes together it could be upto 30' away from the edge...


You can find a securing point within 30' ft. of the edge fairly easily; go ahead and give me four Climb checks apiece (2 if you take the -5 penalty for accelerated climb).


Human [Ulfen]* Bloodrager/Bard 1

Ulfgar ties his 50' silk rope to another and secures them around a large stalagmite relatively nearby. He gives the two trailing ends a few twists--enough to make them easier to hold as one, but not so many that it will be difficult to untangle them when the time comes to drag them down--before dropping them to the creek bed. "I'm not a strong climber... so I'll go first, that way if I fall I won't land on anyone..." he says before begining his descent...

climb: 1d20 + 2 ⇒ (19) + 2 = 21
climb: 1d20 + 2 ⇒ (11) + 2 = 13
climb: 1d20 + 2 ⇒ (1) + 2 = 3

still 10' from the ground he loses his grip and plummets; falling back on his training he attempts to land safely...
acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

i am sooooo going to fall

Riuk looks over the ege

"well here goes nothing , climbing ive never been good at this..."

climb: 1d20 + 2 ⇒ (2) + 2 = 4 1st check...

climb: 1d20 + 2 ⇒ (14) + 2 = 16i knoow ive have already fallen 2st check...

climb: 1d20 + 2 ⇒ (16) + 2 = 18no way that im here yet 3st check...

climb: 1d20 + 2 ⇒ (10) + 2 = 12look im already on the water why am i rolling... 4st check...

edit

SEE I TOLD YOUUUUUUUUU...thats the sound of me falling

"CCCRRRAAAAPPPP!!!!"
BYE!

riuk screamed as he fell

acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15


You only get an Acrobatics check to fall safely if you're falling on purpose. Riuk, where was your badger during this excursion?.

Ulfgar's falling damage: 1d6 ⇒ 3
Riuk's falling damage: 2d6 ⇒ (4, 1) = 5

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}
GM Sarpadian wrote:

You only get an Acrobatics check to fall safely if you're falling on purpose. Riuk, where was your badger during this excursion?.

[dice=Ulfgar's falling damage]d6
[dice=Riuk's falling damage]2d6

she as a climb speed of 10' so its going slowly down to the bottom ^_^


Human [Ulfen]* Bloodrager/Bard 1

technically the DC for climbing a rope against a wall is only 5, and you have to fail by 5 or more to fall... 4 or less and you just make no progress... I thought maybe if we were gonna be extra lethal with the climb checks we could be a little flexible with acrobatics? If we stick with RAW all around very few party members are capable of falling...


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Climb 1: 1d20 ⇒ 11
Climb 2: 1d20 ⇒ 20
Climb 3: 1d20 ⇒ 8


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

That was no fun at all... I'm going to have to practice.


Statistics:
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 5 || Acrobatics +11, Climb +7, Perception +8, Sense Motive +8, Stealth +7 || Inventory
HP 23/23 || AC 20 / T 16 / FF 17 || Fort +6 / Ref +5 / Will +5 || Perception +8 || Init +4

"Oi, I hope those falls woke you lot up from your morning slumber. Did ye forget to grab the rope on yer way down?" Falgard taunts at the Dwarves below

Climbing:

Falgard should just be able to take 4 10s, unless the DC is higher than 17 (which I highly doubt). I'll roll anyways, just in case.

Climb: 1d20 + 7 ⇒ (1) + 7 = 8
Climb: 1d20 + 7 ⇒ (8) + 7 = 15
Climb: 1d20 + 7 ⇒ (17) + 7 = 24
Climb: 1d20 + 7 ⇒ (8) + 7 = 15


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Climb 4, thought only 3: 1d20 ⇒ 14


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

Mattock watches uneasily as the others take their turns on the rope.

On his turn he takes another sip from his flask before grasping the rope and shuffling slowly backward over the edge.

Climb, the first: 1d20 + 5 ⇒ (4) + 5 = 9

Climb, the second: 1d20 + 5 ⇒ (1) + 5 = 6

Climb, the third: 1d20 + 5 ⇒ (17) + 5 = 22

Climb, the fourth: 1d20 + 5 ⇒ (1) + 5 = 6

I hope the DC is really 5 and that 1s are not autofails.


Human [Ulfen]* Bloodrager/Bard 1

lol, well done mattock

also- I apologize if my post about the DCs seemed belligerent. I certainly didn't mean it that way but tone can be so hard to properly convey in short bits of text.


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

I expected the DC as 5 rope/wall. Mattock had the best climb skill! Hilarious! Skill rolls don't/shouldn't autofall... I mean fail, nor auto succeed by RAW. DM rules, though.


Natural 1s don't autofail, but an adjusted 0 fails in this case. The ACP for heavy load is -6. It may be a moot point, though: see my upcoming response to Ulfgar and Falgard in the discussion thread.


