Tales from Maximum City: Future X-tinct

Game Master DM_Lazer_Beam

Follow the exploits of Timeline, a hero from the far future, as he tries to prevent the infinite apocalypse.


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Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

tank toughness: 1d20 + 12 ⇒ (3) + 12 = 15

squirley arnt ya? Mortal huh we will just have to see how immortal you are.

Timeline again teleports the tank above and launches the shell straight for the squirly bastard then ruturning back into the same position.

tank cannon: 1d20 + 7 ⇒ (19) + 7 = 26

heropoint reroll on tank toughness: 1d20 + 12 ⇒ (5) + 12 = 17 +10 if roll is under 11


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

DM Only:

Cthu-N's Tough: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Cthu-N's Dodge vs. DC 20: 1d20 + 14 ⇒ (17) + 14 = 31
Big Hound's Dodge vs. DC 20: 1d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (16) + 3 = 191d20 + 3 ⇒ (10) + 3 = 13
Big Hound's Tough vs. DC 21: 1d20 + 3 ⇒ (16) + 3 = 191d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (5) + 3 = 8
Hounds Team Attack: 1d20 + 3 ⇒ (10) + 3 = 131d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (17) + 3 = 201d20 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (14) + 1 = 151d20 + 1 ⇒ (20) + 1 = 211d20 + 1 ⇒ (20) + 1 = 21

You deftly hit one of the levers to cause the tank to spin, defeating the hound's attempt at damaging the vehicle.

In a practiced move, you handcrank the next artillery shell into the chamber before shunting you and the tank a safe distance away, fire at your target, and then release the energy pulling you back to your location.

The smoke clears and The creepy creature and all three of the larger hounds seem to have taken damage. The hound on your right and the creature itself seem to have take quite the beating. Bruises all around, Boss and Rifthound3 are staggered.

All of the hounds rush the tank hoping to deprive you of it's advantage. Tearing can be heard as one of the larger hounds finds purchase along one of the armor seams.

Tank Toughness roll vs. DC 38 (Got two crits and one wiff). Because of object rules, They are trying to puncture/destroy it. Which means as long as you don't fail by more than one degree nothing happens.

THIS IS XTINCT! WE HAVE YOUR...tank?...SURROUNDED! CEASE FIRING AND EXIT THE VEHICLE SLOWLY! YOU WILL BE PROCESSED UNDER CODE 616 OF THE SUPERPOWERED RESTRICTION ACT! WE WILL NOT ASK AGAIN, WE HAVE BEEN AUTHORIZED TO USE LETHAL FORCE! REPEAT, WE HAVE BEEN AUTHORIZED TO USE LETHAL FORCE!

Four red-and-black soldiers, energy rifles drawn appear from cover two on your right and two on your left each about 60 feet away from the tank near cover. One of them sees your predicament and starts talking to his wrist comms. Sir hostile appears engaged with unknown additional hostiles. Do we engage?

The large creature hisses mentally and then attempts to run away from you into the maze of the containers. It's move speed is great enough that though limping at half speed it is able to make it to the nearest container (60 ft away from where it was) and round the corner. Judging by it's condition it probably didn't get much further.

Omega-non: We have a runner sir, permission to engage?

Your turn, don't forget defensive roll for tank.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

tank toughness: 1d20 + 12 ⇒ (15) + 12 = 27

these idiots have no idea what they are interfering with...this thing cant get away no matter the cost.

Timeline decides to ignore the authorities and teleports the tank into the air above the creature for one more shot against the boss this time not using turnabout going for the tank landing on him finisher.

sorry boys this is bigger that you and me right now that thing will destroy this world if i dont stop it!

cannon all out power attack: 1d20 + 7 ⇒ (3) + 7 = 10
heropoint reroll cannon power attack: 1d20 + 7 ⇒ (12) + 7 = 19
lowering tank defenses by 2 to add 2 to power which i think goes for both parts of the attack . , dc27vs tougness, dc20 dodge, dc 23 vs toughness... add 10 to hp reroll if roll less then 11


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

seeing the tank is destroyed timeline summons a new tank then teleports above the creature hoping to slam it on his head by increaseing the velocity.also im taking back my hero point seeing i didnt need to reroll a attack that i cant make anyways.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

tank slam: 1d20 + 7 ⇒ (10) + 7 = 17

tank slam hp reroll: 1d20 + 7 ⇒ (6) + 7 = 13 add ten if roll is under 11


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

DM Only:

Cthu-N's tough: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Cthu-N's saber attack DC 20 damage: 1d20 + 5 ⇒ (20) + 5 = 25
hounds vs. Omega non: 1d20 + 3 ⇒ (1) + 3 = 4
omega-nons vs. hounds: 1d20 + 5 ⇒ (2) + 5 = 7

As we discussed out of game, you forgot to Accurate Attack to boost to hit by 2. Also I am ruling that your velocity quirk for your teleport ability can be used in reverse up to terminal velocity. But your power rank is higher than the speed rank so you really only gain a +1 to the damage effect.

