Tales of the Nalbrin (Table 2) (Inactive)

Game Master sarpadian

Regional Map
Tactical Map

Initiative:

Rannock
Falgard
Riuk
Enemy
Morg
Mattock
Quingrin


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Statistics:
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 5 || Acrobatics +11, Climb +7, Perception +8, Sense Motive +8, Stealth +7 || Inventory
HP 23/23 || AC 20 / T 16 / FF 17 || Fort +6 / Ref +5 / Will +5 || Perception +8 || Init +4

I can only spare maybe 20gp max, and I can carry all of 5, maybe up to 10 pounds before I hit medium load.

Also don't worry about a Traveler's Any-Tool, I already got one.


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

95 Ulfgar
150 Mattock
90 Riuk
20 Falgard
____________
355 Subtotal

Trask and rorek not responding.

That would leave 395 for Morg. Seems a trifle unfair, but if you're willing....

Or we can sink a few hundred into scrolls and potions for now. We'll buy the wand another time.

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

Yeah since I can only cure light wounds once a day.

But the good thing we can all carry your heavy loads max and still move at 20 and say we put it all in like a quick-release type of backpack. if combat happens we just pull a string a backpack fall to the ground and we can fight unencumbered

-Posted with Wayfinder


Human [Ulfen]* Bloodrager/Bard 1

I can cast CLW up to 3 times per day... but 4 of them might not go very far if 7 of us get caught in an AoE or something...

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

Or i forget which one it is but I think you can pull two times your max heavy load or drag two times your heavy load. I'm not sure but we can put it all in a car as well as the goods and our backpacks. And just have us all pull it or most of us pull it. then it'll be easier to face any possible obstacle in our way.

Edit

I think i can cast clw 3 times a day too but we sold have a few potions or the wand. ..
-Posted with Wayfinder

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

Or I think having a bunch of potions would be better instead of relying on 1 wand because if the guy with the wand goes down...so it might be better to have a few potions. and we can get a good amount of them..no?


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Should probably have a potion, each... And the wand.

Money's fine, Pim just worried about the lack of response.


Male Medium humanoid (dwarf) Male dwarf monk (monk of the empty hand) 1/skald 1

I have very little money to contribute, after checking I found that I have 72 gp left over


Male Medium humanoid (dwarf) Male dwarf monk (monk of the empty hand) 1/skald 1

I also have ze cure spells on my list, so potental wand carrier if we ever get one.


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

We'll take the 72. Thanks!

Everyone taking hanging tents?

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

negative I will have to get one


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

95 Ulfgar
200 Mattock
90 Riuk
20 Falgard
72 Trask
____________
477 Subtotal

rorek not responding.

That leaves 273 for Morg. Let's get on to gameplay!

Shall we pick up at the main gate with everyone provisioned and ready to leave?


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

Regular tent for Mattock.
I dropped the scrolls to make up my share of the wand. I found a little more cash to contribute and have edited my previous post accordingly.

46.9/47 combat(light) load 99.9/100 with pack (medium) load


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

@DM - are we doing climbing, pitons, etc...

Or are we just tracking rations?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Good catch, Hassan. The map looks like we'll have to cross mountains to get out of Bodekgrim and the cross the Teeth. Interestingly there are two lakes with outlet rivers which are tributaries of the Alenka, implying that they are at higher altitude. So the entire central region of the map might be mountains.

Climbing is a real possibility.

Sarpadian, what's the topography along our route?


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Thanks, also why I recommended hanging tents. Besides, they're lighter than regular tents.

Honestly, obsessing over climbing and winter gear is what's kept me from being ready.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Winter gear!? Was there a reference to season that I missed? ( I do have a vague feeling that it's fall. If so, you're right about cold weather gear. Snows can come early in the peaks.)

Sarpadian, what season is it?

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

If we need to buy winter gear or hanging tents I'm going to need some of that gold back since that was all of it I put up for potions ^_^


Human [Ulfen]* Bloodrager/Bard 1

Yeah... I'll also need some of my money back for cold weather gear and possibly a hanging tent (are those one person or can we double up?)


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

Cold-weather outfit 8 gp 7 lbs.

If we need cold weather gear, I'll have to shed a little weight and another maybe another scroll to finance it. (Right now I've got 5 extra days worth of food, 10 torches and an iron pan that I could shed and 6 gp.)

Or I could suffer with a heavy pack for a few days until some food is eaten. Surely nothing bad will happen in the first few days.

The tents are single person. We can sleep in shifts to some extent.


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Might have been assuming, because of mountains/altitude.


Male Medium humanoid (dwarf) Male dwarf monk (monk of the empty hand) 1/skald 1

We are all monks right, be one with nature. XD

Seriously though, grab: a bedroll, a blanket, cold weather gear, and a tent (hanging or not) each. If you cannot carry stuff, dropping 13 gold on a mule works.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Dropped 5 rations and picked up cold weather gear.

6 silver left. 46.712 (light load for combat) 101.712 (heavy load with pack, but it will be medium after 2 days of consumption)

I'm ready. What say we all pick it up at the south gate.


