Tales of the Nalbrin (Table 2) (Inactive)

Game Master sarpadian

Regional Map
Tactical Map

Initiative:

Rannock
Falgard
Riuk
Enemy
Morg
Mattock
Quingrin


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Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

well I'll stand and look around againperception: 1d20 + 9 ⇒ (15) + 9 = 24

-Posted with Wayfinder


The party can hear birds chirping in the air, but they don't see anything.

Morg, Mattock, Quingrin are up for Round 1; Rannock, Falgard, and Riuk are up for Round 2.


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

Mattock finishes loading his crossbow and walks slowly forward while he looks around.

"Are you all right, Riuk?"

I love the accent by the way. Sometimes I have to read it twice, but it is awesome.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Male Dwarf Sacred Priest 2
Stats:
HP 21/23

Quingrin gets his cold iron brass knuckles and places them on, punching the palm of hands to ensure they are in place. "Ok, someone is going to get a beating." He begins to look around.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Dwarf Cleric 1 :: HP: 11 | AC:15 (with Shield) | Str: +1 ; Dex: - ; Con: +2P ; Int: - ; Wis: +2P ; Cha: - | Darkvision 120' | Deity: Grunnundergön

Rannock draws his spear, peering around for an opponent - "We're bein' toyed with, but not fer long" - he nods at Quingrin, his eyes glowing momentarily with a magic enchantment.

Casting Detect Magic.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Statistics:
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 5 || Acrobatics +11, Climb +7, Perception +8, Sense Motive +8, Stealth +7 || Inventory
HP 23/23 || AC 20 / T 16 / FF 17 || Fort +6 / Ref +5 / Will +5 || Perception +8 || Init +4

"Och, enough of this already"

Falgard pushes his way past Riuk into the clearing ahead and shouts out

"All right, ye invisible faerie bastards! We know yer tricks. Show yeselves already so we can give ye a taste o' the ol' cold iron!"

He spits on the ground and mutters an old Orc curse as he steels himself for the fight ahead.

Turn:
Double move to enter clearing ahead of Riuk

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

"Weel 'main 'en then wi' me, Keep ye wits abit ye men. ." Riuk said as he follows Falgard into the clearing


I'm putting Morg on delay.

As if summoned by Falgard's challenge, a grey-skinned creature with cloven hooves and a manical grin appears next to Rannock. Green ichor drips from its jaws as they snap shut just shy of Rannock's arm. Both of its glistening claws connect, however. Rannock feels sluggish for a moment, but he fights it off.

Rannock takes a total of 9 physical damage and 7 acid damage. The appropriate skill to ID the creature is Knowledge (planes), but it doesn't look like any of you are trained in it. Party up.

Rannock:
There are magical auras. Give me two concentration checks, if you want to maintain the spell.

Rolls:
bite: 1d20 + 6 ⇒ (6) + 6 = 12 L. claw: 1d20 + 7 ⇒ (20) + 7 = 27 L. claw confirm: 1d20 + 7 ⇒ (17) + 7 = 24 R. claw: 1d20 + 7 ⇒ (6) + 7 = 13
L. claw damage: 1d4 + 2 ⇒ (2) + 2 = 4 L. claw acid: 1d4 ⇒ 3 R. claw acid: 1d4 ⇒ 4 R. claw damage: 1d4 + 2 ⇒ (3) + 2 = 5 Fort save 1: 1d20 + 10 ⇒ (20) + 10 = 30 Fort save 2: 1d20 + 10 ⇒ (14) + 10 = 24

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

Riuk takes a step back his hand a blur of motion as two arrows fly at the demon before him "Ye mingin' hin' yoo'll learn in death whit happens when ye attacks th' dwarfs ay nalbrin." He said after the arrows fly

attackflurry 1: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 2 ⇒ (7) + 2 = 9

attack2: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d8 + 2 ⇒ (2) + 2 = 4

attack2 crit?: 1d20 + 3 ⇒ (9) + 3 = 12no

Xo takes a defensive stance in front of Riuk


Dwarf Cleric 1 :: HP: 11 | AC:15 (with Shield) | Str: +1 ; Dex: - ; Con: +2P ; Int: - ; Wis: +2P ; Cha: - | Darkvision 120' | Deity: Grunnundergön

Sarpadian:

I'll drop the Detect Magic.