25 to hit, 15+10+1-2 = DC 24 Damage for "Summon Meteor Tank" ability.

You hear the crashing roar of steel being rent from steel as the entire rear section of the tank is ripped apart by the hounds pulling from different quarters.

Shifting gears, you re-summon the tank from an earlier period, restoring it to wholeness, before teleporting it and you above the creature...at terminal velocity!

The tank (and you) slam into the creature before it can fully dodge the blow. You hear a crunch. It's probably the creature...maybe. Roll Toughness checks for you and the tank both DC 19 because of the impact.

Your ears ringing, you can hear energy weapons being discharged and the howl of rifthounds as the two forces seem to have engaged each other.

You...will be consumed...*cthflargl*...

You hear the unmistakable hum of an energy weapon of some kind being fired up as the creature stabs at the tank. You attempt to duck as you see a dark purple energy blade cut through the side of the tank. It seems to be originating at the tip of one of it's limbs.

He crit so he is changing his attack from a straight close attack to an AoE attack on both you and the tank. You and the tank roll Dodge vs. DC 15. If you fail you roll Toughness DC 20 vs. the energy blade as he attempts to slice. Tank has a -4 Dodge roll.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

here goes nothing!

tank toughness 1: 1d20 + 12 ⇒ (20) + 12 = 32
timeline toughness 1: 1d20 + 11 ⇒ (6) + 11 = 17

Timeline a bit rattled from the attack sees the dark blade and tries to dodge.

timeline dodge: 1d20 + 3 ⇒ (15) + 3 = 18
tank dodge: 1d20 - 4 ⇒ (11) - 4 = 7

Timeline shifts the seat back just in time as the blade misses him.

tank toughness: 1d20 + 12 ⇒ (3) + 12 = 15

hey this is litterally a brand new tank well ....new to me!

Timeline teleports the tank back into the sky and fires a cannon shot down upon this beast using turnabout to return back to its position.

cannon allout power attack: 1d20 + 7 ⇒ (19) + 7 = 26
dc27 vs toughness, dc20vs dodge dc23 vs toughness


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

DM Only:

Cthu-N's Tough vs. DC 27: 1d20 + 6 - 3 ⇒ (13) + 6 - 3 = 16
PipBoy hack: 1d20 + 13 ⇒ (5) + 13 = 18

Rattled by the crash, you narrowly dodge the energy saber as it scores a narrow hole through the tank's side.

Timeline shunts the tank once more into the air, aims, and fires.

CHHAAAAGGGGGGHH- The creature's death wail echoes viciously in your mind.

You attempt to complete your turnabout attack...only to find yourself unable to do so. You and the tank crash to the ground on top of the creature crushing what remains of it's exoskeleton ad spurting dark ichor over the area. You and tank Toughness Saves vs. Damage, DC 11 for falling 60 feet.

The sound of laser fire and howling continues at the dockyard. The energy weapons do not seem to be doing a lot of damage as the hounds absorb most of the impact.

From above, you see the two other cruisers flying over the battlefield emitting a strange red energy cone covering the dockyard completely. You have this creeping itchy feeling along your skin that seems both dread and familiar. The energy cones are some kind of teleport dampening field!

Hero Point awarded for complication.

Your PipBoy reports a hacking attempt on it's communication system. The attempt did not get through the security system. A second later, a aether-mail alert pops up on your screen.

A-mail:

Well, this would have been so much cooler if I could have just hacked your device to make it display on your screen. Oh well.
I've been watching you tonight and I think you've got some talent. If you want to survive this, ditch the lunker and follow the Goodyear!

-???


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

timeline toughness: 1d20 + 11 ⇒ (8) + 11 = 19
tank toughness: 1d20 + 11 ⇒ (6) + 11 = 17

counterhack: 1d20 + 11 ⇒ (15) + 11 = 26

who is this, i have to close this portal or worse things will come through. I cant just leave!


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

You trace the signal back to it's source and than invert the communication array allowing you to speak directly to the sender.

You also pull the GPS location and the source is moving...fast. Some kind of vehicle or possibly a speedster headed directly towards your location. Callsign..."BAD"

Please make a Persuasion roll to convince the newcomer that the rift needs to be dealt with.

