GM Sarpadian |
Riuk Blood |
wow that was close lol
Riuk turns drawing his bow and fires a shot in a swift fluid motion at the silhouette he can see
"WAKE UP YOU DOGS WE GOT COMPANY"
long bow: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 2 ⇒ (8) + 2 = 10
Morg "Tinker" Blackflame |
...Should I make tea?
WHOA! Wrong kind o' COMPANYYY!
Morg, grabs his crossbow and fires a shot from where he is on the ground. Standing up, if there is room afterward.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
atk, xbow: 1d20 + 3 ⇒ (6) + 3 = 9
GM Sarpadian |
Riuk yells to wake up the party, and everyone except for Trask comes awake.
Mattock, Riuk, Trask, and Morg are up. Riuk has already posted an action, and Trask's action for this round will be to wake up. Morg, I'm assuming you wanted to use that hanging tent you bought; you'll need to make a DC 10 Climb check as a full-round action if you want to climb out.
I'm about to update the initiative spoiler and post a link to a Roll20 map. When yo log in to the Roll20 campaign, let me know which character you are, so I can give you control of your tokens.
Falgard Dalvik |
Falgard grabs his hammer from beside him and, after struggling a bit with his bedroll, runs out into the fray.
"Oi! What's goin' on out here?!"
Move action to pick up weapon, move action to move
Mattock of Torhold |
The apparently floating sword bewilders Mattock for a moment, but the threat it represents doesn't.
"Riuk, just to your left!"
Or some game appropriate direction. It's not clear who's who on the map.
GM Sarpadian |
Mattock points out the direction of the threat to Riuk, and Riuk steps back, unleashing an arrow at the figure. It appears to be on target, but it glances off. Trask wakes up, but it takes a moment for him to get his bearings. Morg untangles himself from his tent and moves towards the action.
The creature closes with Riuk again, and he lashes out with his short sword. Once again, it misses.
Ulfgar and Falgard are up. Ulfgar, you're in the same situation Morg was (needing to make a Climb check as a full-round action to get down). If you look at the map, your tent is hanging on the cliff face that makes up the east wall of the cavern. Getting down will put you in the first square of sand west of you, and you may take a 5' step after that, if you wish.
Ulfgar Helmhammer |
I'm not high enough to take damage, so I'll just drop out of the tent and risk the DC 15 acrobatics check to avoid landing prone...
acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13 lol, of course
Ulfgar flips out the entrance to his tent but misjudges the height, over-rotates, misses his footing, and ends up prone on the ground. With a grunt and a scowl he stands and prepares himself for combat. second move action to stand from prone- if there's any that threaten me they get an AoO...
Mattock of Torhold |
Mattock considers his options and charges forward to help Riuk. Rounding behind his comrade he swings his heavy axe where an assailant should be.
MW BattleAxe: 1d20 + 2 ⇒ (18) + 2 = 20 .... damage : 1d8 + 1 ⇒ (4) + 1 = 5
Morg "Tinker" Blackflame |
Or, you could 5-foot step and take that reddish guy, setting up a flank! You're a dwarf, you don't have enough move to go around anyone...
Morg steps to flank the enemy with Mattock!
flurry1, flank: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
dmg1: 1d6 + 1d6 ⇒ (3) + (5) = 8
flurry2, flank: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
dmg2: 1d6 + 1d6 ⇒ (2) + (1) = 3
GM Sarpadian |
Morg, would you be willing to risk an AoO to get flanking? As it stands, you have enough movement to get into flanking with Riuk without provoking, but if Riuk moves at all (which is likely, since he'll eat an AoO if he fires his bow in melee), you'll lose flanking. On another note, I don't think you can flurry; you're moving more than 5 ft.
