Tales from the City of Opal

Game Master Patrick Curtin

This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.


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Female Human Rogue/Swashbuckler 1/4
Dungeon Monkey wrote:

Like anything the devils in the details. The Sliss'pok aren't one entity, there are dozens of tribes, some friendlier than others. Some think humans should stay out of the jungle entirely.

As for a Leaper, feel free to get one as a mount. You can't use horses in the jungle (at lesat not if you want them to survive). Anyone able to work up a basic stat block for them? Nothing fancy, but I am really crappy at that.

I'll give it a go.

Base it off a Raptor and tone attacks down a notch or two and up carrying capacity? It'll only be my second attempt at making a creature, but practice makes perfect. =)

EDIT: How big do you want it? Big like the thing in today's Blog Post (with the topless Barbarian Princess) or smaller like the Jurassic Park Raptors (only just barely able to hold a rider)?

Yeah, I have already established a connection with two Lizardfolk Tribes in my Associates.
One Tribe (The Tribe of the Sun) deals in Potions.
The other (The Tribe of the Clawed Leaper) breeds Leapers ( and some other Dinos as mounts and livestock and they have taught Joleesa to ride a Leaper.
Both Tribes are semi-Nomadic. They generally more camp based than most Lizardfolk (who I understand to be more of a Nomadic Culture). The Tribe of the Sun live close to the Morvais Plantation (relatively speaking - within a day's travel).


Dungeon Monkey wrote:

LOL ;)

Anyway, I don't have a bunch of time this morning, but rest assured today while ensconced at my eerily silent phone workstation today I will be dreaming up a fun intro scenario. I always like input, so I will give you all the chance to tell me what interests you.

Some choices:

1. Indiana Jones/Lara Croft: There's unexplored ruins in them thar jungles! Shall we try and plunder them?

2. Cap'n Jack Sparrow: ARRR! trade and adventure awaits ye on the high seas!

3. The Mummy: Ancient secrets stir and dread necromantic liches plot their revenge on the living. Who will stop their evil?

4. Under da sea: Life's always better, where it is wetter, take it from me! Lots of aquatic races to adventure with.

5. I have seen the enemy and they is us: Opal itself is a welter of politics, knife brawls, theivery and sin. Dive right in!

6. Jurassic Park: There are a lot of folks willing to pay big piles of gold for dino eggs. Do you dare the deep canopy of the Banyan Jungle to obtain them? Watch out for the Monkey Kobolds!

Just a couple ideas, any have traction?

I would like a blend of all of them but number 4, I hate underwater adventures, makes me feel like I am in a Little Mermaid cartoon.

A nemesis for the group is always cool as well.

Liberty's Edge

First choice:
1. Indiana Jones/Lara Croft: There's unexplored ruins in them thar jungles! Shall we try and plunder them?

Second choice:
3. The Mummy: Ancient secrets stir and dread necromantic liches plot their revenge on the living. Who will stop their evil?

Third choice:
5. I have seen the enemy and they is us: Opal itself is a welter of politics, knife brawls, theivery and sin. Dive right in!

Really didn't like the other bits.

Dark Archive

male human

I like 1 and 3 the best, and a blend would be great. But like All Dm's, I would be happy with most any of them (although I'd put #4 at the bottom of the list, also).

The Exchange

Male Human Ranger
Dungeon Monkey wrote:

LOL ;)

Anyway, I don't have a bunch of time this morning, but rest assured today while ensconced at my eerily silent phone workstation today I will be dreaming up a fun intro scenario. I always like input, so I will give you all the chance to tell me what interests you.

Some choices:

1. Indiana Jones/Lara Croft: There's unexplored ruins in them thar jungles! Shall we try and plunder them?

2. Cap'n Jack Sparrow: ARRR! trade and adventure awaits ye on the high seas!

3. The Mummy: Ancient secrets stir and dread necromantic liches plot their revenge on the living. Who will stop their evil?

