THE REFUGE OF TIME Core (Inactive)

Game Master Helikon

In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.
Maps and Handout


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Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

I think that enlarge person is a full round action though

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Yes, you're right.
I'll have to roll the fog saves.

Fort: 1d20 + 9 ⇒ (6) + 9 = 15

Can I take those attacks against the sinspawn instead, while I wait for the spell to take effect?
I'd still be Medium, knock off 1d8+2 from the damage?
If that doesn't drop him, I'll have to take the spear damage.

Because I'd waited for her to reach me, I'm going to have slipped in the order.

Doodle
Seoni
Bramble
Lasaraleen

"Need more healing! Keep me up, and I'll have him!"

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

This guy is rough

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle takes a 5’ step to the north and flanks the remaining sin spawn. She unleashes a full attack on it, while her six duplicates mimic her actions.

Flanking Claw Attack with Arcane Strike 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Flanking Claw Attack 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Damage with arcane strike 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Flanking Bite Attack 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage with arcane strike 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Nice damage!


Sorry bramble you delayed, so you can´t.
Bramble suddenly feels utterly nauseated. Now that Bramble is nauseated, he does not grant flanking. Nevertheless, Doodle does manage to hit the Sinspawn with a claw. A minor wound, and still not enough to make him fall.
Seoni finishes the spell and alas her target is obscured by the fog.
You can target Doodle though

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'm confused where I am in the order.
I thought enlarge was a standard action spell, so waited for her to cast it. If it doesn't take effect immediately, I wouldn't have waited, as it would be a wasted turn.


Well you said you would wait, and it would make sense in a way!

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

What fog?

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen tries to avoid inhaling any of the strange fog or gas.

fort, PvE: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 vs Gas?

Hold on Bramble...{cough}

waiting to see if she can act...


Lasaraleen is not nauseated by the stinking cloud.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I could have been clearer. My mistake in not remembering it's a longer casting time.

My home game's currently level 16/Mythic 6, so I'm having the opposite problem from Jason, in having to play down to level 7 norms.

Our frontline beast has had enlarge pre-quickened and embedded in his gear for so long, I stopped prepping it months ago.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen steps out of the cloud and channeled to heal, again excluding the caster and sin spawn

"Dawnflower shine down upon us ."

Channel : 4d6 ⇒ (6, 6, 4, 2) = 18

"Somebody lightning that heathen! ."

So is anyone large? .

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I am now.

I've one action, and can't attack, so I'll move backward out of the cloud and use it for cover.


First of all Bramble is nauseated. For: 1d4 + 1 ⇒ (3) + 1 = 4rounds
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

No, the 1st level spell only enlarges one person. I am out of 3rd level spell slots.


Seoni still needs to do her action for this round

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Ugh, you others will have to bring him down, while I shake this off.

[Nausea 1/4]

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She will cast magic missile at the wizard
4d4 + 4 ⇒ (3, 4, 1, 1) + 4 = 13


The magic missles bound off harmlessly of some shield.
The final sinspawn looks at the many forms of Doodle, gives it a bite,
Attack: 1d20 + 12 ⇒ (18) + 12 = 301d6 + 4 ⇒ (2) + 4 = 61d7 ⇒ 6 One image just goes poff.
Then takes a step back and attacks seoni with his spear.
Attack: 1d20 + 15 ⇒ (10) + 15 = 251d8 + 12 ⇒ (2) + 12 = 14
Attack: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 12 ⇒ (7) + 12 = 19 Seoni does take some damage.
End of round
----------------------------------------------------------
Next round
Flying a bit to the west and seeing Seoni hard pressed, the wizard casts another spell
RTA: 1d20 + 7 ⇒ (17) + 7 = 242d4 ⇒ (1, 2) = 3 Seoni does get another 3 damage.

Doodle
Seoni
Bramblev
Nauseated round 2
Lasaraleen
Sinspawn

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle takes a 5’ step in the opposite direction that the sinsspawn took, making her 10’ away from the creature, hoping to get out of its reach.

She targets the sinspawn with a magic missile.

Damage 4d4 + 4 ⇒ (2, 1, 4, 3) + 4 = 14

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Caster level check with Spell Penetration vs sinspawn 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Damn it. Maybe it’s time to run away, heal our wounds, and regroup.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Move action, retrieve potion of cure serious.

[Nausea 2/4]

"He must be nearly out of spells, if he's throwing the little stuff around.
Can anyone dispel that force shield?"

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Bramble, you are probably right, but I am afraid I cannot bring down the shield. We may indeed have to fall back. The Dawnflower will heal us.

Aura is down at this point. I suspect haste soon as well.

channel: 4d6 ⇒ (4, 6, 2, 5) = 17 exclude sinspawn and wizard-dude

She calls upon divine healing but holds her position, waiting to see

Ladies, withdraw or fall back from the creature. Head for the door if you cannot fight or affect them. Just stay clear of that dreadful spear.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

How beat up do they look?


Quite a bit.
Doodle hurt his enemy badly and the wizard is also low


Lasaraleen wrote:

Bramble, you are probably right, but I am afraid I cannot bring down the shield. We may indeed have to fall back. The Dawnflower will heal us.

Aura is down at this point. I suspect haste soon as well.

[dice=channel]4d6 exclude sinspawn and wizard-dude

She calls upon divine healing but holds her position, waiting to see

Ladies, withdraw or fall back from the creature. Head for the door if you cannot fight or affect them. Just stay clear of that dreadful spear.