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Someone take the wand, tell me how much I need to pay.

On ready.

Gear set, just tabulating weight & cost. But we'll within limits.


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

You'll pay 273 + whatever Riuk and Ulfgar take back to cover cold weather gear.


There will be some climbing involved, but we won't micromanage the pitons and such. You might be able to make it down to Meston before you need cold weather gear, but you might not, so it's a good idea to take some.

As for topography, it's a little complicated. The first 40 mi. or so of your journey will be under the Iron Mountains. The cave exit opens up onto a valley that stretches about 30 mi. across before sloping back up to the north edge of a large plateau. The plateau runs south to the Teeth and east to the row of mountains that overlook the Alenka. The west edge is a line from the west edge of the Iron Mountains to the east edge of the Nunshal Pass.


Human [Ulfen]* Bloodrager/Bard 1

I'll need 13g back (I had some manacles I'm gonna ditch)

I'll carry the wand (unless there's someone else you'd all rather have it?)
Let's have Trask carry the wand- it looks like (out of the ones who can use it with no roll) he'd be hindered the least if it needs to come out during combat (Riuk and I both use weapons that require 2 hands)

edit: ok, I believe Ulfgar is completely outfitted and ready to go.


Falgard's ready to go. He only has 9.35gp left though, so he's not really able to contribute much. And he can't carry much more. With the 6lbs of metal, he's at 75.5 out of 76lbs.

Now then, let's do some campaigning!

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

im going on a trip for the weekend ill be back Monday

have a good weekend ^_^


Human [Ulfen]* Bloodrager/Bard 1

I'm going to be out of town until tomorrow night... I'll try to post once today and once tomorrow, if internet availability and the flow of action allow.


I didn't realize that Morg bought a Traveler's Any-Tool. GM, would it be alright for me to exchange my Any-Tool for other gear?


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

I just thought having 2 would be better! Two grapnels, climb twice as fast... Two pulley things, lift more. Two shovels, etc...

Didn't mean to blind side you!


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Riuk, I like the protectiveness!

But, let's let Morg be everyone's chew toy. Or else, he's sorta always hiding behind Riuk. The others might also feel a circle (Riuk/Morg) within the circle (party).

:)~

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

thanks ^_^

and I know it's just that's how I would act if some one hit my brother, only I can hit him!;-p and such lol


Male Medium humanoid (dwarf) Male dwarf monk (monk of the empty hand) 1/skald 1

Sorry I was not present during the fight with the crab.


Sir Safeway wrote:
GM, would it be alright for me to exchange my Any-Tool for other gear?

Sure, go ahead.


Ulfgar and Falgard have both raised some valid criticisms of how I've set up this encounter.

Before delving into my specific response, I want to reiterate (or maybe just iterate; it could have been the other table where I covered this already) that I want you to bring up any concerns that you have. I will consider any criticisms you make as fairly as I can, and I will always operate under the assumption that you're trying to help all of us have fun, rather than assuming that you're trying to be a jerk. That said, I find myself in somewhat of quandry regarding how to handle this situation.

I tend to be a RAW guy by nature, simply because that gives all of us a common frame of reference, but I appreciate a good story and good RP as well. RAW-wise, I messed up; that's what I get for skimming. Ulfgar was right about the DC (which I knew) and the degree of failure needed to fall (which I didn't because it's buried in the middle of a paragraph and I wasn't looking for it). Whether or not Falgard is right about y'all being able to take 10 depends on how one construes "immediate danger" and/or "distracted." On the other hand, though, my mistake opened up some great RP, and I hate to go back and retcon it away.

The way I see it, we have three major options:
1) The completely RAW route: We go back to the beginning of the encounter and allow taking 10. Mattock is the only one who would need to roll in this circumstance, and that's only if nobody offers to carry some of his gear. Under this option, there is no challenge, so no XP.
2) The mostly RAW route: Those who approached the task confidently may take 10, but those who expressed fear or trepidation have to roll. (Considering "Oh, crap, I'm going to fall...oh, crap, I'm going to fall..." as distraction seems reasonable to me.) In this case, since they're prepared in a sense (self-fulfilling prophecy and all), I will allow a DC 15 Acrobatics check to turn the 1st d6 of falling damage into nonlethal damage, as Ulfgar suggested. Under this option, those who roll will receive 100 XP (per an easy encounter) for facing their fear.
3) We leave things the way they are, and everybody receives 100 XP.

Personally, I'm leaning towards 2). I'm willing to listen to arguments for the others, though I'm not promising that I will make a purely democratic decision. I am the overbeing of this universe, but I don't want to be a capricious one :).


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

What kind of choice is that for an XP who're like me?