"What tha...?" - Rannock grumbles, seconds before the pain threatens to take him down - "Ye can go try to jump yer Mommy, ye son of a..." - he roars, moving away, and towards his companions - "Now! Let's start again!"

Full round: Withdraw towards the others.


Male Dwarf Sacred Priest 2
Stats:
HP 21/23

At work at the moment and roll20 does not work due to firewall. Is Quingrin close to melee combat?


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Morg steps to flank the enemy. Off my brother!

flurry1, flank: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
dmg1: 1d6 + 1d6 ⇒ (4) + (1) = 5

flurry2, flank: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
dmg2: 1d6 + 1d6 ⇒ (2) + (2) = 4

Subtract 2 and disregard second damage die if no flank.


Potentially, Quingrin, but you would wind up giving the enemy cover from either Falgard or Riuk, depending on which square you wind up in. Edit: With Riuk's badger in front of him, blocking Falgard is your only choice for getting into melee.

Although Morg's first blow strikes home, the creature doesn't seem to feel any pain as a result of it.

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

can you add my pet to the map i have him right in front of me since he is small


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

Mattock focuses on his ring and lets fly a magic missile. Then he circles around Riuk to get to a better attacking position.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Spontaneous casting through bonded item. Hate to use the resource like that, but shooting into melee seemed a worse idea.


Mattock's bolt of energy strikes the creature square in the chest.

Quingrin and Falgard are up.


Statistics:
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 5 || Acrobatics +11, Climb +7, Perception +8, Sense Motive +8, Stealth +7 || Inventory
HP 23/23 || AC 20 / T 16 / FF 17 || Fort +6 / Ref +5 / Will +5 || Perception +8 || Init +4

"Ah ha! There ye are, ye bastard!"

Falgard lets out a roar as he charges past the creature, letting his momentum carry his hammer straight into its gut.

Turn:
Move action to move 20ft and set up flanking
Standard action to attack
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d12 + 4 ⇒ (12) + 4 = 16
Crit Confirm: 1d20 + 6 ⇒ (4) + 6 = 10
Crit Damage: 1d12 + 4 ⇒ (8) + 4 = 12
Okay, yeah, I can't attack while moving, but it's cooler to imagine that it happened that way than that I ran past him, then turned around and swung at him. Nat 20's get to be cool :P


I'm going to bot Quingrin to get things moving.

Quingrin's right fist misses, but his left jab catches the creature square on its ugly snout. Rannock carefully makes his way towards the rear of the party. Falgard slams his hammer into the creature's gut on his way by. One of Riuk's arrows hits the creature, but it doesn't seem to leave even a mark. The creature closes with Falgard and attacks, but he manages to dodge the blows.

Party up.

Rolls:
L. unarmed: 1d20 + 3 ⇒ (15) + 3 = 18 R. unarmed: 1d20 + 3 ⇒ (10) + 3 = 13 L. unarmed damage: 1d6 + 2 ⇒ (5) + 2 = 7 bite: 1d20 + 6 ⇒ (13) + 6 = 19L. claw: 1d20 + 7 ⇒ (6) + 7 = 13R. claw: 1d20 + 7 ⇒ (6) + 7 = 13


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Morg takes advantage of the close quarters. Leave them all alone! Stupid games!

flurry1, flank: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
dmg1: 1d6 + 1d6 ⇒ (2) + (6) = 8

flurry2, flank: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
dmg2: 1d6 + 1d6 ⇒ (6) + (1) = 7

Assuming flanking. Is he hurt or still spry?


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

Mattock levels his crossbow and fires, confident that at this close range he won't accidentally hit Morg or Falgard.

Fingers crossed

Crossbow: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 .... damage: 1d10 ⇒ 5

Just awesome. That's the way I roll.

Usually I wouldn't risk friendly fire casualties, but I can't get to him with the axe, and burning hands is only 1d4 and would catch at least one good guy.


Both Morg's blows hit the creature, and it begins to look haggard. Mattock's bolt whizzes past Morg's ear.


Statistics:
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 5 || Acrobatics +11, Climb +7, Perception +8, Sense Motive +8, Stealth +7 || Inventory
HP 23/23 || AC 20 / T 16 / FF 17 || Fort +6 / Ref +5 / Will +5 || Perception +8 || Init +4

Falgard grins maliciously as the creature draws closer to him.

