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well I'll stand and look around againperception: 1d20 + 9 ⇒ (15) + 9 = 24
-Posted with Wayfinder

Mattock of Torhold |

Mattock finishes loading his crossbow and walks slowly forward while he looks around.
"Are you all right, Riuk?"
I love the accent by the way. Sometimes I have to read it twice, but it is awesome.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Rannock Deepdelver |

Rannock draws his spear, peering around for an opponent - "We're bein' toyed with, but not fer long" - he nods at Quingrin, his eyes glowing momentarily with a magic enchantment.
Casting Detect Magic.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Falgard Dalvik |

"Och, enough of this already"
Falgard pushes his way past Riuk into the clearing ahead and shouts out
"All right, ye invisible faerie bastards! We know yer tricks. Show yeselves already so we can give ye a taste o' the ol' cold iron!"
He spits on the ground and mutters an old Orc curse as he steels himself for the fight ahead.

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"Weel 'main 'en then wi' me, Keep ye wits abit ye men. ." Riuk said as he follows Falgard into the clearing

GM Sarpadian |

I'm putting Morg on delay.
As if summoned by Falgard's challenge, a grey-skinned creature with cloven hooves and a manical grin appears next to Rannock. Green ichor drips from its jaws as they snap shut just shy of Rannock's arm. Both of its glistening claws connect, however. Rannock feels sluggish for a moment, but he fights it off.
Rannock takes a total of 9 physical damage and 7 acid damage. The appropriate skill to ID the creature is Knowledge (planes), but it doesn't look like any of you are trained in it. Party up.
L. claw damage: 1d4 + 2 ⇒ (2) + 2 = 4 L. claw acid: 1d4 ⇒ 3 R. claw acid: 1d4 ⇒ 4 R. claw damage: 1d4 + 2 ⇒ (3) + 2 = 5 Fort save 1: 1d20 + 10 ⇒ (20) + 10 = 30 Fort save 2: 1d20 + 10 ⇒ (14) + 10 = 24

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Riuk takes a step back his hand a blur of motion as two arrows fly at the demon before him "Ye mingin' hin' yoo'll learn in death whit happens when ye attacks th' dwarfs ay nalbrin." He said after the arrows fly
attackflurry 1: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 2 ⇒ (7) + 2 = 9
attack2: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d8 + 2 ⇒ (2) + 2 = 4
attack2 crit?: 1d20 + 3 ⇒ (9) + 3 = 12no
Xo takes a defensive stance in front of Riuk

Rannock Deepdelver |

I'll drop the Detect Magic.
"What tha...?" - Rannock grumbles, seconds before the pain threatens to take him down - "Ye can go try to jump yer Mommy, ye son of a..." - he roars, moving away, and towards his companions - "Now! Let's start again!"
Full round: Withdraw towards the others.

Morg "Tinker" Blackflame |

Morg steps to flank the enemy. Off my brother!
flurry1, flank: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
dmg1: 1d6 + 1d6 ⇒ (4) + (1) = 5
flurry2, flank: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
dmg2: 1d6 + 1d6 ⇒ (2) + (2) = 4
Subtract 2 and disregard second damage die if no flank.

GM Sarpadian |

Potentially, Quingrin, but you would wind up giving the enemy cover from either Falgard or Riuk, depending on which square you wind up in. Edit: With Riuk's badger in front of him, blocking Falgard is your only choice for getting into melee.
Although Morg's first blow strikes home, the creature doesn't seem to feel any pain as a result of it.

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can you add my pet to the map i have him right in front of me since he is small

Mattock of Torhold |

Mattock focuses on his ring and lets fly a magic missile. Then he circles around Riuk to get to a better attacking position.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Spontaneous casting through bonded item. Hate to use the resource like that, but shooting into melee seemed a worse idea.

