Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 8th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

It sucks that Leontil got his ass kicked, but it's also sadly funny at the same time.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Updated my gameplay post to add the mechanics detail from Niyut. Thanks for catching that.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Unfortunately I am far outside the range of feather fall to help with that Truk.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

If Truk makes his reflex save, could he use his spider climb effect to cling to a wall and continue his assault? It doesn't seem like his spider climb effect takes an action.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

There was a mysterious thunderclap when we joined battle was that a sign that the weather is stormy (or a storm is coming) or was it something else?


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Niyut wrote:
It sucks that Leontil got his ass kicked, but it's also sadly funny at the same time.

You assume a lot with that small description.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Yes, which is why Niyut in game has a more agnostic view on what might have happened as can be seen from her reaction. For all she knows, the ley-line is like one of those old party-line phones that when you pick it up you can over-hear the neighbors talking. Me out of game generally assumes that the worst, dramatic that can happen probably will happen. :-)


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Niyut wrote:
If Truk makes his reflex save, could he use his spider climb effect to cling to a wall and continue his assault? It doesn't seem like his spider climb effect takes an action.

Yes, he can, however, he's on top of a collapsing tower that is falling into the city. So, he can cling to the tower and ride it down... which incidentally brings him relatively close to the cliff giant.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11
Valjoen_GM wrote:
Niyut wrote:
If Truk makes his reflex save, could he use his spider climb effect to cling to a wall and continue his assault? It doesn't seem like his spider climb effect takes an action.
Yes, he can, however, he's on top of a collapsing tower that is falling into the city. So, he can cling to the tower and ride it down... which incidentally brings him relatively close to the cliff giant.

Cool!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

"Cliff Giant (-1382)" Now that is one tough giant. :-p


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Niyut wrote:
"Cliff Giant (-1382)" Now that is one tough giant. :-p

And some outstanding attacks from those archers too!


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Bah! LOL Should be -138. Fixed.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Did that one archer who got the 20 crit?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Does Niyut think that the ice giants coming will be here in time to be relevant for this fight?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@Mal: If they kill the giant and it drops a life essence will you be able to get to it in time?


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Perhaps, although a reminder of the essence gathering rules certainly wouldn't be unwelcome.

I'm considering throwing my 1/day fireball from the staff as my next action. It would be devastating on top of that wall.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Arcane, Ethereal, and Elemental essences can linger for hours before being lost. I think Life Essences persist 1 round / 2 HD (Minimum: 2).


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

What grants you the once per day Fireball? I didn't notice it on the wiki.

I did notice this: Inæthrÿrum Heritage (Bonded Only)
The knowledge of Lorrynor grants the wielder of the Sage Staff a +5 bonus to all knowledge checks regarding the Elven ancestry. Additionally, at the beginning of each day, the Sage Staff calls upon one of the children of Ealiannë to infuse their life essence into the staff, granting it additional powers. (EE1)

Do you know what the options are for the last sentence of this ability?


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

I do not know the options. Although right now what I have copied for the staff powers gives it fireball 1/day. It's in my alias.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

If Gruskorb doesn't post tonight, may we just move him and his trap towards the new front, next time we get a combat update? On a different note, I wonder what Leezza is up to.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@Mal: Let me know what you think of the plan.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

I can't recall what you mean by the bridge, but Torenz isn't terribly busy right since the hill giant got dropped into the hole so I'd be happy to direct him.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

You know the magic item that you dispelled for 1d4 rounds? It was a magic bridge that they used as a ladder/ramp to get up the wall. If we controlled it, the cavalry could cross the river.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Oh I wasn't sure if that was a permanent or temporary effect. Yeah Torenz can go look for it if it's still around somewhere.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

It clearly can be used multiple times in a day since they used it at least twice. Once to get people to the eastern side of the river and again to scale the wall. I recommend he fly close to the ground near the base of the stairs and start scanning with detect magic.


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Niyut wrote:
Did that one archer who got the 20 crit?

Yes, it was the next d20 roll, I didn't adjust the header.

Niyut wrote:
Does Niyut think that the ice giants coming will be here in time to be relevant for this fight?

She sensed that they were rapidly approaching but wouldn't be able to ascertain an arrival time.

Niyut wrote:
What grants you the once per day Fireball? I didn't notice it on the wiki.