For clarification, you are inside your tank about 100 feet away from the rift. The smaller rifts will close themselves once the larger rift is dealt with. However, both rifthounds and the Xtinct officers are fighting around it. Xtinct forces are not even paying attention to the rift.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

persuasion: 1d20 + 2 ⇒ (8) + 2 = 10

Look i dont know who you are but if you want to save the world you can help either im stoping this portal one way or another help if ya want i dont care,but me im going to close that portal.

Timeline slides on some aviator styled sunglasses that he finds in the tank.. i think ill keep these and dedummons the tank by summoning an old freind as the engine roars to life of the 67 camaro the tires spins and the car busrt forward toward the portal.

Just you and me old friend lets save the world shall we. [ ooc] want to use a heropoint to summon a non history related vehicle but me and this vehicle have some history so hoping it will work.[b]

hoping to use a heropoint to summon a vehicle not history related but a vehicle i have a lot of history with

Timeline rushes toward the portal weveing between containers trying to close the portal before xtinct can stop him.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

DM Only:

Omega All-Out, Power Attack energy rifles DC 6 to hit: 1d20 + 6 ⇒ (18) + 6 = 241d20 + 6 ⇒ (13) + 6 = 19

Summoning your car, Flux to replace the tank with a hero point works for me.

Two of the Omegas turn their rifles on you and open with a barrage of energy blasts.

Please roll a Vehicle check in place of the normal car defense.

???:How did you...ugh, never mind. Look, Xtinct reinforcements are inbound and they are packing Omega rays, y'know the kind that permanently erase your powers. I'm creating a gap in their defenses in about 6 seconds, your funeral if you don't take it. Your suit is made of ferrous metal, right?

You can hear more than see additional Omega cruisers in-bound.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

vehicle check: 1d20 + 10 ⇒ (13) + 10 = 23

permanent erase of powers that sounds bad but what about the portal? Can this gap in there defense get me close to the portal it needs to be shut. Then i can get out. Also if u could get rid of that teleport dampener feild that would be great.

also i dont know if im suppose to know what that metal is or if timeline does.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

With your intelligence score you know ferrous metals are metals that contain iron, you believe she is asking you if your armor is capable of being magnetized. The answer is definitively yes.

In a barrage of laser fire, Flux weaves past the Omegas with the power and grace of a panther. You pull yourself into a tight donut, hand outstretched and you reach the portal with barely any time to spare.

The portal flickers...and then winks out. There is a weird sense of...nothingness as this one does not return any of it's energy to you.

In this moment of confusion one of the Omegas connects solidly with Flux.

DC 28 Toughness vs. Damage for Flux

With the rift closed, the rifthounds howl as each disperses into nothingness.

Your relief at successfully completing your mission is short lived. Three heavy cruisers fly onto the scene, dispersing more Xtinct troops onto the battlefield. Those already on the ground and still uninjured surround you.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Your heroic decision to close the rift has directly led to this moment, but you know you wouldn't do it differently. You rev your engine, readying a last desperate break for freedom...and your PipBoy blips.

The roar of a heavy duty engine echoes between the buildings as a yellow and black metal sphere pinballs into the dockyard, ramps off one of the tipped containers and arcs through the air crashing into one of the two light cruisers midair. The explosion sprays shrapnel across the dockyard.

The vehicle, rimmed by one enormous tire, lands, spins at a nearly impossibly sharp angle before barreling it's way back through the dockyard...and all of the Omegas in it's way. They jump aside dropping their weapons in their haste. At least one of them gets thrown bodily from the front of the vehicle although appears relatively unharmed. The only identifying mark is the word "GOODYEAR" sprayed across the side.

???: You've got a ride? Nevermind the magnets then, follow me! The sphere is already past most of the Omegas and is angling it's way away from the docks at high speed.

There is still one cruiser with an active power dampening field on and the three new cruisers are most likely equipped with them as well.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

flux toughness: 1d20 + 12 ⇒ (7) + 12 = 19
flux toughness hp reroll: 1d30 + 12 ⇒ (13) + 12 = 25 + 10 if less than 11

Timeline adjusts his sunglasses, revs the engine and races off after the sphere.
Well boys its been fun but it time for me to take my leave.

Nice wheels.... well it does the job


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

What follows is a high speed chase through the futuristic industrial landscape. Goodyear's pilot knows the street level layout better than any of the Xtinct pilots however and is able to lose the pursuit. Both vehicles end up at the bottom of a deep, deep quarry on the outskirts of town. There, you enter an old industrial waste channel and wind your way into the literal underbelly of the city.