Falgard Dalvik |

"Ah ha! There ye are, ye bastard!"
Falgard lets out a roar as he charges past the creature, letting his momentum carry his hammer straight into its gut.
Standard action to attack
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d12 + 4 ⇒ (12) + 4 = 16
Crit Confirm: 1d20 + 6 ⇒ (4) + 6 = 10
Crit Damage: 1d12 + 4 ⇒ (8) + 4 = 12
Okay, yeah, I can't attack while moving, but it's cooler to imagine that it happened that way than that I ran past him, then turned around and swung at him. Nat 20's get to be cool :P

GM Sarpadian |

I'm going to bot Quingrin to get things moving.
Quingrin's right fist misses, but his left jab catches the creature square on its ugly snout. Rannock carefully makes his way towards the rear of the party. Falgard slams his hammer into the creature's gut on his way by. One of Riuk's arrows hits the creature, but it doesn't seem to leave even a mark. The creature closes with Falgard and attacks, but he manages to dodge the blows.
Party up.

Morg "Tinker" Blackflame |

Morg takes advantage of the close quarters. Leave them all alone! Stupid games!
flurry1, flank: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
dmg1: 1d6 + 1d6 ⇒ (2) + (6) = 8
flurry2, flank: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
dmg2: 1d6 + 1d6 ⇒ (6) + (1) = 7
Assuming flanking. Is he hurt or still spry?

Mattock of Torhold |

Mattock levels his crossbow and fires, confident that at this close range he won't accidentally hit Morg or Falgard.
Fingers crossed
Crossbow: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 .... damage: 1d10 ⇒ 5
Just awesome. That's the way I roll.
Usually I wouldn't risk friendly fire casualties, but I can't get to him with the axe, and burning hands is only 1d4 and would catch at least one good guy.

Falgard Dalvik |

Falgard grins maliciously as the creature draws closer to him.
"Guess ye never learned to run when somethin' hits ye, eh?"
Taking advantage of the close quarters, he bellows out a laugh as he unleashes a brutal series of kicks to the creature.
Attack1: 1d20 + 4 ⇒ (18) + 4 = 22
Damage1: 1d6 + 3 ⇒ (6) + 3 = 9
Attack2: 1d20 + 4 ⇒ (18) + 4 = 22
Damage2: 1d6 + 3 ⇒ (3) + 3 = 6
And this is why you don't mess with the Nalbrin!

Quingrin Ironbar |

Quingrin immediately performs a double punch, left/right combo on the creature.
Flurry of Blows1: 1d20 + 2 ⇒ (9) + 2 = 11
Flurry of Blows2: 1d20 + 2 ⇒ (17) + 2 = 19
Unarmed Damage with Brass Knuckles: 1d6 + 2 + 1d3 ⇒ (4) + 2 + (3) = 9
Unarmed Damage with Brass Knuckles: 1d6 + 2 + 1d3 ⇒ (4) + 2 + (3) = 9

GM Sarpadian |

I'm going to bot Riuk to get things moving again. Quingrin, you don't do brass knuckle damage on top of your regular unarmed damage.
This time it's Quingrin's right fist that connects with the creature. Rannock touches his savaged arm, and the wounds begin closing up. Both Falgard's kicks hit the creature, though one of them barely seems to affect it. The same is true of both Riuk's arrows.
As the creature moves towards Mattock, it chomps down on Falgard's arm, but both of its claws miss wide.
Rannock heals 2 damage. Falgard takes 3 normal damage and 2 acid damage. Party up.

Falgard Dalvik |

Don't forget, I have 20% concealment from the creature, since I'm in the thick of the woods
"Ha! I'd like to see ye try, ye miserable whelp!"
Falgard sweeps his leg under the creature as he nimbly steps towards Mattock's side.
Move action to move down 5ft, using Acrobatics to avoid another AoO (Just in case it has Combat Reflexes :P)
Trip: 1d20 + 6 ⇒ (14) + 6 = 20
Acrobatics: 1d20 + 13 ⇒ (6) + 13 = 19

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Riuk fires two more arrows at the demon
damage bite: 1d8 + 2 ⇒ (2) + 2 = 4
Flurry 2: 1d20 + 3 ⇒ (2) + 3 = 5
damage 2: 1d8 + 2 ⇒ (7) + 2 = 9
hmm i might have to rethink my character...

Falgard Dalvik |

Did I successfully trip the thing?

