
Nigel "Delta-FourTwoNine" |

Let me know about which stuff you have questions on.
Ok a Camel is Size 18 with zero bio-e.
Hands: None; Two-fingered paws with leathery pads and
small, blunt hard toes.
5 BIO-E for partial or 10 BIO-E for full, two fingers and a
short thumb.
Biped: 5 BIO-E for partial or 10 BIO-E for full.
Speech: 5 BIO-E for partial or 10 BIO-E for full.
Looks: None. A camel with a long snouted face with large
nostrils, large cleft lips, round body with hump on back, yellow
fur and long arms and legs.
5 BIO-E for partial. Somewhat humanoid in appearance with a
camel's head, shorter but still long neck, large hump between
shoulders (walks hunched over), long, thin arms and legs and
a body covered by short yellow or tan fur.
10 BIO-E for full. Humanoid with dark tan or olive skin, yellow
hair, large flabby lips, warm brown eyes with long eyelashes,
thick body with long, thin (but muscular) arms and legs. Four
thick fingers, thumb and toes.
Natural Weapons:
5 BIO-E for 1D6 damage Teeth.
Mutant Animal Powers:
5 BIO-Efor Spit (special), afoul smelling saliva, range: 12 feet
(3 .6 m), +2 to strike; if spit into eyes, victim is temporarily
bl inded (-10 to strike, parry and dodge) for 104 melee
rounds.
5 BIO-E for Advanced Immune System (special). Camels have
an extraordinary ability to combat bacterial and viral dis
eases, are highly resistant to any infections (+6 to save vs
disease) and recover from even the most severe illness within
406 hours.
10 BIO-Efor Water Storage (special). Can survive without water for 2 days per each gallon (3.8 liters) of water drunk. 10
gallon maximum can be drunk within 12 minutes!
5 BIO-E for Advanced Camel Sense of Smell (special). While not good for tracking, the camel's advanced smell can detect
water from up to 20 miles (32 km) distance, and can pick up
the scent of growing plants from 2D6 miles (3.2 to 19 km)
away.
10 BIO-E for Extra Mental Endurance .
5 BIO-E for Brute Strength.
10 BIO-E for Beastly Strength.
5 BIO-E for Extra Physical Endurance.
10 BIO-E for Extraordinary Speed.
15 BIO-E for Internal Compass.
Vestigial Disadvantages:
-10 BIO-E for taking Vestigial Prey Eyes.
-10 BIO-E for taking Vestigial Reptile Brain: Prey.
-5 BIO-E for taking Vestigial Musk Glands.
-------------------------------------------------------------
Badger is Size 4, 65 Bio-E.
Biped: 5 BIO-E for Partial, or 10 BIO-E for Full .
Speech: 5 BIO-E for Partial, or 10 BIO-E for Full.
Looks: None. An ordinary looking badger, although It IS
likely to be larger than usual. Has heavy fur, prominent white
stripe starting at nose and running straight back, snouted face,
heavy body and limbs, short furry tail.
5 BIO-E for partial. Humanoid shape, white and black face
markings, heavy fur, large squat body.
10 BIO-E for full. Human appearance with black hair with
white streaks and heavy white sideburns, heavy, powerful
build, strong features, hairy body.
Natural Weapons:
5 BIO-E for 2D4 damage Digging Claws.
10 BIO-E for 1 D6 damage Razor Finger Nails instead of claws.
5 BIO-E for I D6 damage Teeth.
Mutant Animal Powers:
5 BIO-E for Digging.
10 BIO-E for Tunneling.
10 BIO-E for Digging Claws.
5 BIO-E for Nightvision .
5 BIO-E for Extra Mental Endurance.
10 BIO-E for Brute Strength.
15 BIO-E for Beastly Strength.
5 BIO-E for Extra Physical Endurance.
5 BIO-E for Snake Venom Resistance (Special): 95% resistance
to any venomous bite, poisoned weapons, etc.
5 BIO-E for Hibernation.
Vestigial Disadvantages:
-5 BIO-E for taking Nearsightedness.
-10 BIO-E for taking Vestigial Musk Glands

Spazmodeus |

BIO-E buy
65 points
10 Growth to size 6
10 Biped -full
10 Speech - full
5 Looks - Partial
5 nightvision
5 extra mental endurance
10 beastly strength
5 extra physical endurance
5 snake venom resistance
5 Digging
-5 nearsightedness
Nigel, could you provide the mechanics for Extra mental endurance, beastly strenght and extra physical endurance? Thanks