Goodyear pulls to a stop inside a carefully concealed garage amidst what appears to be miles of abandoned tunnels. It's a tight fit but you are able to park Flux inside.

One side of the sphere irises open revealing a yellow and black clad figure wearing a similarly colored...suit of some sort. It seems to be mostly protective but the gloves end in some sort of spiked knuckles or short claws.

???: WOOOHOOOO! Good job keeping up with me back there newbie. I'd say you got some potential. The voice is modulated weirdly by the helmet. As if suddenly realizing it, the pilot removes their helmet...revealing a female of about average height with an uneven buzzcut.

???: I'm taking a risk bringing you here but you'd be crazy to be dressed like that and work for Xtinct. Name's Belinda but everyone I know just calls me Badger.

She holds out her hand to shake.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Timeline reaches out his hand to shake badgers.
badger huh, well girl you sure can drive but you got to cut it with that newbie stuff. But i do appreciate the assist i was able to shut that rift and stop that monster and get away with my powers because of you and that i wont forget..
Timeline looks her up and down.

you look like a hero so you might be able to help me i need to contact the heroes on this poster.
Timeline holds up his pipboy showing the poster from the alleyway.

so you think you can help me find them i know that xtinct has you guys running and hiding in this time i figured it take me longer to find a hero than this but must be my lucky day aye badger?


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Uh..huh. No way I'm helping you without you at least introducing yourself.

As you talk, she goes through a practiced maintenance routine on Goodyear, filling the gas and checking it's gauges.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

The name is Timeline im from the future and im trying to save it and i need the heroes from this times help. I know it sounds crazy but i am from the future and xtinct wins and wipes out all the heroes i need to stop them. So will you help me?


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Badger: Timeline huh? Xtinct win?! Not if I can help it.

Look I can't claim to be able to wrap my head around the finer points of temporal travel but I need you to show me what you've got. I've set up a small sparring room a couple of bins over. I'm not asking you to fight me I just some bona fide proof so I can get behind what you are laying down. She opens a door that's mostly just scrap metal and beyond there are a series of thick industrial waste bins cleaned out. They look like they are made of lead. There are 8 rooms in all, 4 on the left and 4 on the right. She leads you to a small room complete with sparring dummy, benchpress, and some makeshift weights.

I saw you could teleport and you've got some decent tech skills but we've been hearing that Xtinct is sending out Synths with powers these days to root out would be vigilantes. But I know for a fact that Xtinct hasn't mastered time travel or I'd have never been born.

Show me yours and maybe I'll show you mine. She gives a wry grin.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Timeline follows her into the room.
fair enough ill give you proof i need you to name an object from the past that you couldnt get today the smaller the better but i can teleport very large objects aswell you name ill go get it and bring it here.
i will travle back in time and grab whatever she says and bring it back in an instant that should prove it to her.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Badger: Something specific that could only be from the past? So like something meaningful that I lost? She snaps her fingers.

I've got it. It was a long time ago but I lost a ring during a rough patch I was going through. A mischievous glint reflects in her eyes.

Year was 2122, January I think. Wait I think I have a picture. She fumbles through her pockets until she produces a torn photo showing her with a pleasant city skyline and a park. Someone's arm is on her shoulder but the rest of the person is missing along with the left half of the photo. On her hand you can just make out a ring.

It was a gold band with an emerald in a diamond shape...is that enough of a description? It's been years since I've seen it. Oh wait don't take it from the time in the picture! I didn't lose it until years later in 2122.

If you continue your action to jump back to get the item as and when she described it:

You jump through time effortlessly thanks to your returning power. The timeline's vibrancy skitters past rapidly like a quick flipping book...and you know precisely where to turn to.

January 2122, golden band with emerald ring belonging to Badger. You appear in a hospital room. The nearby watermarked stationary indicates this is the current incarnation of the Tim Rayne Memorial Hospital in Maximum City. Before you, in the bed lies an emaciated woman barely breathing, the ring on her finger her last vestige of life she is clinging to. The clipboard at the base of the bed indicates...natural causes. This woman lived a long full life. name: Belinda Waters. Survived by 3 children but not her husband.

Do you take the ring?


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Timeline writes a quick note and puts it in the hand as he takes the ring.
The note reads this ring will find itself back into the hands it belongs in signed Timeline. Timeline then snaps back almost instantly and hands the ring to badger with a confused look on his face.

um... here is the ring can i ask how and when you think you lost it or your best guesses anyways? Im a curious individual.

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