I've messaged my friend to apply again, as he wanted to play but was too busy at the time to make a character. If he doesn't apply, I suppose we'll just solider monk on with one fewer member.
Sad to see you go, Trask! Best of luck in the future.
HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6
If we lose one, we'll have to redistribute the ingots to balance the load. I thought Mattock was going to get to out of heavy load with the pack, but it will take a few more days.
We actually have two applicants. One of them is the cleric who was mentioned, and the other is a friend of Morg's. I'm not sure what his character is going to be (I'm having a hard time following his profile), but there's going to be at least 1 level of sacred fist in there. I'm going over their character sheets now.
I don't play dwarves often and never really got the optimizers' enthusiasm for the dwarven monk . I understand that the racial ability mods dovetail nicely with the monk score requirements, but the flavor has always seemed wrong.
Sarpadian's take on it, Nalbrin discipline, was a bit of an eye opener. And it's letting me try a monk-wizard multiclass, something I've thought about for a long time.
Thanks for the encouragement, all of you. Thom, I'm really enjoying the wizard who never casts any spells :). Just an update: we have one completed character (the evangelist). I'm going to get things moving tomorrow evening whether the warpriest is ready or not.
Yes, Quingrin is the gate guard. No,Rannock, since he asked specifically about sacred fist, which is very monk-like, I made the same exception for him that I made for the character whom you replaced and let him build a warpriest (sacred fist) 2.
Quingrin, go ahead and make an in character introduction of yourself to the gameplay thread.
HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6
I think we're waiting for Quingrin to say something. Mattock has observed the interaction with Trask and asked if our bard is departing. The question was obliquely aimed at Quingrin, but feel free to jump in with Rannock. There's nothing like a little conversation to kill time.
Or maybe we could give him a hearty chorus of "I like big beards"!
HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6
On the leadership question, Falgard's age and background makes him seem a natural choice for leader. Riuk's temperament fits the role, and he has been an active poster. Rannock's a wildcard. Quingrin is also an unknown.
Tinker's awesome, but neither he, nor Mattock are commander material right now.
No resolution is required. Just seems odd to me that a military band has no chain of command.
Guys, just a heads up to say I will be travelling on work for the whole next week - not really sure what kind of internet access I'll have, so can't guarantee any posting, but I'll try to drop a line whenever I can. Best bot me as needed though.
hi all im sorry but in light of resent events i am going to have to leave to boards for the foreseeable future thank you all it has been fun may one day i will be able to come back have a grate game and thanks again
Hello everyone and I am so happy that things have been able to change, right now I'm only able to hold on to five games I'm dropping all the other games I'm in but I like this one too much and I do plan to stay in it
I thought I was going to lose my contract but now it's staying strong for the next few years and I don't need to go job hunting
Hey guys! Sorry for my absence recently. I was lurking for a while there, since I didn't feel like Falgard needed to pipe up, but after a while I got super busy with RL stuff and college and whatnot, and eventually I just kind of forgot to keep checking in on the game. But I'm still here!
I'll try to keep up with the posts better, but if I drop out again, feel free to bot me until my inevitable return :P
HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6
Sir Safeway, it's cool with me. RL happens. Glad you're still in.
And Riuk. Glad you're still with us too. I thought I had already posted to that effect, but the board monster might have eaten it.
~ Looks around shiftily ~ "the board monster. I haven't heard too much about it lately. I thought maybe it had gone to other hunting grounds. Happier ones."
Sarpadian, sorry if I was nosing in too much. I forgot that you were rolling the Con checks for us. So I posted the forced march rules and my roll in the hopes of keeping things moving, getting everyone to roll. Didn't mean to overstep.
No problem, Mattock. If you know what to roll, go ahead and roll. I only roll checks for the players as a means of speeding things up. Any help in that regard is appreciated.
The vote appears to be tied at three for staying and three for pressing on, demonstrating the reasons that military organizations aren't democracies :). It looks like we need some sort of chain of command.
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 5 || Acrobatics +11, Climb +7, Perception +8, Sense Motive +8, Stealth +7 || Inventory
HP 23/23 || AC 20 / T 16 / FF 17 || Fort +6 / Ref +5 / Will +5 || Perception +8 || Init +4
Well, Falgard's the eldest, though he certainly isn't charismatic. 'Course, as a bunch of Dwarven Monks, none of us really are. :P
In any case, I don't think it would be entirely unreasonable for us to assume Falgard's in command to some capacity. He's a trainer for the Nalbrin and the eldest son of a deceased military commander, so there is some modicum of precedence. Just be sure to leave the talky parts up to someone else.
