Tales of Sorrow

Game Master Raging Bull

A friend in need is a friend indeed. Yet friendship has become scarse in Tintalas and the Olan Vales, and need is high. Can a group of adventurers turn the tide, or will they vanish in the waves?


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Sczarni

In that case you're lucky I didn't notice, but if you try it at a next encounter you'll find yourself mumbling words and standing around instead of casting ^^


Male Human Magus (Bladebound) 5

I wouldn't blame you. I'll keep an eye out for it. It's my first time playing a caster. Most of the time I stick with melee. Still working out all the kinks.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

I'm enjoying the game. I'm intrigued about the invasion of Tintalas and hoping we will eventually find out more about that, but for now the mysteries surrounding this guild war are great! Why would Elvire get us involved if she has her own gang to order around? Is she setting us up? Who knows. I'm loving it :)

@ Senthiri the Magus looks like a fun class. I haven't looked much at the base classes from the other books and this is my first time playing an archetype. Fun!


male human alchemist 2 (chirurgeon, internal alchemist)

@senthiri I think that was OK ... only needs to be on magus spell list (and be 1 std action cast) to use with spell combat ... its spellstrike 2nd level class ability that has to be a touch spell.

from PRD:
Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.


ok nevermind i see the problem enlarge person is a 1 round cast not standard action .. carry on heh


Male Human Paladin 1

But Enlarge Person is a 1 round casting time now. Major nerf from 3.5 which I only noticed recently.


male human alchemist 2 (chirurgeon, internal alchemist)

yea just realized that... I would have missed that


Male Human Paladin 1

You alchemists can do it as a standard action still since extracts are not spells and always take standard action to activate.


male human alchemist 2 (chirurgeon, internal alchemist)

nice .. Ok Senth take a nap so I can sneak a peek in that spellbook of yours. I know Varro is no help with that til his bird takes scribe scroll.


Male Human Magus (Bladebound) 5

Now if only I could take stuff from your book. . . .


Raging Bull... just a clarification but it seems the target of my Evil Eye actually saved. Not that it matters as he's still affected for 1 round on a save.

However for future consistency just wondering if you're running DCs as meet or beat (which is RAW), or you actually have to exceed the DC to hit, save, etc...

DM Raging Bull wrote:


1. Varro (H1->I4) (Mage Armor - 1hr) - move action to I4 - Evil Eye vs. Bandit Esker
Save Throw Esker:

1d20 - 1 ⇒ (14) - 1 = 13 = fail

Sczarni

Thanks for pointing that out, I was absolutely convinced he failed that save.

No worries. Rolls succeed if they are equal or higher as DC, AC, CMD, ...


Male Human Magus (Bladebound) 5

I believe I've still got 10 feet between any bandits and me. If not then I'll take a 5 foot step between the attack and the spell. Also, unless bandit 1 is in the bottom right corner of his square, I should still threaten him. Otherwise change the five foot step to before the attack, and have it accommodate both situations.

And I did check beforehand. This time it works with spell combat.


Male Human Magus (Bladebound) 5

Oh good! You haven't written yet. I woke up this morning and realized that I wrote Esker when I meant female bandit. That's what I get for all this sleep deprivation.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Err are you at 0Hp Senthiri? I'm trying to work out how I can reach you to cast CLW but I need a double move to get there...


male human alchemist 2 (chirurgeon, internal alchemist)

I think he's at 2 hp .. unless he got hit more than once that I'm not seeing.

edit: nm he has toughness he should be at 5hp


Male Human Magus (Bladebound) 5

I've still got six. I took the extra HP as favored class bonus, have a d8 for HD, toughness, and a +1 con modifier.
Now if only I could roll higher than a 10 to attack with.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Oh I see where I've gone wrong.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Oh I've also forgot about the favoured class extra skill point or Hp...

Sczarni

Errik wrote:
Oh I've also forgot about the favoured class extra skill point or Hp...

Then take one extra at your next level. Same goes for others, should they have forgotten as well.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

The map link doesn't work for me?

Sczarni

Should work now ;-)


Male Human Paladin 1

I am going to be traveling this weekend and thus unlikely to post. I will try, but don't expect ti hear from me untill sunday at some point. I hope that I don't miss much.


It is a holiday weekend here in the states so I'm ok with a pause I'm the action if necessary.

Sczarni

Have a good trip Hissarion!

I don't have good experiences with pauses so we'll move on, but I'll make sure not to go too fast. Have some campfire talk, deepen the story a bit, but let's keep everything interesting to come back to. Besides, Meranna can explain a few things and help you ;-)


Treasure split after we get a chance to sell it will be

25gp, 2sp, 5cp each and another amulet.

We just definitely keep the amulets for disguise purposes... though it makes us easy to track magically (though this is low levels).

