COREICPC |
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement
Bramble Whortham |
Rage+2, heroism+2, haste+1, Power Attack-2, sickened-2
First attack vs sinspawn.
1st attack: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 2d8 + 18 ⇒ (8, 3) + 18 = 29
Then step up to attack the tiger, with next 2 attacks.
bonus attack: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 2d8 + 18 ⇒ (8, 4) + 18 = 30
2nd attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 2d8 + 18 ⇒ (4, 8) + 18 = 30
Lasaraleen |
Does this tiger appear to look like a normal tiger or does it have an out-worldly appearance?
Strong work, Ladies!
Helikon |
You manage to hurt the tiger and one of the sinspawns.
But then it is the sinspawn turns.
The first attacks Bramble
Bite: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 12 ⇒ (18) + 12 = 301d4 + 4 ⇒ (2) + 4 = 61d4 ⇒ 2
Claw: 1d20 + 12 ⇒ (4) + 12 = 161d3 + 4 ⇒ (1) + 4 = 5 One claw and one Bite does hit.
Another Fort Save please
The other attacks Doodle.
Bite: 1d20 + 13 ⇒ (3) + 13 = 161d6 + 4 ⇒ (6) + 4 = 101d5 ⇒ 4
Claw: 1d20 + 12 ⇒ (15) + 12 = 271d4 + 4 ⇒ (3) + 4 = 71d4 ⇒ 2
Bite: 1d20 + 12 ⇒ (18) + 12 = 301d3 + 4 ⇒ (3) + 4 = 71d3 ⇒ 3
3 Images disappear.
The cat claws ineffectivly at Lasa.
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Round 4
An earth elemental appears and next to Bramble and Lasa
AttackPA: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 16 ⇒ (4) + 16 = 20
He tries to cleave
Will: 1d20 ⇒ 4 but the sanctuary on Lasa holds.
The wizard flys just over the sinspawn and casts another spell. A jet of acid shoots forward targeting Lasa and Bramble.
Aicd Damage/Refl 21 half: 10d6 ⇒ (6, 1, 4, 6, 5, 2, 4, 2, 2, 4) = 36
Will to break Sanctuary: 1d20 ⇒ 20
Bramble Whortham |
Fort save: 1d20 + 7 ⇒ (3) + 7 = 10
Ref save: 1d20 + 8 ⇒ (8) + 8 = 16
That was poor.
Is the sickness stackable with itself?
Back to the top of the round;
Doodle
Bramble
Seoni
Lasaraleen
Sinspawn
Doodlevain "Doodle" Montafescue |
Doodle takes a breath and pours her arcane energy into her claws and bite. She returns the attacks on the strange creature, hoping her remaining images keep her safe.
Claw Attack with Arcane Strike 1d20 + 7 ⇒ (1) + 7 = 8
Damage 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Claw Attack 1d20 + 7 ⇒ (2) + 7 = 9
Damage with arcane strike 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Bite Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage with arcane strike 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Lasaraleen |
Lasaraleen attempts to dodge the acid
Reflex, haste : 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
But is hit square in the torso and splashes
"Owww. Ewwww hey that ruined my cape, you creep ."
She will likely delay and then channel but need to know if any foes drop so she can exclude others .
Channel : 4d6 ⇒ (5, 3, 5, 1) = 14
Bramble Whortham |
Okay, I'm limited to one action, though luckily, I can still make two attacks via Cleave.
Using Surprise Accuracy vs the sinspawn,
Attack: 1d20 + 18 ⇒ (17) + 18 = 35
damage: 2d8 + 18 ⇒ (1, 3) + 18 = 22
then 5' step, and follow up, flanking, on the tiger.
Attack: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 2d8 + 18 ⇒ (3, 4) + 18 = 25
Lasaraleen |
Assuming the tiger and one sinspawn are toast, she excludes the caster and the healthier sinspawn from her channel. Is the earth elemental large and still on the ground?
We gotta take down that flying pest before he brings something else
Helikon |
The tiger drops from the mighty cleave.
You can´t five foot as there is the earth elemental. I don´t know why it isn´t on the map anymore
The first sinspawn does takes some damage, the other is missed completely by doodle.
Sinspawn 1 was hit by one attack from Bramble and the fireball,
the other by the fireball and bramble. But they are by far not out.
WillSinspawn1: 1d20 ⇒ 3
WillSinspawn2: 1d20 ⇒ 2
WillWizard: 1d20 ⇒ 9
The sinspawns are blinded, the wizard is not.
---------------------------------------------------
The first sinspawn again attacks bramble.