Apparently, the final update I did on this Discussion thread happened right before the big boards failure. And a week later when it was back up, I had forgotten to update the wiki. I'll do that asap.

Niyut wrote:
Do you know what the options are for the last sentence of this ability?

No, he does not. I'll need to finish that up and he can do some discovery at our next down time. Remember... he attuned with the item just today and hasn't been able to use that feature yet as it must be done once a day during spell preparation.

Niyut wrote:
You can indeed use spider climb to stay in the fight. From the discussion thread, riding the debris down would take you near the giant and allow you to continue the attack.

Riding a 50' tower to the ground won't, however, be without its own danger and subsequent potential pain. Let's see how this works out, shall we?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Cool on the crit. Are they not using longbows? Because the Crit multiplier would be x3 not x2.

Riding the tower down is such a boss move! The pain would be worth it.


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They are using longbows... my mistake... but Truk killed him anyway.


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Edited the last gameplay post as I forgot check for the Arcane Essence.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

That was so cool!


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@Malthazir - Updated the Sage Staff. Please check this LINK.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I really need to get Devour Essence. The lack of range on Extract Essence is a real hurdle in these fights.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Very busy this evening. Will get my gameplay post up no later than tomorrow morning.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

A few questions:

1. There was a mysterious thunderclap when we joined battle was that a sign that the weather is stormy (or a storm is coming) or was it something else?

2. Where the wall crosses the river does it arc over? Is there a river gate or unobstructed flow? If there is a gate, is there room for a small bird to fly through?

3. If the gnolls were to get off the wall and into the city will you please mark where they would get off the wall? Where are the steps to get on the wall? Can we get those marked too?


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@Garidan: Does Truk braining the giant count as divine intervention? It was exactly what you asked for. :-p


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

I'll take it!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Things have been quiet here since Thursday? Everything okay?


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}
Niyut wrote:
Things have been quiet here since Thursday? Everything okay?

Apologies on my end. I've been dead tired with work/canvassing this past week and completely neglected to post.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Canvassing can be exhausting.

I'm waiting back to hear whether I got this new job I really want, and am anxious for anything to distract me from the fear that I won't get it.


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Sorry, got ill over the weekend. Back at work today.

Niyut wrote:
1. There was a mysterious thunderclap when we joined battle was that a sign that the weather is stormy (or a storm is coming) or was it something else?

You don't notice any bad weather or storm coming. You'd assume something else, but unsure what it was.

Niyut wrote:
2. Where the wall crosses the river does it arc over? Is there a river gate or unobstructed flow? If there is a gate, is there room for a small bird to fly through?

There is a low arch over the water but not bars. A bird could fly under it easily at the current water levels.

Niyut wrote:
3. If the gnolls were to get off the wall and into the city will you please mark where they would get off the wall? Where are the steps to get on the wall? Can we get those marked too?

The only exits off the wall are in the towers. There are no direct stairs from the walls to the ground level. However, with the western tower of the river gate destroyed, they could climb down it quite easily. It would be rough terrain, however.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Feel well soon GM!


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Oh, only 10 damage? You mean I wasn't instantly turned into humanoid chili upon showing my face for a moment?

/notsaltyatall ;)


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

It actually should be 7 damage because of your flame shield, but I still recommend turning invisible at your earliest chance. Also remember you can quicken two more spells today.

Sorry to hear that you are feeling unwell!


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Thanks Niyut, and I likely will. You can't really blame them for targeting the flying wizard who's causing so much trouble.

I actually don't remember where I can quicken spells from.

I swear I am going to reorganize Malz's sheet so I can track everything I can do more easily. I absolutely love this game and the homebrew mechanics are a ton of fun, but gods be damned it's complicated remembering it all on top of being a god wizard.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Your bad magic stone. You spent 4 Essences on lesser quicken.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Ah right. I had made sure to save up for that.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I used 1 use of it during the first battle of the gates, when I tried to kill the staff wielding priest. (When I was botting Mal.)


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Gotcha, thanks.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Question about Beast Shape from the Idol: If I shift back to humanoid form before the effect ends, may I then shift back into swan shape or is the effect over?


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It operates as per the spell, which I believe will end. As far as I know, you can shift into a single beast form for x minutes. You can't change into a second creature and if you revert to your true form the spell ends.

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