4. Under da sea: Life's always better, where it is wetter, take it from me! Lots of aquatic races to adventure with.

5. I have seen the enemy and they is us: Opal itself is a welter of politics, knife brawls, theivery and sin. Dive right in!

6. Jurassic Park: There are a lot of folks willing to pay big piles of gold for dino eggs. Do you dare the deep canopy of the Banyan Jungle to obtain them? Watch out for the Monkey Kobolds!

Just a couple ideas, any have traction?

3, 6, 1, 2, 4, 5

I believe that would be my preference. I like them all though.

Scarab Sages RPG Superstar 2009 Top 32

C'mon guys... Monkey Kobolds!!! How can you go past Monkey Kobolds!!!


Male Human Sorcerer 5
Dungeon Monkey wrote:

Just a couple ideas, any have traction?

My choices, in no paticular order:

2.Cap'n Jack Sparrow: Hey, what can I say, I'm gullible for boats. And pirates.

3. The Mummy: If you've read my background, you should know why I'm choosing this.

5. I have seen the enemy, and they is us: Well, I am quite the social character

Two last points: I third the vote against underseas adventures. -1 Swim check + No current way to cast spells underwater = The guy who stays on the boat.

Lastly, you have to put Monkey Kobolds in somehow. I don't care how, just do it. :)


Male Half-elf Ranger / 6 (Falconer)
Dungeon Monkey wrote:

LOL ;)

Anyway, I don't have a bunch of time this morning, but rest assured today while ensconced at my eerily silent phone workstation today I will be dreaming up a fun intro scenario. I always like input, so I will give you all the chance to tell me what interests you.

Some choices:

1. Indiana Jones/Lara Croft: There's unexplored ruins in them thar jungles! Shall we try and plunder them?

2. Cap'n Jack Sparrow: ARRR! trade and adventure awaits ye on the high seas!

3. The Mummy: Ancient secrets stir and dread necromantic liches plot their revenge on the living. Who will stop their evil?

4. Under da sea: Life's always better, where it is wetter, take it from me! Lots of aquatic races to adventure with.

5. I have seen the enemy and they is us: Opal itself is a welter of politics, knife brawls, theivery and sin. Dive right in!

6. Jurassic Park: There are a lot of folks willing to pay big piles of gold for dino eggs. Do you dare the deep canopy of the Banyan Jungle to obtain them? Watch out for the Monkey Kobolds!

Just a couple ideas, any have traction?

6,4,1,2,3,5 would be my order of preference, but throw anything at us.


1. Indiana Jones/Lara Croft: There's unexplored ruins in them thar jungles! Shall we try and plunder them?

3. The Mummy: Ancient secrets stir and dread necromantic liches plot their revenge on the living. Who will stop their evil?

5. I have seen the enemy and they is us: Opal itself is a welter of politics, knife brawls, theivery and sin. Dive right in!

6. Jurassic Park: There are a lot of folks willing to pay big piles of gold for dino eggs. Do you dare the deep canopy of the Banyan Jungle to obtain them? Watch out for the Monkey Kobolds!

These would all make me very happy!!!!


Bribes always welcome

Morning all. Ok, the votes are coming in, and it looks like tomb exploration/fighting undead evil/dino egg hunting are the three most popular. Luckily they are not exclusive, and yes I will have to find a way to incorporate Monkey Kobolds into the game somehow.

I decided to bite the bullet and stat up the two most common dinosaurian beasts of burden. Please note these are the first 3.5/Pathfinder monsters/animals I have ever done. If you see a problem or my math is wonky (all too likely) tell me. I based these two off some of Blackdyrge's excellent raptors:

Leaper:
A large bipedal dinosaur stands tied to a hitching post. A crest of brilliant green and blue feathers descends along its spine, widening out into a large circular fan at the end of its long tail. Its two front legs are small and atrophied, but its powerful back legs are corded with muscle and equipped with long claws. Its hide is a greenish color, tiger-striped with russet and umber markings.
Init: +3 Senses: Low light vision; Peception +11
AC: 16 touch: 13 FF: 13
(+3 DEX, +3 natural)
HP: 32 (4HD)
Fort: +6 Ref: +6 Will: +2
Speed: 70 ft
Melee : 1 rear talon +5 (1d8+2) and bite +0 melee (1d6+1)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grapple +4