That being said, if someone has a better reason to be in command, by all means go for it. I'm not dead-set on leadership, but I'm up for the possibility.
Nevertheless, Falgard is adamant on not investigating (though as a player I do want to get to some more combat. This cold iron longsword is burning a dead-fey-shaped hole in my pocket!)
Thanks for the pick! My family is still dealing with the flu, so it might take me a couple days to get my whole profile set and completely ready (especially since Wednesdays are typically a 12-14 hour work day for me). I apologize for that and will get it done as soon as I can.
There is no trace of insubordination in the statement, merely a complete absence of the enthusiasm normally characteristic of the Nalbrin. The verbal slur is faint, but a droopy look in his eyes, and, should you get close enough, the smell of raw liquor on his breath, confirm that this dwarf has been drinking.
I, on the other hand, am very excited about the game. Thanks for setting up two tables, Sarpadian.
Guys, Mattock recently lost his family, and he's drinking to deal with it. I figure the Nalbrin command has sunk so much into his training that they'd try to rehabilitate him before drumming him out of the corp. Is anyone up to be his 'minder', someone the brass told to watch him and keep him sober?
I guess that I have to shop for Mattock now. I hate shopping.
I don't mind I had a friend that went through the same thing in rl had to slap the drink out of his hand some times lol he's all good now tho ^_^ oh and if some of what I put down dose not make sense I just had my pupils dial at I'd so everything is blurry on my phone ^_^
Falgard stands at attention, awaiting his orders. After a moment, he spies Mattock slouching beside him and commands him "Stand up straight, you shale-spined drunk. You're a member of the Nalbrin, and damn it you'll act like one."
Totally excited to get in! Again, I'm experienced with Pathfinder, but have never done PbP before, so try to bear with me as I learn the format.
Mattock, my character will totally keep after you, but don't expect any loving sympathy or gentleness from him.
Mattock swivels his head to look at Falgard. Perhaps he has to lean back to focus, perhaps he rocks back too far on his heels and momentarily loses his balance, either way he gives the impression of looking down his nose at the more disciplined dwarf. One eyebrow cocks upward and his eyes slide toward the commander. Then he pulls himself straighter. It can't be helped that his stomach sticks out a little farther than his chest, a fact accentuated by the broad blue sash around his waist.
Thanks, guys. Should provide some good RP. "Shale-spined drunk" Nice.
Mattock's poor body control only serves to accentuate how rigid Ulfgar's posture is, and how precise his movements are. He offers a salute before joining the chorus, "Ulfgar Helmhammer, reporting for duty, sir."
i still have a bunch of stuff to finish, but most of Ulfgar is up in his profile now... the two biggest things i need to do are memorizing spells and spending the gold i set aside for potions/scrolls... i'll try to get to that later tonight but can't promise anything.
ps- GM, could you please open up the gameplay thread so we can dot it? that will make it waaaay easier for some of us to keep up with the posts...
With a thud and a grunt, the door opens once more to recive Trask Morgoth into the room. He get up off the floor and dusts himself off. His imaculate uniform is now dirty, and his finely trimmed beard has a stick in it. "Many apologies, the uh- door was stuck." He pluck the stick from his beard, retrives the well worn drum sitting on the ground, and swiftly steps into line. "Line coordination officer Morgath present and accounted for sirs!"
this isn't essential at all, but as a tip for any new(er) players, you can dot a thread and then delete the post and it will still grant all the benefits of leaving the post up (like being able to see when new posts have been added, and having the game appear in your campaigns tab), only without cluttering the thread.
know you know... and knowing is half the battle...
Two players have neither finished their characters nor responded to the PM I sent them asking if they were still interested in this campaign, so I'm opening recruitment. It will close as soon as I have two acceptable submissions. I've kept the other four players waiting long enough. I'll consider any submission, but the party could probably use some help in the skills department.
Adventure Premise:
The premise is that the player characters are all members of the Iron Mountain dwarf militia. The Iron Mountains are a cluster of mountains in the north central part of Kassht. The plain that surrounds the Mountains was once the Northern March of the Kingdom of Kassht, a predominately human kingdom. The Kingdom and the dwarves were staunch allies against the creatures of the Frozen Wastes to the north and the hated drow who lived on the other side of the mountains on the west side of the plain. Forty years ago, however, a horde led by the Taloth orc clan was able to force the humans to retreat to the other side of Arkhym's Teeth to the south. They tried to get the dwarves to come as well, but they were too stubborn and decided to fight for their ancestral home. To the humans' surprise, the dwarves have successfully defended the Iron Mountains, though they are unable to push the orcs and their subjugated races back. The Iron Mountain clans are effectively under embargo, however. The only trade that goes in or comes out is what the dwarves can smuggle out through secret exits and down the Alenka River to the Kingdom. Your first mission, should you choose to accept it, will be to escort a shipment of metal down to the Kingdom and bring supplies back.