AttackBite50%: 1d20 + 13 ⇒ (10) + 13 = 231d6 + 4 ⇒ (6) + 4 = 101d100 ⇒ 69
AttackClaw50%: 1d20 + 12 ⇒ (11) + 12 = 231d4 + 4 ⇒ (4) + 4 = 81d100 ⇒ 21
AttackClaw50%: 1d20 + 12 ⇒ (7) + 12 = 191d4 + 4 ⇒ (2) + 4 = 61d100 ⇒ 51
The second again Doodle
AttackBite50%: 1d20 + 13 ⇒ (20) + 13 = 331d6 + 4 ⇒ (2) + 4 = 61d100 ⇒ 61
AttackClaw50%: 1d20 + 12 ⇒ (2) + 12 = 141d4 + 4 ⇒ (2) + 4 = 61d100 ⇒ 89
AttackClaw50%: 1d20 + 12 ⇒ (9) + 12 = 211d4 + 4 ⇒ (3) + 4 = 71d100 ⇒ 47
AttackConfirm: 1d20 + 13 ⇒ (9) + 13 = 221d6 + 4 ⇒ (6) + 4 = 10
Again Bramble is hit by the bite and a claw.
This time doodle is hit too and it seems like a crit.
You booth have to make a Fortitude save to avoid the sinful bite
End of Round
-----------------------------------------------------------
The acid continues to burn.
Acid: 5d6 ⇒ (5, 3, 6, 6, 5) = 25Refl 21 negates
The Earth elemental continues to pummel the barbarian and the cleric.
Attack: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 16 ⇒ (1) + 16 = 17
Cleave: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 16 ⇒ (2) + 16 = 18
The wizard quickly casts a spell on Bramble.
DC18 Refl or loose weapon
Then he casts another spell and a fog descends on Seoni
Please make a DC 18 Fort save
Bramble Whortham |
Saves, with heroism+2, PvE +2, haste +1 Ref, sickened -2
sinspawn bite: 1d20 + 11 ⇒ (18) + 11 = 29
acid: 1d20 + 7 ⇒ (1) + 7 = 8
grease: 1d20 + 7 ⇒ (18) + 7 = 25
Right, I calculate that I've taken 117 damage, minus 4 from DR/-, and healed 25, making a net 88. One claw at 19 didn't hit. So I'm being propped up by my rage hp.
And I don't know if you knew, but I can't be flanked, unless they have an ability to count as Rogue 11.
Am I still staggered, for the coming round?
"MEDIC! Need healing NOW!"
Delay till after others act.
Doodlevain "Doodle" Montafescue |
Doodle wasn’t going to be able to stand much longer. She took a 5’ step away from the sin spawn and casts a spell, shooting two fiery rays at it.
Casting Scorching Ray.
RTA One 1d20 + 6 ⇒ (5) + 6 = 11
Damage 4d6 ⇒ (3, 6, 1, 2) = 12
RTA two 1d20 + 6 ⇒ (15) + 6 = 21
Damage 4d6 ⇒ (2, 5, 3, 5) = 15
Lasaraleen |
We may need to fall back.
reflex: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 ouch
So was that a new acid spell or residual damage from the first one? Also with protection from evil circle, some summoned creatures may not be able to touch warded allies. Unless the caster is himself not evil. I thought the elemental had already failed against the sanctuary. I think the cleave may be missing for 3 reasons (AC, sanctuary and maybe PvE?)
If they are blind, attack and step back so they cannot attack as easily. Bramble, if you can fly, get up there and in that guy's face!
She will convert a major healing spell on bramble then move back 20'. Trusting her sanctuary and magic circle to protect her for the time.
cure critical wounds: 4d8 + 8 ⇒ (2, 7, 6, 4) + 8 = 27
Did everyone apply 14hp of healing from her channel last round? Lasaraleen is down to 20hp
59 + 8 - 36 + 14 - 25 = 20
Helikon |
@Seoni Pretty easy answer --- Quicken Spell
But you are sure its a stinking cloud.
@Lasaraleen
First Acid Spray does 10d6 in the first round and 5d6 in the second.
Second the tiger can´t touch you because of the circle.
The earth elemental can´t touch you because of the divine presence.
Last please make 2 spell resistance rolls for the fireball.
Doodle takes a step back and tries to cast a spell. Usually the sinspawn would now attack her with its longspear, but it can´t while blind. booth rays hit. Please make a spell resistance roll.
Lasaraleen |
CL : 1d20 + 8 ⇒ (8) + 8 = 16 fireball
CL : 1d20 + 8 ⇒ (2) + 8 = 10 fireball
Bramble Whortham |
Any word on how long the stagger effect lasts?
If it's still running, I can't draw a potion and drink it same round, so would focus on clattering these enemies.
Are the sinspawn wearing any armour?
Without dex, and blinded, they ought to be easy to hit.