Human [Ulfen]* Bloodrager/Bard 1

LOL. "I am the overbeing of this universe." That's a great line (and one which I endorse wholeheartedly, despite how it might have seemed from my initial post about this).

i also like that Morg got autocorrected to "who're" (that apostrophe isn't supposed to be there).

as for the serious bit- of the options presented my preference is number 1. i like making certain things more difficult in order to build tension (and an obstacle that at worst will take a long time for some people to get down definitely doesn't create any tension), but I'm concerned that option 2 is way too subjective (and I always balk at situations where some party memebers are earning xp and others aren't; especially if its penalizing someone for investing in a skill). personally, I think with environmental issues like this if there's a reasonable expectation it can be overcome easily (like with a few DC 5 climb checks) it should probably be flavor text (even if Mattock could fall, you can just write something about how we lower his pack, then him, then all climb down) and if you want there to be some real danger design almost like a trap with a specific CR in mind and DCs/damage (and xp) appropriate for that challenge. If the PCs make their checks, victory (and xp); if they fail, lost resources like hp and/or heals (and xp); and if they figure out some way to bypass it or make the checks easier you reward creativity with xp (the same amount as victory or failure).

That's my approach, fwiw. You are the overbeing here so its your call... (in this case, if it were me, I probably would have put a waterfall here and no suitable stalagmites beyond it, that way I could up the DCs because the wall and rope were covered in mist...)


Morg's post makes so much more sense now. :)

Thank you, Ulfgar, for both your willingness to offer advice and the attitude with which you have done so. I can tell that you're far more experienced at this than I am, and I appreciate the help.

I think I understand where you're coming from, but I'm not sure I did a very good job of explaining where I'm coming from. I acknowledge that there is some subjectivity involved with option 2, though I was trying to mitigate it by limiting it to those who "expressed" fear. The idea here (not well-expressed, I admit) was to reward those who RP'd without knowing it was going to get them anything. (I should have included Falgard in that category as well. His response to the falls was perfect.) I can see how someone would view it as punishing those who invested in the skill, though, and that wasn't the intent at all.

I'm going to leave this open for a while longer in case you or another party member can figure out a way to handle this that is fair for everybody but still reinforces the behavior I was trying to reinforce by offering XP for the RP goodness that ensued from my mistake. If nobody chimes in, though, I think I'll be going with some version of option 1.


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Do some degree, I feel we're at the DM's mercy by definition. And, he's always at the mercy of what the "market" or players will bear, meaning we can as individuals decide were dropping the game.

That said, the subjectivity aspect is more about learning each other's play style and trust. This can take time, so it's more of a willingness to trust. Dare I say, faith.

But, being a XPW... I'd suggest adding XP as a reward when done well! So, 100xp for some encounter... And say, 25xp additional for excellent RP.

To really mess things up, Morg wanted last because he had NO climb skill. After everyone was down safely, he was intending to move to the ledge where he had +8 acrobatics. But, then folks fell and he thought... Didn't seem so bad, and he wanted bragging rights and bonding.


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

In short, as a player... The character is always guaranteed RAW mechanics. So your choices in character building, advancement matter.

But, a little extra effort can yield better results.

I've also seen where a particularly good or enjoyable RP yielded a bonus or avoided a roll, gotten a behind the screen roll, etc...

Liberty's Edge

skills/hp:
{HP:21}{Init +6}; .;{Percep+9};;{SenceM+8};{Doplom+2};{K(Dungeon)+4};{K(Nature)+4};{K;Stealth +8};{Survival+8}
Inquisitor 1(Sacred Huntsmaster)1/Monk {zen Archer}1
AC/saves:
AC;19/T;16/FF;16, { F:6}/{R:5}/{W:7}

hmm I good with any decision that you make gm but when I normally gm I just level players when I feel they will need it. but it's all you oh mighty GM


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

I'm OK with any decision, Sarpadian.

I'll just say that I'd more or less assumed that we were going with Riuk's suggestion to lower gear so that we weren't climbing with packs on. It would take a little longer, but it would be a lot safer.

Just let me know how many dice of damage to roll.


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Let's not waste Morg's sweet rolls!

Eww, did that sounds dirty?


Human [Ulfen]* Bloodrager/Bard 1

More sticky than dirty...

@gm- if it'll keep things moving right now maybe we should just run with what's been typed so far and you can take some more time to settle on exactly how you want to do similar things in the future?


HP- 18/18 ; AC 16, touch15, flat-footed 13 // F 4 R 4 W 6 // Today's Resistance Fire 5 // Sense Motive 6, Perception 6

I concur. Make a call Sarpadian and let's move on. Even if it's 4 dice of damage for Mattock -- I won't whine.


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

Wine?


Male Dwarf Monk 1/Rogue 1 | 20/20 | AC 19/15/17 | F 4/R 7/W 5 | Init +3 | Perc +8

I concur, Mattock should get hammered! Oh, the wordplay!

Mattock, hammered, blunt force trauma, drinking!

Morg may take damage, too. But, were not expecting to come through pristine, we're not Elves!

We're Dwarves and Nalbrin!


Sorry for not posting. I knew that this week was going to be rough, and I should have said something ahead of time. I'd decided to go with the "Take 10" plan, but I'm going to try working some of the other stuff in. I'll try to get that up today. This week is crunch time for getting my doctoral comprehensive exams and dissertation proposal lined up, so my gaming is basically having to fit into mealtimes :(

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