THE REFUGE OF TIME Core (Inactive)

Game Master Helikon

In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.
Maps and Handout


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Under the barbarian´s onslaught the shadow is destroyed.
No need for Merisiel to cast the spell.
Lasa, how much Str do you have left?

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Is she saveable, if the sorceror applies the potion in the same round, instead of casting?
Or if Wynneth had cast l. restoration instead of a missile?

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen is exactly at zero. She has some boons she could use vs undead spell/attacks or Lissalans but not sure if they would work in this case. She will definitely use them if possible.


Ouch. What do you have?

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

I will PM you the wording.

Scarab Sages

Female
Skills:
Arcana +14;K Religion+13; Planes +13, Spellcraft +18;
Half Elf CORE Wizard 3/Cleric 3/MT 5

apologies- i work saturdays and had a long fathers day yesterday

After the battle is over Wynnith rushes over to examine Lasaraleen...
Heal: 1d20 + 8 ⇒ (8) + 8 = 16
Determining she need an infusion of strength Wynnith casts Lesser Restoration... 1d4 ⇒ 1

She then helps the cleric steady herself.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'm even more enraged, and looking around for any other opponents to vent upon.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Lar, do you have any spells or items that can help your strength to recover? she asks as she casts detect magic.


Wynnith, is there any way you can shield Lasaraleen, even for one round? Or give her blur. lesser Restoration is unfort 3 rounds casting time.
Otherwise she is at 0 strength = dead-dead.

Scarab Sages

Female
Skills:
Arcana +14;K Religion+13; Planes +13, Spellcraft +18;
Half Elf CORE Wizard 3/Cleric 3/MT 5

Wynnith's spells:

Cleric Spells Prepared (CL 4th; concentration +8)
2nd—aid[D], consecrate, resist energy, lesser restoration
1st—entropic shield, longstrider[D], magic stone, protection from evil, shield of faith

Evoker Spells Prepared (CL 4th; concentration +8)
0 (at will)—detect magic, light, mending, stabilize
2nd—glitterdust (DC 16), mirror image, scorching ray, scorching ray
1st—burning hands (DC 16), color spray (DC 15), mage armor, magic missile, magic missile

will protection from evil work, or shield of faith? she does not have the arcane shield spell memorized.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

small AC boosts will not work. It has too high of an attack. What about mirror image and step between shadow and her? Also once dead she could come back as a shadow so could be more joining her.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

How about this one:
CONSECRATE the area! "Every undead creature entering a consecrated area suffers minor disruption, suffering a -1 penalty on attack rolls, [u]damage rolls[/u], and saves" (no SR/no save allowed)


That would work.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Assuming that plan, Lasaraleen staggers to her feet and braces against the wall.

"Th..thanks Wynnith. I could feel that dreadful creature pulling my strength from every muscle in my body. If nearly pulled my own shadow from my soul."

Unless there is anything pressing during the next minute, Lasaraleen will cast lesser restoration upon herself.

StR : 1d4 ⇒ 2

Um twice...that's all she can do for now

StR : 1d4 ⇒ 1

Bleh ... 4 StR is better than dead.

"By the Dawn I feel some strength return. I just hope there are no more of them lurking ."


Happy there was a solution
Now where to?

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Grrr, I will vent my spleen on whoever left THAT creature there!"

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

" Should we search this room first before we go to the next?."

Perception : 1d20 + 15 ⇒ (3) + 15 = 18

If nothing found, Lasaraleen will want to cast buffs before someone else is trying another door. She has a potion of lesser restoration she is holding incase some one needs it more. She is too weak to lead .


Actually she is pretty heavely loaded, isn´t she. Maybe time to let the barbarian of your trust carry anything but the barest necessities. :-(

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Did she detect any magic?


Just the underlaying magic as before

Scarab Sages

Female
Skills:
Arcana +14;K Religion+13; Planes +13, Spellcraft +18;
Half Elf CORE Wizard 3/Cleric 3/MT 5

Wynnith moves to help the diminished cleric along hoping the burly barbarian takes the lead.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Aware of the hourglass running on the haste spell...

I'll move into the room to the right, and swing at anyone in there, since they must be on good terms with the shadow, to have not been drained.
Alternately, smash any cupboard or chest that may hold what we seek.


Near the north wall of this chamber stands a statue of a halfsnake, half-human creature covered in Thassilonian runes. The folded arms of the female creature's torso hold a quill and a whip. Six wings grace her back, and her lower body is a coiled serpent. In place of her head, a disk with a sevenpointed star, each point with a different rune, completes the amalgamation. The statue faces a huge circular door embossed with the same seven-pointed rune.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Seeing no enemies, I'll continue round for the rest of my move, checking in on the other five visitors, to see if they've moved, or done anything suspicious.

"A statue and puzzle door, in there. Let's clear any enemies, before we open it."

It's up to you if you follow, instead of looking in the other room.


The door to the east can´t be opened and has no part of this adventure

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen will shuffle weakly past the east door and look at the statue.

kn:rel: 1d20 + 11 ⇒ (19) + 11 = 30

I agree. We should not disturb this door or puzzle until we are sure we are clear of dreadful distractions.

Assuming haste is dropping by now. Remember protection from evil circle lasts for over an hour, so it should stay up for quite awhile yet.

Any change in action or reaction by the noble or others in this hallway?

perception: 1d20 + 15 ⇒ (19) + 15 = 34 on doors/hall to west

As the 4 ladies reach the next door, before anyone opens it, Lasaraleen is going to call forth some divine aid.

Sarenrae, send us your aid against the vile creatures of shadow in this unholy place

She will cast bull strength on herself (getting her at least respectable) and at the moment before a door is opened, she summons a hound archon.