It's the elemental who hits hardest of the three meleeers, though. And the one I need to get away from.
Bramble Whortham |
Okay, since I risk being dropped by an AoO, if I fly up, it's time to unload on the elemental, that's giving me most grief.
[Base +13, rage +2, heroism +2, haste +1, sickened -2, Power attack -2]
prime attack: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 2d8 + 18 ⇒ (6, 8) + 18 = 32
bonus attack: 1d20 + 14 ⇒ (13) + 14 = 27
damage: 2d8 + 18 ⇒ (3, 5) + 18 = 26
Assuming that drops it (and it should, even if augmented), the last attack will go against the sinspawn.
secondary attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 2d8 + 18 ⇒ (7, 5) + 18 = 30
If it's still standing, I'll step away, so it has to find me.
If it drops, I'll step forward.
COREICPC |
She is going to move out of the cloud of smelly things and will hold her action to cast scorching ray at the wizard when he next casts a spell. She will come out hacking and coughing.
COREICPC |
oops this post must have gotten eaten last night so I am going to have to repost it
When the caster begins to cast a spell
RTA
1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 7 ⇒ (10) + 7 = 17
4d6 ⇒ (4, 4, 6, 1) = 15
4d6 ⇒ (5, 6, 3, 3) = 17
Hopefully it will do enough damage to either kill him or mess up his concentration
Helikon |
Will: 1d20 ⇒ 17
Suddenly able to see again the sinspawn attacks Doodle, keeping his best attack for last.
AttackClaw: 1d20 + 12 ⇒ (17) + 12 = 291d4 + 4 ⇒ (4) + 4 = 81d2 ⇒ 2 And the last image disappears
AttackClaw: 1d20 + 12 ⇒ (7) + 12 = 191d4 + 4 ⇒ (3) + 4 = 7
AttackBite: 1d20 + 13 ⇒ (13) + 13 = 261d6 + 4 ⇒ (3) + 4 = 7 Please make a Fort save
End of round
------------------------------------------------------------------------
Next round
Naroth slowly casts another spell. Seoni attacks him and booth bolts fly true.... but the wizard just laughs at her.
He then points a finger at bramble.
RTA: 1d20 + 7 ⇒ (17) + 7 = 241d4 ⇒ 3 Bramble you just lost 3 levels.
Doodle
Bramble
Seoni
Lasaraleen
Sinspawn
Doodlevain "Doodle" Montafescue |
Fort save 1d20 + 7 ⇒ (12) + 7 = 19
Doodle takes a 5’ step away from the sin spawn and again casts Mirror Image and suddenly there were 1d4 + 2 ⇒ (4) + 2 = 6more Doodle’s standing in the room. ”While I’m tying this thing up, could someone please knock out that dumb wizard?”
Lasaraleen |
"Don't waste fire on him. Probably like that dumb skeleton knight. Force or lighting looked like they worked though."
She calls forth healing on the party and excludes the wizard and spawn
Channel : 4d6 ⇒ (2, 2, 6, 1) = 11 bleh.
Doodlevain "Doodle" Montafescue |
Did he have his longspear in hand? He claw, Claw, bit last round, so wouldn’t he have had to draw his longspear to get an AoO? Anyway, here’s a concentration check.
Concentration check 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30 vs DC 19.
Bramble Whortham |
1 person marked this as a favorite. |
Concentration check 1d20+7+4 vs DC 19.
It's actually DC26(!), but you still made it.
If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. If you fail the check, you lose the spell without effect.
Helikon |
The last sinspawn attacks now the enlarged barbarian
Spear: 1d20 + 15 ⇒ (18) + 15 = 331d8 + 12 ⇒ (2) + 12 = 14
Spear: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 12 ⇒ (1) + 12 = 13.
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Next Round
Understanding what is about to happen the wizard flies away and casts a spell. A fog decends on Bramble and Lasaraleen.
Please make a fortitude save
Doodle
Bramble
Seoni
Lasaraleen
Sinspawn
Bramble Whortham |
I didn't have my action, delaying till immediately after Seoni, before wizard.
As I can reach the ceiling, I can full attack.
[Base +13, rage +2, heroism +2, haste +1, sickened -2, Power attack -2, enervation -3]
[Str now 26, sword base damage up one step]
prime attack: 1d20 + 11 ⇒ (14) + 11 = 25
damage+powerful blow: 3d8 + 20 + 2 ⇒ (8, 3, 1) + 20 + 2 = 34
bonus attack: 1d20 + 11 ⇒ (2) + 11 = 13
damage: 3d8 + 20 ⇒ (2, 2, 1) + 20 = 25
secondary attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 3d8 + 20 ⇒ (7, 2, 1) + 20 = 30
Does that drop him before his turn?