Atk Options: leaping slash, pounce

Abilities Str 16, Dex 17, Con 17, Int 2, Wis 12, Cha 7

Feats: Alertness, Run, Weapon Finesse

Skills: Stealth +9, Acrobatics +16, Perception +11,
Survival +11

Environment: warm forests

Organization : Solo or Pack (4-40)

Treasure: none

Leaping Slash (Ex): As a standard action, a Leaper can leap at a foe and make a normal melee attack to deliver a powerful slash with its sickle-clawed feet. If this attack hits, it inflicts 2d8+3 points of damage. A Leaper can target a creature up to 10 feet away with leaping slash. This attack can only be used when the Leaper has no rider.

Pounce (Ex): If a Leaper charges, it can make a full attack.

Skills: A Leaper has a +6 racial bonus on Stealth, Acrobatic, Perception, and Survival checks.
Leapers are an ancient domesticated breed of dromaeosaurid dinosaurs dating back from the dim days of the Sliss’pok Empire. They are used extensively in Southern Mazatil as mounts, by lizardfolk and humans alike. Wild packs of Leapers can be found in the deeper jungles. They are fairly intelligent as dinosaurs go, and can be taught extra tricks via the Handle Animal skill. As carnivores they are a bit harder to feed than their herbivorous cousins the Lumpers, but they are invaluable in the jungle.

Lumper:

A large quadripedal dinosaur stands tied to a hitching post. It stands six feet high at the shoulder, with a bony horned frill on its squat beaked head. A row of large bony lumps dot its spine. A large bone club sits at the end of its tail. Its thick pebbled hide is a dun color, speckled with greenish dots.
Init: +0 Senses: Low light vision
AC: 16 touch: 10 FF: 16
(+0 DEX, +6 natural)
HP: 39 (4HD)
Fort: +8 Ref: +2 Will: +0
Speed: 30 ft
Melee : 1 horn gore (2d4+2) and 1 tail slap (1d8+1)

Space 10 ft.; Reach 5 ft.

Base Atk +2; Grapple +4

Atk Options: Trample, Tail Sweep

Abilities Str 18, Dex 10, Con 17, Int 1, Wis 10, Cha 7

Feats: Toughness, Bull Rush,

Skills:

Environment: warm forests

Organization : Solo or Herd (4-400)

Treasure: none

Tail Sweep (Ex): If a tail attack is a successful critical, the opponent must make a DC 20 Reflex check or be knocked prone, enabling a Trample attack by the Lumper.

Trample (Ex): As a standard action, a Lumper can trample a prone opponent with its massive feet, doing 2d12 damage, DC 15 Reflex save to halve damage.

A beast of burden bred by the Sliss’pok Empire long ago, the Lumper serves as the primary beast of burden in the Southern Mazatil jungles. Blessed with a steady temper, these plodding beasts can carry several tons of goods for long distances, subsiding on ground cover vegetation. A Lumper sports many mushroom-shaped spinal bone protrusions which are used as ‘tie-downs’ by the drovers that use these beasts. Due to the spinal bumps, Lumpers make bad mounts, but are occasionally used to pull carriages along.

Though fairly calm animals, male Lumpers can become aggressive during their mating season. They are often chemically neutered by feeding them specialized herbs. Many drovers will also file down and cap their horns to limit their effectiveness.

Lumpers are hard to train, but are good at defending themselves from predators. They don’t like carnivorous dinosaurs, with the exception of Leapers, which over the millennia they have been bred to tolerate. Lumpers prefer to travel in herds, and will often circle to protect themselves if faced with an attacker.