Lasa, I am sorry you can neither exclude the sinspawn nor the wizard. There is a fog between you giving them total cover. Your channel would reach them, but you can´t exclude them. And also you can´t exclude them by positioning, because again you do not know where they are.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Ok, i did not have the map open and thought both were in her LoS (or she could step where they were). She would move 2squares north east towards the big statue and doodle until she can see where they went.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'd intimidate him, but it's a standard action.

Hard to make your threats believable, when you're blowing chunks.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Do we retreat?

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

'Just play for time. He's out of options, and knows it.'
<BLOOOARGH>


Seoni

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

If we are fleeing she withdraws if not she will cast glitterdust to catch the wizard.


Choose now!

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Please make a decision and go with it. We’ve been waiting a long while on your turn now.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Glitterdust is good.
He's going to fail a save sometime.
And even if he doesn't, it stops him fleeing invisibly.


Botting Seoni.
Seoni casts Glitterdust defensivly.
Conc vs 19+3: 1d20 + 12 ⇒ (6) + 12 = 18 and fails.
To be out of the reach she takes a 5 foot step back.
The Sinspawn follows and attacks twice.
Attack: 1d20 + 15 ⇒ (15) + 15 = 301d8 + 12 ⇒ (7) + 12 = 19
Attack: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 12 ⇒ (5) + 12 = 17
-----------------------------------
The wizard casts Acid ArrowvsT: 1d20 + 7 ⇒ (16) + 7 = 232d4 ⇒ (4, 2) = 6 at Lasaraleen
SeoniAcidDamage: 2d4 ⇒ (1, 1) = 2
Doodle
Seoni
Bramblev Nauseated round 2
Lasaraleen

Sinspawn

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.
Doodlevain "Doodle" Montafescue wrote:
Please make a decision and go with it. We’ve been waiting a long while on your turn now.

It might be better if it was made clear that we were all withdrawing so that she isnt the only one who takes off or is left alone, unless you are okay with her taking off and leaving you without a full caster. Just let me know which you would prefer.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Core, Id have been fine with either decision, just as long as we have a decision and can go from there.

Doodle sprints after the sinspawn and tries to take a bite of out it.

Charge bite attack 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Damage 1d4 + 4 ⇒ (4) + 4 = 8

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Alright, it looks like we are staying. Ouch! Hey, that was uncalled for!

Lasaraleen, now that her aura has fully ended, will channel once more to catch the ladies and exclude the two bad guys.

channel: 4d6 ⇒ (5, 4, 2, 4) = 15

Finish them, girls!


You do some damage Doodle.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'll move to physically block the doors.

'Just...keep him busy.'
<bluurgh>
'Just a few more seconds.'

'I'll be fine.'

'He knows I'm the one he has to kill, if he wants to live.'

Nausea 3/4

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

If anyone's feeling fragile, and thinks they'll go down in one good hit, look after yourselves, and do whatever you need to do. Get behind cover, drink a cure, put up a defensive buff, or whatever.
Just because I'm playing a gung-ho melee bruiser, doesn't mean I expect anyone else to stand on the front line, taking a beating, especially when I've been temporarily hobbled.
The only PC's hit points and conditions I've been tracking are my own, and I know I've been down to 1hp off dead, before I got better.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen has channeled several times, so people should be a bit better...she is actually at full hp. She only has one channel left, so she is not afraid to step in for a hit or two.

We can keep him busy. Ladies just make sure to stay out of reach of that crazy spear if you cast!

Are we waiting on Seoni again?


As we want to start on Monday I will bot Seoni again
Taking a five foot step back Seoni desperatly casts magic missle again.
And this time, due to the time elapsed they do connect.
MM: 4d4 + 4 ⇒ (3, 1, 4, 1) + 4 = 13

The sinspawn attacks Seoni with his spear
Attack: 1d20 + 15 ⇒ (1) + 15 = 161d8 + 12 ⇒ (6) + 12 = 18
and Doodle.
Attack: 1d20 + 12 ⇒ (10) + 12 = 221d6 + 4 ⇒ (6) + 4 = 101d7 ⇒ 5
---------------------------------------------------------
Seoni Acid Arrow: 2d4 ⇒ (3, 4) = 7
Lasa Acid Arrow: 2d4 ⇒ (2, 1) = 3
The wizard casts a spell at the barbarian.
RTA: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 5 ⇒ (1) + 5 = 6
Bramble make a dc 17 Fort or loose 6 strength
Doodle
Seoni
Bramblev Nauseated round 2
Lasaraleen

Sinspawn

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle’s mirror image had worked well so far. She continued to focus on the sinspawn. She again poured her arcane energy into her claws and bite.

Claw Attack with Arcane Strike 1d20 + 7 ⇒ (20) + 7 = 27
Damage 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Claw Attack 1d20 + 7 ⇒ (16) + 7 = 23
Damage with arcane strike 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Bite Attack 1d20 + 7 ⇒ (16) + 7 = 23
Damage with arcane strike 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
——
Possible crit 1d20 + 7 ⇒ (13) + 7 = 20
Damage 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7


With those three hits, but alas no crit, the sinspawn is destroyed.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Fortitude, raged, enervated: 1d20 + 7 + 2 - 3 ⇒ (11) + 7 + 2 - 3 = 17

Is that a pass, for once?

"Well done, dropping fang-face!"

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Just the wizard left, I'll use my action to retrieve a potion of lesser restoration.

Nausea 4/4

So I'm holding two, waiting to drink.


You loose 3 str
Seoni
Lasaraleen

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