DM Immortal |

Spaz did you mean to say Brute strength? Beastly is 15 Bio-E, Brute is 10
Extra Physical Endurance (P.E.)
Adds a +2 to the character's P.E. as a one time only bonus,
plus the character tires/fatigues at one third the nonnal rate and
is +2 to save vs disease, poison and drugs (in addition to any
other P.E. bonuses).
Extra Mental Endurance (M.E.)
Adds a +4 to the character's M.E. as a one time only bonus.
This is especially useful in creating a psionic or psionic resistant
character

Spazmodeus |

Spaz did you mean to say Brute strength? Beastly is 15 Bio-E, Brute is 10
Extra Physical Endurance (P.E.)
Adds a +2 to the character's P.E. as a one time only bonus,
plus the character tires/fatigues at one third the nonnal rate and
is +2 to save vs disease, poison and drugs (in addition to any
other P.E. bonuses).Extra Mental Endurance (M.E.)
Adds a +4 to the character's M.E. as a one time only bonus.
This is especially useful in creating a psionic or psionic resistant
character
Brute Strength. Thanks.

LastNameOnEarth |

IQ: 3d6 ⇒ (6, 1, 4) = 11
ME: 3d6 ⇒ (6, 3, 3) = 12
MA: 3d6 ⇒ (1, 3, 4) = 8
PS: 3d6 + 6 ⇒ (6, 1, 1) + 6 = 14
PP: 3d6 + 2 + 2 ⇒ (1, 2, 6) + 2 + 2 = 13
PE: 3d6 ⇒ (6, 4, 3) = 13
PB: 3d6 + 2 ⇒ (5, 6, 3) + 2 = 16
SPD: 3d6 ⇒ (6, 4, 1) = 11
Eagle
Size Level: 3
Build: Medium
Bio-E: 60
Size Level: Increase to 6 - 15 Bio-E
Human Features:
Hands: Extra Limbs with hands - 15 Bio-E
Biped: Full (Automatic)
Speech: Partial - 5 Bio-E
Look: None - 0 Bio-E
Mutant Animal Powers:
Extra Physical Prowess - 5 Bio-E
Raptor Flight - 20 Bio-E
Beastly Strength (maybe) - 10 Bio-E
Vestigial Disadvantages:
Reptile Brain: Predator - -10 Bio-E
Diet: Carnivore - -10 Bio-E
Psionics: Techno-Mind - 10 Bio-E
Skill Programs - These can of course be adjusted to compliment the team.
Physical: Acrobatics, Gymnastics, Boxing, Wrestling
Computers: Computer Operation, Computer Programming
Modern Weapons: WP Semi-Fully Auto, WP Heavy, WP Energy Rifle
Secondary Skills: Hand to Hand Martial Arts(2), WP Submachine Gun, WP Automatic Pistol, WP Knife, Athletics, Prowl, Navigation, First Aid, +1 more.

LastNameOnEarth |

Finishing off my numbers:
Responsible Organization: 1d100 ⇒ 78 = Military
Bonuses from Physical skills;
Boxing
Strength: 1d4 ⇒ 2
SDC: 3d6 ⇒ (1, 4, 4) = 9
Athletics
Speed: 1d4 ⇒ 1
1d8 ⇒ 4
Acrobatics
PP: 1d4 ⇒ 4
SDC: 1d6 ⇒ 2
Gymnastics
PP: 1d4 ⇒ 4
SDC: 3d6 ⇒ (4, 6, 1) = 11
Wrestling
4d6 ⇒ (3, 4, 6, 3) = 16
SDC = 9+4+2+11+16=42
Height: 1d6 ⇒ 3
Weight: 6d6 ⇒ (2, 4, 6, 5, 5, 2) = 24
Savings: 1d6 ⇒ 5
HP: 1d6 ⇒ 6
Profile (in-progress) Link
Question: The equipment list in TMNT is very limited; can we use equipment lists from Heroes unlimited or Ninjas and Superspies and the like to supplement the list?