There are larger breeds of Lumpers made for war uses. These are usually equipped with a howdah for a rider, much as a war elephant. They would often have tail weapons attached, and their horn frills would be steel-shod. They are relatively rare these days, as there are no real cities left in Southern Mazatil to attack except Opal.

Scarab Sages RPG Superstar 2009 Top 32

Wow, you're quick Pat... I got to printing off the Dinosaur Stats from the MM & MM3 for quick reference... slow arse aren't I.
Fallout 3 is to blame. I've been up 'til between 1am & 3am the last three nights playing.


flash_cxxi wrote:
Fallout 3 is to blame. I've been up 'til between 1am & 3am the last three nights playing.

Off topic, is that worth getting?

Scarab Sages RPG Superstar 2009 Top 32

All DMs are evil wrote:
flash_cxxi wrote:
Fallout 3 is to blame. I've been up 'til between 1am & 3am the last three nights playing.
Off topic, is that worth getting?

Hell Yeah!

The Exchange

Male Human Ranger

My roommate loves it. It is obviously based off of the d20 system.


Bribes always welcome

Happy Thanksgiving to those who are celebrating! Happy Thursday to those who are not! It looks like we are all about ready to begin. I trust my Leaper/Lumper stats look OK to y'all. If there are no issues that need ironing out, we can move on to actual gameplay.

I direct your attention to the game thread >HERE<

Scarab Sages RPG Superstar 2009 Top 32

Dungeon Monkey wrote:
Happy Thanksgiving to those who are celebrating! Happy Thursday to those who are not!

Do you read Questionable Content?


DO NOT STICK FINGERS IN CAGE

LOL I'll have to start!

Scarab Sages RPG Superstar 2009 Top 32

Patrick Curtin wrote:
LOL I'll have to start!

It's actually quite good.

I got on board about 1263 and I got through 1270ish in like two weeks. Couldn't stop if I tried.

Oh and... Ioun Stones!!! How awesome, I've always loved them. I hope Joleesa can find some in our travels. =D


DO NOT STICK FINGERS IN CAGE

I have a fondness for Ioun Stones. I'm sure there will be some later on :)


Male Half Orc - Half Human- Half Something Else (I know that is 3 halves, but he is a big chap) Cleric Level 4

The bar service in here sucks, but I hear they have great turkey sandwiches.


Hey guys sorry for the delay in the character, I got calle dinto work, he is still coming will be done tonight and I will post even with a half completed character.

Liberty's Edge

flash_cxxi wrote:
Dungeon Monkey wrote:
Happy Thanksgiving to those who are celebrating! Happy Thursday to those who are not!
Do you read Questionable Content?

Yes.


Female Human Rogue/Swashbuckler 1/4

OK I was doing some random Favourite Surfing on Devart and I found this picture.
If you ignore the horns and the weird ears, this is almost spot on how I picture Joleesa to look. Normally she would have clothes on of course, I don't think she'd take kindly to any of you seeeing her in this state under different circumstances.


DO NOT STICK FINGERS IN CAGE
Joleesa Morvais wrote:

OK I was doing some random Favourite Surfing on Devart and I found this picture.

If you ignore the horns and the weird ears, this is almost spot on how I picture Joleesa to look. Normally she would have clothes on of course, I don't think she'd take kindly to any of you seeeing her in this state under different circumstances.

Yeah, the body morphic looks about right, a little more Rubenesque than I would have thought, but otherwise spot on.

By the way, Opalines are much less body shy than their Vellasian ancestors. Since most Opaline women are taught combat right next to their brothers they don't need to hide their sexuality to prevent being taken advantage of. That and the equatorial weather ensure that clothing is thin and scanty. Wool is almost unheard of in Opal (Sheep don't do well in the climate). There is a plant called Silkstalk whose fibers are used to make fabric similar to cotton in weight, but much softer to the touch. Silkstalk fabric is much in demand around Arcaia, and the gaily-patterend bolts are one of Opal's most famous exports.