"Guess ye never learned to run when somethin' hits ye, eh?"

Taking advantage of the close quarters, he bellows out a laugh as he unleashes a brutal series of kicks to the creature.

Turn:
Full-round Flurry of Blows
Attack1: 1d20 + 4 ⇒ (18) + 4 = 22
Damage1: 1d6 + 3 ⇒ (6) + 3 = 9
Attack2: 1d20 + 4 ⇒ (18) + 4 = 22
Damage2: 1d6 + 3 ⇒ (3) + 3 = 6
And this is why you don't mess with the Nalbrin!


Male Dwarf Sacred Priest 2
Stats:
HP 21/23

Sorry guys. Real busy with AML and Fraud conference. All done now. I can devote attention to the campaign now. Thanks for botting. Did Quingrin's left hook cause and damage to the creature?"


No probem, Quingrin. It caused a little damage, but not as much as it should have, given how hard you hit him. BTW, you and Riuk are up.


Male Dwarf Sacred Priest 2
Stats:
HP 21/23

Quingrin immediately performs a double punch, left/right combo on the creature.
Flurry of Blows1: 1d20 + 2 ⇒ (9) + 2 = 11
Flurry of Blows2: 1d20 + 2 ⇒ (17) + 2 = 19
Unarmed Damage with Brass Knuckles: 1d6 + 2 + 1d3 ⇒ (4) + 2 + (3) = 9
Unarmed Damage with Brass Knuckles: 1d6 + 2 + 1d3 ⇒ (4) + 2 + (3) = 9


I'm going to bot Riuk to get things moving again. Quingrin, you don't do brass knuckle damage on top of your regular unarmed damage.

This time it's Quingrin's right fist that connects with the creature. Rannock touches his savaged arm, and the wounds begin closing up. Both Falgard's kicks hit the creature, though one of them barely seems to affect it. The same is true of both Riuk's arrows.

Falgard:
You hear in your mind: "Puny mortal, you may send me to my Master, but you're coming with me."

As the creature moves towards Mattock, it chomps down on Falgard's arm, but both of its claws miss wide.

Rannock heals 2 damage. Falgard takes 3 normal damage and 2 acid damage. Party up.

Rolls:
CLW: 1d8 + 1 ⇒ (1) + 1 = 2flurry 1: 1d20 + 3 ⇒ (13) + 3 = 16 flurry 2: 1d20 + 3 ⇒ (13) + 3 = 16 damage 1: 1d8 ⇒ 4 damage 2: 1d8 ⇒ 7bite: 1d20 + 6 ⇒ (18) + 6 = 24 L. claw: 1d20 + 7 ⇒ (1) + 7 = 8 R. claw: 1d20 + 7 ⇒ (5) + 7 = 12 bite: 1d4 + 2 ⇒ (1) + 2 = 3 acid: 1d4 ⇒ 2


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Enough!

flurry1, flank: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
dmg1: 1d6 + 1d6 ⇒ (5) + (5) = 10

flurry2, flank: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
dmg2: 1d6 + 1d6 ⇒ (6) + (2) = 8


Statistics:
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 5 || Acrobatics +11, Climb +7, Perception +8, Sense Motive +8, Stealth +7 || Inventory
HP 23/23 || AC 20 / T 16 / FF 17 || Fort +6 / Ref +5 / Will +5 || Perception +8 || Init +4

Don't forget, I have 20% concealment from the creature, since I'm in the thick of the woods

"Ha! I'd like to see ye try, ye miserable whelp!"

Falgard sweeps his leg under the creature as he nimbly steps towards Mattock's side.

Turn:
Standard action Trip attempt, which provokes
Move action to move down 5ft, using Acrobatics to avoid another AoO (Just in case it has Combat Reflexes :P)
Trip: 1d20 + 6 ⇒ (14) + 6 = 20
Acrobatics: 1d20 + 13 ⇒ (6) + 13 = 19

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

Riuk fires two more arrows at the demon

Riuk rolls:
Flurry 1: 1d20 + 3 ⇒ (12) + 3 = 15
damage bite: 1d8 + 2 ⇒ (2) + 2 = 4
Flurry 2: 1d20 + 3 ⇒ (2) + 3 = 5
damage 2: 1d8 + 2 ⇒ (7) + 2 = 9

hmm i might have to rethink my character...