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I've already got Hassan the Camel, but I just had to try rolling up someone else for the fun of it.
I.Q. 3d6 ⇒ (1, 5, 3) = 9 +2
M.E. 3d6 ⇒ (4, 1, 2) = 7 +1
M.A. 3d6 ⇒ (3, 4, 1) = 8
P.S. 3d6 ⇒ (2, 1, 2) = 5
P.P. 3d6 ⇒ (3, 2, 4) = 9 +2
P.E. 3d6 ⇒ (1, 5, 1) = 7
P.B. 3d6 ⇒ (4, 4, 1) = 9
Spd. 3d6 ⇒ (5, 6, 4) = 15 +4
Oh, now those suck... Glad I have Hassan.
Category: 1d100 ⇒ 32 Urban
Animal: 1d100 ⇒ 54 Rat.
Cause of Mutation: 1d100 ⇒ 74 Deliberate
Education: 1d100 ⇒ 7 Raised with researcher's family
Organization: 1d100 ⇒ 82 Military
Starting Funds: 3d6 ⇒ (1, 5, 4) = 10
Family rat from military experimentation? Sounds like someone trained to sniff out land mines.
Alignment: Principled
Starting size level 2, 70 BIO-E
Hands: Full (10)
Biped: Full (10)
Speech: Full (10)
Looks: Full (10)
Advanced Smell (10)
Rodent Gnawing Teeth (10)
Nearsighted (-5)
Reptile Brain (Prey) (-10)
Grow to Size Level 7 (25)
Nearsightedness:
Range of clarity: 2d4 ⇒ (4, 2) = 6
Maximum range: 3d6 + 10 ⇒ (2, 6, 6) + 10 = 24
Weight: 3d10 + 75 ⇒ (9, 2, 2) + 75 = 88
Height: 60 + 1d6 ⇒ 60 + (3) = 63
High School Skills:
Running
Gymnastics
Chemistry
Computer Technology
Computer Programming
Mathematics
College Skills:
Explosives
Electrical Engineering
Mechanical Engineering
Criminal Sciences
Chemistry - Analytical
Physics
Botany
Hand-to-Hand Assassin
Secondary Skills:
Basic Explosives
Audio Communications
Prowl
Basic Swimming
W.P. Automatic Pistol
Tracking
Climbing
General Athletics
Pilot Manual Transmission
Escape Artist
Cook
Basic Electronics
Trapping
Ice Skating

LastNameOnEarth |

That's a great idea, Veritas. Not sure what we're waiting for at this point. I just need equipment for Thorondor, but I am waiting for a response to my question to K-Munch as to what sources we can use.
I think I'll roll up a guy for fun as well, but seeing as I am finding TMNT to be so poorly edited, I think I'll try and make an After the Bomb guy in order to compare the books. The later books often catch more errors than the early ones.
IQ: 3d6 + 3 ⇒ (5, 3, 5) + 3 = 16
ME: 3d6 + 2 ⇒ (6, 6, 3) + 2 = 17
MA: 3d6 + 3 ⇒ (1, 5, 5) + 3 = 14
PS: 3d6 + 3 ⇒ (4, 2, 1) + 3 = 10
PP: 3d6 + 4 + 2 + 1 ⇒ (2, 1, 6) + 4 + 2 + 1 = 16
PE: 3d6 + 2 ⇒ (4, 2, 2) + 2 = 10
PB: 3d6 ⇒ (5, 1, 3) = 9
SPD: 3d6 + 1d6 + 3 + 2d6 + 15 ⇒ (6, 6, 6) + (2) + 3 + (2, 1) + 15 = 41
Animal Character Type: 1d100 ⇒ 90 Wild Animals
Wild Animal: 1d100 ⇒ 62 = Muskrat
Alternative List: Otter - I'll take this, way cooler.
Background and Skills: 1d100 ⇒ 12= Feral Background
Wilderness Survival
Climbing
Escape Artist
H to H Basic
Prowl
Tracking
Hunting
WP
WP
3 Secondary Skills
+15 Bio-E, +20 SDC, +2 PE, +3 PS, +1 PP, +1 Initiative.
Hands: Full 5 Bio-E
Biped: Full 10 Bio-E
Speech: Partial 5 Bio-E
Looks: None
Extra Physical Prowess 10 Bio-E
Extra Speed 15 Bio-E
Size Level 6 10 Bio-E
Carnivore -10 Bio-E
Invisible Haze