Scarab Sages RPG Superstar 2009 Top 32

Patrick Curtin wrote:
Yeah, the body morphic looks about right, a little more Rubenesque than I would have thought, but otherwise spot on.

That's a pretty accurate assessment. She is slightly skinnier than that, especially around the hips and thighs, but the face and hair is almost perfect and the freckles across her shoulders is spot on.


Bribes always welcome

Morning all. Just trying to catch up after an interesting Thanksgiving season (and when you gather family together in one house isn't it ALWAYS interesting?).

Larcifer I like your improv with Seven Eagle, and I will run with the sanitarium angle as long as everyone feels OK with it. It actually runs parallel with some long-term story arcs I had thought of, so I am glad you thought of it.

A little more Opal fluff:

The Opalines are fans of anything theatrical, and that unfortunately includes blood sports. In the middle of the Old City is the Carvacchio Amplitheater, an immense building similar to the Roman Coliseum, just not quite as big. Affectionately known to Opalines as 'The Pit', the Carvacchio Amplitheater is named after House Carvacchio, which Opal's founder Grand Duke Arturo led before his exile from Dragora.

The Pit sees monthly fights, mostly animal vs. animal. Occasionally teams of Sword Circle rivals will settle a matter of honor during a festival, using the venue to showcase their skills. Rarely a truly heinous criminal, especially those convicted of practicing necromancy, will be forced to fight a dinosaur or three to the death. Since Opal has no slavery, there are no slave bouts. There is a professional cadre of free gladiators who stage battles, usually to first blood. The gladiators also take on exotic monsters on occasion, but these duels are more rare, as they tend to be more dangerous.

When not hosting blood sports, The Pit is often used to stage elaborate theatrical productions. The Mummer's Guild is a potent social entity in Opal, with many rich patrons, and their productions usually include both illusary magic and elaborate mechanical props courtesy of the Hyrkmir artificers that work in the Shambles District.


Bribes always welcome

More fluff:

I mentioned the Hyrkmir artificers in the above post, so I guess I should elaborate on these folks a bit.

There is a mountainous island roughly the size of Real Life Japan known as Hyrkmir. Two millenia ago during the Giant Wars, a collection of Fire Giants, Gnomes and Dwarves who had gotten along quite well contructing stuff during the Age of Concordance on Dragora were left with civil war erupting on all sides.

Refusing to choose sides they decided to leave the whole sorry mess behind and emigrated to the volcanically-active Hyrkmir Island. For over 1500 years these Fire Giants, Gnomes and Dwarves, now styling themselves the Hyrkmir Federation have dug immense subterranian cities under the smoking volcano cones.

The Hyrkmirians do not welcome visitors except to their only above-ground city (which functions as their export harbor). The city, Amaretsu, is a soot-filled industrial place, but the materials the Hyrkmirian artificers produce are unmatched.

Hyrkmirians occasionally establish embassies in places where they contract for raw materials. Opal is such a place. The Hyrkmirian Embassy compound is a working smithy/iron works/artificer's guild and the dwarves and gnomes in residence (the fire giants for the most part don't travel due to the logistical issues) contract to create items for the local squirearchy. The Hyrkmirian Embassy is located in the Shambles, a district of Opal downriver by the Driftwood District where the noisy and smelly professions like tanning, butchery and smithing take place.


Is all this stuff in your head? You must have a noggin twice the size of a normal person.

Fantastic detail.


Male Half-elf Ranger / 6 (Falconer)

AFK till Sunday pm


Bribes always welcome
All DMs are evil wrote:

Is all this stuff in your head? You must have a noggin twice the size of a normal person.

Fantastic detail.

LOL. Been doodling this setting for a year or so as a mental exercise. It's fun to take it out for a test drive and watch it evolve.

Scranford/Egan: Thanks for the update. The storyline wont get too far along till then.

Scarab Sages RPG Superstar 2009 Top 32

Dungeon Monkey wrote:
Scranford/Egan: Thanks for the update. The storyline wont get too far along till then.