Character Generation:
ources: No guns, but otherwise Paizo material that I can find on the PFSRD will probably be allowed. I'm willing to consider 3pp material if you can give me a link.
Level: 2. The catch is that your first level has to be a level of monk. Your 2nd (and subsequent) levels can be in any class except barbarian and gunslinger.
Alignment: LG, NG, LN, N. Normal alignment restrictions for classes are still in effect.
Races: Dwarf...just dwarf :).
Stats: 25 pt. buy.
Traits: 2 (no drawbacks)
Wealth: 1,000 gp
Campaign Bonus Feat: see campaign info page
HP: Max for your monk level, max for your 2nd level, and subsequent levels will be .5*HD+1.
dwarf ranger, most likely base ranger. Thinking crossbow weilder as I have never attempted a crossbow wielding characte . I would have made a battle rager but doesn't feel right without barbarian ;p
Concept- dwarf that prefers hunting orcs alone or in a small group, prefers the rocky peaks and crisp air over stale cave air so works to keep his home safe. Depending on GM he could be well known among the dwarves or no . My back story will change based on this. Uses a dwarven long axe/hammer if caught in melee.
Would you be OK with allowing me to use perfect strike from zen archer with a crossbow?
Dwarf alt racials+ mountaineer, rock stepper, possibly surface survivalist and the SR one.
Zen archer 1/ ranger 1
Traits-armor expert, undecided
Stats-
Str:14
Dex:18
Con:14
Int:10
Wis:16
Cha:06
Morgan Blackflame was always slender and ill-fated trait. So no one was surprised when he became sick and deteriorated quickly.
What was surprising was that he did not die, though he'd never grow our of his narrow frame by dwarf standards. Making matters worse, he sprouted and grew tall.
Unable to follow traditional "straight-forward" paths, he turned to picking up select skills from a multitude of disciplines. As much as any warrior, he would defend the Iron Mountains and the clans.
Morgan:
Monk (Hungry Ghost) 1/Rogue (Counterfeit Mage) 1
Stats: 10, 16, 14, 13, 16, 12 (after racial)
HP: 20
AC: 19 (+2 armor, +3 dex, +3 wisdom, +1 dodge)
Saves: F +4, R +7, W +4
Traits:
Threatening Defender (combat expertise, -1 attack penalty)
Guerrilla (+1 Kn Nature & Survival - becomes class skill)
Rock Stepper - Alt Racial, replaces Stonecutting
Stubborn - Alt Racial, replaces Hardy
I like the concept. There's an elite group of Nalbrin who are devoted to guiding the cave exits from the outside.It would make sense for that to be a goal towards which your character is aiming. He wouldn't be well-known yet. I'm fine with you using Perfect Strike with a crossbow, but repeating crossbows are exotic weapons, so you would need to pick up Exotic Weapon Proficiency. I'm also having a hard time accounting for your point-buy; by my math you spent 27 points.
Morg wrote:
Looks like Investigator has Trapfinding covered...
Actually, the Investigator is one of the players being replaced, but your concept is still fine.
doh, you are right, I didn't want to have a 5 charsima.. I'll drop con
and I am unsure on whether or not to grab the exotic crossbow, sense at 6 I wouldn't really need it anymore :P
I think you've got too many skill ranks, and Craft (armor) and Craft (weapons) are two separate skills that you have to rank independently. Armor expert isn't doing anything for you because leather armor doesn't have an ACP to start with. You should either pick different armor or a different trait. Speaking of which, you can't have armor expert and reactionary both, since they're both combat traits. You also get a bonus language, chosen from the list for dwarves.
Morg wrote:
Anything I should be doing to improve my chances or popularity as a candidate?
Just go ahead and make an alias! (I've added the names of the Iron Mountain clans to the campaign info tab so that you can pick a name accordingly.) Everything seems to be in order so far, though you pick your bonus languages and buy gear.
The first gameplay post will be going up tomorrow morning.
Yup realized that after I looked it over again. However I hadn't noticed the skill problem thank you. I suppose craft weapon allows me to make arrows? If so I'll keep that.
I meant for it to be studded leather I'll swap reactionary out for something.