I had forgotten. Pay no attention to the man rolling extra dice.

GM Rolls:
miss chance: 1d100 ⇒ 19 Falgard Fort: 1d20 + 6 ⇒ (19) + 6 = 25

You're still hit.


Pay no attention to the man rolling even more extra dice; I'd forgotten something else.

GM Rolls:
CL: 1d20 + 1 ⇒ (19) + 1 = 20


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Waiting to hear that Morg dropped the hammer and floored the guy! Precision! :)


Don't hold your breath.


Statistics:
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 5 || Acrobatics +11, Climb +7, Perception +8, Sense Motive +8, Stealth +7 || Inventory
HP 23/23 || AC 20 / T 16 / FF 17 || Fort +6 / Ref +5 / Will +5 || Perception +8 || Init +4

Did I successfully trip the thing?


We'll find out after Mattock and Quingrin post.


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

Why's he coming for me? I almost shot off Morg's ear for him.

Mattock rocks back and pitches his crossbow behind him. Freeing the axe at his belt, he sweeps it up and hammers it down at the foe.

Battle Ax: 1d20 + 2 ⇒ (15) + 2 = 17 ..... damge: 1d8 + 1 ⇒ (8) + 1 = 9


Male Dwarf Sacred Priest 2
Stats:
HP 21/23

Quingrin attacks once again but this time strikes with the palm of his hands. He concentrates to determine it's weaknesses.
Lore Keeper (minor): At 1st level, you can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if your result on the appropriate Knowledge skill check were equal to 15 + your warpriest level + your Wisdom modifier. (15+2+3 = 20)

Flurry1, MW Knuckle: 1d20 + 3 ⇒ (10) + 3 = 13
Flurry2, MW Knuckle: 1d20 + 3 ⇒ (10) + 3 = 13
Damage1: 1d6 + 2 ⇒ (6) + 2 = 8
Damage2: 1d6 + 2 ⇒ (6) + 2 = 8

hmmmm....what are the odds of my rolls being the same? Quin's previous damage rolls were the same as well.


Mattock, he isn't so much coming at you as trying to move around Falgard, which happened to take him in your direction. Quingrin, you can't use lore keeper and flurry. You either make a touch attack as a standard action OR flurry as a full-round action. You need the feat Domain Strike to combine them (and you would need to specify which hand the Domain Strike attempt applied to because you only get 1 swift action). If you choose lore keeper, it resolves against touch AC. If you choose flurry, it resolves against normal AC.

EDIT: I just realized this isn't phrased very well. The issue isn't just flurry+lore keeper; it's lore keeper+any attack. The beginning of the blessing ability states that they are standard actions, and so you don't have a standard action with which to make a normal attack (much less a flurry) without the feat (which makes lore keeper a swift action to activate.)


Dwarf Cleric 1 :: HP: 11 | AC:15 (with Shield) | Str: +1 ; Dex: - ; Con: +2P ; Int: - ; Wis: +2P ; Cha: - | Darkvision 120' | Deity: Grunnundergön

Apologies if I am not following the rounds correctly, but I believe I am still to act? If so:

'Cmon then lads, lets give it Hell on a stick, and send it back to tha hole it crawled from , singin' and braggin' - the priest roars.

Starting Sermonic Performance: Inspire Courage = +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


You're up next after Quingrin decides whether he wants to attack or use lore keeper. Feel free to post whenever you can; the action will take effect whenever your turn comes up.


Dwarf Cleric 1 :: HP: 11 | AC:15 (with Shield) | Str: +1 ; Dex: - ; Con: +2P ; Int: - ; Wis: +2P ; Cha: - | Darkvision 120' | Deity: Grunnundergön

I'll stick to my action - granting Inspire Courage.


It's time to move this along. Lore keeper is resolving instead of an attack.

Morg hits the creature twice, and Mattock cleaves into its shoulder with his axe, but the creature is still standing. Quingrin's palm-heel strike into the creature's chest reveals something of the creature's nature.

Quingrin:
You get a sudden intuition that holy or precious weapons are more likely to affect the creature. i.e. DR 5/good or silver

Rannock begins encouraging his comrades, but even with this assistance Falgard's sweep attempt fails to knock the creature off its feet. In fact, the creature manages to to take advantage of the atttempt to bite Falgard's hand. Riuk's arrows fly by harmlessly.

