A friend in need is a friend indeed. Yet friendship has become scarse in Tintalas and the Olan Vales, and need is high. Can a group of adventurers turn the tide, or will they vanish in the waves?
In that case you're lucky I didn't notice, but if you try it at a next encounter you'll find yourself mumbling words and standing around instead of casting ^^
I wouldn't blame you. I'll keep an eye out for it. It's my first time playing a caster. Most of the time I stick with melee. Still working out all the kinks.
I'm enjoying the game. I'm intrigued about the invasion of Tintalas and hoping we will eventually find out more about that, but for now the mysteries surrounding this guild war are great! Why would Elvire get us involved if she has her own gang to order around? Is she setting us up? Who knows. I'm loving it :)
@ Senthiri the Magus looks like a fun class. I haven't looked much at the base classes from the other books and this is my first time playing an archetype. Fun!
male human alchemist 2 (chirurgeon, internal alchemist)
@senthiri I think that was OK ... only needs to be on magus spell list (and be 1 std action cast) to use with spell combat ... its spellstrike 2nd level class ability that has to be a touch spell.
from PRD:
Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
ok nevermind i see the problem enlarge person is a 1 round cast not standard action .. carry on heh
Raging Bull... just a clarification but it seems the target of my Evil Eye actually saved. Not that it matters as he's still affected for 1 round on a save.
However for future consistency just wondering if you're running DCs as meet or beat (which is RAW), or you actually have to exceed the DC to hit, save, etc...
DM Raging Bull wrote:
1. Varro (H1->I4) (Mage Armor - 1hr) - move action to I4 - Evil Eye vs. Bandit Esker
Save Throw Esker:
I believe I've still got 10 feet between any bandits and me. If not then I'll take a 5 foot step between the attack and the spell. Also, unless bandit 1 is in the bottom right corner of his square, I should still threaten him. Otherwise change the five foot step to before the attack, and have it accommodate both situations.
And I did check beforehand. This time it works with spell combat.
Oh good! You haven't written yet. I woke up this morning and realized that I wrote Esker when I meant female bandit. That's what I get for all this sleep deprivation.
I've still got six. I took the extra HP as favored class bonus, have a d8 for HD, toughness, and a +1 con modifier.
Now if only I could roll higher than a 10 to attack with.
I am going to be traveling this weekend and thus unlikely to post. I will try, but don't expect ti hear from me untill sunday at some point. I hope that I don't miss much.
I don't have good experiences with pauses so we'll move on, but I'll make sure not to go too fast. Have some campfire talk, deepen the story a bit, but let's keep everything interesting to come back to. Besides, Meranna can explain a few things and help you ;-)
Yeah, that was 3:30am for me. West coast, US. But I haven't had any problem with the time zone difference.
By the way, this is finals week for me, so my posts may be a little light, and I might miss a day or two between now and next Wednesday. I should be able to get every day, but just in case things get crazier then they already are.
Looks like we might be about to have our first awkward paladin situation depending on how much coercing our prisoner is going to need.
How does the Imperial Paladin oath feel about torture, even if the subject was just trying to kill a priestess of Ishtar? A Paladin's preferred method of interrogation would be just using mind reading magic to pull the information out of their head, but we are obviously too low level to do that.
A shame for you guys that the priestess isn't very comfortable with it either ^^
An Imperial Paladin does not agree with torture or harsh interrogation. The Clergy of Ishtar does not either, apart from Lawful Evil clerics of her. But I do count interrogation, as the inquisitor spell, as an evil action from the moment it inflicts pain.
For your information, I took your rolls in account, they will have effect after your next action.
Go ahead and question her via Intimidate and/or Diplomacy. If we don't get far I'll prepare charm person in the morning then use evil eye on her saving throws and then charm her.
male human alchemist 2 (chirurgeon, internal alchemist)
I plan to get to a window and throw a bomb away from the inn to try to lure them away long enough for us to possibly slip away ... didn't want to muddy up gameplay with logistical back and forth. Is this doable with how the inn is laid out?
I hope you all realised by now I'm making your choices hard on purpose. There won't be a clear distinction between a "good" and "evil" path and I won't show them to you beforehand, only your deliberate choices (interrogation for example) make a difference for me regarding your alignment.
We're nearing the end of the first chapter. It has served it's purpose: introducing you to my style of play and providing some hints at the problems in the Olan Vales. For the next chapter, I'll give a clear goal of how you reach the end of it, but the game will become sandbox after that, as it was in the first chapter. You can do pretty much everything, but to move on a chapter you'll have to make one specific goal.
I'd like to know your opinion on me including the NPC's you provided in the storyline. Am I completely free in using them or do you have anything to say for them?