Holy warrior, we may need your assistance in this place.


Lasaraleen will know that the statue is of Larissa and she also notices that the quill and the whip are not part of it.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'm trying to keep the benefit of haste up, as I go round

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen will keep up with the rushing Bramble as she races down the hallway. She makes note of the whip and quill, but does not stop to check them yet.

I am trying to keep up, dearest Bramble. If you open a door, I will have an archon join us.


Bramble, Lasa, can at the utmost move at 20 speed. Haste is gone anyway.Restoration takes 3 rounds per cast

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Forgot the casting time.
I'd use the time to check out the other rooms, wait for the others to catch up, and overcome fatigue.

Have the NPCs moved from the entrance room?

Scarab Sages

Female
Skills:
Arcana +14;K Religion+13; Planes +13, Spellcraft +18;
Half Elf CORE Wizard 3/Cleric 3/MT 5

Ignoring the group of people whom they met at the beginning, Wynnith points out what looks to be a set of doors on the south western part of the room. "Maybe we should try that way."

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen nods in agreement while she catches her breath.

Once we are all assembled. I will call forth a guardian.

She summons the archon once the others are ready to try the SW door

She motions to the villagers and the noble.

Um, you may want to stay back. That last room was like totally aweful.


Ready to roll?

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Once the other ladies move up, Lasarleen motions to the hound.

Please open the door for us, servant of good.


The rotted pews, the collapsed pulpit, and the giant Sihedron mosaic on the floor indicate that this room once housed Lissalan worshipers. A circular door set in the northern end of the eastern wall has no apparent handles or hinges, though an obviously magical key hole lies in the center of the door. Stone double doors also rest in the eastern wall, farther south.
As the hound archon opens the door suddenly a knight on her skeletal horse is charging him.
Attack: 1d20 + 22 ⇒ (6) + 22 = 282d8 + 24 + 2d6 ⇒ (3, 2) + 24 + (1, 2) = 32
IniEme: 1d20 + 6 ⇒ (11) + 6 = 17
IniLasa: 1d20 + 1 ⇒ (8) + 1 = 9
IniWyn: 1d20 + 4 ⇒ (3) + 4 = 7
IniBram: 1d20 + 2 ⇒ (2) + 2 = 4
IniSeoni: 1d20 + 6 ⇒ (2) + 6 = 8
Pathfinders are up

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

The Hound Archon barks as it takes the massive blow from the lance straight in the chest, but continues to stand, in part due to its natural resistance to injury.

DR/10 Evil, so either 7/39 or 17/39 hp. AC21 vs Evil.
Knight needs a DC16 Will save vs Aura.

Yes, master.

The Hound steps forward with its greatsword and tries to chop the knight down from its unholy mount.

greatsword: 1d20 + 8 ⇒ (7) + 8 = 15 for dmg: 2d6 + 3 ⇒ (1, 5) + 3 = 9
greatsword: 1d20 + 3 ⇒ (3) + 3 = 6 for dmg: 2d6 + 3 ⇒ (3, 2) + 3 = 8
bite: 1d20 + 3 ⇒ (3) + 3 = 6 for dmg: 1d8 + 2 ⇒ (4) + 2 = 6

bleh

Ladies, Bramble, I think we have some bad person on a dead horse we need to dispatch. Dawnflower, smite this dreadful creature with your holy power.

Holy Smite 20' holy: 4d8 ⇒ (5, 5, 7, 6) = 23 DC19 WILL for half and not blinded

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Added the blast area on map in case there is anything else in the room. DC19 will apply to knight and mount. If they are evil outsiders, then the damage will be 8d6 instead.


Will: 1d20 ⇒ 11The aura does not effect the knight.
Please make a spell reistance roll vs 18

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

CL : 1d20 + 8 ⇒ (10) + 8 = 18 vs SR

Do I need one for the mount also? If either are evil outsiders feel free to roll the 8d6 .


refl: 1d20 ⇒ 10 the knight does feel the pain.

Scarab Sages

Female
Skills:
Arcana +14;K Religion+13; Planes +13, Spellcraft +18;
Half Elf CORE Wizard 3/Cleric 3/MT 5

Wynnith casts shield of faith upon Amiri giving her a +2 deflection bonus to AC.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

How about the horse? Was it affected by the holy smite? I am assuming it did not drop.

"Bramble, can you take him? I fear my guardian cannot withstand another blow like that one ."

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She moves closer and will magic missile the knight
1d20 + 7 ⇒ (13) + 7 = 20 SR
4d4 + 4 ⇒ (3, 4, 1, 4) + 4 = 16

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'll move into the room, If he has an attack on me via reach, I'll keep on going, to get further around.
If he hasn't, I'll stop when I reach him, so as not to provoke.

Then rage (free action), and Power Attack the horse, then Cleave into the rider.

Power Attack on Horse: 1d20 + 13 ⇒ (13) + 13 = 26

damage: 2d8 + 18 ⇒ (8, 4) + 18 = 30

Power Attack on Rider: 1d20 + 13 ⇒ (17) + 13 = 30

damage: 2d8 + 18 ⇒ (1, 2) + 18 = 21


The horse was already destroyed by the smite.
Booth attacks do hit Emeketta and hurt her badly.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Oh, if the horse were already gone, I can't cleave.
It's just a single attack on the knight.

Does she shrink down to a Medium opponent?
If so, I may reconsider continuing my move the extra square, to provide flanking opportunity for the archon, even if that move provokes, as she won't be using her spear on the charge, or getting unholy damage on me.


[ooc]Yes you may.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Go on then, he can have a free shot at me, in a bid to get round him and give the archon a flanking bonus.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

The magic missiles got him right?

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