The creature redoubles its attack on Falgard, lashing out with its maw and talons. One of the talons catches him on the arm. Then the creature moves to place Mattock between him and Falgard.

Rannock:
You hear a voice in your head: You wish to give me Hell, foolish mortal? I AM Hell!

Falgard takes 4 physical damage and 2 acid damage from the AoO, and the same again from the claw that hit. The repeats on damage rolls are unusual, but I'm not sure what to do about it. Party up.

GM Rolls:
bite: 1d20 + 6 ⇒ (18) + 6 = 24 miss: 1d100 ⇒ 64 bite damage: 1d4 + 2 ⇒ (2) + 2 = 4 acid: 1d4 ⇒ 2 Fort save: 1d20 + 6 ⇒ (13) + 6 = 19 bite: 1d20 + 6 ⇒ (7) + 6 = 13 L. claw: 1d20 + 7 ⇒ (16) + 7 = 23 R. claw: 1d20 + 7 ⇒ (3) + 7 = 10 miss: 3d100 ⇒ (52, 36, 27) = 115 claw damage: 1d4 + 2 ⇒ (2) + 2 = 4 claw acid: 1d4 ⇒ 2


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

More will step and flurry or risk moving to flank, attacking only once.

flurry1, flank, inspired: 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21
dmg1: 1d6 + 1d6 + 1 ⇒ (4) + (3) + 1 = 8

flurry2, flank, inspired: 1d20 + 2 + 2 + 1 ⇒ (18) + 2 + 2 + 1 = 23
dmg2: 1d6 + 1d6 + 1 ⇒ (2) + (1) + 1 = 4

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

so it's our go?

Riuk continues his attacks

flurry bow 1 : 1d20 + 3 ⇒ (4) + 3 = 7
fb1 damage: 1d8 + 2 ⇒ (7) + 2 = 9
flurry bow 2: 1d20 + 3 ⇒ (9) + 3 = 12
fb2: 1d8 + 2 ⇒ (8) + 2 = 10

-Posted with Wayfinder


Just to be clear, Morg, you're willing to provoke in order to get flanking?


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Yes sir, without precision damage... His attacks don't seem effective. He's going for the kidneys, or where he thinks they are.


As Morg moves past the creature to find its kidneys, it bites him.

Morg takes 5 normal damage and 3 acid damage.

GM Rolls:
bite: 1d20 + 6 ⇒ (16) + 6 = 22 damage: 1d4 + 2 ⇒ (3) + 2 = 5 acid: 1d4 ⇒ 3 Fort: 1d20 + 4 ⇒ (18) + 4 = 22


Statistics:
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 5 || Acrobatics +11, Climb +7, Perception +8, Sense Motive +8, Stealth +7 || Inventory
HP 23/23 || AC 20 / T 16 / FF 17 || Fort +6 / Ref +5 / Will +5 || Perception +8 || Init +4

Stupid combat maneuvers, needing 3 feats just to knock someone down grumble grumble...

Reeling back from the creature's surprising bite, Falgard takes on an air of utmost seriousness.

"Alright, then, enough of the fancy stuff. Time to die."

There is no skip in Falgard's step as he moves past the creature and kicks again. He appears to be fully focused now, doing these maneuvers as if by rote.

Also, heals pls?

Turn:
Move action to move using Acrobatics
Standard action attack with unarmed strike
Acrobatics: 1d20 + 13 ⇒ (1) + 13 = 14
Attack: 1d20 + 4 ⇒ (11) + 4 = 15 Possible +2 flanking, if applicable on my turn
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Also dang CMD of 22+ on a level 2 enemy?


Falgard:
Who said anything about a level 2 enemy? In this particular case, it's an APL+1 encounter, but it's best you don't get in the habit of assuming that every fight is one you can reasonably win. As I have said since the beginning of the campaign (look at the first post in the discussion thread), sometimes the correct answer is RUN!


Male Dwarf Sacred Priest 2
Stats:
HP 21/23

Is Quin close enough to provide heal for Falgard? Waiting on answer before Quin takes an action.

Quingrin shouts at his comrades, "Holy or precious weapons will harm this creature. Anyone have silver weapons?"

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