Riuk Blood |
sorry I cant use roll 20 from work but Ill post my action and try to look at the map when I get home
Riuk moves to a more advantageous position and fires one arrow
bow: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 2 ⇒ (5) + 2 = 7
But he just cant seem to get a bead on it and missed his shot
I like big beards and I can not lie
You other dwarves can't deny
When a girl walks in with a big thick waist
And hair all over her face
You get sprung
Wanna pull up tough
Cuz you notice that face was scruffed
Deep in the helm she's wearing
I'm hooked and I can't stop staring
Oh, baby I wanna get with ya
And take your picture
My homeboys tried to warn me
But that beard you got
Make Me so horny
Ooh, ain't got smooth skin
You say you wanna get in my clan
Well use me use me cuz you aint that average groupie
I've seen them smithin'
The heck with romancin'
She sweats, wet, gots whiskers like my uncle Chet
I'm tired of elven queens
With their smooth little things
Take the average dwarf and ask him that
Her face has gotta scratch, so
fellas (yeah) fellas (yeah)
Has your dwarf-girl got the beard? (heck yeah!)
Don't let her shave it, shave it
Keep that healthy beard...
Baby got beard...
Hairy face makes for dwarven beauty...
For the clan
We will fight to the last man
For our homes
We all fight, even the gnomes
(Chorus)
Raise your hammer
Sharpen your axe
Prepare for the glamour
And the bloodiest of acts
For life and limb
A battle dark and grim
(/Chorus)
We go to war
We’ll be covered in gore
For we swore
We’ll fight and die
With a mighty battle cry
(Chorus)
Though the dead my rise
And the dragon flies
We look to our allies
And to no surprise
We’ve seen their demise
So we grasp at the warrior’s prize
(chorus)
The din of battle loud
Our warriors stand proud
To carry the day
To see our enemies dismay
As we keep them at bay
(chorus)
And if we shall die
You should know why
We gave our life
To end the strife
GM Sarpadian |
Mattock moves towards the battle, and his axe connects with the creature's shoulder. Riuk steps back and looses an arrow, but it's hard to target something that blends into the background, and he misses. Trask grabs his drumsticks and begins inspiring his comrades. Morg tries to hit the creature, but he too misses. The creature follows after Riuk, and stabs with his short sword. The attack clangs harmlessly against Riuk's armor. Then, all of a sudden, a bolt of flame hits Morg squarely in the back. Attempting to find its source, you all notice another chameleon-like figure clutching a gold object in one hand and a short sword in the other.
Morg, you take 5 damage. Ulfgar and Falgard are up.
Falgard Dalvik |
I'm assuming the thing 5-foot stepped? Otherwise, it provokes an AoO from Falgard
Stepping forward to face this new attacker, Falgard lets out a mighty roar as he wildly swings his hammer.
Move action to move 10ft
Standard action to attack
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d12 + 5 ⇒ (8) + 5 = 13
Trask Morgrath |
"Yall need so help lads!?"
Trask moves towards the creture, and attempts to make a knowlege check to identify the monster.
When he finds and ample opportunity to strike, he lashes out with the butt of his stick to clock the lizard square in its temple.
Rolls
If a hit, 8 damage.
Mattock of Torhold |
Mattock follows Riuk and his assailant. The axe sweeps back and drives forward again.
MW BattleAxe: 1d20 + 2 ⇒ (8) + 2 = 10 .... damage : 1d8 + 1 ⇒ (8) + 1 = 9
Left the flank square open for Morg.
GM Sarpadian |
Trask raised a good point: I forgot to let y'all roll Knowledge checks. I'll also post the results of the actions Ulfgar and Falgard took at the end of last round.
Falgard's hammer slams into the ground beside the creature, and the creature Ulfgar's fighting manages to avoid both of his blows, though one of them seems like it should have connected.
Riuk Blood |
Riuk take a set back and stets his aim the skulk facing him. Riuks hands are a blur as he lets two arrows fly at it
FOA1: 1d20 + 3 ⇒ (1) + 3 = 4
FOA1 damage: 1d8 + 2 ⇒ (8) + 2 = 10
FOA2: 1d20 + 3 ⇒ (5) + 3 = 8
FOA2 damage: 1d8 + 2 ⇒ (2) + 2 = 4
but in his movement Riuk could not set the arrows correctly on the strings and both shots twang off the bow
"XO!! now kill the back" Riuck yelled and Xo came out of the ground behind the skulk shaking its head free of the dirt on her head she stands ready to attack.