Male Medium humanoid (dwarf) Male dwarf monk (monk of the empty hand) 1/skald 1

*climbs down*
18
10
6
11

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

Riuk gets up and moves to the side

"ohoh that could have been better"

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

oohh max!! ^+^

"ok lets not take up to much time ill scout ahead if you hear a cry of pain come quick..."

so riuk walks ahead of the group and moves down the way


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

If I took falling damage, please roll or let me know how much and I can. Hustle is descriptive, he walks.

Someone take the rear... Hold on, brother.

Morg hustles after Riuk.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

oh forgot the perception and stealth

perception riuk: 1d2 + 9 ⇒ (2) + 9 = 1113 to notice unusual stonework

perception Xo: 1d20 + 5 ⇒ (4) + 5 = 9

Stealth riuk: 1d20 + 8 ⇒ (20) + 8 = 28

Stealth xo: 1d20 + 11 ⇒ (4) + 11 = 15

edit

well Xo nor I can see anything but I am a shadow ^_^


Human [Ulfen]* Bloodrager/Bard 1

Ulfgar grumbles as he stands up and knocks the dust from his clothing. Then watches as the others follow him down with varying degrees of success. Those who fall he helps to their feet.

After everyone is down and more or less intact he waits for some separation from Riuk ond Morg, then begins following them.


Standing at the top of the cliff, the party redistributes their gear so that everyone can climb down safely. It takes a while, and some of the less athletically-inclined Nalbrin have to pause occasionally to steel themselves to the task before resuming their descent, but eventually the party reassembles at the bottom, none the worse for wear. Morg and Riuk scout out ahead, while the rest of the party follows behind them. The day passes uneventfully as the party strolls along the side of the underground riverbed. As the party pauses to eat dinner they notice landmarks that they've been told are just over a day's travel from the South Gate itself.

Mark off a day's rations. You've made eight hours of progress for the day at this point. One forced march check, today or tomorrow, will put you at the cave exit tomorrow night. Otherwise, you can exit early the day after tomorrow.

GM Rolls/Notes:
random encounters: 2d6 ⇒ (3, 2) = 5 27 mi.


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

As at every stop, Mattock shrugs off his pack eagerly.

For dinner, he rummages in his pack for food.

What do you guys think about pushing on. Mattock may complain, but I'm agreeable.

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

im fine with it and i have a spell keep watch so i can stay up and still count as rested ^_^


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Let's move on, better we push through territory closer to home.


Human [Ulfen]* Bloodrager/Bard 1

"Yes, Morg," Ulfgar replies, "pushing through tonight is the right choice... That way if anyone is overly tired after we can sleep it off in here rather than out in the open, in the dangers of the surface world..."


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Thanks, Ulfgar. I don't care... what the others say about you. Morg cracks a friendly smile.


That's four votes for pressing on, which is a majority, so I'm going to move things along.

The party decides to press on for an hour after supper in order to make the South Gate by tomorrow evening. By the time the party reaches a suitable campsite, Riuk and Trask are huffing and puffing.

Watch order? If you want to keep the same one all the time, that's fine with me, but I didn't want to assume that.

Forced March, DC 10:
Falgard: 1d20 + 2 ⇒ (15) + 2 = 17Mattock: 1d20 + 2 ⇒ (18) + 2 = 20Morg: 1d20 + 2 ⇒ (14) + 2 = 16Riuk: 1d20 + 2 ⇒ (7) + 2 = 9 Trask: 1d20 + 2 ⇒ (4) + 2 = 6Ulfgar: 1d20 + 3 ⇒ (14) + 3 = 17

Nonlethal Damage:
Riuk: 1d6 ⇒ 5 Trask: 1d6 ⇒ 5

GM Rolls/Notes:
random encounters: 4d6 ⇒ (5, 3, 4, 1) = 13 threat: 1d20 ⇒ 3kind: 1d20 ⇒ 18 option: 2d20 ⇒ (13, 1) = 14 or else: 1d20 ⇒ 3


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Whatever the reason for the order, probably still holds true. Mattock spell prep and Morg being a softy.

Seeing the two winded, Morg starts to set up camp, tents, etc... If is was easy, they wouldn't have picked us, brethren.

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

"wow that was harder than i thought not used to having this much weight on me..."
Riuk said out of breath
and then he cast a spellKeep watch

"Oh great Easivra keep my eyes strong for the night so i may not let harm fall on my companions..."Riuk said a prayer

"ok,i should be fine with watch all night you all get some rest.."


Human [Ulfen]* Bloodrager/Bard 1

Having some knowledge of the spell, Ulfgar nods his consent to Riuk. He summons some healing energy to repair his modest wounds and sets up his tent. "I can do that once more if anyone has need?" he offers...


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

"Thankee, Riuk, and great Easivra too. We'll all do better tomorrow with a full night's rest."


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Morg helps if he can, then when everyone is ready to sleep, he curls up and sleeps.

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