Hmmm... Joleesa was trying to catch Egan's attention to get him in on the action. He seems to be preoccupied with Vilya at the moment though. Maybe Joleesa can head over ot the other and wait for him(them) to become available.

Scarab Sages RPG Superstar 2009 Top 32

Patrick Curtin wrote:

Here's a couple I have just fluffed for a game I am running:

Pearl: An iridescent liquid that is gathered from a tropical tree via shunts (like Maple Syrup). In small quantities it is put into alcoholic beverages and has a euphoric effect. It is addictive, and some take to drinking it 'uncut' which intensifies Pearl's effects, often causing hallucinations and blackouts.

Flame Gecko Skin: Also known as 'Ometo' after a god of drunkeness, the skins of these bright orange-red geckos are dried and then powdered. The chemicals in the skin produce a strong LSD-like effect.

Happy Berries: A rare parasitic tree vine that has resisted all attempts to grow as a domestic plant, Happy Berries are prized for their euphoric effect which simulates drunkeness, but without the hangover effects the next day. Overindulgence usually leads to a deep sleep. About as addictive as alcohol, berry heads (as the addicts are known) often run out into the jungle hunting the vines, and can often come to grief.

Just a couple of thoughts.

This sounds very suspicious...

;)


DO NOT STICK FINGERS IN CAGE

Hey, tropical jungle, hundreds of poisonous plants and animals (and what is a drug, if not a mild poison?) and scads of sailors. I've got to have something on tap ;)

The Exchange

Male Human Ranger

A poison with side-effects often dangerous and entertaining.
One of the many mysteries of the amazon, certain plants throughout the jungle contain high quantities of DMT, a very strong hallucinagen, but your stomach has a certain enzyme in it that DMT down into a state where it is absorbed without any side-effects. Now all over the rain forest, different cultures of natives have discovered other plants (different ones in different regions) that block the enzyme in your stomach when mixed with the original psychotropic plant, so that your body absorbs the DMT, and you 'trip'. Species of plants containing both chemicals can be found in almost all parts of the amazon, and in those parts the right combination (and its different in each area) has been found to produce the desired effect.


Bribes always welcome

Indeed there are a lot of weird combinations of chemicals in tropical plants. One reason I wanted to set a game up in Opal was the jungle angle. Mix it with the nearby Carribean/Pirate analog of the Eastern Isles and you have a lot of adventure.

Opal derives its primary wealth from specialty crops, things which grow well in a tropical climate. The jungle also provides many unique substances that are prized.

There are Milk Palms whose sap can be collected and fermented into Palm Brandy, a local favorite of Opalines. Once considered 'common' because the lower orders would drink it rather than normal alcohols, Palm Brandy has evolved into a signature Opaline drink, often mixed with coconut milk and sometimes the distilled grain alcohol the Hyrkmirians are able to produce.

Another interesting jungle critter is the Poison Leech. Bred by the Sliss'pok, the poison leech actually sucks poison from a wound, giving a +2 circumstance bonus to any poison-related Fortitude saves.


Seven Eagle's character sheet is started and almost complete a few things I want to ask you Pat.
1) He has the feat Scribe Scrool, can we saty the scrolls have the physical appearance of small paintings and to scribe them he actuallt paints them..goes with his artist profession and craft skill)

2) Also he has Craft wondrous Items so if he builds his items, is the price that we are maxed to the sell value or the create value, we can spend only 1000 on each item we buy, but if I make it myself, 1000 can be a better item, please let me know so I can finish 7-Eagle.


DM:

Have you got "Pathfinder Chronicles: Gods & Magic?"

I was wondering if you have got it if you were allowing the flavour changes to some of the spells listed in the last paragraph of each god.


Bribes always welcome
Larcifer wrote:

Seven Eagle's character sheet is started and almost complete a few things I want to ask you Pat.