Morg "Tinker" Blackflame |
Morg flanks and tries to connect!
atk, flank: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
atk, sneak: 1d6 + 1d6 ⇒ (4) + (6) = 10
The additional sneak... There is no flanking with ranged attacks I think. Also, Morg has acted in combat, so is not flat-footed. And the irony! The rogue getting sneaked!
Riuk Blood |
well she is small size could they not share the same square without much issue no?
-Posted with Wayfinder
GM Sarpadian |
Nice try, but no :).
Morg attempts to launch himself over the creature so that he can flank with the badger, but he winds up tripping and landing next to the badger. The creature tries to take advantage of the misstep, but he misses. Momentarily off-balance, Morg's counter-strike barely misses as well.
Edit: I'd forgotten that Trask already posted, and so the enemies and Ulfgar are up.
As Trask heads north to aid Ulfgar, he yells out: "Somebody put out the campfire; they'll have more trouble in the dark than we will!" Once he reaches the creature his drumstick cracks into the side of the creature's head. The creature steps back and the gold object in his hand belches a gout of flame. This time it's aimed at Ulfgar. It hits him, singeing the hair off his arm. Tiring of chasing Riuk, the other creature stabs at Mattock, but misses. Ulfgar steps forward and punches at the creature, hitting it solidly with one blow but missing with the other.
Falgard is up, though the rest of you can feel free to post actions for the next round.
Falgard Dalvik |
Falgard sees the badger hop out of the ground and takes advantage of the momentary distraction to reposition himself and swing again.
Accept Raging Song
Move action to move 5ft
Standard action attack
Attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 (flanking with Xo)
Damage: 1d12 + 5 ⇒ (8) + 5 = 13
Mattock of Torhold |
Mattock rips an overhand chop not the feat at the creature and then retreats.
MW BattleAxe: 1d20 + 2 ⇒ (4) + 2 = 6 .... damage : 1d8 + 1 ⇒ (8) + 1 = 9
And 5' step away so Riuk has a clear shot. But I can't get to the map right now.
Riuk Blood |
my wife is awesome, she only did not want me posting when we were shot seeing ^_^ I'm on my phone so I can't see the map but, I think you for got about my pets attack
pet is using ragesong I don't remember what to bonus is for that so...
bite: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d4 ⇒ 3
claw 1: 1d20 + 2 ⇒ (15) + 2 = 17
claw 1 damage: 1d3 ⇒ 1
claw 2: 1d20 + 2 ⇒ (13) + 2 = 15
claw 2 damage: 1d3 ⇒ 1
Xo heeding riuks command she rips into the chameleon like creature in front of her
-Posted with Wayfinder
GM Sarpadian |
I had forgotten. I will fix it now. I'm separating out the two fights going on for descriptive purposes, but the initiative order is still as posted above.
The badger's bite and one of his claws tear into the creature. Apparently, the indignity of being munched on by a badger is too much for the creature, and it carefully makes its way into the river. The badger attempts to take advantage of the situation, but doesn't manage to do so.
Withdraw action, so the only AoO is for the creature moving from the east side of the river to the middle.
Meanwhile, Trask plays a drum riff on the skull of the creature he's fighting. Ulfgar misses, however. Seeing that his friend is bolting, the creature disengages from Ulfgar and Trask, fleeing northward.
Falgard is up.
EDIT: After raging song, Morg hit. Forgot to put that in.
Riuk Blood |
riuk takes a step forward
"no you wont be getting away that easily"
he said as he let two arrows fly
flurry 1: 1d20 + 3 ⇒ (13) + 3 = 16
flurry 1 damage: 1d8 + 2 ⇒ (1) + 2 = 3
flurry 2: 1d20 + 3 ⇒ (7) + 3 = 10
flurry 2 damage: 1d8 + 2 ⇒ (7) + 2 = 9
"or maybe you will..."
Riuk said as he lowered his bow
"what is wrong with us we could not hit them at all..."