Mattock of Torhold |

Why's he coming for me? I almost shot off Morg's ear for him.
Mattock rocks back and pitches his crossbow behind him. Freeing the axe at his belt, he sweeps it up and hammers it down at the foe.
Battle Ax: 1d20 + 2 ⇒ (15) + 2 = 17 ..... damge: 1d8 + 1 ⇒ (8) + 1 = 9

Quingrin Ironbar |

Quingrin attacks once again but this time strikes with the palm of his hands. He concentrates to determine it's weaknesses.
Lore Keeper (minor): At 1st level, you can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if your result on the appropriate Knowledge skill check were equal to 15 + your warpriest level + your Wisdom modifier. (15+2+3 = 20)
Flurry1, MW Knuckle: 1d20 + 3 ⇒ (10) + 3 = 13
Flurry2, MW Knuckle: 1d20 + 3 ⇒ (10) + 3 = 13
Damage1: 1d6 + 2 ⇒ (6) + 2 = 8
Damage2: 1d6 + 2 ⇒ (6) + 2 = 8
hmmmm....what are the odds of my rolls being the same? Quin's previous damage rolls were the same as well.

GM Sarpadian |

Mattock, he isn't so much coming at you as trying to move around Falgard, which happened to take him in your direction. Quingrin, you can't use lore keeper and flurry. You either make a touch attack as a standard action OR flurry as a full-round action. You need the feat Domain Strike to combine them (and you would need to specify which hand the Domain Strike attempt applied to because you only get 1 swift action). If you choose lore keeper, it resolves against touch AC. If you choose flurry, it resolves against normal AC.
EDIT: I just realized this isn't phrased very well. The issue isn't just flurry+lore keeper; it's lore keeper+any attack. The beginning of the blessing ability states that they are standard actions, and so you don't have a standard action with which to make a normal attack (much less a flurry) without the feat (which makes lore keeper a swift action to activate.)

Rannock Deepdelver |

Apologies if I am not following the rounds correctly, but I believe I am still to act? If so:
'Cmon then lads, lets give it Hell on a stick, and send it back to tha hole it crawled from , singin' and braggin' - the priest roars.
Starting Sermonic Performance: Inspire Courage = +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

GM Sarpadian |

It's time to move this along. Lore keeper is resolving instead of an attack.
Morg hits the creature twice, and Mattock cleaves into its shoulder with his axe, but the creature is still standing. Quingrin's palm-heel strike into the creature's chest reveals something of the creature's nature.
Rannock begins encouraging his comrades, but even with this assistance Falgard's sweep attempt fails to knock the creature off its feet. In fact, the creature manages to to take advantage of the atttempt to bite Falgard's hand. Riuk's arrows fly by harmlessly.
The creature redoubles its attack on Falgard, lashing out with its maw and talons. One of the talons catches him on the arm. Then the creature moves to place Mattock between him and Falgard.
Falgard takes 4 physical damage and 2 acid damage from the AoO, and the same again from the claw that hit. The repeats on damage rolls are unusual, but I'm not sure what to do about it. Party up.

Morg "Tinker" Blackflame |

More will step and flurry or risk moving to flank, attacking only once.
flurry1, flank, inspired: 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21
dmg1: 1d6 + 1d6 + 1 ⇒ (4) + (3) + 1 = 8
flurry2, flank, inspired: 1d20 + 2 + 2 + 1 ⇒ (18) + 2 + 2 + 1 = 23
dmg2: 1d6 + 1d6 + 1 ⇒ (2) + (1) + 1 = 4

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so it's our go?
Riuk continues his attacks
flurry bow 1 : 1d20 + 3 ⇒ (4) + 3 = 7
fb1 damage: 1d8 + 2 ⇒ (7) + 2 = 9
flurry bow 2: 1d20 + 3 ⇒ (9) + 3 = 12
fb2: 1d8 + 2 ⇒ (8) + 2 = 10
-Posted with Wayfinder

Falgard Dalvik |

Stupid combat maneuvers, needing 3 feats just to knock someone down grumble grumble...
Reeling back from the creature's surprising bite, Falgard takes on an air of utmost seriousness.
"Alright, then, enough of the fancy stuff. Time to die."
There is no skip in Falgard's step as he moves past the creature and kicks again. He appears to be fully focused now, doing these maneuvers as if by rote.
Also, heals pls?
Standard action attack with unarmed strike
Acrobatics: 1d20 + 13 ⇒ (1) + 13 = 14
Attack: 1d20 + 4 ⇒ (11) + 4 = 15 Possible +2 flanking, if applicable on my turn
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Also dang CMD of 22+ on a level 2 enemy?

GM Sarpadian |