Sczarni

My day went a bit awkward, so no update. Will do in +-12 hours ;-)


Male Human Paladin 1

I'm back from my trip. I will get caught up with what I missed this afternoon at some point.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Is the only way to wake up an unconscious person a healing spell or the heal skill? I'm out of spell for the day...

Sczarni

No worries there, she will wake up. Will play it when I've had my lunch ;-)

I got the impression we're on different time zones, but we made it so far with everyone posting every day, so I don't think it will be a problem.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

East coast of Australia. It's 10:30 Pm here. I have not found it to be a problem...


Male Human Magus (Bladebound) 5

Yeah, that was 3:30am for me. West coast, US. But I haven't had any problem with the time zone difference.

By the way, this is finals week for me, so my posts may be a little light, and I might miss a day or two between now and next Wednesday. I should be able to get every day, but just in case things get crazier then they already are.


Male Human Paladin 1

Looks like we might be about to have our first awkward paladin situation depending on how much coercing our prisoner is going to need.

How does the Imperial Paladin oath feel about torture, even if the subject was just trying to kill a priestess of Ishtar? A Paladin's preferred method of interrogation would be just using mind reading magic to pull the information out of their head, but we are obviously too low level to do that.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

I love awkward Palidin moments! I'm gonna play good cop. Keep those intimidate rolls coming. Hopefully we'll roll well enough.


Male Human Magus (Bladebound) 5

Sounds fun. I can help with the bad cop part. Course, I don't think we have a problem finding bad cops in this group. . . .

Sczarni

A shame for you guys that the priestess isn't very comfortable with it either ^^

An Imperial Paladin does not agree with torture or harsh interrogation. The Clergy of Ishtar does not either, apart from Lawful Evil clerics of her. But I do count interrogation, as the inquisitor spell, as an evil action from the moment it inflicts pain.

For your information, I took your rolls in account, they will have effect after your next action.


Go ahead and question her via Intimidate and/or Diplomacy. If we don't get far I'll prepare charm person in the morning then use evil eye on her saving throws and then charm her.


male human alchemist 2 (chirurgeon, internal alchemist)

I plan to get to a window and throw a bomb away from the inn to try to lure them away long enough for us to possibly slip away ... didn't want to muddy up gameplay with logistical back and forth. Is this doable with how the inn is laid out?

Sczarni

This is possible, should it come to fighting I'll provide a (basic) map of the inn.

@Hissarion & Senthiri: You heard the second knock and "In name of the Doge, open up!", you didn't hear or see Stoogie's reaction.

Gonna update Gameplay soon ;-)


male human alchemist 2 (chirurgeon, internal alchemist)

hope I'm not being a post hog .. just trying to get us all back together asap... and I admit anxious to get rid of the bandette.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

I'm out this weekend and I think I left my phone charger at home... I may not be able to post.

Sczarni

No worries, have a good weekend!


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Phone charger found :)

Sczarni

I hope you all realised by now I'm making your choices hard on purpose. There won't be a clear distinction between a "good" and "evil" path and I won't show them to you beforehand, only your deliberate choices (interrogation for example) make a difference for me regarding your alignment.

We're nearing the end of the first chapter. It has served it's purpose: introducing you to my style of play and providing some hints at the problems in the Olan Vales. For the next chapter, I'll give a clear goal of how you reach the end of it, but the game will become sandbox after that, as it was in the first chapter. You can do pretty much everything, but to move on a chapter you'll have to make one specific goal.

I'd like to know your opinion on me including the NPC's you provided in the storyline. Am I completely free in using them or do you have anything to say for them?


Male Human Monk(Master of many styles) 2

I have no problem with you using any of the NPC's I've mentioned.


male human alchemist 2 (chirurgeon, internal alchemist)

I don't have many names in my bio (I could add to it if you like I have plenty in mind) but you are free to use and adapt whatever you care to.


Male Human Magus (Bladebound) 5

Feel free. I had planned on it.

DM:

By the way, I completed the background and personality of the sword, would you like me to post it here, post it to my profile, or E-mail it to you.


By all means run with it.. NPCs are the GMs jurisdiction.


Status:
HP: 27/27(13 Non lethal) | AC: 17 | Touch: 12 | Flat Footed: 15 | Fort:+1, Ref: +6, Will: +6 | CMD: 15 | Spells Cast: 1st 3, 2nd 1 | Arch Luck: 6/8 used|

Great game so far :) Yep feel free to use the Npcs from Erriks past.


male human alchemist 2 (chirurgeon, internal alchemist)

-Bump-

Anxious to get my upright citizen badge for delivering this criminal!


Male Human Magus (Bladebound) 5

Yeah, I'm just anxious to get moving.

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