1) He has the feat Scribe Scrool, can we saty the scrolls have the physical appearance of small paintings and to scribe them he actuallt paints them..goes with his artist profession and craft skill)

2) Also he has Craft wondrous Items so if he builds his items, is the price that we are maxed to the sell value or the create value, we can spend only 1000 on each item we buy, but if I make it myself, 1000 can be a better item, please let me know so I can finish 7-Eagle.

1) That's a fine flavor thing, no problems.

2) While I would usually say fine, it kinda gives 7E a bit of an edge on his peers. I will conditionally say yes, but if anyone has an issue with this please let me know. I don't want to give the impression of favoritism.


Bribes always welcome
All DMs are evil wrote:

DM:

Have you got "Pathfinder Chronicles: Gods & Magic?"

I was wondering if you have got it if you were allowing the flavour changes to some of the spells listed in the last paragraph of each god.

I do and I don't see why not. I'll look at it a little closer at work today (Jah bless PDFs!)

Dark Archive

male human
Dungeon Monkey wrote:
2) While I would usually say fine, it kinda gives 7E a bit of an edge on his peers. I will conditionally say yes, but if anyone has an issue with this please let me know. I don't want to give the impression of favoritism.

No issues here, but then again, I'm a spellcaster who may take advantage of that down the line, as well. So I may be biased.

Scarab Sages RPG Superstar 2009 Top 32

Dungeon Monkey wrote:
2) While I would usually say fine, it kinda gives 7E a bit of an edge on his peers. I will conditionally say yes, but if anyone has an issue with this please let me know. I don't want to give the impression of favoritism.

Yeah go ahead. If he can make items for Joleesa down the line on the cheap then I say Power to the People!


I am going towards Lore Master prestige class so I took the item creation feats, and yes he will be happy to make trinkets to protect the party and fight the horrors of the lost jungle frontiers...

Scarab Sages RPG Superstar 2009 Top 32

Larcifer wrote:
I am going towards Lore Master prestige class so I took the item creation feats, and yes he will be happy to make trinkets to protect the party and fight the horrors of the lost jungle frontiers...

I'm trying to aim Joleesa towards Shadowdancer myself, although with the build she has you might think Duelist.

Of course this won't happen until she hits Level 7 at this stage, so that's gonna be a looooong way off!


DO NOT STICK FINGERS IN CAGE

I am hoping we can get some EXP quickly. I will most likely be just giving the levels out considering how slowly PbP works.

Great RPing by the way. I'm excited for y'all to go to the Broken House.

The Exchange

Male Human Ranger

My computers powercord burnt up on me day before last, and I am in the middle of nowhere as far as stores to get stuff like this goes.
So my posting may be a little less frequent than I like for a couple of weeks, as I have to borrow a friends computer to get online now.
Sorry folks, please bear with me.

Patrick, if you need to take control of Izkrael b/c I haven't posted in a bit, I obviously don't have a problem with that.
Again, sorry for the inconvenience.


DO NOT STICK FINGERS IN CAGE

Nathan, not a problem. We can all sympathize with computer malfunctioning. Thank you for posting up the delay, and I will DMPC Iz as needed.


Computers may not be the root of all evil, but some days I'm convinced they come close.

Scarab Sages RPG Superstar 2009 Top 32

Meh, keeps me in a job (sort of... it's been a bit slow lately)!


DO NOT STICK FINGERS IN CAGE

<sigh> you and me both Flash. The good thing about being a lower middle class drudge is that I don't have all that far to fall should my employer ever decide that I am superfluous. Another good thing is I can map out devious plots to torture y'all while I am waiting for the silent phone to ring.

Still, the quiet makes you buggy after a while <twitch>

Scarab Sages RPG Superstar 2009 Top 32

Yeah, I work for myself, so some days I am flat out and working 'til all hours and some days I am absolutely dead listening to a silent phone and dicking around with my PbPs, watching TV or playing Fallout 3. Best thing about the dead days (and normal work days) is I am home to see my kids, which is better than my old job Managing a Bottleshop (Liquor Store) where I worked 12hr days and maybe got to see them for 1/2hr in the morning.

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