Stronfeur Uherer

Quingrin Ironbar's page

41 posts. Alias of martico.


Full Name

Quingrin Ironbar

Race

Dwarf

Classes/Levels

Sacred Priest 2

Stats:
HP 21/23

Gender

Male

Size

M

Alignment

LG

Deity

Irori

Languages

Common, Dwarf,

Strength 14
Dexterity 14
Constitution 16
Intelligence 13
Wisdom 17
Charisma 8

About Quingrin Ironbar

CLASS: Sacred Priest <--- Favored class

Initial 25 Point Buy Stats:
Str:14 5 pts
Dex:14 5 pts
Con:14 5 pts --- Modified Constitution is 16 (+2 from Racial Trait)
Int:13 3 pts
Wis:15 7 pts --- Modified Wisdom is 17 (+2 from Racial Trait)
Chr:10 0 pts --- Modified Charisma is 8 (-2 from Racial Trait)

Current HP: 23
Hit points: 21
Hit Dice: (Sacred Fist 2d8+6), +1 favored class

Features: Stocky, bald, beard is trim and tied

Appearance: Height: 4'10'
Weight:145
Age: 25
Eyes Color: Green
Hair Color: black (if allowed to grow)
Skin Color: Light

DEFENSE
-------------
AC: 19 , Touch 15, Flat Footed 17
(+3 Wis, +2 Dex, +4 MW Studded Leather)
Fort +6, Ref +2, Will +6 (Attr: +3, +2, +3), (Sacred Priest/2: +3,+0,+3)

Favored Class: Sacred Fist, +1 hp per level

OFFENSE
-------------
Initiative: +2 (+2 Dex)
Speed: 20ft

Base Attack: +1
Unarmed Attack, to hit +3, damage (1d6+2)
Flurry of blows: +2/+2
Total to Hit with monk weapons:

feats:
    Nalbrin Armor Adept - You may continue to gain the benefit of your monk abilities while in armor with which you are proficient, providing the armor check penalty is 0. This doesn't apply to shields.
    Armor Proficiency,Light - When you wear light armor, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Dwarf Racial Traits:

    Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
    •Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
    •Type: Dwarves are humanoids with the dwarf subtype.
    •Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
    •Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Character Traits:

    Armor Expert - When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
    Blooded - You receive a +1 trait bonus on weapon damage rolls against giants, goblins, and orcs.

Sacred Fist Abilities:
  • Disciple of Irori.
    Domains: Healing, Knowledge, Law, Rune, Strength
    Subdomains: Inevitable, Language, Memory, Restoration, Resolve, Thought
    Favored: Weapon unarmed strike
    Blessings Selected: Knowledge, Law
    Lore Keeper (minor): At 1st level, you can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if your result on the appropriate Knowledge skill check were equal to 15 + your warpriest level + your Wisdom modifier.
    Axiomatic Strike (minor): At 1st level, you can touch one weapon and enhance it with the essence of law. For 1 minute, this weapon glows blue, pale yellow, or white and deals an additional 1d6 points of damage against chaotic creatures. During this time, it's treated as lawful for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the axiomatic weapon special ability.

  • Level 1 - Aura - A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity's alignment,
    blessings (minor),
    unarmed strike as monk of same level,
    orisons,
    Flurry of Blow - same as monk of same level
    Level 2 - Fevor - 1d6

    Spells
    Level 0 (4 spells)
    Light, Guidance, Detect Magic, Create Water
    Level 1 (2 spells, +1 from Wisdom)
    Bless, Cure Light Wounds, Shield of Faith, Magic Weapon

Skills:

Skill Ranks per Level: 2 + Int modifier = 3
Skill Name Ability Tot Mod Abil Mod Ranks Class Skill Note
------------ ------- ------- -------- ----- ----------- -----------------------------
Acrobatics DEX +6 +2 +1 Yes +3 Class Skill
Climb STR +0 +2 +0 Yes +3 Class Skill
Heal WIS +8 +3 +2 Yes
Know (Religion) INT +5 +1 +1 Yes +3 Class Skill
Perception WIS +7 +3 +1 Yes +3 Class Skill, +2 racial
Survival WIS +7 +3 +1 Yes
+3 Class Skill

Misc Items:
[list]
  • MW Chain Shirt, 250 gp, 25 lbs
    Quarterstaff, -, 4 lbs
    2 MW Cold Iron Brass Knuckles, (MW 2x150g + 2x1g = 302), 2 lb
    Kit, Cleric's,
    This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. 16 gp, 32 lbs
    Rations, Dwarven trail (7), 14 gp, 7 lbs
    Totals, 36 lbs
    Gold 1000 gp